A Dangerous Gift

load previous
Jun 5, 2024 4:52 am
OOC:
Just to confirm, we're waiting on Ishi and Adran for now?

Also, Morik isn't at 28/34. He should be at 33/34, due to temp HP given by Elowin at such an opportune time!
Jun 5, 2024 6:12 am
grifter730 says:
Just to confirm, we're waiting on Ishi and Adran for now?
OOC:
Yes, I'm giving them another chance to declare a specific action (and roll initiative, in Adran's case). I'm sorry to make everyone wait for that, but I prefer to give players autonomy, and sometimes stuff happens. That said, I will post the remainder of the turn in a few hours tomorrow, and will roll for them if it comes to that.

grifter730 says:
Also, Morik isn't at 28/34. He should be at 33/34, due to temp HP given by Elowin at such an opportune time!
OOC:
Thank you: corrected!
Jun 5, 2024 11:34 am
Ishi sees his friends getting hurt, and that makes him angry. He attacks the nearest guard with his sword (later h well think about what it means that he thought of the party as friend)H never really had friends before.)

bonus rage
attadk

Rolls

rqe attack great seord - (1d20+6, 2d6+6)

1d20+6 : (12) + 6 = 18

2d6+6 : (42) + 6 = 12

Adran Galanodel

spaceseeker19

Jun 5, 2024 9:05 pm
Adran Galanodel
OOC:
OK, I'm rolling initiative for Adran.

Rolls

Adran initiative - (1d20+4)

(16) + 4 = 20

Jun 5, 2024 9:20 pm
Round one, continued

Ishi sees his new friend transform into an intimidating bear and then get pierced by multiple arrows...Ishi's heart thuds in his chest and his pupils dilate. Each of the dim pinpricks of light of candles glow red like dying stars in his vision and his breath hisses between clenched teeth as his sword blurs, hacking down again and again on the Grayhaven guard's shield. Wood chips and metal shavings fly as the shield is destroyed and the man's arm flies off. The guard collapses. The other Grayhaven guard at the front door screams "BERRY! NOOO!" then tries to rush the barbarian with his spear. But Morik the bear meets him in the doorway, swatting this Grayhaven guard's shield to the side and then his ursine jaws close on the man's head with a crunch that ends his life, too.

Inside, the two remaining Grayhaven guards rush out of the kitchen with their spears leveled at Elowin and Adran. One Grayhaven guard (GG4) manages to withstand the beguiling effects of Lunae and stabs at the glowing figure of Elowin...but she easily deflects the point with her shield. The other guard's thrust is weakened by the dagger still lodged in his shoulder, and he misses Adran completely.

Trying to see past the grisly view of the bear with the skull in its jaws, Eozindra shifts to find the source of the first voice: Duke Draymore himself. Her taunt sears toward him, but the only visible effect is that his brows knit together in a frown. The guard captain sees what is happening in the doorway - two soldiers out of commission - and calls: "Please, Your Grace, return to the dungeon and we will bring these miscreants to you there!" As he says this, the guard captain winds his heavy crossbow and attempts to hit Morik in the doorway with it. Morik is pierced for 3 more damage! As the guard captain grabs another quarrel to reload, the Duke shouts "I have confidence in you all!" then demonstrates the truth of both Eozindra and Elysia's mockery by shouting "Drive on!" to the carriage driver. The carriage begins to roll away with the Duke its only apparent occupant, slowly gaining speed.
[ +- ] Lucky Copper Inn, end of round 1
Please declare your actions for round 2 and make rolls as appropriate.
22 - Elysia (17/17) (5 temp)
21 - Elowin (17/17) (5 temp)
20 - Adran (19/19) (5 temp)
18 - Royal guards
16 - Ishi (25/25) (5 temp)
15 - Morik bear (30/34) (0 temp)
15 - Grayhaven guards 1 & 2
10 - Grayhaven guards 3 & 4
8 - Eozindra (10/10) (5 temp)
8 - Guard Captain
7 - Duke

Rolls

Guard WIS save to attack Elowin DC13 - (1d20)

(15) = 15

RG3 spear attack on Adran AC19, piercing damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (3) + 1 = 4

GG4 spear attack on Elowin AC18, piercing damage on a hit - (1d20+3, 1d6+1)

1d20+3 : (11) + 3 = 14

1d6+1 : (1) + 1 = 2

Duke Draymore WIS save DC13 - (1d20+2)

(12) + 2 = 14

Guard captain crossbow attack on Morik AC11, piercing damage on a hit - (1d20+3, 1d10+1)

1d20+3 : (11) + 3 = 14

1d10+1 : (2) + 1 = 3

Jun 5, 2024 9:54 pm
With an eggagerated roll of her eyes, Eozindra laughs curtly as the Duke turns to run. "There goes your mighty leader with his tail between his legs!" she calls to the guards.

She reaches a hand to the dagger at her side, though instead of leveling it against any of the swarming guards, she pierces the edge of her palm to produce a bead of blood upon her own hand. The crimson spreads as she rubs it between fingers, then throws her arms wide and spins on the spot like a child dancing in the rain.

"Bad nobility always has bad lapdogs!" She proclaims, sending forth a wave of energy to disrupt the incoming offense.
OOC:
Bane on the three guards I can see: RG1, GG4, GG3. DC13 CHA save.
[ +- ] Bane (C)
Jun 5, 2024 11:04 pm
OOC:
How far away is the Duke? Morik will step outside so the others can also engage the enemies without him blocking the way, but I'm wondering if Morik could catch up to the Duke and knock him off his high horse, physically, not metaphorically.

If the Duke’s too far away, Morik will just go out (to give others a clear path out) and attack the Royal Guard.
Last edited June 6, 2024 4:57 am
Jun 6, 2024 12:45 am
grifter730 says:
OOC:
and knock him off his high horse, physically, not metaphorically.
OOC:
Honestly, only way you could do it.
Jun 6, 2024 3:50 am
OOC:
can ishi move through the bears space to attack RG1?
If yes
StILL Raging
squeeze past bear
attack rg1

Rolls

raqe attack great sword - (1d20+6, 2d6+6)

1d20+6 : (14) + 6 = 20

2d6+6 : (61) + 6 = 13

Jun 6, 2024 5:25 am
grifter730 says:
How far away is the Duke?... I'm wondering if Morik could catch up to the Duke and knock him off his high horse, physically, not metaphorically.
OOC:
Just to clarify for everyone: the Duke is inside an armored carriage (which was intended to transport dangerous captives - ie, all of you) that is being pulled by a team of horses. Morik can outrun anything on foot right now, but none of you can outrun horses. There are, however, the horses that all the guards rode in on, which are loosely hitched out front. The seventh horse is still being ridden, by the guard captain, who is clearly trying to hang back and defend the Duke's retreat.

@grifter730: if you want to attack the royal guard with Ishi (although keep in mind how Ishi has rolled) or rush the guard captain, feel free to roll the attacks and damage.
Jun 6, 2024 10:45 am
Still protected by Lunas protection, Elowin ussers her blessing as well. Morik, Ishi and Adran feel the elven godesses blessing
OOC:
@grifter730,@MaJunior,@forkbeard Blessed
[ +- ] 1 Bless (C)
@Everyone, the temp HP you got last round, is replaced with 4 new temp hp
Last edited June 6, 2024 10:46 am

Rolls

Twilight Santuary - (1d6+2)

(2) + 2 = 4

Jun 6, 2024 11:18 am
spaceseeker19 says:
OOC:
There are, however, the horses that all the guards rode in on, which are loosely hitched out front.
OOC:
Oh I wish I felt confident to act on this information, but I’ll leave that sadly to another to do.
With a curl of her lip, Elysia feels disgust for the Duke’s departure. She’d assumed he’d want to have his hands in their capture the whole time as he had the night before. She peeked out of the doorway, seeing him leave and almost rushed to take chase through the streets, but she remembered the precious information she held, the same parchments another had died to keep hidden the Duke. Letting loose a string of colorful, Elvish words her parents would be flabbergasted she knew, she took her frustrations out where she could, on the guards trying to take them prisoner.

Moving beside Elowin, knowing they have their hands full and are about to encounter a third guard, she attempts to even the score by helping take out the guard that had just tried to harm her friend.
OOC:
Attack on GG4.

Not sure what happened with my attack roll since I use the pre-made buttons for rolls, but that attack roll should be a +6 instead if that helps me any at all.
Last edited June 6, 2024 11:20 am

Rolls

Rapier Attack - (1d20+1)

(1) + 1 = 2

Rapier Damage - (1d8+4)

(3) + 4 = 7

Sneak Attack - (1d6)

(2) = 2

Jun 6, 2024 3:15 pm
Kilikina says:
Attack on GG4.

Not sure what happened with my attack roll since I use the pre-made buttons for rolls, but that attack roll should be a +6 instead if that helps me any at all.
OOC:
Sorry, a 7 wouldn't hit even if it wasn't a critical fail. But do you want to use Elysia's bonus action to attack with a dagger?
Jun 6, 2024 4:53 pm
spaceseeker19 says:
OOC:
Sorry, a 7 wouldn't hit even if it wasn't a critical fail. But do you want to use Elysia's bonus action to attack with a dagger?
OOC:
Yes!
Supplying her free hand with one of her daggers, she attempts to swipe him with it after missing with her rapier.

Rolls

Dagger Attack - (1d20+6)

(10) + 6 = 16

Dagger Damage - (1d4+4)

(2) + 4 = 6

Jun 6, 2024 9:25 pm
Morik bellowed and bared his teeth at the departing Duke. The man was safe in an armorered carriage, off on galloping horses. His guard captain, however…

The blessing lightened Morik’s heart, but not his claws and jaw as he rushed the guard captain.
Last edited June 6, 2024 9:27 pm

Rolls

Bite (Bear) - Attack - (1d20+6+1d4)

(16) + (4) + 6 = 26

Claws (Bear) - Attack - (1d20+6+1d4)

(17) + (2) + 6 = 25

Bite (Bear) - Damage - (1d8+4)

(2) + 4 = 6

Claws (Bear) - Damage - (2d6+4)

(46) + 4 = 14

Lucky Copper Inn

spaceseeker19

Jun 7, 2024 1:10 am
Lucky Copper Inn
Elysia, swearing, leaves Morik and Ishi to defend the doorway and hurdles the table to land at Elowin's side with a rapier thrust at the Grayhaven guard attacking the cleric (GG4). His eyes widen and he steps to the side, evading the fierce point of her blade, but he twists right into her dagger, taking 6 points of piercing damage!
The air vibrates with the pulse of Lunae, affirming her presence and resolve in Elowin and her friends (everyone in the party now has 4 temporary HP). Behind her shield, Elowin grasps the ancient reliquary she wears around her neck and breathes the name of the goddess: "Lunea." Adran, Ishi, and Morik each feel that name echo in their hearts, as the essence of the deity touches and inspires them.

Deciding to activate a tried-and-true enhancement, Adran draws his second dagger and flips a switch on its handle. Sparks ignite a pressurized liquid, and the artificer's Green Flame Blade flickers to life as he attacks the same Grayhaven guard he's already struck (GG3). Unfortunately, the guard sidesteps the thrust and the flaming liquid splashes to the floor, leaving a little guttering patch of greenish fire on the boards.
OOC:
I realized as soon as I clicked "save" that I hadn't added the d4 from Elowin's blessing, but the d20 roll was low enough that it couldn't change the outcome.
At the front door, the Royal Guard (RG1) cast aside his bow when confronted by the massive bear (Morik) and drew his sword. No cowards, these guardsmen, even if their hereditary leader the Duke is of less stern stuff. He tries to beat back what he believes is the party's pet bear so that he can fulfill his assigned task: finding the suspects and apprehending them. One of the stabs strikes home; Morik takes 5 piercing damage (using up his 4 temp HP and dropping his total to 29).
In the kitchen, the staff has all scurried into hiding, cowering on the floor or fleeing out the back door. The second Royal Guard (RG2) walks up to the arch separating the kitchen and common room as he draws arrows from his quiver. Seeing Elysia stab an officer of the law and hearing Eozindra defame and deride the Duke has him direct an attack at each of them. He is unable to aim true; perhaps the dimness, the flickering green flames, or just some basic decency prevents him.

Ducking past the ferocious bear (which, he reminds himself, is his friend), Ishi stabs toward the Royal Guardsman (RG1) then spins as the guard does the expected thing and steps aside. The huge sword whirls at the end of the arc, arriving at the same spot as the guard when he steps back. The sword cleaves horizontally into the man's side, and the Royal guardsman grunts with the impact and the pain that follows it...but he manages to stay on his feet.

Knowing that the Royal Guardsman doesn't have long for the world and seeing the Duke getting away, Morik the bear bellows with outrage, squeezing the rest of the way out the front door and then leaping forward past Ishi to attack the mounted and heavily-armored guard captain that stands between him and the Duke's retreating carriage. Tottering on his feet, the heavily-injured Royal Guardsman attempts to hack at the bear as he leaves; Morik takes another 8 piercing damage. In four loping strides, the bear arrives at the horse, rears up and savagely rakes the guard captain, knocking the heavy crossbow from his grasp, and Morik's teeth tear at the metal vambrace encasing one arm (20 damage total!). Morik shakes his head and the guard captain is pulled from his saddle and flung to the ground, prone!
OOC:
Morik isn't specifically trying to knock the guard captain prone, but he DID say he wanted to pull him down, and he IS a large bear, so I'm having the guard captain roll a STR save or get knocked out of the saddle.
Eozindra laughs derisively, brandishes her dagger: "There goes your leader with his tail between his legs!" Then she pricks her palm, rubs the blood in her hands, and spins around calling: "Bad nobility always has bad lapdogs!" The Grayhaven guard (GG4) who has been fighting Elowin and Elysia feels it in his bones that this stunning woman is talking about him. Her eyes meet his, and he knows what she means. It's all about him. Yes, him: Garulf Cooper, Grayhaven guard, is a bad lapdog. His shoulders slump and a little bit of the fight goes out of him, along with much of his sense of self-worth.

The guard captain rolls to his feet, spits out a tooth, and grins. "Your pet won't stop me!" he calls out to the (rest of the) party. "When I finish with it, I'll be taking you all in for questioning...dead or alive!" He draws his long blade and his short blade. "I've never killed a bear before!" He leaps at Morik, blades blurring. "It shouldn't be too hard!" Morik and the guard captain locked in a furious melee, and a few of the swings of the longsword connected. Morik takes another 8 damage.

The armored carriage carrying the Duke is maybe 40 yards distant now, and slowing to navigate a turn down a side street.
[ +- ] Lucky Copper Inn at end of round two
...and that's the end of round 2.
What do you all do for round 3?
22 - Elysia (17/17) (4 temp)
21 - Elowin (17/17) (4 temp)
20 - Adran (19/19) (4 temp, BLESSED)
18 - Royal guards
16 - Ishi (25/25) (4 temp, BLESSED)
15 - Morik bear (13/34) (0 temp, BLESSED)
15 - Grayhaven guards 1 & 2
10 - Grayhaven guards 3 & 4 (GG4 has a BANE)
8 - Eozindra (10/10) (4 temp)
8 - Guard Captain
7 - Duke

Rolls

Adran's Green Flame Blade AC16, damage on a hit - (1d20+6, 1d4+4)

1d20+6 : (2) + 6 = 8

1d4+4 : (4) + 4 = 8

RG1: first sword attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (3) + 2 = 5

RG1: second sword attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (3) + 2 = 5

RG2: longbow attack on Elysia AC15, piercing damage on a hit - (1d20+4, 1d8+2)

1d20+4 : (6) + 4 = 10

1d8+2 : (8) + 2 = 10

RG2: longbow attack on Eozindra AC12, piercing damage on a hit - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (6) + 2 = 8

RG1: opportunity attack on Morik AC11, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (6) + 2 = 8

GC STR save DC15 - (1d20+3)

(10) + 3 = 13

RG1, GG3, and GG4 CHR saves DC13 - (1d20, 1d20, 1d20)

1d20 : (15) = 15

1d20 : (19) = 19

1d20 : (5) = 5

GC longsword attack 1 on Morik AC11, slashing damage on a hit - (1d20+5, 1d8+3)

1d20+5 : (19) + 5 = 24

1d8+3 : (5) + 3 = 8

GC longsword attack 2 on Morik AC11, slashing damage on a hit - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (2) + 3 = 5

GC shortsword attack on Morik AC11, piercing damage on a hit - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (3) + 3 = 6

Jun 7, 2024 2:07 am
Morik took a slash from the Royal Guard, but he hardly felt it. Elowin's magic was giving him strength and life, and he continued his tooth and claw barrage.
OOC:
Bless you, Elowin. Love the Temp HP and the Bless spell!!!
Last edited June 7, 2024 2:12 am

Rolls

Bite (Bear) - Attack - (1d20+6+1d4)

(15) + (3) + 6 = 24

Claws (Bear) - Attack - (1d20+6+1d4)

(2) + (4) + 6 = 12

Bite (Bear) - Damage - (1d8+4)

(3) + 4 = 7

Jun 7, 2024 3:14 am
A moment of shock hits Elysia as she watches the unique weapon that Adran has. "I would very much like your blade, my new friend," she tells him excitedly as she prepares for her next attack on the guard in front of her. What stops her is the arrow that passes by both her and her sister. Sia almost never feels, let alone expresses, true anger… except when someone tries to harm her sister.

Vision focused on the royal guard at the door, she launches her dagger at him before marching to him, swapping weapons as she goes. With a rage comparable to a barbarian, she cries, "You dare try to harm my Zus?! I shall make your last breath the most painful moment of your life!" With her proclamation, she swings her other dagger at the soon-to-be corpse.

Rolls

Dagger Attack (Two Weapon) - (1d20+1)

(1) + 1 = 2

Dagger Damage (Two Weapon) - (1d4)

(3) = 3

Dagger Attack - (1d20+1)

(6) + 1 = 7

Dagger Damage - (1d4+4)

(1) + 4 = 5

Jun 7, 2024 4:20 am
still raging, ishi attacks rg1 with his great sword. He feels Blessed.

Rolls

attacks with great sword - ((1d20+6+1d4, 2d6+6))

(1d20+6+1d4 : (4) + (2) + 6 = 12

2d6+6) : (31) + 6 = 10

Jun 7, 2024 6:12 am
Elowin disengages the combat with GG4 and moves to the door opening. She needs to move so her twilight blessing can protest her friends, and its range is only 30 feets.
But it urges her to hide behind her shield and not draw her sword. She want to fight!
OOC:
@everyone The 4 temp hp you got last round, is replace with 4 new ones
Concentration: Bless
Other spell effect: Sanctuary
Last edited June 7, 2024 6:14 am

Rolls

Twilight Santuary - (1d6+2)

(2) + 2 = 4

load next

You do not have permission to post in this thread.