Also, Morik isn't at 28/34. He should be at 33/34, due to temp HP given by Elowin at such an opportune time!
A Dangerous Gift
Also, Morik isn't at 28/34. He should be at 33/34, due to temp HP given by Elowin at such an opportune time!
bonus rage
attadk
Rolls
rqe attack great seord - (1d20+6, 2d6+6)
1d20+6 : (12) + 6 = 18
2d6+6 : (42) + 6 = 12
Adran Galanodel
Rolls
Adran initiative - (1d20+4)
(16) + 4 = 20
Ishi sees his new friend transform into an intimidating bear and then get pierced by multiple arrows...Ishi's heart thuds in his chest and his pupils dilate. Each of the dim pinpricks of light of candles glow red like dying stars in his vision and his breath hisses between clenched teeth as his sword blurs, hacking down again and again on the Grayhaven guard's shield. Wood chips and metal shavings fly as the shield is destroyed and the man's arm flies off. The guard collapses. The other Grayhaven guard at the front door screams "BERRY! NOOO!" then tries to rush the barbarian with his spear. But Morik the bear meets him in the doorway, swatting this Grayhaven guard's shield to the side and then his ursine jaws close on the man's head with a crunch that ends his life, too.
Inside, the two remaining Grayhaven guards rush out of the kitchen with their spears leveled at Elowin and Adran. One Grayhaven guard (GG4) manages to withstand the beguiling effects of Lunae and stabs at the glowing figure of Elowin...but she easily deflects the point with her shield. The other guard's thrust is weakened by the dagger still lodged in his shoulder, and he misses Adran completely.
Trying to see past the grisly view of the bear with the skull in its jaws, Eozindra shifts to find the source of the first voice: Duke Draymore himself. Her taunt sears toward him, but the only visible effect is that his brows knit together in a frown. The guard captain sees what is happening in the doorway - two soldiers out of commission - and calls: "Please, Your Grace, return to the dungeon and we will bring these miscreants to you there!" As he says this, the guard captain winds his heavy crossbow and attempts to hit Morik in the doorway with it. Morik is pierced for 3 more damage! As the guard captain grabs another quarrel to reload, the Duke shouts "I have confidence in you all!" then demonstrates the truth of both Eozindra and Elysia's mockery by shouting "Drive on!" to the carriage driver. The carriage begins to roll away with the Duke its only apparent occupant, slowly gaining speed.
GG3 is wounded; GG4 is unhurt. RG1 and RG2 are unhurt. The guard captain, the Duke, and the carriage for prisoners are south, off the bottom edge of the map.
22 - Elysia (17/17) (5 temp)
21 - Elowin (17/17) (5 temp)
20 - Adran (19/19) (5 temp)
18 - Royal guards
16 - Ishi (25/25) (5 temp)
15 - Morik bear (30/34) (0 temp)
15 - Grayhaven guards 1 & 2
10 - Grayhaven guards 3 & 4
8 - Eozindra (10/10) (5 temp)
8 - Guard Captain
7 - Duke
Rolls
Guard WIS save to attack Elowin DC13 - (1d20)
(15) = 15
RG3 spear attack on Adran AC19, piercing damage on a hit - (1d20+3, 1d6+1)
1d20+3 : (10) + 3 = 13
1d6+1 : (3) + 1 = 4
GG4 spear attack on Elowin AC18, piercing damage on a hit - (1d20+3, 1d6+1)
1d20+3 : (11) + 3 = 14
1d6+1 : (1) + 1 = 2
Duke Draymore WIS save DC13 - (1d20+2)
(12) + 2 = 14
Guard captain crossbow attack on Morik AC11, piercing damage on a hit - (1d20+3, 1d10+1)
1d20+3 : (11) + 3 = 14
1d10+1 : (2) + 1 = 3
She reaches a hand to the dagger at her side, though instead of leveling it against any of the swarming guards, she pierces the edge of her palm to produce a bead of blood upon her own hand. The crimson spreads as she rubs it between fingers, then throws her arms wide and spins on the spot like a child dancing in the rain.
"Bad nobility always has bad lapdogs!" She proclaims, sending forth a wave of energy to disrupt the incoming offense.
Cast: Spell Slot
Casting Time: 1 action
Range/Area: 30 ft
Components: V,S,M (a drop of blood)
Duration: Concentration, up to 1 minute
Source: PHB pg 216
Spell Description:Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
If the Duke’s too far away, Morik will just go out (to give others a clear path out) and attack the Royal Guard.
StILL Raging
squeeze past bear
attack rg1
Rolls
raqe attack great sword - (1d20+6, 2d6+6)
1d20+6 : (14) + 6 = 20
2d6+6 : (61) + 6 = 13
@grifter730: if you want to attack the royal guard with Ishi (although keep in mind how Ishi has rolled) or rush the guard captain, feel free to roll the attacks and damage.
Level | 1st |
Casting Time | 1 Action |
Range/Area | 30 ft |
Components | V, S, M * |
Duration | Concentration 1 Minute |
School | Enchantment |
Attack/Save | None |
Damage/Effect | Buff |
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
* - (a sprinkling of holy water)
Rolls
Twilight Santuary - (1d6+2)
(2) + 2 = 4
Moving beside Elowin, knowing they have their hands full and are about to encounter a third guard, she attempts to even the score by helping take out the guard that had just tried to harm her friend.
Not sure what happened with my attack roll since I use the pre-made buttons for rolls, but that attack roll should be a +6 instead if that helps me any at all.
Rolls
Rapier Attack - (1d20+1)
(1) + 1 = 2
Rapier Damage - (1d8+4)
(3) + 4 = 7
Sneak Attack - (1d6)
(2) = 2
Not sure what happened with my attack roll since I use the pre-made buttons for rolls, but that attack roll should be a +6 instead if that helps me any at all.
Rolls
Dagger Attack - (1d20+6)
(10) + 6 = 16
Dagger Damage - (1d4+4)
(2) + 4 = 6
The blessing lightened Morik’s heart, but not his claws and jaw as he rushed the guard captain.
Rolls
Bite (Bear) - Attack - (1d20+6+1d4)
(16) + (4) + 6 = 26
Claws (Bear) - Attack - (1d20+6+1d4)
(17) + (2) + 6 = 25
Bite (Bear) - Damage - (1d8+4)
(2) + 4 = 6
Claws (Bear) - Damage - (2d6+4)
(46) + 4 = 14
Lucky Copper Inn
The air vibrates with the pulse of Lunae, affirming her presence and resolve in Elowin and her friends (everyone in the party now has 4 temporary HP). Behind her shield, Elowin grasps the ancient reliquary she wears around her neck and breathes the name of the goddess: "Lunea." Adran, Ishi, and Morik each feel that name echo in their hearts, as the essence of the deity touches and inspires them.
Deciding to activate a tried-and-true enhancement, Adran draws his second dagger and flips a switch on its handle. Sparks ignite a pressurized liquid, and the artificer's Green Flame Blade flickers to life as he attacks the same Grayhaven guard he's already struck (GG3). Unfortunately, the guard sidesteps the thrust and the flaming liquid splashes to the floor, leaving a little guttering patch of greenish fire on the boards.
In the kitchen, the staff has all scurried into hiding, cowering on the floor or fleeing out the back door. The second Royal Guard (RG2) walks up to the arch separating the kitchen and common room as he draws arrows from his quiver. Seeing Elysia stab an officer of the law and hearing Eozindra defame and deride the Duke has him direct an attack at each of them. He is unable to aim true; perhaps the dimness, the flickering green flames, or just some basic decency prevents him.
Ducking past the ferocious bear (which, he reminds himself, is his friend), Ishi stabs toward the Royal Guardsman (RG1) then spins as the guard does the expected thing and steps aside. The huge sword whirls at the end of the arc, arriving at the same spot as the guard when he steps back. The sword cleaves horizontally into the man's side, and the Royal guardsman grunts with the impact and the pain that follows it...but he manages to stay on his feet.
Knowing that the Royal Guardsman doesn't have long for the world and seeing the Duke getting away, Morik the bear bellows with outrage, squeezing the rest of the way out the front door and then leaping forward past Ishi to attack the mounted and heavily-armored guard captain that stands between him and the Duke's retreating carriage. Tottering on his feet, the heavily-injured Royal Guardsman attempts to hack at the bear as he leaves; Morik takes another 8 piercing damage. In four loping strides, the bear arrives at the horse, rears up and savagely rakes the guard captain, knocking the heavy crossbow from his grasp, and Morik's teeth tear at the metal vambrace encasing one arm (20 damage total!). Morik shakes his head and the guard captain is pulled from his saddle and flung to the ground, prone!
The guard captain rolls to his feet, spits out a tooth, and grins. "Your pet won't stop me!" he calls out to the (rest of the) party. "When I finish with it, I'll be taking you all in for questioning...dead or alive!" He draws his long blade and his short blade. "I've never killed a bear before!" He leaps at Morik, blades blurring. "It shouldn't be too hard!" Morik and the guard captain locked in a furious melee, and a few of the swings of the longsword connected. Morik takes another 8 damage.
The armored carriage carrying the Duke is maybe 40 yards distant now, and slowing to navigate a turn down a side street.
What do you all do for round 3?
22 - Elysia (17/17) (4 temp)
21 - Elowin (17/17) (4 temp)
20 - Adran (19/19) (4 temp, BLESSED)
18 - Royal guards
16 - Ishi (25/25) (4 temp, BLESSED)
15 - Morik bear (13/34) (0 temp, BLESSED)
15 - Grayhaven guards 1 & 2
10 - Grayhaven guards 3 & 4 (GG4 has a BANE)
8 - Eozindra (10/10) (4 temp)
8 - Guard Captain
7 - Duke
Rolls
Adran's Green Flame Blade AC16, damage on a hit - (1d20+6, 1d4+4)
1d20+6 : (2) + 6 = 8
1d4+4 : (4) + 4 = 8
RG1: first sword attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (3) + 2 = 5
RG1: second sword attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (6) + 4 = 10
1d6+2 : (3) + 2 = 5
RG2: longbow attack on Elysia AC15, piercing damage on a hit - (1d20+4, 1d8+2)
1d20+4 : (6) + 4 = 10
1d8+2 : (8) + 2 = 10
RG2: longbow attack on Eozindra AC12, piercing damage on a hit - (1d20+4, 1d8+2)
1d20+4 : (1) + 4 = 5
1d8+2 : (6) + 2 = 8
RG1: opportunity attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (9) + 4 = 13
1d6+2 : (6) + 2 = 8
GC STR save DC15 - (1d20+3)
(10) + 3 = 13
RG1, GG3, and GG4 CHR saves DC13 - (1d20, 1d20, 1d20)
1d20 : (15) = 15
1d20 : (19) = 19
1d20 : (5) = 5
GC longsword attack 1 on Morik AC11, slashing damage on a hit - (1d20+5, 1d8+3)
1d20+5 : (19) + 5 = 24
1d8+3 : (5) + 3 = 8
GC longsword attack 2 on Morik AC11, slashing damage on a hit - (1d20+5, 1d8+3)
1d20+5 : (4) + 5 = 9
1d8+3 : (2) + 3 = 5
GC shortsword attack on Morik AC11, piercing damage on a hit - (1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d6+3 : (3) + 3 = 6
Rolls
Bite (Bear) - Attack - (1d20+6+1d4)
(15) + (3) + 6 = 24
Claws (Bear) - Attack - (1d20+6+1d4)
(2) + (4) + 6 = 12
Bite (Bear) - Damage - (1d8+4)
(3) + 4 = 7
Vision focused on the royal guard at the door, she launches her dagger at him before marching to him, swapping weapons as she goes. With a rage comparable to a barbarian, she cries, "You dare try to harm my Zus?! I shall make your last breath the most painful moment of your life!" With her proclamation, she swings her other dagger at the soon-to-be corpse.
Rolls
Dagger Attack (Two Weapon) - (1d20+1)
(1) + 1 = 2
Dagger Damage (Two Weapon) - (1d4)
(3) = 3
Dagger Attack - (1d20+1)
(6) + 1 = 7
Dagger Damage - (1d4+4)
(1) + 4 = 5
Rolls
attacks with great sword - ((1d20+6+1d4, 2d6+6))
(1d20+6+1d4 : (4) + (2) + 6 = 12
2d6+6) : (31) + 6 = 10
But it urges her to hide behind her shield and not draw her sword. She want to fight!
Concentration: Bless
Other spell effect: Sanctuary
Rolls
Twilight Santuary - (1d6+2)
(2) + 2 = 4