Qralloq says:
void - a detailed review of the character
Ability Scores correct - all good, matches your rolls with +1 to each for Human
Hitpoints correct - max 1st level = 8 + roll of 8 for 2nd + 1 x 2 for Con mod = 18
Skills correct - Human: none; Soldier: Int & Ath; Cleric: +2 from cleric list
AC, correct: 16+2
Speed, correct
Special Abilities, correct: spellcasting, Divine Domain, Channel Divinity (Turn Undead), Domain features
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Maybe put down somewhere in the Notes that you took the War domain
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Add somewhere in the Notes the maximum (3/day) and unspent Bolts of Inspiration
Spells: You get 6 prepared spells per day (Wis mod + level), plus the divine spells are always prepared and don't count against the 6, so
add two more prepared spells.
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There isn't anywhere convenient to keep track of spell slots. You have 3 first level spell slots, so keep track of that along with the unspent slots in the Notes section.
Weapons -
..Warhammer attack bonus should be 5 (=Prof + Str mod)
..Warhammer damage should be 1d8+3 (incl Str mod)
..Light Crossbow attack correct 0 (=Prof + Dex mod)
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Light Crossbow damage should be 1d6-2 (incl Dex mod)
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note: a melee/thrown weapon (dagger, handaxe) would use Str bonus for attack and damage, instead of Dexactually (initiate nerd voice) a dagger is a finesse weapon, so it can either use STR or Dex as a bonus for attack and damage when thrown or be used as a melee attack