Character Creation Discussion

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Sep 28, 2016 11:29 pm
GaztheDm - your monk looks great, and love the back story. I'm picturing the big wig high elf, Donal Stump, who cleared your village to make room for Stump Tower, haha. Add a special ability for Darkvision. If you could add your current and maximum Ki points to the notes section, that would be great.
Sep 28, 2016 11:31 pm
I'm getting ready to submit my Human Rogue Character. It'll be using the Standard array of traits, increased by 1 for being Human. 16, 15, 14, 13, 11, 9. I should have it ready this evening.

Rolls

Stats (HP) - (1d8)

(1) = 1

Sep 28, 2016 11:35 pm
Qralloq says:
GaztheDm - your monk looks great, and love the back story. I'm picturing the big wig high elf, Donal Stump, who cleared your village to make room for Stump Tower, haha. Add a special ability for Darkvision. If you could add your current and maximum Ki points to the notes section, that would be great.
thanks and haha well kinda. they almost build a wall to keep the wood elves away, I added a extra feat called current ki /maximum Ki, in the notes are my current ki/ maximum with the KI DC, if you want it in the general notes.. just give me a yell, oh and i added darkvision
Last edited September 28, 2016 11:38 pm
Sep 28, 2016 11:36 pm
McNeil5 - Holnir is good to go. Please add your strength modifier to your handaxe damage (1d6+3) so we don't forget - that bonus applies whether it is melee or thrown.
Sep 28, 2016 11:49 pm
oh and i hope i didnt go overboard with the character background story... i am a writer for fun, i write game reviews (board games mostly) so creative juices got flowing and well sometimes it gets out of hand
Sep 28, 2016 11:58 pm
void - a detailed review of the character

Ability Scores correct - all good, matches your rolls with +1 to each for Human
Hitpoints correct - max 1st level = 8 + roll of 8 for 2nd + 1 x 2 for Con mod = 18
Skills correct - Human: none; Soldier: Int & Ath; Cleric: +2 from cleric list
AC, correct: 16+2
Speed, correct
Special Abilities, correct: spellcasting, Divine Domain, Channel Divinity (Turn Undead), Domain features
..Maybe put down somewhere in the Notes that you took the War domain
..Add somewhere in the Notes the maximum (3/day) and unspent Bolts of Inspiration
Spells: You get 6 prepared spells per day (Wis mod + level), plus the divine spells are always prepared and don't count against the 6, so add two more prepared spells.
..There isn't anywhere convenient to keep track of spell slots. You have 3 first level spell slots, so keep track of that along with the unspent slots in the Notes section.
Weapons - ..Warhammer attack bonus should be 5 (=Prof + Str mod)
..Warhammer damage should be 1d8+3 (incl Str mod)

..Light Crossbow attack correct 0 (=Prof + Dex mod)
..Light Crossbow damage should be 1d6-2 (incl Dex mod)
....note: a melee/thrown weapon (dagger, handaxe) would use Str bonus for attack and damage, instead of Dex
Sep 29, 2016 12:00 am
GaztheDm says:
oh and i hope i didnt go overboard with the character background story... i am a writer for fun, i write game reviews (board games mostly) so creative juices got flowing and well sometimes it gets out of hand
Nope, the internet didn't run out of space, so love it! (I'm a writer, too, short stories and working on a few novels.)
Sep 29, 2016 12:01 am
Qralloq says:
void - a detailed review of the character

Ability Scores correct - all good, matches your rolls with +1 to each for Human
Hitpoints correct - max 1st level = 8 + roll of 8 for 2nd + 1 x 2 for Con mod = 18
Skills correct - Human: none; Soldier: Int & Ath; Cleric: +2 from cleric list
AC, correct: 16+2
Speed, correct
Special Abilities, correct: spellcasting, Divine Domain, Channel Divinity (Turn Undead), Domain features
..Maybe put down somewhere in the Notes that you took the War domain
..Add somewhere in the Notes the maximum (3/day) and unspent Bolts of Inspiration
Spells: You get 6 prepared spells per day (Wis mod + level), plus the divine spells are always prepared and don't count against the 6, so add two more prepared spells.
..There isn't anywhere convenient to keep track of spell slots. You have 3 first level spell slots, so keep track of that along with the unspent slots in the Notes section.
Weapons - ..Warhammer attack bonus should be 5 (=Prof + Str mod)
..Warhammer damage should be 1d8+3 (incl Str mod)

..Light Crossbow attack correct 0 (=Prof + Dex mod)
..Light Crossbow damage should be 1d6-2 (incl Dex mod)
....note: a melee/thrown weapon (dagger, handaxe) would use Str bonus for attack and damage, instead of Dex
actually (initiate nerd voice) a dagger is a finesse weapon, so it can either use STR or Dex as a bonus for attack and damage when thrown or be used as a melee attack
Sep 29, 2016 12:02 am
I apologize gentlemen. But I must respectfully bow out of this game.
Sep 29, 2016 12:02 am
One thing you can do, for those of you who picked an avatar and uploaded it. You can choose to post as your character. You can see with this post that I have done so as Gilchan Abidal.
Sep 29, 2016 12:03 am
skurvyninja says:
I apologize gentlemen. But I must respectfully bow out of this game.
too bad :( but have fun and keep on gaming
Sep 29, 2016 12:03 am
skurvyninja says:
I apologize gentlemen. But I must respectfully bow out of this game.
That's too bad skurvyninja, but thanks for the heads up.
Sep 29, 2016 12:04 am
Ranor starts punching the wall "im getting ready to go people, were is that prisoner and lets get on with it"
OOC:
you mean like this :P
Sep 29, 2016 12:04 am
GaztheDm says:

actually (initiate nerd voice) a dagger is a finesse weapon, so it can either use STR or Dex as a bonus for attack and damage when thrown or be used as a melee attack
Since his Dex bonus is -2, that's bad advice, haha.
Sep 29, 2016 12:06 am
Qralloq says:
GaztheDm says:

actually (initiate nerd voice) a dagger is a finesse weapon, so it can either use STR or Dex as a bonus for attack and damage when thrown or be used as a melee attack
Since his Dex bonus is -2, that's bad advice, haha.
true true, BUT i have no idea what his stats are, i mean i could have guessed by the bow damage but that would be metagaming :P
Sep 29, 2016 2:57 am
Hey everyone, happy to join, I'll have a character up as quick as I can. Is human variant allowed and is it starting/background equipment +100gp for whatever we want?
Sep 29, 2016 3:04 am
Garbo stats incoming
Okay, you said I can choose stat buy even if I rolled. Is that the case with the HP roll as well, eg.: 1d12 (or 7)?
Last edited September 29, 2016 3:12 am

Rolls

Stat roll - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5355) = 18

4d6 : (1522) = 10

4d6 : (4551) = 15

4d6 : (5332) = 13

4d6 : (4411) = 10

4d6 : (1146) = 12

2nd level HP - (1d12)

(1) = 1

Sep 29, 2016 3:13 am
Ooooh barbarian ^^ i like
Sep 29, 2016 3:20 am
Not for the hit points, no. But stat array is okay.
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