Story I: The Rift
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Rolls
Athletics with Advantage to open the door. - (1d20+3, 1d20+3)
1d20+3 : (5) + 3 = 8
1d20+3 : (17) + 3 = 20
With a flourish of his hat, Baric bows silently then stands casually with a deadpan gaze moving from companion to companion.
It does ring of something that might one day become an epic for the ages.
Should we now see where this door leads?
The room itself is about 30x30 feet, with doors on the far side, the left, and the one you just entered through. The walls are cracked and broken, and the ceiling bows inward leading you to believe that it is under some immense weight. To the left is a series of wall-crypts like the ones you saw in the hallway to the left of the room with the trough. They are broken open, however, their wooden paneling snapped or torn away, and they are now empty. To the immediate right, as the room descends in a slope, is a cave-in. Rocks and dirt have broken down the wall and ceiling on that end, filling the right-most 10-feet of the room with rough, rocky terrain. It seems obvious now what happened to the bodies in the wall-crypts; You each can see several grey, naked corpses lying half-buried in the stones and dirt in various limp positions that give no evidence of life (or undeath). The door on the far side of the room is iron-reinforced, like the one you just entered in. Similar to the platform you now stand on, there is a small piece of level flooring that seemed to hold strong against the twisting this room experienced, just at the foot of the far door. The door on the left side is simple and wooden, but has no such flooring.
It appears that sliding down to the site of the cave-in would prove to be the easiest way to traverse, but one would have to waltz over the corpses in order to do so. Moving directly across the room despite the intense slope would be difficult, however.
Room Map
The wooden door has its hinges on this side, which leads you to believe it will open into the room you're currently in.
Rolls
Acrobatics to maintain my balance, stay out of the way - (1d20+2)
(5) + 2 = 7
Strength (if needed) to pull on the door handle - (1d20-1)
(15) - 1 = 14
Room Map
Rolls
Dex/Reflex to react in time. - (1d20+1)
(14) + 1 = 15
Strength to grab Ameera, without falling as well - (1d20+4)
(6) + 4 = 10
Athletics, for previous and to maintain the hold - (1d20+4)
(9) + 4 = 13
Erran laughs, seemingly enjoying himself despite his perilous positioning. He will then do his best to get his feet back under him as he tries to get Ameera back on the platform.
"A little help on your end would be much appreciated, my dear."
Rolls
Strength/Athletics, they both have the same bonus. - (1d20+4)
(16) + 4 = 20
Zubie, having simply taken to the air, hovers and watches with that expression that makes Ameera feel like she is the lesser being in their partnership.
Rolls
Acrobatics, just to see if the attempts goes horribly wrong - (1d20+2)
(19) + 2 = 21
Rolls
Acrobatics - (1d20+3)
(11) + 3 = 14
He rolls up his sleeves and inspects the wall crypts and surrounding upturned floor to try to piece together some advantageous hand and foot holds for an attempt at the door.
Let's see if the stone worker can figure out this stone. Finding what he will find, Baric grips some of the stones in the crypt wall, and leans into the surface, beginning to traverse the short distance to the door, testing the knob when he gets close enough.
Investigation to try for advantage on the climb. (-4 if I think this situation fits and you don't)
Athletics for the climb, with advantage if I make the investigation and you're cool with giving me advantage on it.
Athletics again for the door if applicable and if I even make it that far.
Use the numbers as you desire.
EDIT: That is a lot of low numbers. Go Flare though!
Rolls
Investigation on the worked stone of the crypt w/ stone cunning (-4 if this situation doesn't work) - (1d20+3)
(9) + 3 = 12
Athletics for the climb (w/ advantage provided if relevant.) - (1d20+3, 1d20+3)
1d20+3 : (4) + 3 = 7
1d20+3 : (1) + 3 = 4
Athletics for the door (if applicable) - (1d20+3)
(4) + 3 = 7
Baric notices that he could stand on the wall-crypts and step from one to the next. However, unfortunately, due to his short stature he can't quite seem to reach the next crypt with a hand and a foot as easily as he expected. He struggles to reach the lip of the next crypt with the tip of his boot, but before he can get solid footing his efforts are only rewarded by the lip of the wall-crypt (which apparently was already damaged and broken) chipping and falling away. Though he doesn't fall, and he remains at the opening of the wall-crypt next to the level platform, traversing in that manner looks risky.
And you definitely had Advantage for that, Baric. Unfortunately, it didn't seem to help much :(