A Dangerous Gift

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Jun 1, 2024 9:45 pm
Kilikina says:
In case you didn’t catch on to the hint, I’m thinking using my character’s real name, using the excuse I’m there looking for your character as a way to use the noble to get in with the devilish Duke. Just wanted you aware so your character can give a true opinion as it technically affects your character too.
Eozindra considers her sister’s plan carefully with her chin pressing into folded hands. "Or," she proffers after biting her lip, "I can be you. And you can do what you do best." She blinks pointedly at Elysia and raises her eyebrows as if to ask for an opinion. "You get them out of there. I can be distraction."

Letting her idea be considered, the bard looks over at Elowin and nods after releasing a sigh. "He does know our faces though, and that is problematic. Perhaps I go as my current self? Insist that I am seeking to believe his true nature is not what I saw and it was the result of some misunderstanding and unfortunate day for him. Busy him in a social engagement while the rest of you help those unfortunate souls being held?"

With a gentle smile, she looks to Ishi and shakes her head sadly. "I don’t think we will have the capacity to do such. Between the sparse plantings here and the overwhelming force we will meet in retaliation, we have to be careful about how we approach this whole situation."
OOC:
You’re better at sneaking. Might be better if I pretend to be you looking for me and let you do the subterfuge. Or go in as the bard of some small renown. Maybe with a "traveling bodyguard" from our little circle?

Is there anything Zin/Sia may have gotten from the parchment that gives any other clues?
Jun 2, 2024 12:23 am
Redamancy says:
Curious, in examining the "map," could we have seen a pattern or overlay relation to the city itself? Or do we get the idea that this parchment is of an entirely different location?
OOC:
Elysia and Eozindra have TOLD everyone about the map at this point. They, and anyone else they show the map to, can attempt an INT/History or INT/Insight check, DC15, to see if they can discern any commonality between what they know (INT) and what is shown on the map.
Jun 2, 2024 1:02 am
OOC:
Rolling for thinking

Rolls

History - (1d20+4)

(13) + 4 = 17

Jun 2, 2024 3:20 am
As the party is discussing options for rescuing the prisoners in the castle holding jail, they hear a loud clatter as several horses and a wagon rein to a stop outside the Inn. Ishi, Morik, and Elowin exchange quick glances, acknowledging what the three of them all heard: the clink of armor and the clunk of wooden hafts on cobblestones as riders dismount. A low voice outside utters terse statements.

There are some number of visitors outside with someone talking quickly in a low voice. Each PC can communicate, move, and/or prepare. If any PC wishes to remain silent and tune out the background noise of conversation/warnings, they can try to discern what the voice is saying with a WIS/Perception check, DC16.

[ +- ] The Lucky Copper Inn
Jun 2, 2024 4:17 am
Ishi will draw his mighty sword and move to a space on one side or another of the door depending on space. and ready an action to attack the 1st person who enters aggressively.

no rage
Jun 2, 2024 12:04 pm
What is this map? Is this connected to this forbidden research that have spawned this mad gnome hunt?

Elowin hear something outside.
Armed men outside! Hide that (the map) and get ready She put on her shield

Rolls

Insight/INT - (1d20+3)

(14) + 3 = 17

Jun 2, 2024 1:26 pm
He is tense and ready.

Rolls

initiative - (1d20+3)

(13) + 3 = 16

Jun 3, 2024 4:44 am
Morik waited as the others discussed the plans, thinking about the map they'd gotten hold of the previous night. Whatever it was, it seemed it was worth dying for.

As he pondered this, the sounds of armed and armored men could be heard outside. Morik rushed closer and tuned out everything else to discern what was being said.
Last edited June 3, 2024 4:46 am

Rolls

Insight (knowledge of map) DC15 - (1d20+4)

(6) + 4 = 10

Perception (discern conversation) DC16 - (1d20+6)

(10) + 6 = 16

Jun 3, 2024 6:46 am
Ishi steps up next to the front door, ready to hack down on any opponent who comes in. Elowin straps on her shield; Morik runs up to the front door and listens intently.

The audible activity outside ceases. There is a pause of several heartbeats...
Jun 3, 2024 10:06 am
Elysia searches the map with her eyes as she attempts to go over years of history lessons from her tutors to see if she can connect any dots. With the warning, she quickly folds the map and stores it inside her bag before moving to the opposite side of the doorway from Ishi. Her mind races straight to the thought that guards have found out that they have the map and she's prepared to keep them from discovering it and whatever secrets it holds. Quickly placing her hand on the hilt of her rapier, ready to unsheathe it, she tries to drown out the world and hear what is being said. Raising a palm, she gestures the rest of them to hold on while they try to see what, and if, is threatening outside.
OOC:
Wow....
Last edited June 3, 2024 10:06 am

Rolls

History - DC 15 - (1d20+2)

(8) + 2 = 10

Perception with Expertise - DC 16 - (1d20+5)

(1) + 5 = 6

Jun 3, 2024 12:49 pm
Adran shakes his head and stands, making sure his belongings are secured on his person so he is ready to react at a moment's notice.

Rolls

Perception (WIS) - (1d20+3)

(13) + 3 = 16

Jun 3, 2024 10:40 pm
Morik's face turned to an ugly visage, and if there were any doubts as to his anger and what was beyond the door, seeing him turn to a bear should quell those doubts. It took everything he had to not roar at the threat, but Morik kept himself in check, and waited for the others to be ready. It'll be good to pay back those guards for last night.
OOC:
Wild Shape to bear form

The Lucky Copper Inn

spaceseeker19

Jun 4, 2024 4:34 am
The Lucky Copper Inn
Adran listens without moving from the table. Elysia moves to the other side of Morik, but whatever the dwarf heard enraged him enough that he transforms into a shaggy brown bear, drowning out the half-elf's chance of hearing anything.

Back at the table, Adran hears something in the kitchen, and whirls around to see the back door burst open and three guards - two Grayhaven guards and one Royal guardsman - rush through. A split-second later, the front door swings open as another Grayhaven guard begins to step through. Elysia and Ishi can each see another guard a bit behind and to either side, but lifting his head, Morik the bear can see past the guard's shocked face: an armored carriage with a barred door hanging open awaits, with a mounted plate-armored guard captain sitting astride his horse protectively in front of Duke Draymore himself, who stands on the wagon's step. Saddled horses reveal that there are more cavalry on foot nearby. All this happens in less than a second. "Take care, men..." the Duke is saying, but he stops when he sees Ishi's blade slicing down at the guard who's just opened the front door.
[ +- ] The Lucky Copper Inn
Ishi, roll your prepared attack (AC16) and damage in case you hit.
Everyone else, roll initiative (Ishi already has).
Then everyone should declare their actions for round one (with the awareness that you can change your action if you're later in the initiative order and the situation changes).

18 - Royal guards
16 - Ishi (25/25)
15 - Grayhaven Guards 1 & 2
10 - Grayhaven Guards 3 & 4
8 - Guard Captain
7 - Duke Draymore
Jun 4, 2024 5:14 am
he attacks with his great sword

Rolls

great sword - (1d20+6, 2d6+4)

1d20+6 : (9) + 6 = 15

2d6+4 : (65) + 4 = 15

Jun 4, 2024 5:30 am
Morik roared as the doors swing open, biting and swiping his claws at the guard in front.
Last edited June 4, 2024 5:32 am

Rolls

Initiative: - (1d20+0)

(15) = 15

Claws (Bear) - Attack - (1d20+6)

(2) + 6 = 8

Bite (Bear) - Attack - (1d20+6)

(13) + 6 = 19

Bite (Bear) - Damage - (1d8+4)

(8) + 4 = 12

Jun 4, 2024 7:16 am
Securing her items on her person in the event the group needs to make a quick run, Eozindra positions herself to see the group of guards blocking the front door and Duke beyond. She furrows her brow in frustration and calls to the Duke directly, "Take care yourself!" she spits out. "Or is his grace too fearful to face his citizens without a cavalry as his shield?"
OOC:
Mocking the Duke. Because he’s a jerk.
DC 13 WIS save or he takes 1d4 damage and has disadvantage on next attack.
[ +- ] Vicious Mockery

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Mocking Damage (if save fails) - (1d4)

(4) = 4

Jun 4, 2024 8:29 am
Elowin raises her pendant with the reliquary from the old elven Luna temple. The room becomes dim lidded and the air tastes of the forest in twilight. Knowing that her elven magic would be crutial to the others succes she casts a protective spell on herself
OOC:
Everyone! gets 5 temp hp
[ +- ] Channel Divinity: Twilight Sanctuary
[ +- ] 1 Sanctuary
OOC:
Action: Channel Divinity: Twilight Sanctuary
Bonus action: Sanctuary on Elowin
Last edited June 4, 2024 8:51 am

Rolls

Initiative - (2d20h1+4)

(1715) + 4 = 21

Twilight Santuary - (1d6+2)

(3) + 2 = 5

Jun 4, 2024 3:29 pm
The half-elf couldn’t fight off the laugh at her sister’s taunt. "Did you forget," she added from out of sight, just to poke at his ego, "nobles have guards because they are incapable of sparring themselves." With her words and the entrance of guards, she swings the rapier she’d been waiting to unsheathe at the guard coming in.
OOC:
I guess I’ll just attack at the first or second guard depending on where I fall in the initiative and who’s standing still. Sneak attack thanks to Morik standing in front of them.

Rolls

Initiative - (1d20+4)

(18) + 4 = 22

Rapier Attack - (1d20+1)

(13) + 1 = 14

Rapier Damage - (1d8+4)

(4) + 4 = 8

Sneak Attack - (1d6)

(5) = 5

Grayhaven Guard

spaceseeker19

Jun 5, 2024 3:05 am
Grayhaven Guard
The Grayhaven guard flings open the front door to the Lucky Copper Inn. Ishi's swing nearly catches the guard, but he instinctively flings up his shield, and the barbarian's great sword carves a deep notch in the rim of the metal-reinforced oak shield. The guard yells: "THEY'RE ARMED AND RESISTING ARREST!" He gapes at Morik's bared fangs. "AND THEY'VE GOT A MONST...!"
Jun 5, 2024 3:28 am
ROUND ONE (first half)

...the Grayhaven guard's cry is cut off as Elysia's lightning-fast rapier stabs in at his gut; his teeth clack together as he deflects the blade with the haft of his spear just enough that the point doesn't pierce him but the blade gouges a furrow in the haft and severs a row of links in his chain shirt with a chatter of little popping noises.
As that sound reaches everyone, the power of Lunae suddenly throbs through the area; each candle in the Inn dims to pinpricks, resembling fireflies in the gloaming, and the golden glow of the early morning sunshine fades to a greyish purple. It's as if the light is draining into each of the party members, as they are each suffused with greater vigor (remember to note the temporary HP gain). Elowin's pocket mirror flashes in her hand, gathering the light and reflecting it in a shimmering glamer that wraps around her like a cloak. With one smooth motion, Adran draws a dagger, takes a step toward and kitchen, and flings the dagger at the closest Grayhaven guard in the kitchen (GG3). The dagger sinks deep into the guard's shoulder just above his collarbone; the guard grunts in pain.
But the authorities did not come unprepared for violence. The Royal guardsman outside (RG1) nocks arrows to bow and attempts to sink shafts into Morik and Elysia (who have partial cover from the doorway). The arrow intended for Elysia goes wide, but Morik is hit for 3 piercing damage (coming off of the temp HP).
The Royal guardsman in the kitchen (RG2) nocks arrows and attempts to perforate Adran and the shaggy shape of Morik beyond him, but Adran's keen hearing and shouted warning has alerted everyone to their presence so there is no surprise and he brings his shield to bear. It's a good thing, too, because the arrow thwocks! into the shield right in front of his face! The other arrow sinks into the bear's flank, and Morik takes another 3 piercing damage, eliminating the 2 remaining temp HP and bringing him down to 33/34 HP!
OOC:
Here I'm pausing to see whether we'll get initiative and an action from Adran (I'll revise this part of the round one description if he has >17 initiative). I also would like to get a round one action from Ishi, who will be going next, on initiative count 16.

If your actions haven't been resolved yet, you can change what you intend to do based on the results of what's happened so far. Note, however, that Morik's bite attack is going to hit that AC16.
[ +- ] Lucky Copper Inn, mid-round one

22 - Elysia (17/17 & 5 temp HP)
21 - Elowin (17/17 & 5 temp HP)
20 - Adran (19/19 & 5 temp HP)
18 - Royal guards
16 - Ishi (25/25 & 5 temp HP)
15 - Morik bear (33/34)
15 - Grayhaven guards 1 & 2
10 - Grayhaven guards 3 & 4
8 - Eozindra (10/10 & 5 temp HP)
8 - Guard Captain
7 - Duke

Rolls

Royal guard 1 bow attack on Morik AC13, piercing damage on a hit - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (1) + 2 = 3

Royal guard 1 bow attack on Elysia AC17, piercing damage on a hit - (1d20+4, 1d8+2)

1d20+4 : (2) + 4 = 6

1d8+2 : (4) + 2 = 6

Royal guard 2 bow attack on Adran AC19, piercing damage on a hit - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (5) + 2 = 7

Royal guard 1 bow attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d8+2)

1d20+4 : (8) + 4 = 12

1d8+2 : (1) + 2 = 3

Adran throws a dagger AC16, piercing damage on a hit - (1d20+6, 1d4+4)

1d20+6 : (11) + 6 = 17

1d4+4 : (2) + 4 = 6

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