Story I: The Rift

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Dec 7, 2016 12:47 pm
"I think our friend Baric is better suited. Or perhaps Erran."
OOC:
Those two have got the brawn. Devanis will take the Help action to give the roll advantage.
Dec 7, 2016 11:26 pm
Baric shoulders his own pack, rubs his hands together, saying, "Alrighty, I'll get it this time. It should be easier when we're not surrounded by undead." He ends his sentence with a pointed grumble at the thought of the creatures then leans against the door and—with a grunt—starts to push.
OOC:
Edit: Thank you Devanis, for the advantage!
Last edited December 7, 2016 11:27 pm

Rolls

Athletics with Advantage to open the door. - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (17) + 3 = 20

Dec 8, 2016 12:04 am
"Well, your sure making enough noise to wake the undead". Ameera stands ready about halfway down the slanted corridor, hand up, a spell on her lips.
Dec 8, 2016 12:11 am
"Bloody good, Baric," Erran says while giving a few small claps, "I can only hope this conquest will find its way into one of your ballads," he continues with a playful smirk.
Dec 8, 2016 1:09 am
"Oh yes. The mighty dwarf conquers a door! Congratulations... "
Dec 8, 2016 6:37 am
Flashing a stern look of mock seriousness across his face, Baric lowers his voice and begins as though beginning a story, Once, in the depth of the dark, the darkness failed, the specters fell, and the demons wailed. There was no thing below, even looking for more, that could stand in the way of Baric the Dwarf who could open a door.

With a flourish of his hat, Baric bows silently then stands casually with a deadpan gaze moving from companion to companion.

It does ring of something that might one day become an epic for the ages.

Should we now see where this door leads?
Dec 8, 2016 6:42 am
Devanis nods, and pushes through the doorway.
Dec 8, 2016 7:18 am
Baric is able to push the door inward a few feet before it grinds to a halt on... something. A few stones fall from the ceiling, nothing large enough to cause injury, but enough to loose a bit of dirt and dust free. Still, the door is open enough that one could pass through with only minor struggle (as in, no roll necessary). Once inside you each can see that the room within is cocked at a rather severe angle to the right, perhaps nearing thirty-five degrees. The door has apparently wedged against the ceiling as it dips down. The floor immediately within is flat enough that each of you can stand upon it with relative ease, but beyond that small space it will take some balance to traverse.

The room itself is about 30x30 feet, with doors on the far side, the left, and the one you just entered through. The walls are cracked and broken, and the ceiling bows inward leading you to believe that it is under some immense weight. To the left is a series of wall-crypts like the ones you saw in the hallway to the left of the room with the trough. They are broken open, however, their wooden paneling snapped or torn away, and they are now empty. To the immediate right, as the room descends in a slope, is a cave-in. Rocks and dirt have broken down the wall and ceiling on that end, filling the right-most 10-feet of the room with rough, rocky terrain. It seems obvious now what happened to the bodies in the wall-crypts; You each can see several grey, naked corpses lying half-buried in the stones and dirt in various limp positions that give no evidence of life (or undeath). The door on the far side of the room is iron-reinforced, like the one you just entered in. Similar to the platform you now stand on, there is a small piece of level flooring that seemed to hold strong against the twisting this room experienced, just at the foot of the far door. The door on the left side is simple and wooden, but has no such flooring.

It appears that sliding down to the site of the cave-in would prove to be the easiest way to traverse, but one would have to waltz over the corpses in order to do so. Moving directly across the room despite the intense slope would be difficult, however.

Room Map
OOC:
Let me know if you need better detail! I did already edit it a bit to make more sense.
Dec 8, 2016 11:33 am
"Why would there be a door between the crypts?" Ameera indicates the wooden door on the left. "Are we interested in checking ...and also not tromping on the dead?" Not actually waiting for an answer, she carefully moves forward to the wooden door, crouching and using her hands if necessary in a half climb.
OOC:
Does the wooden door open inward or "up" and away from the crypt?
Dec 8, 2016 8:59 pm
OOC:
Athletics to "climb" or Acrobatics to simply maintain your balance.

The wooden door has its hinges on this side, which leads you to believe it will open into the room you're currently in.
Dec 8, 2016 10:45 pm
Ameera tries to maintain her balance as she stands close to the wall, next to the door. Reaching across, to the handle she gives a tug/turn to see if the door will unlatch and drop open into the room.
OOC:
so my dexterous, weak character rolls the opposite. :/
Last edited December 8, 2016 10:46 pm

Rolls

Acrobatics to maintain my balance, stay out of the way - (1d20+2)

(5) + 2 = 7

Strength (if needed) to pull on the door handle - (1d20-1)

(15) - 1 = 14

Dec 8, 2016 11:10 pm
Ameera takes a few steps out onto the sloping floor, making her way to the nearest doorway. Before she's able to get there, her boot slips over one of the cobblestones she was using to maintain her balance. She falls onto her side, and with nothing to immediately catch her, she begins to tumble down toward the cave-in and corpses..!

Room Map
Dec 8, 2016 11:26 pm
Seeing Ameera begin to slide towards the crushed cadavers, Erran springs into action. While staying on the level surface, he attempts to grab her by the arm before she tumbles too far.
OOC:
Included a Dex, Str, and Athletics roll cause I wasn't sure what this might require.

Rolls

Dex/Reflex to react in time. - (1d20+1)

(14) + 1 = 15

Strength to grab Ameera, without falling as well - (1d20+4)

(6) + 4 = 10

Athletics, for previous and to maintain the hold - (1d20+4)

(9) + 4 = 13

Dec 8, 2016 11:34 pm
Erran is able to reach out and catch Ameera's hand as she slides past. Though he reacted quick, he's put off-balance, and collapses onto his stomach as he's nearly pulled along with her. Though he's lying down with both arms outstretched to hold onto his companion, he manages to not slide off of the platform any further beyond his shoulders.
OOC:
Thank you for that!
Dec 8, 2016 11:43 pm
"Ha! I gotcha'!"

Erran laughs, seemingly enjoying himself despite his perilous positioning. He will then do his best to get his feet back under him as he tries to get Ameera back on the platform.

"A little help on your end would be much appreciated, my dear."

Rolls

Strength/Athletics, they both have the same bonus. - (1d20+4)

(16) + 4 = 20

Dec 9, 2016 12:11 am
As Ameera's slide is stopped by Erran grabbing her right hand, she ends up on he back, feet toward the rubble, arm outstretched holding Erran's hand tightly. Thinking for a moment, Ameera rolls toward the platform, over her own arm, and then Errans, until they end up face to face with his arm partially wrapped around her upper body. "Why thank you Erran of Clan Escolant, you are my savior. I don't know how I shall ever repay you for your deeds." Ameera grins, and breaths heavily "from the ordeal" in his unexpected embrace.

Zubie, having simply taken to the air, hovers and watches with that expression that makes Ameera feel like she is the lesser being in their partnership.

Rolls

Acrobatics, just to see if the attempts goes horribly wrong - (1d20+2)

(19) + 2 = 21

Dec 9, 2016 2:31 am
Pyrrah timidly steps out, if for no other reason to get away from Ameera and Erran's little "entanglement".
OOC:
Lol. Erran autocorrected to Dream.
Last edited December 9, 2016 3:03 am

Rolls

Acrobatics - (1d20+3)

(11) + 3 = 14

Dec 9, 2016 3:02 am
Wonderful! Baric says in hushed elation and claps his hands. Daring battles, feats of great strength, and now some romance and daring rescues!

He rolls up his sleeves and inspects the wall crypts and surrounding upturned floor to try to piece together some advantageous hand and foot holds for an attempt at the door.

Let's see if the stone worker can figure out this stone. Finding what he will find, Baric grips some of the stones in the crypt wall, and leans into the surface, beginning to traverse the short distance to the door, testing the knob when he gets close enough.
OOC:
I just opted to add everything I could think of to help.

Investigation to try for advantage on the climb. (-4 if I think this situation fits and you don't)
Athletics for the climb, with advantage if I make the investigation and you're cool with giving me advantage on it.
Athletics again for the door if applicable and if I even make it that far.

Use the numbers as you desire.

EDIT: That is a lot of low numbers. Go Flare though!
Last edited December 9, 2016 3:05 am

Rolls

Investigation on the worked stone of the crypt w/ stone cunning (-4 if this situation doesn't work) - (1d20+3)

(9) + 3 = 12

Athletics for the climb (w/ advantage provided if relevant.) - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (1) + 3 = 4

Athletics for the door (if applicable) - (1d20+3)

(4) + 3 = 7

Dec 9, 2016 4:29 am
Ameera manages to make it back onto the level ground by the doorway, wrapped up in an impromptu embrace. Pyrrah steps out onto the slope, and though she tilts and teeters she manages to keep her footing. It is slow-going, nevertheless.

Baric notices that he could stand on the wall-crypts and step from one to the next. However, unfortunately, due to his short stature he can't quite seem to reach the next crypt with a hand and a foot as easily as he expected. He struggles to reach the lip of the next crypt with the tip of his boot, but before he can get solid footing his efforts are only rewarded by the lip of the wall-crypt (which apparently was already damaged and broken) chipping and falling away. Though he doesn't fall, and he remains at the opening of the wall-crypt next to the level platform, traversing in that manner looks risky.
OOC:
Though I eventually figured it was autocorrect, I pondered for a moment if 'Dream' was intentional, as a kind of mockingly calling him "Dreamy," or something.

And you definitely had Advantage for that, Baric. Unfortunately, it didn't seem to help much :(
Dec 9, 2016 4:43 am
Pyrrah eventually gets her footing and looks back at Baric, who seems to now believe that he is part feline. Despite the teetering, she can't help but feel a sense of amusement at the image. Who knew that dwarfs could balance like that? Jokingly, Pyrrah whispers a few indistinguishable words in dwarfish and the pendant at her neck flashes for a moment. A spectral hand appears, hovering just in front of the nimble dwarf. "Need a hand there, friend?"
OOC:
The cantrip only holds about 10 pounds, so its more of a joke than for actual use.
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