3-1: Beneath the Streets

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Jul 25, 2024 1:11 pm
Redamancy says:
Even though the creature in the liquid sewage is next to me, is it so far down that the rapier is not able to hit?
OOC:
No, it is adjacent. Either the rust monster has long legs (more likely) or it's a strong, buoyant swimmer. Eozindra, Elysia, Adran, and Morik are all within 5' melee range.
Jul 25, 2024 2:34 pm
Adran will urge his Defender to back up, so that he himself has room to back up, and take another pot shot at this cursed abomination.

Rolls

Attack (Hand Crossbow) - (1d20+7)

(15) + 7 = 22

Damage (Piercing - Magic) - (1d6+5)

(3) + 5 = 8

Jul 25, 2024 7:43 pm
Round Four

The power of Lunea throbs once more, the thrilling moonlight filling the party with a sense of warm summer nights in the open air...despite the reality that everyone is fighting savage monsters deep in the sewer. Elowin sinks a shaft into the Rust Monster, dealing 11 damage. Just like before, as it strikes, the arrowhead is destroyed, crumbling into rust. Her spiritual sickle misses. As Lunea's light suffuses her, at the end of her turn, Elowin has temporary HP.
Spinning his staff, Morik swings it up and over his head, bringing it down on the Rust Monster's head. The Rust Monster takes 9 bludgeoning damage. The glory of the moon fills the dwarf; as his turn ends, Morik has temporary HP.
Adran looses an energy bolt at the Rust Monster, and this time the magic projectile spat out of the weapon strikes true. The Rust Monster takes 8 piercing damage. The moonlight fills the artificer with the sense of his childhood and the wonder of discovering ancient secrets in disassembling a construct at night. Thus, at the end of his turn, Adran has temporary HP.
Growling and snarling, Ishi launches another javelin and it crits, skewering the Rust Monster for 6 piercing damage. The Rust Monster shudders and dies as the javelin's head dissolves into rust. The moonlight gives him peace in his triumph. At the end of his turn, Ishi has temporary HP.
Eozindra stops herself from stabbing the dying creature as even in death it is a hazard to ferrous metals and could dissolve her blade into rust. Soon enough, time and vermin will do their job and the corpse will return to inert organic material that won't destroy metallic belongings...but for now, everyone gives it a wide berth. The romantic moonlight fills her heart with song, and as her turns ends, Eozindra has temporary HP.
Wide-eyed at her close call, Elysia catches her breath, relieved. The light of the moon is a comfort like an older sister telling funny stories in the dark. As her turn ends, Elysia has temporary HP.
OOC:
Note 1: When you already have temporary HP and then get more, you get to choose whether to keep the existing amount or replace it with the new amount. So if you had 8 temporary HP from before and didn't lose any in the combat, you'd probably want to keep the 8 rather than choosing to replace them with the 5 from this turn. But if you had 8 and took more than 3 damage, then you'd want to take the 5. The temp HP remain until your next long rest, so make sure to note them on your character sheets.

Note 2: While it didn't damage anyone itself, the Rust Monster's effects have been felt: every arrow and javelin that hit the Rust Monster is lost, and Adran's scale mail armor is now AC12. However, any missiles that missed the Rust Monster are slimed but usable.
The encounter with the ravenous creatures has ended in another victory! It's too early in the day to take another long rest (PCs can only take 1 long rest per day).
OOC:
As you are all considering whether to continue immediately, search, rest, and/or cast some spells, I'd like each of you to roll 1d20 without any modifiers, like I've done here.

Rolls

1d20 roll - (1d20)

(3) = 3

Secret Roll

Secret Roll

Jul 25, 2024 8:51 pm
Morik caught his breath and gently patted Jeffery, his hand seemed so gigantic on the creature’s head. "Didn’t even need to let the beat out." He muttered to the newt.

"Anyone hurt? Got a Goodberry or two here."

Rolls

1d20

(17) = 17

Jul 25, 2024 9:02 pm
"That was perfectly good armor, too," Adran says tersely. "Is everyone alright at least?" As he asks, his hand reaches behind him to rest on Mara's head.

Rolls

A roll. - (1d20)

(2) = 2

Jul 25, 2024 9:45 pm
Elysia blinks a few times before responding, "Once this poison runs its course, I'll be fine." She runs her eyes over her sister before settling at the realization that she was fine. Honestly, both of them alternated easily at who seemed to be the older sister in their behaviors, but she'd always look after her family no matter the fact she was still younger. Looking at Adran's now damaged armor, she notes, "I'll keep an eye out for some replacements for your gear."

Rolls

1d20

(15) = 15

Jul 25, 2024 10:04 pm
Adran, you are a mess. I don't have your skill with metal, but I can tell that the underlying leather seems fine.
Elowin looks at the rest of the party as she lets her spells fade
Any one hurt?

Rolls

mysterius d20 - (1d20)

(12) = 12

Jul 26, 2024 3:32 am
Ah, I forgot to mention in my previous post: as soon as Adran gets clear of this area with the stench of the decaying creature, his poisoned condition will end.
Adran (26/26) POISONED, 8 temp HP
Elowin (24/24) 8 temp HP
Elysia (6/24) 8 temp HP
Eozindra (15/15) 8 temp HP
Ishi (35/35) 8 temp HP
Morik (33/33) 8 temp HP

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 26, 2024 5:30 am
Eozindra puts away her weapons and surveys the group. "Anyone ever seen anything like that before?" She peers over the ledge at the creature and wrinkles her nose in disgust. She frowns and gives Adran a concerned look as Elysia comments on his armor state. "I think we’ll all be keeping that a high priority moving forward."

Rolls

Mystery Roll - (1d20)

(9) = 9

Jul 26, 2024 6:58 am
"How long are we staying down here? The stench is getting to me! If not for Elowin, I might lose it completely!" He says as he visibly calms down from his rage.

Rolls

1d20

(20) = 20

Jul 26, 2024 8:32 am
Thank you, I do smell better than this sewer, but I'm not sure I'm comfortable with you smelling me.
OOC:
I count not help myself :D
Jul 26, 2024 3:44 pm
Thank you, everyone, for the oracular rolls.
Consulting the map, Eozindra knows that you have not reached the destination yet. Is the party ready to move on, or do you want to take a short rest, search, accept the offer of goodberries, and/or do something else here first?

Do you want to... Public

Continue on our route now.
Vote to view results.
Do something else here before we continue.
Vote to view results.
Jul 26, 2024 6:50 pm
OOC:
Zin is ready to continue but happy to wait and play music if people need a rest.
Jul 27, 2024 6:04 am
After a bout of coughing, Adran recovers from his choking nausea, able to take some deeper breaths. Adran is no longer poisoned.

The party heads out again, Eozindra periodically pulling out the light to provide navigation from the map and softly calling out directions. Another hour of travel passes with nothing particularly noteworthy beyond the gradual descent, generally following the water down, though just a few minutes after leaving the corpse of the rust monster (slowly drifting along with the current), some of the party members hear distant voices calling out to one another, coordinating somehow. The acoustics are terrible, and no one in the party is able to make out any words. As they travel, the voices recede, and soon they hear nothing but the gurgle of the sewer channel and the plop of new deposits. At this point, Morik is pretty certain that the passages the party is traversing are actually below sea level. Where does all the waste go? he wonders.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 28, 2024 3:21 am
The party continues their trek through the sewers, and now they are in an even older part of the underground tunnels. The channel here is wider, the current of sludge flowing much faster, and occasionally there are narrow flat walkways that span the channel and function as bridges. It is at the end of the fifth hour of their journey into the sewers that the heroes reach a section of the tunnels where the map indicates that they are to take an intersecting tunnel headed up, at least for a while. The slope is steeper here, with the walkways and channel having steps to help in the descent. Because of the slope and the steps, there are a series of small falls. The sound of the sludge flowing fast and down these steps is thunderous, echoing in the close confines of the tunnel and making conversation difficult without shouting.
OOC:
While in this loud section of the sewer, everyone has ADV on Stealth checks and DISADV on Perception checks.
At this point, the tunnel is taking the party roughly south, towards the flow. They left the intersection several minutes ago: ahead/south there are steps leading up, behind/north there are steps leading down, and to their right the channel roars down the steps, flowing north. There is a narrow bridge 30' behind and another 25' ahead of the party.

With all the noise, the party does not notice the rats until they are on them. Eozindra slips slightly on a bit of moisture and puts out her hand to steady herself...but the wall is soft and squeaks as she touches it. It's a rat - the first of many that are coming out of cracks in the wall. Soon the wall is covered with rats emerging from these cracks. Dozens of rats swarm out of the cracks and scurry underfoot, clinging to boots and legs as they desperately search for something to gnaw. One group of rats swarms on Elowin, another swarm of rats attacks Morik, and a third rat swarm attempts to nibble on Eozindra. Two giant rats skitter out of the darkness, racing down the steps, and the one in front attacks Ishi. Ishi takes 5 piercing damage. Behind, a third giant rat leaps up the stairs after Elysia. Elysia takes 3 piercing damage.
OOC:
Remember to subtract damage from your temporary HP first!
[ +- ] Rats!
Everyone, please roll initiative...and declare your round one actions (it's almost certain you will all act before the rats in initiative, given their rolls). The people with "blue wave" marks on their tokens have rat swarms adjacent to them (in their space!).
Adran (26/26) 8 temp HP
Elowin (24/24) 8 temp HP

23 - Elysia (6/24) 5 temp HP
19 - Ishi (35/35) 3 temp HP
7 - Eozindra (15/15) 8 temp HP
7 - Morik (33/33) 8 temp HP
3 - Three Giant rats
1 - Three rat swarms

Rolls

Secret Roll

Rat Swarm 1 attack on Elowin AC18, piercing damage - (1d20+2, 2d6)

1d20+2 : (9) + 2 = 11

2d6 : (15) = 6

Rat Swarm 2 attack on Morik AC14, piercing damage - (1d20+2, 2d6)

1d20+2 : (6) + 2 = 8

2d6 : (33) = 6

Rat swarm 3 attack on Eozindra AC13, piercing damage - (1d20+2, 2d6)

1d20+2 : (6) + 2 = 8

2d6 : (14) = 5

Giant rat 1 attack on Ishi AC16, piercing damage - (2d20h1+4, 1d4+2)

2d20h1+4 : (148) + 4 = 18

1d4+2 : (3) + 2 = 5

Giant rat 3 attack on Elysia AC15, piercing damage - (2d20h1+4, 1d4+2)

2d20h1+4 : (519) + 4 = 23

1d4+2 : (1) + 2 = 3

Rat Swarms' initiative, Giant rats' initiative - (1d20, 1d20+2)

1d20 : (1) = 1

1d20+2 : (1) + 2 = 3

Jul 28, 2024 4:39 am
init,
rage

Rolls

initiative - (1d20+3)

(16) + 3 = 19

Jul 28, 2024 5:38 am
While confined in these close quarters, Eozindra hesitates in decision on which weapon she should grasp. Ultimately pulling her hand crossbow, she aims beyond the friends around her at the vermin.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Jul 28, 2024 8:33 am
A quiet sigh leaves her at the predicament they’re in once again. Torn between dealing with the rats in front and around her and helping her sister deal with the ones attempting to bite her, she decides to focus on the giant rat first. Knowing how bad the poisonous bugs hurt her, she thinks it best to focus there first so she can help Zin after. As quick as her hands will move, she’s jabbing her rapier at the giant rat.

Eyeing her sister behind her, she yells out to be heard, "Do you need to borrow the shortsword I pinched yesterday?"

Rolls

Initiative - (1d20+4)

(19) + 4 = 23

Rapier Attack - (1d20+6)

(10) + 6 = 16

Rapier Damage - (1d8+4)

(3) + 4 = 7

Jul 28, 2024 9:31 am
The journey began to take its toll on Morik as he noticed that they were below sea level. There was an oppressive weight about the atmosphere, and even his cheery demeanor could keep it at bay. It was almost a relief when the swarm of rats attacked—at least it kept his mind and body busy!

With the narrow path, Morik lashed out with his staff to help Elowin.
OOC:
Bonus Action: Shillelagh
Action: Attack the swarm in Elowin’s square.

Rolls

Initiative: - (1d20+1)

(6) + 1 = 7

Shillelagh - Attack - (1d20+6)

(18) + 6 = 24

Shillelagh - Damage - (1d8+4)

(4) + 4 = 8

Jul 28, 2024 10:42 am
Ishi is enraged that he could injured by a rat!

he attacks the rat wirh his great sword

Rolls

attack with great sword - (1d20+6, 2d6+6)

1d20+6 : (4) + 6 = 10

2d6+6 : (13) + 6 = 10

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