Please Xcrawl, Don't Hurt 'Em

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May 1, 2025 4:52 am
The now enlarged dwarf takes his now enlarged crossbow and fires a bolt back at the war turtle that just shot at him. He is aiming for the ballista on its back and hoping to disable it.

Rolls

Crossbow, 20 - Attack - (1d20+1+4)

(6) + 5 = 11

May 1, 2025 6:45 am
DarK_RaideR says:
OOC:
Since that deed die came up a 3, I'm secretly hoping he knocked the 100% operational turtle off the roof so we're left with a lightly scorched one and another that's had its ballista deacivated :D
OOC:
Yes, it knocked off the smoked turtle who had full hp!
spaceseeker19 says:
OOC:
I still haven't got GM confirmation of this, but I'm going to proceed as if it works this way. Bole is spending the two luck to make that Holy Act check a success. With a bare minimum success like that, Callan gets to roll 2 hit dice for healing. Bole's Luck decreases by 2, Diana's Displeasure remains at 4, and Bole gains 1 Mojo.
OOC:
Sorry, yes you can always burn Luck to succeed so your heal works!
May 1, 2025 7:04 am
OOC:
Tracker
[ +- ] Tracker
May 1, 2025 8:23 am
Callan coughs up a little blood and feels the holy power of Diana flow through him, mending some of his wounds.

"Oh shit, that felt close. Was that close? Thanks, man."
Last edited May 1, 2025 8:24 am

Rolls

Healing - (2d5)

(43) = 7

May 1, 2025 11:19 am
OOC:
Callan can act this round.
May 1, 2025 7:29 pm
With the tingle of magic still coursing through him, Callan stumbles to his feet, light-headed and still reeling.

He steadies himself on Bole's shoulder, before turning his attention to the turtle he had already hit.

"Round 2, you son of a bitch!"

He preps another reliable Blast, focusing the light beam to dazzle the beast, hoping to distract it for a while...
OOC:
Stun: Targets must save or be stunned for 1 round. Stunned targets may defend themselves but cannot act
Last edited May 1, 2025 7:34 pm

Rolls

Spellweaver Blast - (1d20+d5+2)

(17) + (3) + 2 = 22

Blast Damage (stun) - (1d10+3)

(4) + 3 = 7

May 1, 2025 10:04 pm
The blast hits the war turtle square in the face. When the light clears it seems the poor turtle is stupefied.
OOC:
With a fumble I will say the turtle is stunned for 2 rounds instead of 1.

The overturned turtle has AC 13 instead of 18 since its underside is exposed. Bole and Butch are up.

Rolls

Save - (1d20+6)

(1) + 6 = 7

May 3, 2025 2:12 am
Bole will focus on the flipped turtle and perform Two-Fisted Healing (Holy Act: Lay on Hands on himself, attack on the turtle). Bole regains 15 HP and (presumably) misses the enemy.
OOC:
I'm assuming that I can't Lay Hands and use Diana's preferred weapon - a bow - on the same turn. If that's correct, then the Two-Fisted Healing is performed with the Phang Blades Staff.

Edit: Sure, now I roll high on the Holy Act!
Bole HP: 16/18
Last edited May 3, 2025 2:15 am

Rolls

Holy Act: Lay on Hands DC12 - (1d20+3)

(12) + 3 = 15

Attack on war turtle AC13, damage - (1d14+4, 1d4+1)

1d14+4 : (3) + 4 = 7

1d4+1 : (4) + 1 = 5

Lay on Hands result - (3d8)

(546) = 15

May 3, 2025 2:48 am
OOC:
Lol the gods are fickle! Maybe she just hates mortals? Lmao. Also correct, the two-fisted healing ability only works with melee attacks.
May 3, 2025 4:22 pm
"Tymun! Kick that upturned turtle off the roof, will ya?" Bole shouts at the enlarged dwarf, now feeling a rush of optimism at the turn of the battle's tide and his own role in directing traffic.
OOC:
Result: For 3 rounds, Tymun gets +2 to attack rolls, Willpower saves, Reflex saves and skill checks, as well as +1 to Spell Checks or Holy Acts.
Last edited May 3, 2025 4:23 pm

Rolls

Lionize Tymun - (d20+5)

(19) + 5 = 24

May 4, 2025 3:46 am
The turtle on its back slowly turns over to right itself.

The beaten up war turtle does a short charge at Sassafras while its ballista fires that the enlarged dwarf. Luckily both miss and the turtle paws the ground in frustration.
OOC:
You all live to see another day! Except Gabe who is still down and has 2 rounds until dead. Everyone is up!

Rolls

Turtle 2 vs Sassafras - (1d20+6)

(4) + 6 = 10

Ballista 2 vs Tymun - (1d20+7)

(8) + 7 = 15

May 4, 2025 5:59 am
Bole is going to move and implore Diana to heal him. "Diana, hear us down below: lend us your aid and heal Gabe!"
OOC:
Success! Gabe gets to roll all 3 hit dice for healing, and Bole gains another Mojo.
Last edited May 4, 2025 6:01 am

Rolls

Holy Act: Lay on Hands DC12 - (1d20+3)

(11) + 3 = 14

May 4, 2025 7:13 am
"Just five more minutes, please, mom..." Gabe whimpers on the ground, then suddenly startles awake as the holy light of Diana fills him.

He looks around wildly. Two turtles left, and thankfully nobody else seems to have been impaled in the meantime. "Thanks Bole! Did I miss anything important?"
OOC:
Edit: Yes, back up to 18/21 hp!

So, is it -1 permanently to a physical stat, but since I've been magically healed, not the -4 to all rolls?
Last edited May 4, 2025 7:20 am

Rolls

Lay on Hands healing - (3d10)

(539) = 17

May 4, 2025 9:15 am
OOC:
Correct! And you get to describe a wicked scar lol.

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