3-1: Beneath the Streets
Rolls
Attack (Hand Crossbow) - (1d20+7)
(15) + 7 = 22
Damage (Piercing - Magic) - (1d6+5)
(3) + 5 = 8
The power of Lunea throbs once more, the thrilling moonlight filling the party with a sense of warm summer nights in the open air...despite the reality that everyone is fighting savage monsters deep in the sewer. Elowin sinks a shaft into the Rust Monster, dealing 11 damage. Just like before, as it strikes, the arrowhead is destroyed, crumbling into rust. Her spiritual sickle misses. As Lunea's light suffuses her, at the end of her turn, Elowin has temporary HP.
Spinning his staff, Morik swings it up and over his head, bringing it down on the Rust Monster's head. The Rust Monster takes 9 bludgeoning damage. The glory of the moon fills the dwarf; as his turn ends, Morik has temporary HP.
Adran looses an energy bolt at the Rust Monster, and this time the magic projectile spat out of the weapon strikes true. The Rust Monster takes 8 piercing damage. The moonlight fills the artificer with the sense of his childhood and the wonder of discovering ancient secrets in disassembling a construct at night. Thus, at the end of his turn, Adran has temporary HP.
Growling and snarling, Ishi launches another javelin and it crits, skewering the Rust Monster for 6 piercing damage. The Rust Monster shudders and dies as the javelin's head dissolves into rust. The moonlight gives him peace in his triumph. At the end of his turn, Ishi has temporary HP.
Eozindra stops herself from stabbing the dying creature as even in death it is a hazard to ferrous metals and could dissolve her blade into rust. Soon enough, time and vermin will do their job and the corpse will return to inert organic material that won't destroy metallic belongings...but for now, everyone gives it a wide berth. The romantic moonlight fills her heart with song, and as her turns ends, Eozindra has temporary HP.
Wide-eyed at her close call, Elysia catches her breath, relieved. The light of the moon is a comfort like an older sister telling funny stories in the dark. As her turn ends, Elysia has temporary HP.
Note 2: While it didn't damage anyone itself, the Rust Monster's effects have been felt: every arrow and javelin that hit the Rust Monster is lost, and Adran's scale mail armor is now AC12. However, any missiles that missed the Rust Monster are slimed but usable.
Rolls
1d20 roll - (1d20)
(3) = 3
Secret Roll
Secret Roll
"Anyone hurt? Got a Goodberry or two here."
Rolls
1d20
(17) = 17
Rolls
A roll. - (1d20)
(2) = 2
Rolls
1d20
(15) = 15
Elowin looks at the rest of the party as she lets her spells fade
Any one hurt?
Rolls
mysterius d20 - (1d20)
(12) = 12
Adran (26/26) POISONED, 8 temp HP
Elowin (24/24) 8 temp HP
Elysia (6/24) 8 temp HP
Eozindra (15/15) 8 temp HP
Ishi (35/35) 8 temp HP
Morik (33/33) 8 temp HP
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Rolls
Mystery Roll - (1d20)
(9) = 9
Rolls
1d20
(20) = 20
Consulting the map, Eozindra knows that you have not reached the destination yet. Is the party ready to move on, or do you want to take a short rest, search, accept the offer of goodberries, and/or do something else here first?
Do you want to... Public
The party heads out again, Eozindra periodically pulling out the light to provide navigation from the map and softly calling out directions. Another hour of travel passes with nothing particularly noteworthy beyond the gradual descent, generally following the water down, though just a few minutes after leaving the corpse of the rust monster (slowly drifting along with the current), some of the party members hear distant voices calling out to one another, coordinating somehow. The acoustics are terrible, and no one in the party is able to make out any words. As they travel, the voices recede, and soon they hear nothing but the gurgle of the sewer channel and the plop of new deposits. At this point, Morik is pretty certain that the passages the party is traversing are actually below sea level. Where does all the waste go? he wonders.
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
With all the noise, the party does not notice the rats until they are on them. Eozindra slips slightly on a bit of moisture and puts out her hand to steady herself...but the wall is soft and squeaks as she touches it. It's a rat - the first of many that are coming out of cracks in the wall. Soon the wall is covered with rats emerging from these cracks. Dozens of rats swarm out of the cracks and scurry underfoot, clinging to boots and legs as they desperately search for something to gnaw. One group of rats swarms on Elowin, another swarm of rats attacks Morik, and a third rat swarm attempts to nibble on Eozindra. Two giant rats skitter out of the darkness, racing down the steps, and the one in front attacks Ishi. Ishi takes 5 piercing damage. Behind, a third giant rat leaps up the stairs after Elysia. Elysia takes 3 piercing damage.
Note: Just as before, the bluish wave icon on a character means that a swarm is in their space with them.
Adran (26/26) 8 temp HP
Elowin (24/24) 8 temp HP
23 - Elysia (6/24) 5 temp HP
19 - Ishi (35/35) 3 temp HP
7 - Eozindra (15/15) 8 temp HP
7 - Morik (33/33) 8 temp HP
3 - Three Giant rats
1 - Three rat swarms
Rolls
Secret Roll
Rat Swarm 1 attack on Elowin AC18, piercing damage - (1d20+2, 2d6)
1d20+2 : (9) + 2 = 11
2d6 : (15) = 6
Rat Swarm 2 attack on Morik AC14, piercing damage - (1d20+2, 2d6)
1d20+2 : (6) + 2 = 8
2d6 : (33) = 6
Rat swarm 3 attack on Eozindra AC13, piercing damage - (1d20+2, 2d6)
1d20+2 : (6) + 2 = 8
2d6 : (14) = 5
Giant rat 1 attack on Ishi AC16, piercing damage - (2d20h1+4, 1d4+2)
2d20h1+4 : (148) + 4 = 18
1d4+2 : (3) + 2 = 5
Giant rat 3 attack on Elysia AC15, piercing damage - (2d20h1+4, 1d4+2)
2d20h1+4 : (519) + 4 = 23
1d4+2 : (1) + 2 = 3
Rat Swarms' initiative, Giant rats' initiative - (1d20, 1d20+2)
1d20 : (1) = 1
1d20+2 : (1) + 2 = 3
Rolls
Initiative - (1d20+2)
(5) + 2 = 7
Eyeing her sister behind her, she yells out to be heard, "Do you need to borrow the shortsword I pinched yesterday?"
Rolls
Initiative - (1d20+4)
(19) + 4 = 23
Rapier Attack - (1d20+6)
(10) + 6 = 16
Rapier Damage - (1d8+4)
(3) + 4 = 7
With the narrow path, Morik lashed out with his staff to help Elowin.
Action: Attack the swarm in Elowin’s square.
Rolls
Initiative: - (1d20+1)
(6) + 1 = 7
Shillelagh - Attack - (1d20+6)
(18) + 6 = 24
Shillelagh - Damage - (1d8+4)
(4) + 4 = 8
he attacks the rat wirh his great sword
Rolls
attack with great sword - (1d20+6, 2d6+6)
1d20+6 : (4) + 6 = 10
2d6+6 : (13) + 6 = 10