She hated asking but it was best to be practical. She also realized that if there was a problem she needed to be as close to full strength as possible. What had gone wrong, and where were the six actors?
Part 1: No Business Like Show Business
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Feb 4, 2025 3:45 am
"I'm a little burnt making it difficult to move well. If I am to help pull that skeleton from the rubble and help relieve it of its armor and boots, it might be easier if my burns were eased, Bekassine."
She hated asking but it was best to be practical. She also realized that if there was a problem she needed to be as close to full strength as possible. What had gone wrong, and where were the six actors?
She hated asking but it was best to be practical. She also realized that if there was a problem she needed to be as close to full strength as possible. What had gone wrong, and where were the six actors?
Feb 4, 2025 3:14 pm
Bekassine digs into her healing gear, muscle memory takes over and she gets to work. "Fox, keep a look out while we finish up here." and Fox perks up at her request.
OOC:
adding the healing rolls in case they are needed.Rolls
Treat Wounds (w/ Assurance) - HP healed - (2d8+10)
(54) + 10 = 19
Treat Wounds (w/ Assurance) - HP healed (Continual Recover) - (2d8+10)
(34) + 10 = 17
Feb 5, 2025 9:28 am
Horace nods to Bekassine, "Thank you, as always, for keeping us in fighting shape." He nods to the strange hole in the floor of the theatre. "People are in trouble - seems it's up to us to find them. Let's go!" He takes a moment to fiddle with the scrolls stored for quick access before they move on.
Last edited February 5, 2025 9:29 am
Feb 5, 2025 9:51 am
You carefully climb down through the hole to the chamber beneath the stage. The blood trails here are recent and leads towards the gap in the wall to the southeast. That gap opens into another chamber, dark save for your own light sources.
Cool, damp air fills this chamber. Mold and water damage mar the brick walls, making unsettling patterns on the stone floor. Six solid-looking support pillars hold up the ceiling some twenty feet above. Here and there in the room’s eastern side, blood spatters and smears stain the floor. A bewildering number of puppets and marionettes in varying stages of decrepitude lie or sit or dangle from shelves or sprawl on the floor around the room’s edges. The old workbenches and tables scattered about appear in states of partial collapse in the middle of the room.
A door stands in the wall to the southeast, and a short phrase adorns it in swipes of dark gray paint, runners of dry paint descending from the letters. The phrase reads, in Common: "Can you hear Him?" The blood trail continues towards the door.
Cool, damp air fills this chamber. Mold and water damage mar the brick walls, making unsettling patterns on the stone floor. Six solid-looking support pillars hold up the ceiling some twenty feet above. Here and there in the room’s eastern side, blood spatters and smears stain the floor. A bewildering number of puppets and marionettes in varying stages of decrepitude lie or sit or dangle from shelves or sprawl on the floor around the room’s edges. The old workbenches and tables scattered about appear in states of partial collapse in the middle of the room.
A door stands in the wall to the southeast, and a short phrase adorns it in swipes of dark gray paint, runners of dry paint descending from the letters. The phrase reads, in Common: "Can you hear Him?" The blood trail continues towards the door.
Feb 5, 2025 7:47 pm
OOC:
Did we take the goodies on the skellie then? Aurelia will take that ghost-touched rapier.Glancing around Aurelia notices the blood trail. "Let's follow that trail. It's bound to lead to the missing actors, and it looks like they might be hurt as well."
Armed with her new rapier, she familiarizes herself with the heft of it and begins to follow the trail. Then she sees the painted message, stops and listens. I wonder who "him" is?
She pays no attention to the puppets, but does wonder if they might start to animate at any given moment.
"Watch those puppets. You never know..."
Feb 5, 2025 8:46 pm
Bekassine packs her tools, picks up her staff, and gets ready to move "I don't know what's more foreboding, the blood, or the puppets. Fox, please watch our back while we go through the door. I want a bit of warning if those dolls start moving.
Feb 5, 2025 9:00 pm
OOC:
Horace will have taken the armor for safe keeping, but won't wear it. He'll stow it in his Spacious Pouch, along with any other unclaimed loot he can, for party treasure :DRolls
Perception - (1d20+21)
(18) + 21 = 39
Feb 5, 2025 10:52 pm
Thanks to his sharp senses, Horace’s fears are confirmed as he notified some of the sinister puppets are beginning to stir, moving slightly to track your progress through the room. Faint, mocking laughter reaches his ears...
OOC:
The puppets are haunted and are about to attack. You have one chance to stop them before they do so. You can attempt a DC 32 Performance check if you have master proficiency in the skill to distract and entertain the haunted puppets and make them forget their anguish and despair, or a DC 35 Religion check if you have at least expert proficiency in the skill to exorcise the haunt.Feb 6, 2025 12:20 am
"What did I say? Aurelia announces in an almost smug fashion. "The puppets have drawn your attention, Horace. No doubt they have started moving and will cause quite a problem. Allow me."
Aurelia's voice rings out with the booming clarity of a master performer, rich, commanding, and theatrical.
"Ah, at last! My cast has arrived!" she exclaims, stepping onto an imaginary stage. "What a tragedy it would be, for this grand performance to go unseen! And you, oh, you have the perfect energy for it! Let loose your despair and make joyous fun with me, your maestro!"
She twirls, gesturing toward the puppets. With a flick of her wrist, she mimics a marionette, pulling invisible strings above her head, dancing as they do. Then, she claps her hands sharply and takes a sudden, low bow. She repeats her performance, demanding they, "Do as I do."
And they do.
Aurelia's voice rings out with the booming clarity of a master performer, rich, commanding, and theatrical.
"Ah, at last! My cast has arrived!" she exclaims, stepping onto an imaginary stage. "What a tragedy it would be, for this grand performance to go unseen! And you, oh, you have the perfect energy for it! Let loose your despair and make joyous fun with me, your maestro!"
She twirls, gesturing toward the puppets. With a flick of her wrist, she mimics a marionette, pulling invisible strings above her head, dancing as they do. Then, she claps her hands sharply and takes a sudden, low bow. She repeats her performance, demanding they, "Do as I do."
And they do.
Last edited February 6, 2025 3:58 pm
Rolls
Performance DC 32 - (1d20+22)
(18) + 22 = 40
Feb 6, 2025 9:15 am
Horace, having immediately alerted the others to the movement, watches in awe as Aurelia masterfully takes control of the situation. As the marionettes take heed, his hand relaxes slightly around the hilt of his sword. "That...seems to have worked. Well done, Aurelia!"
Feb 6, 2025 9:42 am
The haunted puppets delight to Aurelia's performance! Rather than attack you, they dance and caper along with the bard. A sense of joy and exultation replaces their sorrow and rage. At the end of the dance, the puppets go limp, the hateful spirits that had animated them finally departing this plane of existence.
A brief search of the puppets reveals one wears a greater ventriloquist's ring.
The exit from this room leads to a long hallway set with alcoves along the north and south wall that ends in an old wooden door at the far end. Decaying piles of old theatrical supplies clutter each alcove, save for the furthest alcove to the northeast. The north wall of that alcove bears a message in gray paint that reads, "Have you seen Him?"
Smears of blood and signs of a recent struggle are readily apparent in the middle of the room. Studying the signs, Bekassine confirms that a half dozen or so humanoids left the blood trail, but the trail seems to end here. A thorough search reveals a secret door in the wall that the message is written on.
Past the secret door, this room’s north and south walls have been divided into smaller cell-like alcoves by wooden partitions. Those to the north appear to have been converted into cells, while to the south, the walls have been knocked down to make a larger offset sleeping area, complete with bedroll and small bookshelf. To the west, a collapse of rubble blocks a passageway further beyond. The middle of the room features a low table, and with a few rocking chairs, it might have once been a comfortable place to relax between acts, but today, this furniture is moldering and decaying. Dozens of short messages scrawled in gray paint adorn the walls throughout.
The messages on the wall repeat the two messages you saw earlier, as well as other phrases such as "Your hearth is cold," "These skies are dead," "Time eats us all," and "Will you find the Ashen Man?"
Six bloodied and bruised people are in the cells, tightly bound and gagged. They squirm and begin to whimper to get your attention. Sitting comfortably in one of the rocking chairs is a ragged, imposing woman. She dresses the part of a vagabond, her thick layers of mismatched furs, strips of leather, and layered filthy clothing functioning as hide armor that she’s enhanced with runes. An executioner's axe rests across her lap, its haft stained red with blood. A tiny bat nestles in her hair under her hood. She's attended by four awful monstrosities tangles of floating nerves dangling from human brains.
"Welcome to my boudoir," the woman says. "I am the Final Herald. Explain your intrusion here."
A brief search of the puppets reveals one wears a greater ventriloquist's ring.
The exit from this room leads to a long hallway set with alcoves along the north and south wall that ends in an old wooden door at the far end. Decaying piles of old theatrical supplies clutter each alcove, save for the furthest alcove to the northeast. The north wall of that alcove bears a message in gray paint that reads, "Have you seen Him?"
Smears of blood and signs of a recent struggle are readily apparent in the middle of the room. Studying the signs, Bekassine confirms that a half dozen or so humanoids left the blood trail, but the trail seems to end here. A thorough search reveals a secret door in the wall that the message is written on.
Past the secret door, this room’s north and south walls have been divided into smaller cell-like alcoves by wooden partitions. Those to the north appear to have been converted into cells, while to the south, the walls have been knocked down to make a larger offset sleeping area, complete with bedroll and small bookshelf. To the west, a collapse of rubble blocks a passageway further beyond. The middle of the room features a low table, and with a few rocking chairs, it might have once been a comfortable place to relax between acts, but today, this furniture is moldering and decaying. Dozens of short messages scrawled in gray paint adorn the walls throughout.
The messages on the wall repeat the two messages you saw earlier, as well as other phrases such as "Your hearth is cold," "These skies are dead," "Time eats us all," and "Will you find the Ashen Man?"
Six bloodied and bruised people are in the cells, tightly bound and gagged. They squirm and begin to whimper to get your attention. Sitting comfortably in one of the rocking chairs is a ragged, imposing woman. She dresses the part of a vagabond, her thick layers of mismatched furs, strips of leather, and layered filthy clothing functioning as hide armor that she’s enhanced with runes. An executioner's axe rests across her lap, its haft stained red with blood. A tiny bat nestles in her hair under her hood. She's attended by four awful monstrosities tangles of floating nerves dangling from human brains.
"Welcome to my boudoir," the woman says. "I am the Final Herald. Explain your intrusion here."

Feb 6, 2025 11:37 am
OOC:
Horace has a regular ventriliquist's ring and would love the upgrade, but if someone else wants it, all good. Happy to share his normal one too, if someone wants it.Feb 6, 2025 11:49 am
The woman slowly stands from the chair and waves her hand at the bound prisoners. "I had wondered when someone would arrive to rescue these fools. They have put me in a most unpleasant predicament.
"Allow me to explain. I am the Herald of the Ashen Man. He is Asmodeus's anger made flesh, anger from the sundering of His holy nation of Cheliax. He is the promise of Golarion's imminent doom. The Ashen Man has chosen me to witness the apocalypse, and in return, I will be among the few that He transports away from this dying world to somewhere better. These people--actors, they call themselves!--barged into my home, fleeing the undead spirit that lurks beneath the stage. I had no choice but to capture them.
"Do you see the conundrum they placed me in? The Ashen Man does not condone sacrifice. The more who live to see the end, the more glorious that annihilation shall be! But if I let them go, they would reveal my presence to the authorities above. And if I killed them, well, that would have resulted in an investigation into their fate, and then I would be discovered as well. Little did I know that you were coming here as I dithered about what to do.
"And now, this is where we find ourselves. I do not relish a fight, and it's best for you all to live long enough to witness the end of our world, but at the same time, I can't let any of you leave. I have little reason to trust you to keep quiet about me, or to let me live on here while we all wait for the Ashen Man's promise. Have you any notions on how best we might solve this situation?"
"Allow me to explain. I am the Herald of the Ashen Man. He is Asmodeus's anger made flesh, anger from the sundering of His holy nation of Cheliax. He is the promise of Golarion's imminent doom. The Ashen Man has chosen me to witness the apocalypse, and in return, I will be among the few that He transports away from this dying world to somewhere better. These people--actors, they call themselves!--barged into my home, fleeing the undead spirit that lurks beneath the stage. I had no choice but to capture them.
"Do you see the conundrum they placed me in? The Ashen Man does not condone sacrifice. The more who live to see the end, the more glorious that annihilation shall be! But if I let them go, they would reveal my presence to the authorities above. And if I killed them, well, that would have resulted in an investigation into their fate, and then I would be discovered as well. Little did I know that you were coming here as I dithered about what to do.
"And now, this is where we find ourselves. I do not relish a fight, and it's best for you all to live long enough to witness the end of our world, but at the same time, I can't let any of you leave. I have little reason to trust you to keep quiet about me, or to let me live on here while we all wait for the Ashen Man's promise. Have you any notions on how best we might solve this situation?"
Feb 7, 2025 10:47 am
"I pretty much like the world as it is," Ramank says, hoping to buy time to figure out what's goin on. "Sure you can't offer up a third alternative? Could you at least illuminate on how the world is ending?"
Feb 7, 2025 11:34 am
"The world will end in fire," says the Final Herald. "All will burn to ash and cinder. This is the promise of the Ashen Man. Nothing you can do will stop it, but we all at least can survive together to see the glorious end.
"Here is my offer: I will let the prisoners, and you, leave this place uncontested if you promise to leave me alone and not to inform the city's authorities about my home down here. I vow that I have no desire to do harm to you or anyone else in this city. As I said, we'll all be gone soon enough, and the more of us who can bear witness to the Ashen Man's promise, the better. Killing anybody before then is a waste of watching eyes for the end of it all."
"Here is my offer: I will let the prisoners, and you, leave this place uncontested if you promise to leave me alone and not to inform the city's authorities about my home down here. I vow that I have no desire to do harm to you or anyone else in this city. As I said, we'll all be gone soon enough, and the more of us who can bear witness to the Ashen Man's promise, the better. Killing anybody before then is a waste of watching eyes for the end of it all."
Feb 7, 2025 2:10 pm
"Don't think we could make that promise, even if we wanted to. Someone sent these people here, just as someone sent us. You won't be able to hide here. Plus, I also like the currently non-charred world"
Feb 7, 2025 6:58 pm
"So you can replace these prisoners with new ones? I don't think so."
Fighting was definitely not Aurelia's forte, but acting was, and she hoped she managed to exude a confidence she didn't actually have, not that talk was going to get them anywhere.
Fighting was definitely not Aurelia's forte, but acting was, and she hoped she managed to exude a confidence she didn't actually have, not that talk was going to get them anywhere.
Last edited February 7, 2025 6:59 pm
Feb 7, 2025 7:25 pm
The Final Herald sighs and hefts her axe. "Very well. I will take no pleasure in killing you." The bat under her hood shrieks, and the four horrible bundles of brains and nerves floating around her begin to move closer, crackling with electricity.

OOC:
Bekassine and Horace may act first!Rolls
Initiative (A, B, H, R, Enemies) - (d20+20, d20+22, d20+21, d20+19, d20+20)
d20+20 : (16) + 20 = 36
d20+22 : (16) + 22 = 38
d20+21 : (17) + 21 = 38
d20+19 : (17) + 19 = 36
d20+20 : (17) + 20 = 37
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