Deeper Underdark
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Jul 11, 2024 9:22 pm
There was no city. Mostly homesteaders out in the wilds. I say we let the animals through the door then continue to search for Yoci's door. The animals will find there way out.
Jul 11, 2024 10:57 pm
Huzzah! Let’s get them out then! Goodbye animal friends! May the force be with you always! Uhhhh… the forces of nature I mean.
Grin ties Havoc up and starts transporting animals out of the door.
Grin ties Havoc up and starts transporting animals out of the door.
Sephek Kaltro
Jul 12, 2024 12:28 am
As the animals are being ushered out, Sephek appears. He is utterly bewildered to see Stee.
"You survive? And are here!? When I reopened the doors after the fools closed them, they led to a completely different cavern. I was coming back to try and figure out what we need to do about these doors to prevent this from happening ..." He stops himself as he sees the animals and says, "You even freed some of the animals! That's wonderful!" Looking past Stee, he continues, "And you found friends, too? You are just an absolute source of surprise!"
After a quick greeting, he asks for the chickens to not be released so they can be more easily be transported. He does send the sheep and dog on back, as he trusts the dog to guide the sheep back and keep them safe.
"Now that you made it back, are you coming back down to impress the others? I am sure we can have a pretty impressive celebration for what you've done for us!"
Sephek Kaltro
After a quick greeting, he asks for the chickens to not be released so they can be more easily be transported. He does send the sheep and dog on back, as he trusts the dog to guide the sheep back and keep them safe.
"Now that you made it back, are you coming back down to impress the others? I am sure we can have a pretty impressive celebration for what you've done for us!"
OOC:
For Oliver's experiment, I take it he wants to put the bottle just outside the door, close the door and see if he senses it. Then when they deactivate the panel, he will detect again? If so, I will put that in at the appropriate time.Jul 12, 2024 1:04 am
Ahh, well met Sephek. Thanks for coming to see if you could help. I am glad to see you are well and hear the others are also. Imagine my surprise when I came back through the door and I was in a completely different place. This is a strange place indeed. But I will not be coming back with you. This fine group of adventurers I have met have freed another and must see them safely back to there home. Give my regards to all and you deserve a lot of credit also. You are a good man. I introduce him to the others and ask By the way do you care if we keep this goat and dog? We have kinda become attached to them. Also how long has it been since the original rescue? Stee wonders if maybe time acts differently down here.
Last edited July 12, 2024 1:07 am
Jul 12, 2024 4:24 am
OOC:
Yes, precisely, that's going to be the experiment. Though we already know the result for the second part, it doesn't hurt to do it again. Thanks!Jul 12, 2024 7:50 am
OOC:
When everyone is ready we can move to the next cycle, underground lake, but first we need to move the magical rod from door 12 to 8Jul 12, 2024 1:16 pm
OOC:
Sorry been MIA, it's been a rough few days. Heading away to see family for the weekend, so I might not be around much. Monday everything should be back to normal.Is there any way to pass specific locations, such as the lake? Can you just swipe quickly so there is no time to get the door open? Ealdwig pauses a few seconds, tilts his head and looks up, does anyone know if these doors only lead to the underdark, just different locations? After we get Yoci back home, the only way out of here that we know of is through the lake. There are now Morlocks at the door to the lake. How are we going to manage that? Any ideas?
Jul 12, 2024 3:19 pm
OOC:
You'll need to wait a few minutes while Yoci tries to find a path with her holy symbol, if you want to test that cycle. The rod should be sufficient for that amount of time.The thread will work to get you back to the doors, but without someone there to try and keep the doors open, or better yet, someone staying in the cavern, it is always possible there is some kind of time limit where they will magically and automatically close, forcing you to wait for someone else to trigger the cycle. Basically, once everyone leaves the cavern, there is no guarantee you will ever be able to get back into it.
Yes, getting back home is a concern, but remember that you always have the fail-safe of the gem. As long as you can find a matrix node, you can always get back. Heck, maybe Yoci knows something about that, if you ask ...
Jul 12, 2024 3:41 pm
OOC:
Since I think I have a feel for where everyone is at the moment, I am going to advance this some so we can finish the testing ...Sephek Kaltro
"However, know that we will likely not meet again, because the reason I am here is to destroy the doors. I doubt I can do anything to them right now, but once you leave, they seemed like ordinary doors. I am going to chop them down so we don't have to worry about those nasty creatures ever again. Good luck on your journeys and may the gods be with you!"
With that Sephek makes sure the sheep and dog are on their way, releases the cats (figuring they can make their own way at this point), then helps move the chicken cages out of the cavern into the small entry cave on the other side of the doors. "I'll have to get some help to carry these all back, but that won't be a problem! Again, thank you all for your help solving this mystery."
OOC:
Any extra dialog you want to do, please add it here, and the rest of this can wait until after that. I am assuming no one has an issue with Sephek's plan.Sephek nods in acknowledgement and waves as the group reenters the cave. With the doors closed, Oliver can still sense the alcohol, as it is right on the other side of the door. While he waits at the door, Brewner goes to the panel and deactivates it. As expected, the moment that Oliver sees the light flash, he can no longer sense the alcohol. His experiment completed, he retrieves the rod from doors 12, and moves it to doors 8 as planned. At that point, Brewner activates the panel again. Strangely, they don't hear any movement on the other side of doors 8.
Yoci
OOC:
I am making assumptions about character activity based on stated intentions. If anyone needs to change anything in this, let me know and we can fix it and then continue on.Jul 12, 2024 8:19 pm
daryen says:
OOC:
Since I think I have a feel for where everyone is at the moment, I am going to advance this some so we can finish the testing ..."However, know that we will likely not meet again, because the reason I am here is to destroy the doors. I doubt I can do anything to them right now, but once you leave, they seemed like ordinary doors. I am going to chop them down so we don't have to worry about those nasty creatures ever again. Good luck on your journeys and may the gods be with you!"
With that Sephek makes sure the sheep and dog are on their way, releases the cats (figuring they can make their own way at this point), then helps move the chicken cages out of the cavern into the small entry cave on the other side of the doors. "I'll have to get some help to carry these all back, but that won't be a problem! Again, thank you all for your help solving this mystery."
OOC:
Any extra dialog you want to do, please add it here, and the rest of this can wait until after that. I am assuming no one has an issue with Sephek's plan.Sephek nods in acknowledgement and waves as the group reenters the cave. With the doors closed, Oliver can still sense the alcohol, as it is right on the other side of the door. While he waits at the door, Brewner goes to the panel and deactivates it. As expected, the moment that Oliver sees the light flash, he can no longer sense the alcohol. His experiment completed, he retrieves the rod from doors 12, and moves it to doors 8 as planned. At that point, Brewner activates the panel again. Strangely, they don't hear any movement on the other side of doors 8.
Yoci tries to detect a path. "The only indication I can feel is through doors 8, but it isn't as strong as the last one I felt. That likely means using this path will be longer than the other path."
OOC:
I am making assumptions about character activity based on stated intentions. If anyone needs to change anything in this, let me know and we can fix it and then continue on.Last edited July 12, 2024 8:19 pm
Sephek Kaltro
Jul 12, 2024 8:59 pm
mathias0077 says:
Stee nods to Sephek Gods be with you also my friend. I might visit you again in the future to check on you. Do you know if the dog is trained?Sephek Kaltro
Oh yeah, the other goat was sent on its way, too. It seemed to just tag along with the sheep. Interestingly, Havok doesn't seem to be interested in heading out, much to Grin's delight. Wreck intended to go with the other dog and sheep, but as it was tied up, it stopped. It doesn't seem upset, however, so that's promising.
Jul 14, 2024 10:14 pm
Thank you good sir and farewell Stee turns to the group Let's get this figured out and get Yoci home.
Last edited July 15, 2024 12:11 am
Jul 14, 2024 11:16 pm
OOC:
Sorry I haven’t been posting. I guess this game isn’t really for me - I hope I don’t mess anything upJul 15, 2024 12:43 am
OOC:
@Nuttyartist no worries. This is just a hand to get people familiar with the site. There are s bunch of other games types and genre. Check out the Tavern Jul 15, 2024 2:20 pm
OOC:
@Nuttyartist, it isn't a problem, and comes at a great point. I'll just have Felix exit with the animals and Sephek. That way he can then go wherever he wants and isn't trapped underground. I hope you find a game more engaging for you!Jul 15, 2024 11:48 pm
OOC:
Rewinding a bit ...Sephek Kaltro
Goodbyes are said and Oliver places a small flask just outside the door. To Sephek he says, "Please leave this alone for a few minutes. I am trying an experiment. This is just a small flask of undrinkable alcohol I can use to try and detect using my magic circlet," he points to the circlet on his head. "Once we close the doors, you will shortly see a flash of light between the doors. Once this happens, please wait a minute or two. After that, you may start hacking away."
Sephek nods in acknowledgement and waves as the group reenters the cave. With the doors closed, Oliver can still sense the alcohol, as it is right on the other side of the door. While he waits at the door, Brewner goes to the panel and deactivates it. As expected, the moment that Oliver sees the light flash, he can no longer sense the alcohol. His experiment completed, he retrieves the rod from doors 12, and moves it to doors 8 as planned. At that point, Brewner activates the panel again. Strangely, they don't hear any movement on the other side of doors 8.
Yoci
OOC:
This last part is a repeat to get everyone back inside the cavern. At this point the left three lights are lit on the panel, and the long grove is also lit. Door #8 is barred by the immovable rod, but there is no activity at it for now. At this point, do you want to try the rest of the cycles to see what other indications you get?Jul 16, 2024 12:19 am
I think we should cycle through until Yoci gets the strongest pull then we go for that one. Stee will work Wreak through commands while we wait and test doors/
Jul 16, 2024 7:28 am
" I agree, unfortunately the strongest pull was in the more dangerous cycle, but perhaps there are others"
Jul 16, 2024 7:32 am
"It has been a pleasure, Felix. May the invisible rivers guide you to that which you seek. And also, feel free to visit us anytime."
Oliver bowed ceremoniously to Felix.
After bidding farewells and experimenting with the doors, Oliver responds to Stee's idea:
"That sounds like fun! I want to see what's behind all the other doors. Besides, I agree that's the most practical approach for Yoci's search. The experiment just proved that we become spatially disconnected from the other side of the doors when the panel is deactivated... so not even a magic amulet could detect nearby objects on the other side as long as the panel has the wrong number of lights. Wellp! Not really surprising, no."
"...though it does beg the question of whether we are in a pocket dimension or something? This is some funny and powerful magic."
Oliver bowed ceremoniously to Felix.
After bidding farewells and experimenting with the doors, Oliver responds to Stee's idea:
"That sounds like fun! I want to see what's behind all the other doors. Besides, I agree that's the most practical approach for Yoci's search. The experiment just proved that we become spatially disconnected from the other side of the doors when the panel is deactivated... so not even a magic amulet could detect nearby objects on the other side as long as the panel has the wrong number of lights. Wellp! Not really surprising, no."
"...though it does beg the question of whether we are in a pocket dimension or something? This is some funny and powerful magic."
Last edited July 16, 2024 7:34 am
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