gnomius says:
... So I guess this is the right time to use my
Let It Out special move to sniff out a secret stash ...
We might eventually need to do that.
gnomius says:
... Not sure if this application of the Move is intended as a shortcut to avoid the description ...
Ultimately that is what all game mechanics are. :)
There comes a time when describing what we are doing can't get us further, possibly because we don't know how to describe what we are doing (maybe because the players don't know how a thing would/could be done), or possibly because we don't know if what we are describing will succeed. That is when the dice help us out.
Sometimes, like when we already know what we are doing but want to know if we should describe our characters in a victorious or defeated manner, it can be appropriate to roll and then describe.
gnomius says:
... I mean, I know we
always start with the fiction ...
Yeah, but that can get a bit muddy when we already have the fiction and know what we are doing. We don't always need to describe the detailed search of every room, most of which are essentially 'empty'.
gnomius says:
... not sure if there's a prerequisite for triggering the Move. ...
The trigger for this move is that you want to try achieve one of the things it can do and are in a position to do that. So it could be met, but could also benefit from some more detail about where you are looking.
Remember that I don't know where this 'stash' is, you can place it anywhere you think would be interesting and we can deal with how that placement complicates your characters' lives.
How you are looking for it also affects what protections and resistance you might face. This resistance might come from your 'party members' as
Benji and
Emma might not be completely willing to 'break into the private places of this castle' (or whatever you are doing) and may need some convincing in the RP.
gnomius says:
... or if we should start with the fiction and only trigger the Move when it is applicable. ...
If you jump straight to rolling the dice we need to know what happens on a Miss. I assume we don't want to leave it as a 50/50 (42/58, really) chance of not being able to achieve our goal? And Let It Out is a tricky one to adjudicate since Corruption is actually a
reward... so should you still get Corruption on a Miss? I assume no (or 'not unless it is a thing you would rather avoid at this time?'), and since we want to still have the option of completing our goal, that just means significant obstacles to overcome.
If your description justifies it you might be able to achieve this 'locate' goal without needing to roll at all (we assume you will succeed eventually, no?). But —and more likely— your described 'careful actions' might remove most of the dangers or obstacles. Jumping to dice does not give you that narrative control.
I also need to know, at least, the basics of what you are actually doing in order to adjudicate the outcome. A roll right now leaves me with no clues as to what opposition you might face, and we would need to have an OOC conversation about the scene (and its contents) before we could proceed. That can be OK if the players really have no ideas, but should not be our first port of call.
I found a map to maybe help spark some ideas. Maybe we can see how you move around the castle (boldly, like a tourist; sneakily avoiding the staff; hiding and waiting for everyone to leave; etc; there are all sorts of options); and where you think might be an interesting part of the castle or grounds to find this hidden place, the map has many possible locations. :)