Cistern = Guild Hall: got it, I saw the Guild Hall description, and knew we were in something named the Cistern, but didn't put it together that they were literally the same place. Cool.
emsquared says:
Epigone says:
The way you've phrased it sounds like if I decline to spirit bind at all I get auto-captured?
Not so. Binding a Spirit takes time yea? Never saw an official Action count in the book, but w/ Hub n Spokes I don't know that it really matters anyway.
So, you fled the Cistern with ~10m lead on the closest Enforcer (which is ~ 1/2 the length of that room) - there were a couple by Nicastro and a couple others about the room. That's gonna be like 2 seconds at a run. I thought I was being generous giving you a chance to summon at all.
So, when you stop at the top of the stairs/in the alley to summon the spirit they're running the whole time you're summoning, which means you complete the binding/it manifests and Hinders a literal split second before they get to the door. So if you fail to summon, they're at the door (and through it unimpeded), you're just on the other side of that door turning to run. Which = you're caught - they're already/still moving, there's three of them, and I want to keep things moving and the others involved.
If you want to summon while continuing to move, that's gonna be a Disadvantage to the check.
You successfully summon, they have to stop and try to push through the door, while you have more time to flee. It get's you to your "lose them" move. Whether that's just run and run, or hide, or whatever.
If you just want to just leg it - no summoning, you never have to stop, so we'll do a Linked test, Speed Vs. (to achieve enough separation), and whatever your chosen method of trying to lose them is.
Okay, cool. Spirit Binding it is, then, success I get to try to flee, failure I am captured. What's the Ob? (that Ob 3 was just the lowest Ob possible if I wanted to give one person +1 Ob to an immediate test, using the Rim...). For brevity I'll go ahead and roll 5D open ended and separately 1D open ended. If I hit the Ob, ignore the 1D, if I don't, that's me spending a Fate.
(For the record, the reason I thought things were different was originally I was still for ~1.5 sentences after Nicastro said "Cease her!" and then was just walking to the door and the enforcers were going to catch me as I was framed in the doorway, so instead I stopped talking and sprinted, and Spirit Binding takes 1 Action in Fight! while you're assumed to still be moving around. But I agree we need to wrap this up.)
emsquared says:
Epigone says:
I think Enmity Clause and auto-capture is double dipping the failure. Either just Hub & Spokes, Spirit Binding against an Ob of your choosing to escape or be captured; or Rim, Spirit Binding against Ob 3 to Hinder the lead enforcer, which is +1 Ob to the relevant physical test, and/or get retribution.
Retribution is failure for the test, being captured is just how the stories gonna go if you're stopping while they continue to charge headlong at you, and you fail to Hinder them. They're on you. It's over.
EDIT: also, Retribution is an analogue to a Tax, it's a part of using the attribute, no? Greater Failure conditions/consequences are totally fair game, no?
Nope, you either use the skill just as a skill or you invoke the more detailed mechanics from the Rim, not both. Example, say you're a wizard and you want to flee someone by casting Horse's Stride. The options are:
a) Sorcery versus Speed or similar. Success is you flee, failure is GM's option as per a normal versus test like Speed versus Speed.
b) Sorcery against Ob 3. Success is you get stride 12. Failure is you don't cast and you roll a die of Fate for Unwanted Summoning or Garbled Transmission. Either way you are taxed and get your Forte dice to resist. Afterwards, make a versus Speed test and you probably get +2D advantage if you succeeded in casting Horse's Stride.
The Spirit Binding analogue of tax is retribution. You are subject to retribution even on success. You get to resist with any extra successes on the original test. Failure is you don't get help and are subject to even more retribution.
emsquared says:
Messandier's a she (as is Marlent), and they both have Observation. I don't know what Master Thief worth their salt would not.
Can you update the Knowledge thread with genders? Thanks :)
I mentioned the Observation thing because it's actually really rare in lifepaths. I don't think any of the canonical thief-y lifepaths in City or Outcast have Observation, it's usually for scouts, trackers, etc. It's a fine use of general skills though.