Saving Face
Fachtna casts his spell, putting the old man inside of a sanctuary - this causes the soiled seagulls to begin ignoring the old man, granting him time to escape!
At the same moment, Caranthir walks into the array of horrific-looking birds - their feathers dripping pus and oil, their insides exposed, bones popping out of flesh unnaturally - and hopes to scare them away. They seem completely unfazed by the giant in their midst, and still scream and caw as they circle about.
Then, a clamoring of pots and pans clanging together erupts right in the middle of it all! The birds fly to the air, circling about and cawing even more loudly!
Enemy Fast
Once the clangs and clangs begin, the birds take to the air! Their wings spray oily gunk, splattering everywhere! Seagull feces comes flying out of their cloacae, and vomit spews from their damaged and broken beaks.
Impaired: You make attack and challenge rolls with one bane.
Player Slow
Player slow turns are up! (Hugh, Sigrid, and Lorenzo).
Rolls
Spatter Damage - (2d6)
(24) = 6
Getting shit on by undead seagulls is a new start
Rolls
Agility - (1d20-2-2d6)
(2) - (65) - 2 = -11
Boons and banes cancel each other out. If you have 2 boons and 1 bane, you have a net of 1 boon.
When you roll multiple boons or multiple banes, you only take the highest roll of the set.
For Caranthir's example, he rolled a 2 plus agility mod of -2 (net 0), then two banes. His banes were 5 and 6. 6 is the higher so he only keeps that and ignores the 5.
2-2-6= -6 for his total roll.
Also, now is a good time for me to mention (I forgot earlier) - everyone starts the game with Fortune.
Now that Caranthir has rolled, he may choose to use his fortune to turn this failed roll into a success. Once you use your fortune, it is gone until I say you earn it again.
Disgust and repulsion conquer Lorenzo's face as he witnesses the horrendous spewing of waste toward his comrades. No part of him wanted to have to clean that off of his armor today, but his duty would be to make sure it didn't happen to anyone else either. His shield bearing the ouroboros symbol of the New God was promptly raised by his organic arm. The industrious paladin spoke a word of power, subsequently causing gears upon the shield to slowly turn. As the gears turned, spare parts in the wagon behind him seemingly moved on their own, but he knew exactly the shape he was making. A miniature ballista formed in the cart, ready to take aim at the putrid flock of birds.
After finishing his spell, Lorenzo moved to stand a short distance from both Sigrid and Caranthir on the side of the road. Noting the spray of bile and feces, he had no intention of standing directly next to anyone, but his abilities would still be made the most of by being close to his allies.
Lorenzo has cast Bolt Thrower. This summons a bolt "Gatling gun" into existence, and fires a bolt every round.
Does this bolt thrower count as a magical weapon or not? Are.summoned weapons inherently magical? There's no set rule for this, and as a group we are allowed to decide how we want to run it.
Because this is a short game, I'll roll for it. But normally I allow the whole group to decide.
1: Summoned Weapons count as magical. This means that they bypass weapon resistance, but are subject to magic resistance.
2: Summoned Weapons do not count as magical. This means they bypass magic resistance, but are subject to weapon resistance.
Rolls
1: Magical. 2: Non-Magical - (1d2)
(2) = 2
Rolls
Agility - (1d20+0+2d6h1)
(4) + (46) = 10
Damage - (2d6)
(34) = 7
Health: 48 | Damage: 0 | Injured: No |
Rolls
Sword - (d20+6+d6)
(11) + (4) + 6 = 21
Damage, Titan's Strike - (3d6+2)
(454) + 2 = 15
Extra Damage if Appicable from Titan's Strike - (d6)
(3) = 3
After seeing the vile undead fowl spewing rot and feces everywhere, Hugh rethinks rushing into battle and instead draws his pistol, leading his mount in a wide -- very wide -- arc around the disgusting flocks in his attempts to protect the old man.
Moving via horse, attacking Flock 1 with 1 boon (not close enough to trigger the bane).
Slow action allows move and attack. Can I reload, or is that next turn?
Rolls
Attack (Pistol) - (1d20+2+1d6)
(3) + (4) + 2 = 9
Damage - (3d6)
(623) = 11
It requires an action to reload, so you can reload this round.
Also, where would you like to move to? I can move your figure on the map.
Does Caranthir waiting for additional hostility count?
Hugh rides closer and fires a pistol shot; the loud bang rings out clearly, but unfortunately misses, even with Lorenzo's prayer. Speaking of Lorenzo, the priest summons a bolt thrower, which will begin to automatically fire a bolt at the end of the round.
Sigrid rushes in and strikes a mighty blow!
Titan's blow will come into effect - narratively it doesn't really make sense for a single strike to physically knock down an entire swarm, so instead we'll just ignore that and allow the mechanical effect to work - one boon on attack rolls against Flock 1 next round.
If you want to Prepare an Action, you'll have to use an Action to prepare, define a situation you are preparing for, and then when that situation occurs use your triggered action to do it. In order for you to have done that this turn, you would have had to gone on Slow Turn so you could both move and use an action.
Both of the other two flocks of soiled seagulls takes flight, diving straight for the group. These birds seem unnaturally unafraid, and care little for the noise being generated. One flock flies straight for Sigrid, Caranthir, and Hugh. The other flies to Shadow and Lorenzo.
The birds come pecking and scratching, digging in their broken beaks into any sort of flesh they can grab! Splatters and specks of oily substance comes flying off their wings as they do so, dirtying your armor and covering you in tiny black pocks.
End of the Round
Bolt Thrower: Lorenzo's Bolt Thrower fires a bolt (Lorenzo to decide which enemy).
Swarming Animals: Each creature that isn't a swarm and that is in the swarm's space or within 1 yard of a swarm must make an agility challenge roll (with 1 bane due to impaired) or take 1d6 damage and become slowed for 1 round. This should be everyone except Lorenzo.
Enemy Status:
Flock 1: 9 damage, spatter talent used (reuse in 6 rounds), 1 boon on attacks against this flock next round
Flock 2:
Flock 3:
Round 2
Everyone who needs to make their rolls against Swarming Animals. Lorenzo makes his Bolt thrower roll. Remember that if you are within 1 yard of a swarm, you are impaired (1 bane on attack and challenge rolls).
Then with the same post, declare Fast Turn or Slow Turn. Fast Turn PCs can post their actions or moves right away. Slow Turn PCs will wait.
Rolls
Flock of Soiled Seagulls - Strength Challenge Roll - (1d20-2)
(2) - 2 = 0
Flock 2 vs Sigrid (1 boon) - (1d20+3+1d6, 1d6)
1d20+3+1d6 : (7) + (5) + 3 = 15
1d6 : (6) = 6
Flock 3 vs Shadow (1 boon) - (1d20+3+1d6, 1d6)
1d20+3+1d6 : (15) + (3) + 3 = 21
1d6 : (6) = 6
Health: 48 | Damage: 2 | Injured: No |
Rolls
Agility, Impaired - (d20-d6)
(10) - (3) = 7
Damage - (d6)
(2) = 2
Old Man
Health: 48 | Damage: 0 | Injured: No |
Rolls
Sword vs Swarm 1 - (d20+6+d6)
(17) + (4) + 6 = 27
Damage - (3d6+2)
(653) + 2 = 16
Titan's Strike Bonus Damage - (d6)
(3) = 3
Rolls
Forceful rebuke - (4d6)
(2364) = 15