Chapter 3: Thistletop

load previous
May 20, 2025 10:16 am
The two goblins in the western tower has a bad angle to hit Wess and Khel, so opts to fire at Chigaru and Saldrina. Saldrina is merely shaken by the arrow that graces her, Chigaru is far less lucky thoug, and he gets an arrow to the shoulder (2 wounds)

On the eastern tower they are more focused on Wess and fires an arrow each at him. The first hits right between his legs, but the second hits him, but bounces off the magical shielding provided by Saldrina.

Shalelu raises her bow, tired off missing, aims carefully on one of the goblins in the eastern tower.

The goblins inside opens the door and let loose three dogs before quickly closing the door again. The dogs rushes at the first target they can find, which is Wess.

The experienced fighter is able to dodge and parry the first two, the third one is able to pierce his defences. Luckily their bark is worse than their bite, as its jaw can’t pierce his armor.
OOC:

That’s 2 more wounds for Chigaru that could be soaked.

Shalelu takes the aim action to ignore the cover penalty next round. You are all up.

Grimwulf is far enough up that it would take 4" of movement to get up, leaving him with 3" to get into the swing of things. Enough to reach the goblin dogs.

Character Card Group Parry Toughness Wounds Bennies Status
Goblins Black Joker A 5 4 0/3 3
Shalelu Ace of Clubs A 5 8 (3) 0/3 4 Aiming
Goblin Dogs 9 of Hearts A 5 5 (1) - -
Grimwulf 6 of Hearts B 7 8 (2) 0/3 6 10"/12" climbed
Wess 5 of Hearts B 6 9 (3) 0/3 1
Chigaru 5 of Clubs B 6 7 2/3 2 can soak 2 wounds
Khel 3 of Hearts B 4 5 2/3 0 can soak 2 wounds
Saldrina 2 of Diamonds B 2 7 (2) 0/3 4



GM Bennies: 1
[ +- ] Battlmap

Rolls

Goblin Blue vs Chiagaru - (1d6-2+2, RA)

(662) = 14

Goblin Green vs Saldrina - (1d6-2+2, RA)

(5) = 5

Damage Chigaru - (3d6, RA)

(4632) = 15

Damage Saldrina - (2d6, RA)

(45) = 9

Goblin Red vs Wess - (1d6+2, RA)

(2) + 2 = 4

Goblin Brown vs Wess - (1d6+2, RA)

(1) + 2 = 3

Red goblin damage vs Wess - (2d6+2, RA)

(53) + 2 = 10

Goblin Dog Red vs Wess - (1d6, RA)

(3) = 3

Goblin Dog Blue vs Wess - (1d6+1, RA)

(3) + 1 = 4

Goblin Dog Green vs Wess - (1d6+2, RA)

(5) + 2 = 7

Green Dog damage - (1d6+1d4, RA)

(5) + (3) = 8

May 20, 2025 12:28 pm
OOC:
Soaking wounds. Spending benny to reroll. Spending last benny to reroll.
Last edited May 20, 2025 12:30 pm

Rolls

Vigor - (1d6, 1d6, RA)

1d6 : (2) = 2

1d6 : (2) = 2

Vigor - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (3) = 3

Vigor - (1d6, 1d6, RA)

1d6 : (62) = 8

1d6 : (2) = 2

May 20, 2025 1:28 pm
OOC:
That's just what you needed to soak it all, so you can act like normal this round with no ill effect.
May 20, 2025 2:29 pm
OOC:
Soaking
Chigaru manages to twist a bit and the arrow finds a slightly less vulnerable spot to pierce his body.
Last edited May 20, 2025 2:47 pm

Rolls

Vigor - (1d8, 1d6, RA)

1d8 : (7) = 7

1d6 : (3) = 3

May 20, 2025 3:23 pm
Saldrina shudders as the arrow passes her right ear. That was too close! Gathering her wits about her, she mentally extends the protection on her allies.

Spending a benny to remove the Shaken condition and a Power Point to extend the Protection effect.
Last edited May 20, 2025 3:28 pm

Rolls

Vigor - (1d8, 1d6, RA)

1d8 : (2) = 2

1d6 : (3) = 3

May 21, 2025 7:15 am
OOC:
It is actually a Sprit roll to stop being shaken, so you should have rolled a d10 and not a d8
May 21, 2025 9:33 am
Khel gritted his teeth from the arrow injury and groaned in pain. He pulled the arrow out from his thigh and threw it away. Then point his staff sending a cone of flame.
OOC:
Targeting blue and red goblin dogs. Spending 2 pp to get damage modifier.

Rolls

Spellcasting (Burst) - (1d10-1, 1d6-1, RA)

1d10-1 : (1) - 1 = 0

1d6-1 : (63) - 1 = 8

damage roll - (4d6, RA)

(56311) = 16

May 21, 2025 1:15 pm
Two more dogs perish in a fiery blaze, leaving one dog on the outside. Saldrina has led Chigaru across the chasm, and he's in range of acting.
OOC:
Chigaru is Shaken since he only soaked 1 wound. You can make a Spirit roll to act normally if you wish. Grimwulf and Wess can still act.
May 21, 2025 3:21 pm
OOC:
Shaken roll first. Guess I'm not acting lol. I think I can still jump as a move action even when shaken though right?
Last edited May 21, 2025 3:23 pm

Rolls

Spirit - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (3) = 3

May 21, 2025 3:42 pm
Wess says to Khel; "Thanks mate" as he swings Dawn's Light at the last dog.
OOC:
sorry, forgot I was fatigued.
Wounds: 0 Parry: 6 Toughness: 9(3) Pace: 5 Fatigue: 1 Bennies: 4 Combat Edge: N/A

Rolls

Dawn's Light (greataxe) - ATTACK - (1d10+1-1, 1d6+1-1, RA)

1d10+1-1 : (4) = 4

1d6+1-1 : (5) = 5

Dawn's Light (greataxe) - DAMAGE - (d10+d10, RA)

(3) + (6) = 9

May 21, 2025 7:58 pm
OOC:
My apologies. I thought I did roll Spirit. Need to play more attention, I guess. That being the case, I'll take my benny back.
Last edited May 21, 2025 7:59 pm

Rolls

Spirit - (1d10, 1d6, RA)

1d10 : (104) = 14

1d6 : (1) = 1

May 21, 2025 8:37 pm
In a burst of speed, Grim ascends the final section of the cliff. He takes a moment to look over the situation. Seeing the littered bodies, his eyes narrow and focus on the gate. "Keep pressing forward!"
Last edited May 21, 2025 8:38 pm
May 22, 2025 10:12 am
The dog makes a pitiful sound as the axe lodges itself between its eyes, ending its existence.

Shalelu finally lets her arrow fly and it hits one of the goblins in the western towers right in the shoulder. He falls back and out of sight, either dead or too hurt to keep firing.

Rolls

Shalelu vs Red Goblin - (1d8, 1d6, RA)

1d8 : (6) = 6

1d6 : (4) = 4

Damage - (1d8+1d6, RA)

(7) + (1) = 8

Deck Draws

Round 7
Queen of Clubs
Ace of Diamonds
9 of Spades
Black Joker
Ace of Spades
3 of Diamonds
9 of Hearts
4 of Spades
May 22, 2025 10:23 am
OOC:
6 round and 6th Joker. This is wild. But you all get a bennie and Khel has a +2 to all traits roll and damage rolls.

You are all before them. Remember that goblins in tower have Medium Cover (-4 to hit)

Character Card Group Parry Toughness Wounds Bennies Status
Khel Black Joker 4 5 2/3 0
Saldrina Ace of Spades A 2 7 (2) 0/3 4
Grimwulf Ace of Diamonds A 7 8 (2) 0/3 6
Wess Queen of Clubs A 6 9 (3) 0/3 1
Chigaru 9 of Spades A 6 7 1/3 2
Goblins 9 of Hearts A 5 4 0/3 3
Shalelu 3 of Diamonds A 5 8 (3) 0/3 5
Goblin Dogs 4 of Spades A 5 5 (1) - -



GM Bennies: 1
[ +- ] Battlmap
May 22, 2025 1:44 pm
Khel eyed the tower with gritted teeth. The goblin was getting on his nerves. It felt like he wanted to blast the entire tower. Pointing his staff towards the tower, he fired a firebolt towards it.
OOC:
Spending 3 pp to fire the bolt with extra damage. Rerolling because specialization gives a free reroll.
Last edited May 22, 2025 1:45 pm

Rolls

Spellcasting (bolt) - (1d10-1, 1d6-1, RA)

1d10-1 : (4) - 1 = 3

1d6-1 : (4) - 1 = 3

Spellcasting (bolt) - (1d10-1, 1d6-1, RA)

1d10-1 : (7) - 1 = 6

1d6-1 : (4) - 1 = 3

damage roll - (3d6, RA)

(163661) = 23

May 22, 2025 8:18 pm
Grim rushes toward the gate, sets himself, and gives a hearty swing at center of the door, where he thinks the lock/weak point may be.
OOC:
Assuming a hardness of 8/10 vs. lock/heavy door?
OOC:
Bennies: 6/6

Rolls

Fighting (TN 2 for motionless object) - (1d10, 1d6, RA)

1d10 : (1) = 1

1d6 : (4) = 4

Damage (Maul +2 to break objects) - (1d8+1d10+2)

(3) + (4) + 2 = 9

May 22, 2025 10:34 pm
Saldrina closes the last of the distance across the gorge and drops Chigaru gently to the ground before landing herself. She tightens her lip and intones a magical phrase, letting loose a blast of compressed air at the gate, hoping to blow it down (or at least aid Grimwulf).
OOC:
Adding 2 PP for the extra damage. She also burns another Benny to increase her Power by five.
OOC:
EDIT: If the Spellcasting roll is a raise, I've added an extra roll.
[ +- ] Bolt
Last edited May 22, 2025 10:36 pm

Rolls

Spellcasting - (1d10, 1d6, RA)

1d10 : (8) = 8

1d6 : (3) = 3

Bolt - DAMAGE - (2d6, RA)

(163) = 10

Forgot to up the damage to 3d6 - (1d6, RA)

(3) = 3

Extra damage from Raise (if appropriate) - (1d6, RA)

(4) = 4

May 23, 2025 2:08 am
Chigaru grumbles his thanks to Saldrina. He then pulls the goblin's arrow out of his shoulder with a grunt. Relieved to be on solid ground and arrow-free, he joins the others at the doors.
Last edited May 23, 2025 2:10 am

Rolls

Spirit - (1d6, 1d6, RA)

1d6 : (64) = 10

1d6 : (3) = 3

May 23, 2025 7:10 am
With a shriek the last goblin in the western guard tower perishes in a burst of flame.

The door breaks inward, hanging ajar, revealing a room filled with goblins inside.

The floor of this room is hard-packed soil, as if the builders either ran out of lumber after building the walls and roof, or as if they simply never thought about building a floor. A number of poorly preserved horse and dog heads are mounted along the eastern wall, while along the southern wall hangs a pair of large black-feathered wings tacked to the wall with daggers.

The door downed gives Saldrina just the opening she needs to blast the front goblin to death.
OOC:
Grimwulf was able to get the door down so I moved Saldrina's bolt to a goblin instead. Chigaru may act based on the door being gone, and Wess can act as well.

Oh I forgot to remove the last outside dog. Disregard it from the map.

Character Card Group Parry Toughness Wounds Bennies Status
Khel Black Joker 4 5 2/3 0
Saldrina Ace of Spades A 2 7 (2) 0/3 4
Grimwulf Ace of Diamonds A 7 8 (2) 0/3 6 3"/12" climbed
Wess Queen of Clubs A 6 9 (3) 0/3 1
Chigaru 9 of Spades A 6 7 1/3 2
Goblins 9 of Hearts A 5 4 0/3 3
Shalelu 3 of Diamonds A 5 8 (3) 0/3 5
Goblin Dogs 4 of Spades A 5 5 (1) - -



GM Bennies: 1
[ +- ] Battlmap
May 23, 2025 8:14 am
Chigaru hears the goblins inside and rushes to greet them. He flings a shuriken at the first one he sees.

Rolls

Shuriken - ATTACK - (1d8, 1d6, RA)

1d8 : (6) = 6

1d6 : (1) = 1

Shuriken - DAMAGE - (1d8+d4, RA)

(4) + (2) = 6

load next

You do not have permission to post in this thread.