Adran begins repairing his metal canine companion and continues for a couple of minutes. Then he begins creating a fizzing, sparking wand that has gears in the handle for some reason. He waves this wand over the party members, and everywhere the wand passes, the muck is cleared away.
Elowin removes her boots and pours out the sludge, and
Adran gingerly and thoroughly cleans out his sister's footwear. Then the artificer begins to work on
Morik's thick, shaggy fur: a big job.
OOC:
Prestidigitation lasts for an hour, so you can continually apply one effect after another. In this case, it's
clean an item after
clean another item after
clean yet another item after
clean that item there...and so on, though you could intersperse other effects in between cleanings. With regards to a single creature/object larger than 1 cubic foot, I think you clean 1 cubic foot at a time and then move on to the next area of the creature/object. If you did nothing else for an hour, you would have 600 discrete cleanings: far more than enough to clean the bear and the items of the three PCs from the waist down.
Meanwhile, after
Eozindra and
Elysia comfort each other, the rogue gently extracts herself from the bard's embrace and wades back into the muck to join
Ishi in searching the dead otyugh's lair. It takes some time, digging through the
bones, pulling out various objects and shaking them off to see what they are, then tossing them back if they're not of interest...after a while, the water begins to flow more thoroughly as the two disassemble the grisly barrier, and a fair amount of the waste begins to float away once more. As the water clears somewhat, the two are better able to identify the different kinds of bones. Most of them are animal bones, though some of them imply stories of their own (
"This is surely a horse's thigh bone!" Ishi exclaims at one point.
"How did a horse get down here??"). But mixed in amongst the other bones are definite traces of humanoids that ventured too close and met their end in the maw of the beast: here are the bones of a halfling or a human child, here are buckles that once adorned a belt or a pack, here a bracelet. The items are mostly metal, quite pitted by digestive enzymes, often scored or rent by gnashing teeth: too brittle or marred to be of use. Here's a hilt with a snapped off blade. But at one point they find a cable; pulling on it, they find it attached to a small bag made of chain links: some bravo of the past undoubtedly thought it made a striking pouch, for it is heavy with the weight of old krugerrands bearing the likeness of the old King, Queen Sophia's father.
The party gains 90 krugerrands, protected from being defaced by the bag, which took the brunt of the digestion (
Adran can clean the coins now or later).
OOC:
Note: the cleaning and the searching will take quite a bit of time.
QUESTION FOR THE PARTY: Do you want to extend that time into a
short rest, so that people can spend hit dice and heal naturally, or do you want to
continue on without further healing?