The initiative is very simple. Monsters and PCs alternate.
Melee attacks are DR12 strength
Ranged is DR12 presence
Powers are also still DR12 presence. Remember you only get a certain amount per day.
Monsters don't roll to hit, instead the PC has to roll to defend/dodge with a DR12 agility.
If you're reduced to 0 HP you are broken and have to roll a d4 to see how bad it is.
If you're reduced to a negative number, you are dead.
Don't forget about using omens.
Crits are double damage or on a defend, you get a free attack.
Fumbles mean you lose/break you weapon or on a defend are double damage for the opponent
Rolls
Borda (1) or Jotna (2)? - (1d2)
(2) = 2
Elma (1) or Merkari (2)? - (1d2)
(1) = 1