Deeper Underdark

load previous
Sep 4, 2024 7:09 pm
OOC:
For the Purple Mushrooms, there is no "front" or "back". They may be moving in a particular direction, but irrespective of that, everything is "in front" of them. However, this does force them to divide their force. May not end up being to your benefit, but they will react based on that.
As the last action from your side on the turn, Yoci loads and fires a sling shot at the most damaged Mushroom left (the one hit by Grin's crossbow attack). And it misses!

There are five Mushrooms left (from the original six). The one Grin hit with his crossbow is looking particularly wilted. There are two additional singed Mushrooms and two untouch Mushrooms.

The two untouched Mushrooms (which were the farthest back) stop moving and attack Ealdwig. Because of their abortive movement, they each only get one attack this Turn. One of the attacks misses, but the other hits! Ealdwig takes one damage and now must make a Save Test or be poisoned! (If you fail the test, you will be at Disadvantage until you make a Save Test.)

The wilted Mushroom makes two attacks on Grin since he is the closest target. One of the two attacks hits and Grin takes one damage and now must make a Save Test or be poisoned! (Works like it does with Ealdwig.)

The other two are still moving. Since they are so slow, their movement takes both of their Actions. Next Turn both Grin and Oliver will be in range for Mushroom attacks unless you move. Yoci was farther back, so she's safe next Turn.

End of Turn 1, Start of Turn 2 and players go first.

Ealdwig is in a 2-on-1 situation and must Save or be at Disadvantage on his rolls until he makes a Save in a following Turn. He can always move away if he needs to keep distance.

Grin and Oliver are now in range for attacks from the three Mushrooms after them. All three of these Mushrooms have damage on them, one more than the rest. Yoci is currently outside their range, but depending on what movement happens, that can change.

Rolls

Yoci Sling Attack DC:5 - Basic - (2d6)

(33) = 6

PM 5 Attack on Ealdwig DC:5 - Basic - (2d6)

(31) = 4

PM 6 Attack on Ealdwig DC:5 - Basic - (2d6)

(46) = 10

PM 2 Attack on Grin DC:5 - Basic - (2d6)

(46) = 10

PM 2 Attack on Grin DC:5 - Basic - (2d6)

(34) = 7

Sep 4, 2024 9:47 pm
Stee will look at Wreak and say"GET EM BOY!" and then I will attack the one Brewner did.

Rolls

to hit - (2d6)

(44) = 8

Sep 4, 2024 10:08 pm
OOC:
Just as a side comment. For pets, if you keep them out of combat, then (outside blatantly obvious situations), they will stay out of combat. But, if you put them directly INTO combat, they are a valid target and, while I will not excessively target them, they are valid targets and will get attacked. Just want to make sure we are clear on that ...

Also, telling your pet to attack is a zero Action item. You still have a second Action.

EDIT: I am going to be generous and say that Wreak has 3 HP. It should probably be only 2, but I am giving him 3 as a small buffer. Havok, on the other hand, only has 2 HP. They are both squishy.
Sep 4, 2024 10:12 pm
OOC:
Okay, I will still have Wreak attack, and will move back and pull my bow out.
Sep 4, 2024 10:14 pm
OOC:
OK, cool. Go ahead and roll for Wreak's attack. Your pet, your roll. :-)
Sep 4, 2024 10:39 pm
For Wreak

Rolls

to hit - (2d6)

(26) = 8

Sep 5, 2024 3:11 am
Grin will retreat 10ft as free movement, then drink an antitoxin potion. He’ll kind of nudge Havoc out of danger behind him, then take a crossbow shot at the weakest enemy.
OOC:
Meh - removed antitoxin from inventory and took away 1 hp.
Last edited September 5, 2024 3:12 am

Rolls

Crossbow - (3d6)

(334) = 10

Sep 5, 2024 11:31 am
Brewner will attack the nearby enemies, if the wounded green fungi still is alive he will target him
OOC:
Focus and Attack

Rolls

Focus+ Attack - (3D6)

(463) = 13

Sep 5, 2024 12:43 pm
After vaulting over the fungi he notices two move toward him immediately. Mumbling to himself, this was a bad idea.
OOC:
If I remember correctly, when hit I can do an evade test at advantage right?
After taking the hit, he remembers that one of the potions he purchased was an antitoxin. These things must be poisonous. Ealdwig gulps the whole thing as quickly as possible and tosses the small bottle at the fungi.
OOC:
I assume the drinking the potion is an action. That removes 1 hp and then gives me advantage against poison for "the next couple of minutes", is what my character sheet says. Whatever that means.
Annoyed with himself for being reckless, he strikes out at the mushroom with his 10' pole. Trying to stay as far away as possible, while at the same time hoping to put it down. He slowly backs up, keeping the pole between him and the oncoming enemy, ready to evade any strikes that come his way.
Last edited September 5, 2024 12:51 pm

Rolls

Agile Defense (evade) - (3d6)

(113) = 5

Attack with pole - (2d6)

(26) = 8

Sep 5, 2024 6:29 pm
"Stee, yeah they don't like fire. But they don't seem to like a bat to the face either."

Oliver proceeds to swing twice at the damaged fungi nearby.
OOC:
Action 1: swing bat with berserk
Actiob 2: swing bat with moar berserk

Let me know if I'm not close enough to attack in melee. I'm assuming I am, since I am in range to them as well.

Rolls

Savage bat (2dmg) - (1d6)

(3) = 3

Moar savage bat (2dmg) - (1d6)

(6) = 6

Sep 6, 2024 7:58 pm
Brewner and Stee's Round 2

Brewner's second blow crushes the damaged Bell Fungus and it collapses in a cloud of spores. (This could is not an attack like the other one used last round. It's just a thematic death display.)

Wreak's attack succeeds, damaging the previously undamaged Bell Fungus. However, since Stee is changing weapons, this releases the trapped Bell Fungus from the whip. It strikes back at Wreak (since that is what damaged it) and it spouts out a new cloud of spores.

The straight attack on Wreak missed. However, both Wreak and Brewner need to make a Save Test or suffer Disadvantage until they do make a successful Save Test.

Rolls

Tendril Attack on Wreak DC:5 - Basic - (2d6)

(43) = 7

Spore Attack against Stee DC:5 - Dis - (1d6)

(2) = 2

Spore Attack against Wreak DC:5 - Dis - (1d6)

(6) = 6

Spore Attack against Brewner DC:5 - Dis - (1d6)

(5) = 5

Sep 6, 2024 8:04 pm
Ealdwig's Round 2

Ealdwig damages one of them. However, these things are very slow, so they are having trouble keeping up. As a result, they only get a single attack off each.

One attack potentially lands. Ealdwig needs to make an Evasion roll which, if failed, needs to be followed by a Save Test.

Rolls

PM 5 Attack on Ealdwig DC:5 - Basic - (2d6)

(63) = 9

PM 6 Attack on Ealdwig DC:5 - Basic - (2d6)

(23) = 5

Sep 6, 2024 8:16 pm
Grin, Oliver, Yoci, and Havok's Round 2

Grin moves back and keeps Havok out of harm's range. His one attack misses.

Yoci loads and fires her sling ... and hits! She damages one of the Mushrooms, which is now looking in pretty bad shape. She will be in range next round, so she will have to either move or fire next round.

Oliver is in range and makes two attacks. His attack lands and he takes out the most damaged Mushroom. Also, since he is the only one in range, the last two Mushrooms both attack him and move to follow the others. Both attacks land! Unfortunately, that is two more damage points. Fortunately, once poisoned, you're just poisoned. They don't "stack".

On to Round 3. Do note that one of the Bell Fungi and two of the Purple Mushrooms are now dead. The remaining Bell Fungus has been nicked. One of the remaining Purple Mushrooms is badly damaged, two are damaged, and one is unscathed.

Rolls

Yoci's Sling Attack DC:5 - Basic - (2d6)

(61) = 7

PM 3 Attack on Oliver DC:5 - Basic - (2d6)

(65) = 11

PM 4 Attack on Oliver DC:5 - Basic - (2d6)

(16) = 7

Sep 6, 2024 9:00 pm
Wreak save test

Rolls

saving throw - (2d6)

(26) = 8

Sep 6, 2024 9:02 pm
Stee will fire two arrows at the remaining bell fungi using quick shot

Rolls

to hit,to hit - (3d6, 3d6)

3d6 : (635) = 14

3d6 : (516) = 12

Sep 6, 2024 10:13 pm
With the cloud of spores thick in the air Brewner quickie tries to cover his mouth and nose with his arm

Rolls

Save with Resolute - (3d6)

(216) = 9

Sep 6, 2024 10:20 pm
Brewner uses the time that the spores take to settle down to prepare mighty attack " Go back to the cavernous depths you came from!"
OOC:
Brewner attacks the remaining green fungu

Rolls

Focus+ Attack - (3d6)

(352) = 10

Sep 6, 2024 10:51 pm
SAY HELLO TO RICKY BOBBY!!!

Grin fires two shots at the purple badshroomies.
Last edited September 6, 2024 10:52 pm

Rolls

Ricky (Crossbow) - (3d6)

(262) = 10

Bobby (Crossbow) - (3d6)

(545) = 14

Sep 7, 2024 11:24 am
OOC:
I will omit the first point of damage due to armor. Do I need to make a poison check? (In any case I will attack with disadvantage due to berserker)
Oliver feels one sting go through his light armor, and winces a bit, but then retaliates trying to hit the mushrooms back.

"Mashed mushroons incoming!"
OOC:
Action 1: bat mashes mushroom very berserkerly
Action 2: moar mashed mushroom

Rolls

Mash mushroom (berserker, 2dmg) - (1d6)

(6) = 6

Mash mushroom again (berseker, 2dmg) - (1d6)

(3) = 3

Sep 7, 2024 5:12 pm
Round 3 for everyone but Ealdwig

Stee and Brewner utterly destroy the remaining Bell Fungus, which crumples into a harmless cloud of spores. Before they can enjoy their victory, they hear that the shuffling noises getting much closer.

Oliver and Grin dispatch the two remaining Purple Mushrooms they are battling. However, they can see that Ealdwig is being (slowly) pursued by the remaining two 'Shrooms.

(Once Ealdwig acts, we can finish Round 3 and start Round 4.)
load next

You do not have permission to post in this thread.