Please Xcrawl, Don't Hurt 'Em

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Mar 27, 2025 3:11 pm
Your agent, Molly Ringworld, calls you up and says she has you booked for the Detroit Xcrawl, run by DJ Rosie the Riveting. Even better, you have your first reputable sponsor, Phang Blades! They offer each crawler a magical melee weapon of their choice and will cover travel and lodging expenses! You're finally moving up in the ranks!

You make your way to Detroit. Phang Blades has put you up in an extremely comfortable hotel downtown and pays for a tour bus to the event the next day. The bus taking you to the event leaves at 11:00 AM sharp. As you leave your hotel you find a group of fans waiting for you.
OOC:
Go ahead and introduce your character! Description, catch phrases, signature moves, etc. Go ahead and make a Grandstanding roll (d20+Per mod+level) DC 13. On a success you gain +1 Fame.
Mar 27, 2025 3:47 pm
Butch Bennett may not be an athlete or brawler, but that doesn't mean he can't be wide in the shoulders and stout in the frame. He's always been one for manual labour and trucking seemed to play to these strengths when he wasn't XCrawling. But above all, Butch has always been a performer. He is a man of the people and the designated hype man for his team. Looks like they could use a lead-in to work this crowd, so he surprises this little mob with a blast of his deep bass voice.

"Whooooooooah yeah..."

"It's the Hex... it's the Hex... it's the Houston HexCrawlers in town, yeah!"


In a flash, he whips out his trusty little silver harmonica out the pocket of his trucker dungarees and right in front of his mouth as he bangs into the sure-fire riff of Mannish Boy.
WAH WAHWAH WAH WAH
"It's the Bombastic one..."
WAH WAHWAH WAH WAH
"...introducin' the crew"
WAH WAHWAH WAH WAH
"They're the Houston HexCrawlers, baybay..."
WAH WAHWAH WAH WAH
"And they in town to rock you!"
WAH WAHWAH WAH WAH
"Gonna blast through that dungeon..."
WAH WAHWAH WAH WAH
"....slay them beasties too"
WAH WAHWAH WAH WAH
"Oh they got them new Phang Blades...
WAH WAHWAH WAH WAH
"...gonna cut right through!"

Rolls

Grandstanding - (d20+5)

(3) + 5 = 8

Mar 27, 2025 10:07 pm
Callan was getting himself hyped up. Patterns played out over and over in his mind; his fingers twitched reflexively, and his tongue moved inside his mouth, tracing out the arcane words he needed to complete each one in sequence.

He waited for his queue. He always liked Butch's harmonica solos - it gave him some time to think.

"...gonna cut right through!"

With a dramatic flourish, Callan shoots two great "swords" of blue light, crossing them to form a "X" at the crescendo of the song.
Last edited March 28, 2025 12:08 am

Rolls

Grandstanding - (d20+5)

(7) + 5 = 12

Mar 28, 2025 2:15 am
From the crowd you hear various shouts.

"Hey you did that same performance at your last appearance!"

"You didn't even bother to customize it for Detroit?"

"I expected Callan to at least make a giant 'D' with his light show instead of the 'X'..."
Mar 28, 2025 3:48 am
Tymun thinks of his role in the Hexcrawlers as like the bassist in a band. Not the one who gets the most fans or who has the best showmanship (that's what Butch was for) but still an important part of the team that needs to get shit done when it he's up. So he pulls his dark tinted goggles over his eyes, bites the end off a cigar, lights it up, and chomps it between his teeth. Then he slings the new Phang Blades battle axe over his shoulder, making sure the company logo on the head was facing the right way.

When it is his turn to walk out, he strolls casually down the ramp, through the crowd. The cigar smoke clings to his dark leather armor and clothing. He raises the arm not holding the battle axe with his fore and middle fingers spread in a V in an acknowledgement of the crowd.

Rolls

Grandstanding - (1d20+2)

(16) + 2 = 18

Mar 28, 2025 4:31 am
OOC:
Lets set the scene!

Rolls

1d20+2+1

(10) + 3 = 13

Mar 28, 2025 7:18 am
"Ladies, Gentlemen, please…" Vi Vi puts her hands up in faux modesty.

"We’ve been too busy getting ourselves ready for the show! That’s what people will sing about, just you wait and see!" Violent Violet goes on. She had often had to swoop in and smooth over some sore feelings. Fan Outreach was her speciality.

"Why don’t we get you some one of a kind autographs, and call it even?" she says, whipping out a pen from somewhere within her dragon-emblazoned robe!
Last edited March 30, 2025 3:38 am
Mar 28, 2025 9:46 am
Gabriel Carver is living his best life. After half a lifetime stuck on the outside looking in, he's finally exactly where he should be. Not the adoring fan, but on the team being adored.
He's not the most charismatic, no real stage presence to speak of. But nobody could claim he doesn't have a great deal of authentic enthusiasm. Possibly a little too much.

"Yeah, Detroit! Woooo!" The ground quakes a little under his bulky 6'5 frame as he jumps up and down along with Butch's music. High on adrenaline and largely oblivious to Vi Vi's stalwart attempt to moderate the crowds expectations, he tries to get a chant going in the background. "Hous-ton Hexcrawlers! Hous-ton Hexcrawlers!
Last edited March 28, 2025 9:49 am

Rolls

Grandstanding - (1d20+3)

(14) + 3 = 17

Mar 28, 2025 1:41 pm
The crowd's enthusiasm begins to amp up. A few scattered cheers and applause can be heard amongst the group.

Several crowd members return the V gesture to Tymun. A few make axe chopping gestures with their hands.

When Vi Vi mentions autographs there is a cheer and several people rush forward to get various items signed: caps, shirts, HH team photos, and even body parts.

The rest of the crowd picks up Gabriel Carver's chant, clapping and stomping to the rhythm. "Hous-ton Hexcrawlers! Hous-ton Hexcrawlers!"
Mar 28, 2025 2:46 pm
Butch joins the chant with a smirk, before some fan shoves a collectible Phang RapierReplica(TM) in front of his face for an autograph on the hilt. These Detroit fans may be too thick to appreciate a good southern' tune, but they're not too dumb to cheer for his team. And it all started with his lead. Yup, he totally made this chanting thing happen. Another day at the office, another job well done.
Mar 28, 2025 4:56 pm
Callan briefly considers flashing two big blue-light middle fingers to the crowd, before retaining his composure.

How the *fuck* do you make a D with two straight lines?

He signs a few caps, and thinks better of signing a chest aggressively thrust towards him - pretty sure the body hair would mess with the Sharpie.
Mar 28, 2025 11:15 pm
Bole enters the arena, his armor clanking as he stomps down the ramp. "Detroit!" He waves, then brandishes the +1 Phang Blades staff. "Hous-ton! Hous-ton! Rrrrragggh!"
Last edited March 28, 2025 11:18 pm

Rolls

Grandstanding (1d20+Permod+Level) - (1d20+4)

(9) + 4 = 13

Mar 29, 2025 10:15 am
After your hyper performances, signing, and flexing you pile into your tour bus (with a recently applied Phang Blades decal displayed prominently on the sides) and driven downtown to the event.

Arriving at the event, you are surprised to see that you don’t go to the main arena, the Detroit Flave-o-Ade Bowl—you are brought to the edge of a condemned block of tenement buildings. The entire block is cordoned off with police tape.

The buildings adjacent to the cordoned-off block all have stadium seating along either edges, that will allow a live audience to watch along. There is also a massive three sided AVS scoreboard hovering above the top of the tallest building, a forty-story tenement with boarded up windows and overlapping graffiti as far as a tall delinquent can reasonably reach.

After exiting the bus you are led to a double-wide trailer outside of the police cordon. You see a row of lockers, two changing benches, a table set with Detroit-style pizza, coolers full of drinks, coffee service, a makeup table with lighted mirrors, and a referee. Quiet music plays from a radio set on top of the lockers. A producer in a navy windbreaker waves you over as you enter. He is middle-aged, wearing sunglasses and ponytail, and a STAFF T-shirt under the jacket.

"Welcome to the green room, Houston Hexcrawlers! I'm Larry Funtwell, the Producer. We've got a great Xcrawl for you today, just make sure to be careful. Now the game is set to start at 2:45, which gives you about a half hour. Please enjoy the pizza and refreshments. I'll be back to escort you to the game entrance at the start time. I know you're already familiar with the rules, but just to cover my kiester, anyone who leaves this trailer before the start time is disqualified. Rock on!" He gives the devil horns and exits the trailer.
Mar 29, 2025 5:26 pm
Tymun grunts at Larry as the team enters the trailer. Then he heads to the drink cooler, hoping to fish out a cold beer or some kind of energy drink. Then he stops by the pizza to grab a corner slice. "Mmm, crispy."

Between mouthfuls, he says "So y'all ready for this? Looks like it's gonna be a brawl through some urban blight."
Mar 29, 2025 8:45 pm
Callan digs through the cooler to see if they have Watermelon Wraith, but only turns up some cans of Kobold Kola, Energy Vampire and Aloe Owlbear.

"Y'know, how come they never have the flavour you really want? Maybe I'll spring for a few cases with my winnings... when we get famous enough, I can add it to my rider..."

He does eagerly take the pizza - greasy as it is, it'll be good fuel for the activities ahead.

"Mmffm" he replies to Tymun, before swallowing his slice. "Yeah, a little weird, the layout, but we've partied in weirder places."
Mar 30, 2025 3:30 am
Having played it lowkey back at the front of the hotel, Sassafras had traded fame for a good bit of recon. She asked a few employees if the Serpentine Forge people would be watching (and taking bets) at the XCrawl.
OOC:
Nezz, let me know if you want a roll for info.
Based on what little she knew, it seemed likely that a rival sponsor of the Phang Blades might just be very interested in a little side action. So, Sassafras missed the meet and greet in front of the hotel to spend time on a special makeup job. She adorned her temples with snakes. If this didn’t get the Serpentine Forge people to contact her, nothing would.
OOC:
Just so it’s clear what she intends, Sassafras wants to strike a side deal with the Serpentine Forge company to sneak a few subliminal promos while crawling through this arena. She also wants to make a few bets to try and make some extra cash along the way.
Last edited March 30, 2025 3:34 am
Mar 30, 2025 3:47 am
Vi Vi skips out on the pre-game pizza. Given she small size, the pizza-gnome ratio would impact her performance more than some of the larger members of the team.

"It’ll give me a stitch." she claims, rubbing an imagined pain in her lower abdomen as she says so.

"I’ll just have this!" she adds, as she sprays a swirl of whipped cream on top of the coffee she was just finishing up!
Mar 30, 2025 3:51 am
"Makes sense: they get entertainment AND a wrecking crew in one package." Bole smiles. "Say, how many buildings do you think there are on this block?"
OOC:
One thing that's not entirely clear to me: are we going to be competing with opposing teams going through the "dungeon" at the same time, or is it just us vs the dungeon?
Mar 30, 2025 5:19 am
Darkstar8 says:
OOC:
Just so it’s clear what she intends, Sassafras wants to strike a side deal with the Serpentine Forge company to sneak a few subliminal promos while crawling through this arena. She also wants to make a few bets to try and make some extra cash along the way.
OOC:
Ok interesting. The problem is that Phang Blades is a team sponsor, so if you are going for a personal rival product, that jeopardizes the team's sponsorship if caught. Mechanically, every time you Grandstand, you can add +1 Wealth, but if you roll a nat 1 you are discovered and Phang Blades will blacklist you and any team you are part of in the future. What do you think? As for bets, that's not really something I want to micromanage in a possible one shot or pbp.
spaceseeker19 says:
OOC:
One thing that's not entirely clear to me: are we going to be competing with opposing teams going through the "dungeon" at the same time, or is it just us vs the dungeon?
OOC:
Just your team in this adventure.
Mar 30, 2025 6:34 am
OOC:
Thanks for the thorough response, nezz! I’ll have to think about another way to have fun with this character that doesn’t risk mucking it up for everyone.
Last edited March 30, 2025 6:34 am
Mar 30, 2025 8:52 am
Butch pours himself some coffee, black. "Think that meet and greet went well, don't you?" he says to no one in particular, before taking a sip. "Listen, I know I'm not the tactician of the team, but has anyone looked up this Funtwell guy or DJ Rosie Riveting? I'm curious if they have any themes or recurring tropes, anything to give us an idea what we might be up against."
Mar 30, 2025 10:14 am
Gabriel absentmindedly chews on a piece of pizza crust as he walks around the trailer. Always antsy in these pre-battle moments, he finds it hard to stay in one place.

"I know Rosie's a big deal, used to watch her crawls a lot back in the day. But dunno if there's a particular theme.... She can put on one nasty Xcrawl, though, be ready for anything."
Last edited March 30, 2025 10:15 am
Mar 30, 2025 11:19 am
OOC:
Common knowledge on your DJ:
Anita Ross, AKA DJ Rosie the Riveting, is tough-minded, detail-orientated, unflappable, cunning, pro-active, and just a little cruel. She came up through the Collegiate Division V ranks, famously putting the entire U of M varsity squad into toxic shock with her famous resurging cinnabar room. As a DJ, she prefers few but larger set piece battles, often with many moving pieces to pay attention to.
Mar 30, 2025 3:17 pm
Loving conversations like this, Sassafras perks up and brings her coffee right up to Butch.
"Strategy is my middle name. Let’s think her out. Her detail-oriented and cunning nature means she won’t throw random fights at us. Every encounter will likely be meticulously designed, with layers of strategy built in. She might include distractions or force the team to split focus between multiple objectives at once. The cruel streak suggests she won’t hesitate to exploit our weaknesses, so expect traps, misdirection, and psychological plays.

If she pulled off something as infamous as taking down an entire varsity squad, she’s not just a challenge—she’s a reputation-builder. She wants people to talk about how hard her matches are. That means she probably thrives on watching teams struggle rather than just wiping them out outright."

And then she turns a shoulder toward the rest of the HexCrawlers and raises her voice.
"We have to engage with our minds first, our bodies second."
Mar 30, 2025 4:07 pm
Callan chews another slice of pizza, spell patterns still playing out in the back of his mind.

"Mmr, I'll leave the tactical thinking to you, Sass - some of us have our minds a bit full as it is."

He slugs back another drink, and lights a cigarillo.
Mar 31, 2025 7:19 am
At 2:45 PM the producer tells you it’s time to begin. A
referee escorts you from the trailer to a riser at the edge of the security cordon while a crowd of several thousand fans cheer.

The announcer addresses the crowd as you are lead to the riser.

"Alright, it’s time for our contest to begin. Lords and Ladies, citizens of the Empire, it is my great honor to introduce the most dangerous woman in Detroit. She is the monster-bringer, the originator of pain. She has come to paint the city and all she brought is red. Ladies and Gentlemen put your hands together for . . . Rosie the Riveting!"

The crowd parts as the roar of a powerful engine echoes through the canyon of buildings. A moment later a red 1965 Shelby Mustang GT350 screams around the corner, accelerates thrillingly towards the podium, then skids to a precision stop right in front of the stairs.

DJ Rosie the Riveting steps out of the car. She is 6’2 and muscular, wearing designer overalls, a black silk tank top that shows off her impressive biceps, and a silver hard hat with the crawl logo. She flexes for the crowd a bit, then motions for them to settle down as she approaches the podium. The DJ picks up a bullhorn and addresses the crowd.
https://i.imgur.com/3l4MsMN.jpeg
"Thank you, thank you! Thank you so much! Welcome to Detroit, where the weak are killed and the slow are eaten!"

Huge cheers.

"Heheheh thank you! Let me just say what an honor it is to be your DJ for today’s event. We have put together entertainment that is going to blow . . . your . . . minds! So, without further ado, lets meet our first team. Ladies and gentlemen let’s give a warm Detroit welcome to a band of heroes who are going to risk their lives to demonstrate the quality of the American Empire. Houston Hexcrawlers, I salute you!"

The cameras all turn to you and you get a warm round of applause from the live audience.

Rosie the Riveting continues, "Now, before we begin, how are you feeling now? And are there any special someones back home you'd like to give a message to? After all, you never know when you might get another chance."
Mar 31, 2025 7:41 am
"So cool…" Vi Vi mutters as Rosie makes her entrance!

Then the spotlight is on them, and Vi Vi pulls a shape! She was never off when a camera was on her! She tries to look menacing, cool, calculating, suave and a million other things at once! That was the actress in her…

"I just want to extend a huge thank you to our fans! We’re doing this for you, guys!" she says, playing to the crowd!
Mar 31, 2025 2:29 pm
"I'd like to thank our sponsor, Phang Blades, for these sweet new weapons!"

Callan strikes a few classic poses with his shortsword; ideally, he wouldn't need it during the crawl, so best to get the promo shots out of the way now.

"Excellent craftsmanship, quality enchantments, and all at affordable prices! With new payment plans for up-and-coming Crawlers!"
Mar 31, 2025 5:14 pm
Still chomping on the last of his cigar, Tymon says "I feel good. I know you've got a reputation for tricky traps, Rosie, but the Hexcrawlers ain't scared one bit! Bring it!"

Then he spits out the cigar and lifts up his goggles to look in the cameras. "And I wanna say something to my lovely Rebreccia - thanks for sticking with me through all the ups and downs, babe. Once we get paid, I'll make sure you can buy that beard conditioner you like for yourself. Love you, doll! Alright, that's it."
Mar 31, 2025 8:54 pm
Always suppressing the snark when the vamping for the cameras begins, Sassafras hangs back but is certain to catch background spots on as many cameras as possible. She purposefully looks aloof but darts little cunning looks as though she were sending coded signals to her underground fanbase. She knows that her appeal is less conventional than the meatheads who are primped and pumped for this.

When Rosie the Rovering looks her way, she almost imperceptibly winks, hoping to send her a signal too. One that may buzz around in her head for a few days. One that may lead to a date after this thing is finished.
Mar 31, 2025 9:35 pm
Butch does his best to not look like he's amazed by Rosie's entrance. Yeah, that drift stop is cool and all, but man those overalls, he'd love a set of his own.

When the question comes, he just tips down his trucker hat to let the camera catch a glimpse of the Phang Blades logo on the forehead (getting a layer of velcro on that was a GENIUS move, now he could slap any sponsor logo on and off as needed) before speaking. "I ain't got no special someone, dahling, I'm a single man. Ladies, catch me at the hotel after the show, know what I mean. It's all in the song, bebbeh, we came here to fuck shit up and have a good time, woooo!"
Apr 1, 2025 10:26 am
Gabe had a good response ready, he really did. He had a lot of time back home on the couch thinking up catchphrases and clever one-liners.
But it's one thing to know your DJ is Rosie the Motherf**king Riveting, and a whole other thing to see it in reality

"Yeah, uh, it's an honor... eh, for my kids back home, and all of our fans of course, all out there..." his voice trails off as he searches for something pithy to finish off with. It doesn't go well, and so he just bellows "Houston Hexcrawlers!" and pumps his fist in the air.
Apr 1, 2025 12:57 pm
OOC:
Nice roleplaying! Sassafrass make a Per check DC 15 to see if Rosie would be interested in you. Bole you can still make your speech in your next post as well as what he does after.
Rosie tips her hardhat at you after your speeches are concluded. Interaction over, Rosie points her bullhorn at the crowd.

"Lord and Ladies, citizens and friends of the Empire, it’s time to lay the hammer down. In the name of Emperor Ronald, first of his name and first in our hearts, I declare this contest began! Crawlers, from this moment on your lives are forfeit in the service of the Empire. In the name of Mighty Apollo and Great Vulcan, may your courage be as armor against the terrors that are to come. May your great deeds this day bring honor to the Empire, and your deaths never be forgotten. Begin!"

The crowd cheers and fireworks explode overhead. A referee approaches you all with instructions, pointing to a few tape marks on the ground.

"Those tape marks show the gap in the force wall you need to pass through. Once inside you are in play, so guard yourself appropriately. You can’t cast spells until you are inside the barrier." He points at the 40-story building. "Your first major challenge is on the roof of that building, but the entire area is in play and there are other dangers throughout the building. Good luck and may Vulcan fortify you all."

There is a short stairwell that leads through unlocked doors to the building lobby.

https://i.imgur.com/WNu8q6m.png
Apr 1, 2025 2:32 pm
"Probably being paranoid, but I wouldn't put it past Rosie to put a pitfall trap on the walk up or do something equally tricky to try and catch us being careless before we even get inside the building, so watch your steps."

Once past the force wall, Tymun pulls the telescoping pole from his pack and extends it to its full 10 ft length. Then he sweeps it in front of them, tapping the ground as they make their way to the front steps.
Apr 1, 2025 2:56 pm
The way to the front door is clear. You hear the announcer blaring through speakers and AVS screens, "Whoa-ho! These are indeed Division II champs! They take nothing for granted and expect traps and tricks right from the get-go!"
Apr 1, 2025 4:05 pm
As the fireworks light up the sky and dazzle the widened eyes of the crowd, Sassafras checks her makeup to verify that it is perfect. Then she begins stretching. Knowing that mystique and physique are her main assets in the beginning of these games, she certainly shows these assets off for those who are willing to look past the flash. Once she has locked in a few viewers and cameras, she does a standing backflip to put an exclamation point on her performance.
OOC:
Perhaps she should have laid off those energy drinks. It’s affecting her COOL
Last edited April 1, 2025 4:06 pm

Rolls

Personality - (1d20+1)

(6) + 1 = 7

Apr 1, 2025 5:37 pm
OOC:
Love the idea of having an announcer do live play by play commentary
Apr 1, 2025 10:09 pm
Callan checks his lantern is at his side, flexes his fingers and walks cautiously behind Tymun, keeping an eye out over the dwarf's shoulders. He begins tapping a rhythmic pattern on the lantern with his hand, keeping time on all the patterns floating through his head.
Apr 2, 2025 2:42 am
"Almost there..." Tymun continues toward the building, tapping the stairs up to the door and then pushing on the doors with the extended pole. If nothing happens, he will collapse the pole and use the shortened length to engage the latch and open the doors so the rest of the team can enter.
Apr 2, 2025 3:23 am
The door opens to a run-down lobby. The ceiling sags from water damage, the walls are covered in graffiti, and rats squeal in the darkness. There is an elevator directly ahead of you, the old-fashioned kind with a pointer indicating numbers on an arched display. The elevator car currently resides on the 13th floor. You see a sign on the left indicating a stairwell in that direction. One doorway each on your right and left reveal hallways leading to first-floor apartments beyond.
Apr 2, 2025 7:49 am
Vi Vi remains far enough behind the rest so as to be able to walk towards the place with confidence, and not the geriatric cane-tapping of the others.

"Don’t take the elevator. It’ll be trapped…" Vi Vi starts with a warning to the others.

"… is exactly what she’ll want us to think. To make us take the stairs, which is what will really be trapped." she says, having an ah-ha moment.

"Unless she suspected we’d figure that out, and then take the elevator, which will be trapped!"
Apr 2, 2025 3:06 pm
OOC:
Earlier, during the Rosie interview:
Bole strikes a pose and smiles broadly. "I've got nothing but love for my best lady, Diana. She's ever in my heart!" He flips his bow around and stretches the string with his thumb, keeping tension as he plucks it with his fingers to make a little melody. "With Diana guiding me and Phang Blades gear in my hands, I feel unstoppable!"
OOC:
Now, in the lobby:
"Good points, Vi Vi. Why don't we call the elevator and see what happens?" He looks meaningfully at Tymun and his telescoping pole.
Apr 2, 2025 3:55 pm
"Pretty solid tension building technique on Rosie's part, I'll give her that. We can't be too careful, but we can't be boring either. Let's hit that elevator button with some flair!"
Apr 2, 2025 4:27 pm
Making sure the a camera follows, Sassafras scurries like the rats over to the stairwell to check for traps.

Rolls

Find trap (Int) - (1d20+4)

(7) + 4 = 11

Apr 2, 2025 5:12 pm
"I'd bet she trapped both the stairs AND the elevator. But my vote is to take the stairs. I never liked elevators. Too much like coffins. Plus stairs wont drop you 20 stories straight down if the brakes fail," Tymun says.

"But it is worth knowing our options," he adds, catching Bole's look. He begins examining the elevator doors for trip wires or anything suspicious before doing the same to the call button.

Rolls

Find Trap - Int(+0) and Skill(+7) - (1d20+0+7)

(4) + 7 = 11

Apr 2, 2025 11:56 pm
There appear to be no traps around the elevator. Once the button is pressed, the announcer, hanging out in the back of the group with a small camera crew, says, "It appears they are taking the elevator! Sassafrass has split off to check out the stairwell as well. I don't think I've ever seen a party split so early before! Let's hope it doesn't weaken the team when the trap they say they expect is sprung!"

The needle on the elevator starts swinging left, counting down.

12

9

5

3

1

Ding!

The doors rattle open revealing six purge zombies, in light sports armor and freakish iconic American rubber masks (Abe Lincoln, Nixon, Washington, and three others are are pretty sure you know but would never say outloud for fear of being wrong), all wielding butcher’s knives. When they see the you, they all howl and their weapons catch up with strange orange fire.
OOC:
Please everyone make sure your initiative is on your sheet and is a rollable button, it will make my life much easier lol. Strict Initiative isn't important, only whether you are before or after enemies. Butch and Bole are up before enemies. The zombies haven't left the elevator yet so if you have any aoe abilities best to use them now!

Rolls

Zombie Init - (1d20+1)

(16) + 1 = 17

"Bombastic" Butch Bennett: Initiative - (1d20+1)

(19) + 1 = 20

Sassafras: Initiative - (1d20+1)

(7) + 1 = 8

Vi Vi Initiative - (1d20)

(15) = 15

Callan Initiative - (1d20)

(10) = 10

Tymun: Initiative - (Initiative:1d20+1)

(3) + 1 = 4

Bole, the Tree of Repudiation: Initiative - (Initiative:1d20+1)

(17) + 1 = 18

Gabriel Carver: Initiative - (Initiative:1d20+0)

(10) = 10

Apr 3, 2025 12:18 am
Sassafrass checking the stairs finds that the stairway is covered in graffiti. One prominent bit is on the first floor landing: "Jenny Jenny was from Detroit, 313-867-5309." The 313 is underlined with different color spray paint. You find no traps here.
Apr 3, 2025 4:33 am
Bole nocks an arrow and looses it at the zombies while they're still in the elevator.
OOC:
Here's how I calculated that:
- action die is 1d20
- +1 chosen weapon
- +1 from AGYmod

The crit range is 19-20 vs undead, so this was not a crit, since I rolled a 17.
It is hitting undead, so I added the 1d5 scourge damage to the base 1d6 bow damage.

Sound correct?
Last edited April 3, 2025 4:35 am

Rolls

+1 Bow shot vs. undead, bow damage+scourge - (1d20+2, 1d6+1d5)

1d20+2 : (17) + 2 = 19

1d6+1d5 : (4) + (1) = 5

Apr 3, 2025 8:15 am
"I'll keep 'em in the box, you blast 'em" Butch barks his best impression of tactical orders, before drawing his flashy Phang Blades rapier. He makes sure to hold it up as he's saying that, both to strike a more commanding pose but also ensure the camera crew in the back catch a glimpse of the sponsor's weapon.
OOC:
Gonna try some grandstanding as a free action
He then waves his blade in front of the elevator's entrance, more concerned with covering a wide area to keep the zombies in check and defend himself than actually hurting any of them but hey, any lucky slash, he'll totally pretend it was on purpose.

Rolls

Grandstanding - (d20+5)

(16) + 5 = 21

Phang Blades Rapier (Attack, Damage) - (d20+4, d5+2)

d20+4 : (7) + 4 = 11

d5+2 : (5) + 2 = 7

Apr 3, 2025 8:19 am
OOC:
What is the +1 for chosen weapon? Also don't forget you have +3 attack bonus as a level 3 messenger. Since the enemies are grouped up, turn unholy would be a much better option since you can affect multiple enemies. Also messengers earn mojo for using their turn unholy ability.
Apr 3, 2025 9:00 pm
OOC:
If initiative isn't so strict, I'll jump a place!
Callan's eyes narrow as Butch bumrushes the purge zombies; always first into the fight.

Fuck Richard Nixon he thinks to himself, before he plucks a pattern from his mind. The first spell of a Crawl is always a good place to really pull out the stops, and get the crowd going.

He adopts a particularly dramatic pose, arms outstretched to gather magical power as his eyes roll back in his head. He begins intoning a spell, before his jaw drops open.

A stream of mosquitoes, gnats and all manner of tiny, stingy creatures pour from Callan's mouth, before turning around to collide with his face.
OOC:
Aww, lost my first spell of the crawl, but the crowd love it!
Last edited April 3, 2025 9:04 pm

Rolls

Grandstanding - (1d20+5)

(15) + 5 = 20

Bug Storm - (1d20+1d5+2)

(5) + (1) + 2 = 8

Apr 4, 2025 1:58 am
Quote:
Please everyone make sure your initiative is on your sheet and is a rollable button
OOC:
Uh oh…
Apr 4, 2025 2:16 am
OOC:
Tracker
[ +- ] Trackers
Apr 4, 2025 3:24 am
Bole's arrow hits a zombie in the chest and it staggers a moment but is still standing. Butch aims a swing but its deflected by the zombie's sports armor. The zombies growl and rush out of the elevator, each targeting a player.
OOC:
Vi Vi, Callan, Gabriel, and Tymun all take hits. 4 damage to everyone except Callan who takes 6. Make a Ref DC 12 save or take 1d3 fire damage as well. All other PCs are up!

Rolls

1 - Attack - (1d20+4)

(7) + 4 = 11

2 - Attack - (1d20+4)

(3) + 4 = 7

3 - Attack - (1d20+4)

(15) + 4 = 19

4 - Attack - (1d20+4)

(18) + 4 = 22

5 - Attack - (1d20+4)

(16) + 4 = 20

6 - Attack - (1d20+4)

(10) + 4 = 14

3 - Damage - (1d4+3)

(1) + 3 = 4

4 - Damage - (1d4+3)

(1) + 3 = 4

5 - Damage - (1d4+3)

(3) + 3 = 6

6 - Damage - (1d4+3)

(1) + 3 = 4

Apr 4, 2025 4:25 am
OOC:
Lining up my shot next!

Rolls

Reflex - (1d20+2)

(16) + 2 = 18

Possible Damage - (1d3)

(3) = 3

Apr 4, 2025 4:27 am
"Aghh!" Vi Vi’s confident demeanor evaporates when the zombies get close to her! She can just get her sword out in time to have a fighting chance!

She whips it up with skill, but against a zombie, it barely registers!
Last edited April 4, 2025 4:27 am

Rolls

Attack! - (1d20+2)

(18) + 2 = 20

Damage - (1d6-1)

(2) - 1 = 1

Apr 4, 2025 6:05 am
Not wanting to rush into melee and incur an attack from these flaming freaks, Sassafras lines up a shot from her trusty crossbow.

Rolls

Crossbow - Roll - (1d20+3)

(11) + 3 = 14

Crossbow - Damage - (1d6)

(6) = 6

Apr 4, 2025 6:56 am
OOC:
Duck and dive.

Looks like Butch and Callan rolled high enough anyway on their Grandstanding to earn +1 Fame each, but we don't know the DC of this crowd, so a GM confirmation would be nice, please :)
Last edited April 4, 2025 7:01 am

Rolls

Reflex save vs DC 12, Potential damage - (d20+2, d3)

d20+2 : (19) + 2 = 21

d3 : (1) = 1

Apr 4, 2025 9:03 am
As they entered the structure, Gabriel kept to the center of the group, near the gnome and blaster. In early crawls he had eagerly tried to take the lead as one of the stronger melee fighters, but about five traps and some acid burns later he had decided to let someone more perceptive shoulder that particular responsibility.

"Grnnr!" The grunt slips out as the walking corpse tears into him. He hefts his massive battleaxe (hastily added Phang Blade-sticker glinting in the firelight of the zombies blade) and makes a swing towards its weapon hand, trying to disarm it. He follows it up with a quick punch towards the mask, hoping to crack it and blind it momentarily.
OOC:
Attempting a Mighty Deed of Arms on the regular attack and the unarmed free attack (for being a brawler), disarming and blinding respectively. If I've misunderstood how it works, just let me know and I'll change it.

Also, ouch. 7 damage total, reduced to 5 for being a badass brawler
Last edited April 4, 2025 9:07 am

Rolls

Reflex Save DC 12 - (d20+1)

(9) + 1 = 10

Battleaxe Swing, Disarming - (d20+3+d5)

(17) + (3) + 3 = 23

Unarmed Attack, Blinding - (d20+3+d5)

(3) + (1) + 3 = 7

Fire Damage - (d3)

(3) = 3

Battleaxe Damage - (d10+6)

(5) + 6 = 11

Unarmed Damage - (d5+4)

(3) + 4 = 7

Apr 4, 2025 3:25 pm
As the zombies spill out of the elevator, one wearing a mask with a respectable beard (for a human) and high cheekbones rushes Tymun and slashes him with a flaming knife!

The dwarf's arm catches fire and he starts slapping at the flame. "Gah!" He manages to put it out but not before getting a nasty burn.

He unslings the Phang Blade battle axe and takes a swing back at the zombie. "Let's see what kinda bite this lil beauty's got!" he says as the blade slices the zombie.
Last edited April 4, 2025 9:11 pm

Rolls

Reflex vs DC12 - (1d20+5)

(6) + 5 = 11

Possible Fire Damage - (1d3)

(3) = 3

Battle Axe to hit - (1d20+3)

(17) + 3 = 20

Battle axe + 1 - Damage - (1d8+1)

(6) + 1 = 7

Apr 4, 2025 9:08 pm
Callan pats at the flames on his shirt, taking care not to slap his freshly-acquired wound; it's a vintage Juno Priest shirt from the Olympian Epitaph tour! Can't have that going up in flames... Although the slash across the shoulder just adds a little of that X-Crawl Factor that makes for a perfect look!
Last edited April 4, 2025 9:25 pm

Rolls

Reflex DC 12 - (1d20)

(16) = 16

Apr 5, 2025 4:23 am
"What an intense round we've got here!" the announcer says into his Loud Mouth Microphone and looking at one camera. "I think they're putting on a warm-up show for the crowd. A tightly packed group of undead is an ideal target for a messenger to turn, but instead the Houston Hexcrawler's messenger, Bole, the Tree of Repudiation, went with a projectile attack and scored a solid hit! 'Bombastic' Butch was not so lucky but he did look good doing it. Sassafrass returned just in time for the attack but her shot missed by mere inches. Vi Vi scores a glancing both but took worse in the exchange! That reminds me, if you are looking to exchange your currency, try Quik XChange, the only currency exchange to offer deferred payments. Back to the match, it appears their blaster was going to unleash a spell but took a nasty hit and lost his concentration. Tymun the dwarf mechanic also doesn't escape unscathed but he returns more than he got with a direct chop to a zombie's torso. The clear winner this round is HH's athlete, Gabriel Carver. While he took a knife to the arm, he severed the zombie's arm, literally disarming it! That was followed by a whiffing punch but let's focus on the disarm!"
OOC:
+1 Fame for Butch and Callan. 4 zombies took damage, 2 are unharmed, all are still standing. Butch and Bole are up!
Apr 5, 2025 8:48 am
"You heard the man, Bole, give the people what they want!" Butch shouts out at the group's Messenger, despite having a headset with a mic on him already. That's part of what makes him 'Bombastic', he was never into that sneaky whisper-into-the-mic stuff like he's some wannabe commando. Xcrawl to him is about being loud and flashy, working the crowd first and foremost. With that, he braces his shield to hold the zombies from pouring out of the elevator and takes another stab at the one he sliced earlier.
OOC:
Besides advising Bole to use his Turn ability, consider this using his Mojo for the turn check, if applicable. The Jammer's ability reads: " The jammer has a special Mojo ability. Unlike members of every other class, the jammer has the ability to boost their ally’s attack rolls, spell checks, or skill checks with Mojo points from their own pool after the die roll." So assuming Mojo can be added to the Turn check (not sure if it's an attack/spell/skill check or something else altogether), assuming Bole does use Turn and assuming that after his roll, adding Mojo would somehow improve the results, consider me having passed him some.

Sorry for the if/then/else vibe, it feels like jumping in to give Mojo would wrok fine around a live table but I'm not sure in a PbP setting I'll be around in time to interject myself and do the same.

Rolls

Rapier Attack, Damage - (d20+4, d5+2)

d20+4 : (15) + 4 = 19

d5+2 : (3) + 2 = 5

Apr 5, 2025 11:16 am
OOC:
It's all good, just one of many adaptations to pbp lol.
Apr 6, 2025 3:04 am
Gratefully, Bole nods, grasping the miniature moon that he wears around his neck - the holy symbol of Diana - and attempts the Holy Act of Turning these Unholy zombies. "In Diana's name, I rebuke thee, cursed spawn of the pits!"

Rolls

Holy Act check (PER +1, Level +3, Mojo gift +1) - (1d20+5)

(16) + 5 = 21

Enemies affected - (1d3)

(1) = 1

Apr 6, 2025 5:24 am
OOC:
Tracker
[ +- ] Trackers
Apr 6, 2025 5:24 am
"What a beautiful turning by Bole! Four of the purge zombies are fleeing straight past the Houston Hexcrawlers and out of the building! They have been removed from the game. The two remaining zombies attack Butch and Callan. Ooh! A direct hit to Butch's shield has shattered his weapon! That zombie is...dead meat! Thank you, thank you, hold your applause. The one attacking Callan has also missed by a wide margin and will surely not survive the next few seconds! What a quick turn around!"
OOC:
4 zombies have fled, 2 remain, one of which fumbled and broke his weapon. Everyone else is up!

Rolls

Zombie 1 - (1d20)

(1) = 1

Zombie 2 - (1d20)

(12) = 12

Zombie 3 - (1d20)

(13) = 13

Zombie 4 - (1d20)

(5) = 5

Which zombies - (4d6)

(5665) = 22

1 - Attack - (1d20+4)

(1) + 4 = 5

4 - Attack - (1d20+4)

(4) + 4 = 8

Fumble - (1d8)

(6) = 6

Apr 6, 2025 6:20 am
Seeing her opportunity to add her specialty flair and crank the fan meter, Sassafras darts forward, does a flashy somersault ending in a jab to the back of one of the two zombies remaining with the logo on her Phang Blade dagger facing the cameras.
OOC:
Aiming for an injured zombie. If she finishes it, she earns Mojo per class specialty.
Last edited April 6, 2025 6:22 am

Rolls

Acrobatics (Agil) - (1d20+8)

(9) + 8 = 17

Dagger* - Roll - (1d20+5)

(19) + 5 = 24

Dagger* - Damage - (1d4+1)

(3) + 1 = 4

Apr 6, 2025 2:23 pm
"Nice work, Bole!" Gabriel bellows out as his one-armed opponent high-tails it out of the room.

Taking stock of the situation, he quickly moves towards Callan and his foe, hoping to create some distance for the team's blaster.

He dives straight into the zombie with a thigh-and-drive tackle his old coach would have been proud of, and follows up with a quick swing of the axe to force the creature further backwards.

"You okay, Cal?" he says as soon as he's got firm ground under his feet. "Need a hand-" he does a double-take as he gets a closer look, "or, eh, some... some bugspray...?"
OOC:
Realized I messed up on the last round. I rolled for a regular unarmed attack, but it's only supposed to be a d14 for the free bonus attack. 'Fortunately' i missed anyway.
Last edited April 6, 2025 2:40 pm

Rolls

Unarmed Attack (Deed: Pushback) - (d14+d5+3)

(11) + (4) + 3 = 18

Battleaxe Swing (Deed: Pushback) - (d20+d5+3)

(19) + (2) + 3 = 24

Unarmed Damage - (d5+7)

(1) + 7 = 8

Battleaxe Damage - (d10+5)

(4) + 5 = 9

Apr 6, 2025 4:02 pm
"Nice job, Sassy!" Bole calls encouragement as he draws another arrow. "That's the way, Gabe!" He looses the shaft from his bow at either zombie that is still standing...missing completely.
Last edited April 6, 2025 4:02 pm

Rolls

+1 Bow shot vs. undead, bow damage+scourge - (1d20+2, 1d6+1d5)

1d20+2 : (2) + 2 = 4

1d6+1d5 : (2) + (1) = 3

Apr 6, 2025 11:26 pm
Callan spits out a few stray bugs as he responds.

"Just working out the kinks, Gabe."

With a much less flashy build up, Cal prepares a quick blast to finish off his attacker - a blue-light blast of freezing energy.
Last edited April 6, 2025 11:30 pm

Rolls

Spellweaver Blast - (1d20+d5+2)

(16) + (5) + 2 = 23

Damage (sonic) - (1d10+5)

(2) + 5 = 7

Apr 7, 2025 1:48 am
"And what a spectacular finish! It was a foregone conclusion that the zombies would be pulped, but it's always great to see such style! I think that frozen one can be saved for later so let's get that one wheeled out and thawed for a future game. It's a good thing this building is set for demolition anyways, I'd hate to be the janitor to clean up this mess! Anyway, Crawl fans, the Houston Hexcrawlers have defeated the elevator trap and are likely to ascend to the rooftop for the real first challenge. We'll rejoin them at the top after a word from our first sponsor, Go-Go-Godzilla Personal Trash Compactors!"
OOC:
Great job! Out of combat. The elevator is open and free of any further traps.
Apr 7, 2025 7:42 am
"See? Told you the elevator would be trapped!" Vi Vi says with a chirp. There had been no doubt in her mind…

"That was kid stuff! Let’s get to the roof and really rack up the sponsorship deals!!" she says, stepping into the elevator!
Apr 7, 2025 3:20 pm
Butch sheathes his Phang Blade and puts a meaty hand on the elevator doors (for show) and a stealthy knee on the motion sensor (for actual effect) to block them from closing.

"You must be going up Vi, because those zombies are going down" he says, giving her a wink and the finger gun with his free hand.
OOC:
If I'm reading the Grandstanding rules right, we get one shot during combat and one more right after it's finished, so you bet Butch will milk every single opportunity to show off!

Rolls

Grandstanding - (d20+5)

(14) + 5 = 19

Apr 7, 2025 11:25 pm
OOC:
That's correct! 19 is an easy success so take +1 Fame.
Apr 8, 2025 3:03 am
Tymun flexes his arm, grimacing in the pain from his burn. Still not comfortable with elevators, he steps in anyway, hoping he looks more confident than he feels.

"Bring on the REAL challenges! Not these JV stunts," the dwarf says with forced bravado.

Rolls

Post Fight Grandstand - (1d20-1+3)

(5) + 2 = 7

Apr 8, 2025 8:05 am
Sassafras heads to the elevator with the rest.
She fully expects a trap at the top too, so she gets her tools out.
As she squeezes in, she give Bole a nod for the shoutout. She wins fans the old fashioned way; by being awesome.
Apr 8, 2025 1:51 pm
Eventually, the elevator stops and the doors upon to reveal a threadbare lobby on the 40th floor. There is a ladder going up to a closed trap door in the ceiling. The first apartment door to the left of the elevator is marked NoGo. Anyone who makes it down here can run into that apartment where they will be declared out of play and disqualified, but alive.

Continuing up the ladder, you emerge onto the roof to a huge cheer. You see stadium seating on the three tall buildings on the sides of the one you stand on, and the capacity crowd are all on their feet. Looking up you see a huge three-sided AVS scoreboard slowly revolving over the roof.

The roof has several interesting features. In the very center is a huge steel wingnut, more than 40’ across, it looks as if it weighs tons. It is screwed down on an equally massive threaded bolt that comes up through the roof. Across the side is painted "RIGHTY TIGHTY," in large, jagged letters.

Set around the edge of the roof are five purple corrugated steel containers, each decorated with large question marks on every side. At the opposite end of the building from where you stand is a huge teeter-totter—an absurdly huge thing, big enough support a compact car. The teeter-totter sits behind a double row of barbed wire. The near end of the teeter-totter is currently down, and there is a
large barrel set upon it. You see a stack of barrels next to the teetertotter as well. Behind the teeter-totter is a huge billboard with a
vintage advertisement for Chrysler. The announcer says: "Crawlers, your challenge is to unscrew and remove that wingnut. Begin!"

https://i.imgur.com/kPJr6il.png
Apr 9, 2025 4:01 am
Figuring that she brought her tools out for a reason, Sassafras strides toward the threaded bolt at the center of the giant wingnut and checks for any of Rosie’s usual tricks.
As she approaches, she shouts over her shoulder, "I think some of you should feel pretty called out right now!" she giggles.

Rolls

Find trap (Int) - (1d20+4)

(19) + 4 = 23

Apr 9, 2025 7:00 am
"You think the boxes have monsters inside? Or stuff that will help?" Vi Vi says, tiptoeing her way towards the boxes with all the ???s.

"But which one to choose?"
Apr 9, 2025 2:12 pm
As Sassafras examines the nut itself, Bole tries to figure out how much force would be needed to fling barrels with the lever so that they'd hit the "TIGHTY" wing of the nut. Maybe the amount imparted by someone jumping down onto the high side from the billboard?

But when Vi Vi asks her question, he replies "Well, this one is closest to where we started..." (pointing to "A") "We could start with that."
Last edited April 9, 2025 2:13 pm
Apr 9, 2025 2:23 pm
OOC:
Instead of strict initiative, we'll do it by posts. This is technically round one, so once everyone has posted an action then NPCs will go and then start again from the PCs. I'll keep the tracker updated as everyone posts.
Sassafras finds three puzzle-style locks on the underside base of the wingnut numbered 1, 2, and 3. She can tell each one must be done in order to gain access to the next puzzle, and each lock puzzle is increasingly difficult. She must lie on her back under the wingnut to be able to work on the locks.

For Bole, the barrels are on the other side of the roof and behind rows of barbed wire and would take at least half a minute to get there. It's impossible to tell if the barrels are full or empty without peeking inside or giving one a lift.
OOC:
Which box is Vi Vi moving towards?
Apr 9, 2025 2:24 pm
OOC:
Tracker
[ +- ] Tracker
Apr 9, 2025 5:37 pm
Butch surveys the scene for a moment, a look of concern on his face (trying to mask the fact this is too much information for him to take in and process). "Think you're spot on, Vi. There must be a way to solve this puzzle, and the boxes should have clues, or tools. And traps. And monsters. But we won't know till we've tried 'em. Here, lemme give you some dramatic background tunes, bebbeh..." With that, he starts humming a low tone on his harmonica, which gets louder and more high pitched as Vi Vi gets closer to the box.
OOC:
Using Lionize to boost the double V!
Result: Vi VI gets +1 to attack rolls, Willpower saves and skill checks for 3 rounds.
Last edited April 9, 2025 5:38 pm

Rolls

Lionize - (d20+5)

(13) + 5 = 18

Apr 9, 2025 6:27 pm
Tymun follows the others out onto the roof and gives a low whistle at the sight of the giant wingnut. "An impressive feat o' engineering!" he says.

As Bole, Vi Vi, and Butch talk about the boxes, he carefully walks over to box A but doesn't touch anything on it yet. Instead he looks all around it, checking for any kind of traps or surprises.

Rolls

Find Traps - (1d20+7)

(20) + 7 = 27

Apr 9, 2025 8:03 pm
"From zombie gore flick to demented carnival attractions in less than two minutes. Gods, I do love Xcrawl...." Gabe mumbles to himself as the team starts fanning out and exploring the area. Noting that both Tymun and Vi Vi are nearing some of the mystery boxes, he tries to keep himself an even distance between both, ready to rush in if when all hell breaks loose.
Last edited April 9, 2025 8:04 pm
Apr 9, 2025 10:50 pm
Tymun sees box A is indeed trapped! There is some kind of trigger on the lid hinge of the box. It doesn't seem too hard to disable.
OOC:
DC 11 disable trap for box A. @PiebaldWookie you're up.
Apr 10, 2025 11:08 am
OOC:
Hmmm I guess I should spread out the good rolls and look at Box B in that case?

Rolls

Checking - (1d20+1)

(17) + 1 = 18

Apr 10, 2025 3:54 pm
Vi Vi doesn't see anything dangerous about Box B.
Apr 10, 2025 5:17 pm
OOC:
Apologies, work has been getting wild!
Callan surveys the scene, figuring if any of his spells could help out.

Medeski's Transformation could make me strong, but probably not enough to shift that thing... And Blue Streak could give me the speed to really get it going, but I have no idea if I can even go fast enough to add enough force...

In lieu of being able to do much, Callan hangs behind Vi, hoping to be of use when she eventually draws the joker and gets jumped by something in one of these boxes.
Apr 11, 2025 4:26 am
OOC:
If she seems satisfied that it’s safe, she’ll open it!
Sticking her tongue out as she fiddles with opening mechanism, Vi Vi decides to throw the thing open and see what’s inside!

"Tada!!" she announces with some flair to the rest of her team!
Apr 11, 2025 5:27 am
Before anything can be seen there is a strange clicking sound coming from the narrow sides of the building. Simultaneously, as if rehearsed, two spider-dude luchadores skitter over the edges of the roof. They are exactly as their name implies: shirtless muscle-bulging men with the proportions of a combat action figure on top, giant spider bodies on bottom, completed with luchadore masks over their faces. They flex to show off their bulging physique before turning and shooting out sticky nets of spiderwebbing! One spiderweb net wraps around the giant wingnut and bolt, sticking it in place! The other arcs towards Sassafras at the base of the wingnut!
OOC:
Sassafrass needs to make a Reflex saving throw, DC 14, and at -1d for being prone.
https://i.imgur.com/VUrbLe9.jpeg
At the same time, another spider-dude—this one is a spider-dude clown in creepy makeup and a wacky clown outfit loaded with weapons and gear—bursts out of the billboard and lands on the raised end of the teeter-totter, launching the barrel at "Bombastic" Butch! Midway through the barrel's arc the barrel explodes open with a puff of gas revealing a spider the size of a halfling inside! Its exoskeleton is yellow-red, and its eyes are human-like and beady. It has a mouth full of sharp fangs, and its legs are tinged with brown. You are chilled because you know what this is, a rust spider!
OOC:
Need a Reflex saving throw DC 15 or Butch loses his armor or shield (your choice) to the rust monster's bite! You also take 5 damage from the attack.
https://i.imgur.com/Q36Hjh6.jpeg
OOC:
All PCs are up again for round 2!

Rolls

Barrel vs Butch - (1d20+6)

(16) + 6 = 22

Rust monster damage - (1d6)

(5) = 5

Apr 11, 2025 1:21 pm
As the spider-man hybrids climb onto the roof and begin to attack, Tymun decides to try to disable the trap so they can check inside mystery box A. So he gets out his thieves tools and starts working on the triggering mechanism.

"If it's trapped, there oughta be something useful inside at least," he reasons.

Rolls

Disable Trap - (1d20+8)

(12) + 8 = 20

Apr 11, 2025 1:37 pm
"I swear that Rosie got a few rivets loose!" Butch grumbles as he dodges the touch of the rust spider. Although the swing is slow and clumsy enough to avoid, he still tries to sell it like he barely escaped with his life (and equipment). Gotta show some vulnerability to get them fans invested after all, get them to cheer for the hero in peril.

"Alright you Insane Clown Midget," he regroups, striking a pose with his shield and blade that shows all the proper corporate logos to the camera "...let's dance. Better be a bad enough dude to take me on, 'cause I'm about to make the rust... bite the dust!"
OOC:
Using Disrespect, halfling midget arachniclown of rust needs to beat my Performance check with a Will save or take a -3 penalty to attack rolls, spell check rolls, damage rolls and Willpower saves for 5 rounds.
Last edited April 11, 2025 1:48 pm

Rolls

Can't touch this (Reflex DC 15) - (d20+2)

(15) + 2 = 17

No respect! - (d20+5)

(4) + 5 = 9

Apr 11, 2025 1:56 pm
"And what a scene we have going on up here, folks! The spider-dude luchadores have entered the battle and are attempting to stop the Houston Hexcralwers by webbing them and the main attraction up! Meanwhile a spider-dude clown has launched a rust spider-filled barrel at "Bombastic" Butch! While the impact certainly had to hurt, the rust spider didn't get a bite into any metal. Butch's armor is safe...for the time being! Oh ho, and what's this? That magical fanfare sound means the first puzzle box has opened! I don't see any darts sticking into Tymun which means he has disarmed the trap! And what has he found? It, uh, looks like an oversized book..."

Rolls

Disrespect resist - (1d20+4)

(4) + 4 = 8

Apr 11, 2025 11:31 pm
At the sound of the commotion, Callan spins around; with a well-practiced flourish, he shoots a blast of blue-tinged holographic fire at the rust spider.
OOC:
I keep forgetting I can add my Luck mod to damage rolls! Make that 8!
Last edited April 11, 2025 11:34 pm

Rolls

Spellweaver Blast - (1d20+d5+2)

(15) + (3) + 2 = 20

Damage (fire) - (1d8+3)

(4) + 3 = 7

Apr 11, 2025 11:41 pm
The holographic fire scorches most of the carapace black and boils out half of its human-like eyes. It chitters in pain but still stands.
Apr 12, 2025 3:05 am
Seeing the webs slinging her way, Sassafras tries to escape their grasp but finds herself trapped in stickiness and on her back. Well, I may as well try to disable this while I’m down here. She wriggles for her tools.
Last edited April 12, 2025 3:07 am

Rolls

Agility - (1d16+3)

(5) + 3 = 8

Disable trap (Agil) - (1d20+3)

(4) + 3 = 7

Apr 12, 2025 11:12 am
"Alright, freak! Eat this!" Vi Vi quips, as she draws back her bow, and aims a shot at the clown-spider that likes to toss barrels.

"Two can play that game!" she says, before sending her own projectile at him!

Rolls

Attack (+4, I think!) - (1d20+4)

(11) + 4 = 15

Damage - (1d6+2)

(6) + 2 = 8

Apr 12, 2025 12:41 pm
Gabriel can't quite keep a sigh of relief from escaping his lips as the arachnoid nightmares appear. For a moment he had worried that the whole finale would just be puzzles and traps. Not exactly his area of expertise.

He takes aim at the spider-creature closest to Sassafras. Goes in with a big swing against the eyes (only two, thankfully) and follows up with a sweeping kick towards the legs (way too many).

Rolls

Battleaxe (Deed: Blinding) - (d20+d5+3)

(7) + (3) + 3 = 13

Unarmed (Deed: Trip Attack) - (d14+d5+3)

(4) + (4) + 3 = 11

Battleaxe Damage - (d10+6)

(6) + 6 = 12

Unarmed Damage - (d5+7)

(2) + 7 = 9

Apr 12, 2025 1:24 pm
The dwarf turns to the nearest camera with a mock look of disappointment on his face. "I expected more from Rosie! My baby cousin could've disarmed that trap. Guess she spent too much time rounding up spider dudes."

He grabs the book, glancing at the cover, and then runs toward the others to help with the fight.
OOC:
+2 Mojo for making disparaging remarks about trap maker after successfully disarming one on the first try.
Apr 12, 2025 1:54 pm
OOC:
Tracker
[ +- ] Tracker
Apr 12, 2025 2:02 pm
OOC:
@spaceseeker19 Bole is up. Tymun already acted this round by moving to the box and disabling the trap so grabbing the book and running back towards the others will have to be part of the next round action.
"What an ever so slightly unfortunate series of events!" the announcer yells into the mic. "Sassafras has been webbed to the roof under the wingnut, with the silver lining being that her arms are still free to work their magic. Vi Vi has put her Dionysus-approved Shaolin Smithson Shortbow™ to work but the arrow failed to find its mark! And Houston Hexcrawler's brawler-extraordinaire put forth an impressive display, but his attacks failed to land. Attempting to trip a spider-dude with so many legs was probably not the best tactic, but that's easy for me to say safe on the side-lines!"
Apr 12, 2025 2:10 pm
nezzeraj says:
Tymun already acted this round by moving to the box and disabling the trap so grabbing the book and running back towards the others will have to be part of the next round action.
Sounds good
Apr 12, 2025 3:35 pm
Bole yells "Bite the dust, Rusty!" as he draws and looses an arrow at the wounded rust spider. Not his best line, nor his best shot.
Last edited April 12, 2025 3:35 pm

Rolls

Diana's bow attack, damage - (1d20+4, 1d6+1)

1d20+4 : (5) + 4 = 9

1d6+1 : (3) + 1 = 4

Apr 13, 2025 1:54 pm
The rust spider will not eat dust as it skitters out of the way and survives to attack again! The rust spider makes another attack at Butch, trying to eat his tasty tasty armor!

The spider-dude luchadores rush from their opposing sides and engage with Callan and Bole. Their glistening muscle-bound bodies ripple with intimidating strength as much as their enormous spider lower bodies terrify with their slick black carapace. They both attempt to seize their opponents in wrestling holds.

Meanwhile the disrespected clown, who gives an exagerated frown to the camera, steps off the teeter-totter, grabs another barrel landing nearby, then places it on the teeter-totter. Yet another spider-dude clown jumps through the hole in the billboard and lands on the teeter-totter, sending the barrel arcing through the air, this time at Gabriel Carver! The barrel lands several feet away from Gabriel. It doesn't explode or break, however.
OOC:
Need Str or Agi (whichever is higher) to oppose the grappling Checks. Callan needs a 22, Bole just needs a 10. Need another DC 15 Ref save for Butch against the rust attack. PCs are up!

Rolls

Targets - (3d7)

(644) = 14

Reroll - (1d7)

(6) = 6

Why why why - (1d7)

(7) = 7

Which barrel? - (1d4)

(4) = 4

Luchadore west - Attack vs Callan - (1d20+8)

(14) + 8 = 22

Luchadore east - Attack vs Bole - (1d20+8)

(2) + 8 = 10

Barrel attack - (1d20+6)

Rust bite - (1d20+5)

(15) + 5 = 20

Apr 13, 2025 4:00 pm
OOC:
Just to clarify, Butch disrespected the Rust Spider halfling thingy (which, from my understanding, has the clown wig and makeup on) and not the big spider clown tossing the barrels. Makes sense to impose the penalty on the target in immediate melee with him to increase his chances of survival, plus he gains Mojo when a disrespected opponent fails a melee or spellcasting check. The disrespect penalty should reduce the rust bite attack to 17, which misses Butch's AC of 19 (but it might improve the spider clown's barrel toss)

Also, I don't have the rulebook but the armor is "Lt. Minilynx", is it even metallic or would it be made of other materials?
Apr 13, 2025 5:03 pm
Figuring that, now caught up in webbing, she is likely uninteresting a target of these nightmares of Rosie’s demented imagination. Sassafras just wriggles a little closer to the trap mechanism under the wingnut and tries again to dismantle its triggers.
OOC:
Wow, guys. I guess this battle is all yours. I need 3 successful disarm traps checks and my dice bot hates me. I’ll burn luck if I’m close though.
Last edited April 13, 2025 5:06 pm

Rolls

Disable trap (Agil) - (1d20+3)

(2) + 3 = 5

Apr 13, 2025 5:06 pm
OOC:
Hahaha I physically cannot pass that check
Callan readies himself for the charging spider-creature, almost quick enough to get off a spell, before the creature folds him up like a pretzel.

"Someone get this big bozo-bastard off me!"
Last edited April 13, 2025 5:07 pm

Rolls

Grapple Check - (1d20)

(14) = 14

Apr 13, 2025 10:55 pm
DarK_RaideR says:
OOC:
Just to clarify, Butch disrespected the Rust Spider halfling thingy (which, from my understanding, has the clown wig and makeup on) and not the big spider clown tossing the barrels. Makes sense to impose the penalty on the target in immediate melee with him to increase his chances of survival, plus he gains Mojo when a disrespected opponent fails a melee or spellcasting check. The disrespect penalty should reduce the rust bite attack to 17, which misses Butch's AC of 19 (but it might improve the spider clown's barrel toss)

Also, I don't have the rulebook but the armor is "Lt. Minilynx", is it even metallic or would it be made of other materials?
OOC:
Ok, there was miscommunication lol. The rust spider is not clown-like at all, its just a halfling-sized spider. The spider-dude tossing barrels has a clown outfit and makeup. If you disrespected the rust spider then yes it misses, no need for a save.

I had to check the rulebook for armor descriptions so here's what your armor looks like.
MiniLynx: Exclusively manufactured by the Blue Skin Jeans Co. of Metairie, MiniLynx® armor is a masterwork of modern combat engineering. The armor consists of a thin layer of titanium alloy mail of interlocking rings, which is flexible, light, and durable."
Apr 14, 2025 6:58 am
Vi Vi tuts as her arrow goes wide of the mark.

"That was just for show! I’m making things exciting, that’s all! This time is for real!" Vi Vi says, to all the watchers at home.

With practiced ease, she lines up another, real shot this time, and lets loose!
OOC:
Ass…
Last edited April 14, 2025 6:58 am

Rolls

Attack - (1d20+4)

(5) + 4 = 9

Damage - (1d6+2)

(4) + 2 = 6

Apr 14, 2025 10:26 am
"Hey! Don't ignore me, you eight-legged freak!" Gabriel looks up just in time to see the barrel sailing through the air and jumps back. He just bought his new chain shirt!

Thankful that it didn't explode or release something awful, he takes a wide route around it and charges the nearest spider-man. He's gonna get one of those legs as a trophy.
Last edited April 14, 2025 1:20 pm

Rolls

Battleaxe (Deed: Trip Attack) - (d20+d5+3)

(8) + (5) + 3 = 16

Unarmed (Deed: Trip Attack) - (d14+d5+3)

(12) + (4) + 3 = 19

Battleaxe Damage - (d10+8)

(9) + 8 = 17

Unarmed Damage - (d5+7)

(4) + 7 = 11

Apr 14, 2025 11:19 am
OOC:
Alright, misunderstanding cleared, thanks! So the rust spider missed Butch, which gives him his 1 Mojo back, and there's no need to roll a save, although that armor sounds like it's got enough metal in it for me to worry about losing it! Also, reminder next time the tracker is updated it to also have the rust spider as the disrespected one.
Butch barely dodges the Rust Spider's chomp and takes a step back to regroup. Suddenly, he realizes it's not just his blade and shield, but also his armor at risk here. This could get very ugly.

"They're picking us apart!" he shouts to the rest of the Houston Hexcrawlers, trying to get some sort of plan going now that they have a somewhat better idea of what they're up against. "Focus fire and let's take them down one by one! Gabe, go for the mask, I heard it's a big deal"
OOC:
Using my sole point of Mojo to boost Gabriel Carver's next roll!
Unfortunately for him, Butch can't quite put his words into action yet. He can't risk turning his back on the Rust Spider, so he'll risk losing his sponsored blade instead, if it means he can put the damn thing down fast and regroup with the others. "Let's see what this baby's really made of" he mutters to himself, all too conscious about turning this into a sponsor plug that could horribly backfire.

Rolls

Rapier attack, Damage (plus Devastating Attack) - (d20+4, d5+2+1d5)

d20+4 : (10) + 4 = 14

d5+2+1d5 : (4) + (1) + 2 = 7

Apr 14, 2025 1:14 pm
"Oh, you're coming to play?" Bole taunts. "Let's dance."

Rolls

STR DC10 - (1d20+1)

(9) + 1 = 10

Apr 15, 2025 1:45 am
OOC:
Bole succeeded so is not grappled and can take his turn normally. Callan can also take an action to break free. Its a very high DC so you can use mojo or luck or hope for a nat 20 lol. Butch's attack misses by 1. You can spend luck if you want and the rust spider will be dead. Tracker is updated, thanks for the reminder.
Apr 15, 2025 5:42 am
Tymun reaches out and grabs the book, glancing at the cover as he does. Then he turns and runs toward the giant wingnut, attempting to hide himself behind the large central bolt once he gets there.

Rolls

Hide In Shadows - (1d20+1+6)

(14) + 7 = 21

Apr 15, 2025 8:17 am
OOC:
If we're retconning Mojo into it being an individual resource and Butch didn't pass Mojo to Gabriel Carver, I'd like to use the Mojo for that +1 boost to kill the Rust Spider instead. If not, I'll just burn a point of Luck.
Apr 15, 2025 9:34 am
OOC:
Yeah spending 1 mojo sounds fine to me! I'll post an update in a few hours.
Apr 15, 2025 2:54 pm
"And what a flurry of events we've had here, folks! Sassafras continues to work on the trap but the wingnut hasn't budged an inch yet, and it's still webbed up which might hinder any progress she makes anyway. Poor Callan can't catch a break as he's been grabbed in a bear hug by one of the spider-dude luchadores, and those are some strong motherspiders. I think Vi Vi's bow has a hex upon it because she's had trouble shooting a single straight shot this crawl. Luckily Gabriel and Butch have had more success! Butch has successfully removed the rust spider from play and Gabriel has cut two legs off one of the spider-dudes! That can't feel very pleasant. Meanwhile Tymun has disappeared, I think I last saw him by the wingnut. Bole has dodged the other spider-dude's grapple and it is yet to be seen how we will react!"
Apr 15, 2025 3:00 pm
"Oh the humanity! Callan has just been given a poisonous bite by the spider-dude! Let's hope he can fight off the effects. Meanwhile Gabriel has just been double-fisted by the spider-dude he took some legs off moments ago! I guess he wasn't too pleased about losing those legs. And here comes another spider-clown through the billboard launching yet another barrel! And it looks like, wait for it, yes it's heading towards Butch! Oh no an exploding barrel! Thankfully no one else was in the blast radius but that has got to burn! And poor Vi Vi has been targeted by a spider-clown's wacky ball launcher. I hope it's anything but the acid balls! Oh I forgot the poison spider balls! I'm not sure if that's better or worse, folks! Poor Vi Vi is now covered in hundreds of itsy bitsy spiders!"
OOC:
Ok this battle is crazy so thought I'd so a quick ooc rundown lol. Two spider-dude luchadores are grappling and pummeling people while a clown-car's worth of spider-clowns keep jumping through a billboard and onto a teeter-totter launching barrels set up by the first spider-clown. Subsequent spider-clowns each have those baseball-type ball launchers that launch random types of balls at the party. Hope that makes sense lol.
OOC:
Callan needs to make a DC 13 Fort save or take 1d5 Agi damage. Vi Vi needs to make the same save except will take 1d2 Str damage on a failure. The spiders are now a new enemy as well.

Rolls

Poison bite - (1d20+2)

(14) + 2 = 16

Slam - (1d20+5)

(18) + 5 = 23

Barrel Attack - (1d20+6)

(17) + 6 = 23

Barrel type - (1d3)

(3) = 3

Barrel target - (1d7)

(1) = 1

Wacky ball attack - (1d20+7)

(12) + 7 = 19

Wacky ball target - (1d7)

(3) = 3

Apr 15, 2025 3:06 pm
OOC:
Ok for damage, Vi Vi takes 1, Butch 8, Callan 3. Good luck on your saves! PCs are up!

Rolls

Wacky ball type - (1d3)

(2) = 2

Bomb barrel damage - (2d6)

(53) = 8

Spider-dude bite damage - (1d3)

(3) = 3

Slam damage - (1d6+4)

(5) + 4 = 9

Apr 15, 2025 3:17 pm
OOC:
Tracker
[ +- ] Tracker
Apr 15, 2025 5:54 pm
After shrugging off the oiled arms of the luchador, Bole attempts to bring the staff down on the spider-wrestler-thing's head.
OOC:
This attack was for the first turn, after the luchador tried to grab Bole.
Bole then tries to smash it again while he has it on the ropes.
OOC:
This is the attack action for the current, second, turn.
Last edited April 15, 2025 5:56 pm

Rolls

Staff attack, damage - (1d20+4, 1d4+1)

1d20+4 : (17) + 4 = 21

1d4+1 : (1) + 1 = 2

Staff attack, damage - (1d20+4, 1d4+1)

1d20+4 : (15) + 4 = 19

1d4+1 : (2) + 1 = 3

Apr 15, 2025 6:28 pm
How many godsdamned clowns are back there? Hopefully they'll stay behind the barbed wire and keep lobbing crap at them. That's probably more managable. Gabriel looks towards the smoke where Butch stood just now. Not sure he would agree on that, admittedly.

The attack comes out of nowhere, just as Gabe starts feeling like he's got his enemy on the ropes. The blow forces him to his knees, spitting blood and broken teeth. His vision swims, heart races. Between the zombie blade and this guy, he's lost a fair amount of blood.

"Is it just me, or does this feel like it's kinda spinning out of control?" he shouts, not really at anyone in particular. He gets to his feet, uses his axe to steady himself, then charges back into the fray. Just gotta make this guy bleed out first.
OOC:
Since I've now been reminded that Mojo exists, I'm gonna use a point of it on the battleaxe attack.
Last edited April 15, 2025 6:42 pm

Rolls

Battleaxe (Deed: Defensive Fighting) - (d20+d5+4)

(14) + (2) + 4 = 20

Unarmed (Deed: Blinding) - (d14+d5+3)

(2) + (4) + 3 = 9

Battleaxe Damage - (d10+5)

(5) + 5 = 10

Unarmed Damage - (d5+7)

(5) + 7 = 12

Apr 15, 2025 6:48 pm
nezzeraj says:
OOC:
Ok for damage, Vi Vi takes 1, Butch 8, Callan 3. Good luck on your saves! PCs are up!
OOC:
Is that flat damage, or does Butch get a Reflex save?
Apr 15, 2025 7:21 pm
OOC:
I think I am gonna use some Mojo here, and some Luck! 2 points of each should help out... Oh fuck they did not
Callan struggles, but the spider-clown is inhumanly strong; all those extra arms aren't helping either. A few swift kicks to the thorax seem to have no effect either...
Last edited April 15, 2025 7:33 pm

Rolls

Fort save (DC 13) - (1d20+2)

(14) + 2 = 16

Break the Grapple! (DC 22) - (1d20+4)

(5) + 4 = 9

Apr 16, 2025 1:43 am
Sassafras trains her eyes and fingers on simply disabling the first piece of this three piece trap. She times her breathing and then works her magic.
OOC:
If she’s close to a DC that would disable two parts of this trap, I’ll burn luck.
Last edited April 16, 2025 1:45 am

Rolls

Disable trap (Agil) - (1d20+3)

(19) + 3 = 22

Apr 16, 2025 2:05 am
Tymun peeks around the wingnut and aims his crossbow at the spider dude loading barrels onto the launcher. The bolt flies out of the shadows as he pulls the trigger.
OOC:
Forgot my luck modifier of +2 so it is 8 on Crit Table II if it hits.
Last edited April 16, 2025 2:11 am

Rolls

Backstab hit, crit II - (1d20+8, 1d12)

1d20+8 : (9) + 8 = 17

1d12 : (6) = 6

Crossbow Dmg - (1d6)

(1) = 1

Rounds Foe Blinded - (1d4)

(3) = 3

Apr 16, 2025 2:05 am
DarK_RaideR says:
OOC:
Is that flat damage, or does Butch get a Reflex save?
OOC:
Flat damage.
Darkstar8 says:
OOC:
If she’s close to a DC that would disable two parts of this trap, I’ll burn luck.
OOC:
Each lock is independent and has different DCs and checks required. But you did get the first of three!
Apr 16, 2025 8:03 am
Butch emerges from the blast doing his best action hero impression as he makes a beeline for the spider dude luchador constricting Callan. "Let go of him!" he shouts as he tries to stab the dude without also impaling the group's Blaster.
OOC:
Hopefully I'll get his attention so he'll let go of Callan.

Rolls

Rapier Attack, Damage - (d20+4, d5+2)

d20+4 : (14) + 4 = 18

d5+2 : (5) + 2 = 7

Apr 16, 2025 3:01 pm
"It seems the tables are turning to the Houston Hexcrawler's favor! Bolt, the Tree of Repudiation, has taken out the first spider-dude luchadore! Gabriel and Butch have double-teamed the remaining one, trying to get him to release their teammate Callan who still struggles to escape its crushing bear hug! It seems Sassafras has solved the first puzzle judging by the red firework that has just exploded. The wingnut cannot turn though as it is still webbed in place! I hope the Hexcrawlers think to remove that or their progress will be all for nothing. Speaking of the giant wingnut, Tymun make a reappearance with a well-aimed crossbow bolt to the face of Blorpo the spider-dude clown! Scalp wounds bleed something fierce and it appears as if he is blinded by his own blood!"
OOC:
One luchador down, one wounded, a spider-clown blinded. Vi Vi is left to act before the enemies go.
Apr 17, 2025 9:21 am
OOC:
Fort Save!
OOC:
My strength is already dog shit. Take the extra hit or use some mojo to make it a pass?
Last edited April 17, 2025 9:22 am

Rolls

1d20+3

(9) + 3 = 12

Apr 17, 2025 9:25 am
Vi Vi’s cheeks sting red, as the announcer makes obvious her repeated failures to the audience. So much so that she packs her bow and pulls free one of the swords that had been pressed into her hand by their new advertiser.

It was a nice bit of kit, and so the small gnome launched herself towards the webs to put the blade to work!

Rolls

Attack - (1d20+1)

(15) + 1 = 16

Damage - (1d6+1)

(4) + 1 = 5

Apr 17, 2025 2:27 pm
"And it seems one of the Hexcrawlers is finally doing something about the webbing on the wingnut as Vi Vi uses her new Phang Blades Lazarus Series Short Sword (get yours today!) to hack away at it! Very brave of her not to deal with those hundreds of baby spiders swarming all over her! She's got nerves of steel I can only dream of! With one spider-luchador down, the other took a massive hit and it looks like he is quite angry. He drops Callan and pounces on Butch instead! But it's a swing and a miss! Butch has been on top of his game this Crawl! The blinded spider-clown can't find the next barrel to put on the teeter-totter so no new volley right now. But now we have two spider-clowns with wacky ball launchers and a fourth just jumped through the billboard! How many can there possibly be?! I'm afraid I do know but I don't want to spoil the tension! Please stick around after these words from our sponsor, Mika's Hard Magic-ade!"

One spider-clown launches four globes of acid while another launches four baseballs. The acid globes shatter around Callan, peppering him with corrosive acid. The four balls pelt into Sassafras with painful force.
OOC:
The webbing took 5 damage and has 13 hp. 1 damage to Vi Vi and need another Fort save at DC 13 or Str dmg. Callan takes 2 damage and needs to make a DC 14 Ref save to avoid damage to armor. Sassafras takes 4 damage from the baseballs. PCs are up!

Rolls

Str dmg - (1d2)

(1) = 1

Luchadore east - Attack - (1d20+5)

(6) + 5 = 11

Luchadore clown 1 - Attack - (1d20+7)

(19) + 7 = 26

Luchadore clown 2 - Attack - (1d20+7)

(18) + 7 = 25

Spiders - (1d20+1)

(14) + 1 = 15

Clown 1 target - (1d7)

(4) = 4

Clown 2 target - (1d7)

(2) = 2

Acid damage - (1d6)

(2) = 2

Baseball damage - (1d8+2)

(2) + 2 = 4

Apr 17, 2025 8:54 pm
As Callan hits the ground, he briefly considers staying down for a moment; he's been beaten before, but this is feeling personal. His brief reverie is ended by the cracking of the balls, and the stinging acid splashing on his skin.

"Pluto's nuts!"

Leaping to his feet, his t-shirt manages to avoid the worst of it, though a few minor holes are really adding to the battle-damage he can advertise when he sells this one.

"Where is that Pagliacci-punk? Time to see if your nose squeaks, bitch!"

With a dramatic pose, he throws his arms out and points to Gabriel as winds buffer his ragged clothing, summoning a blue lightning bolt to strike the brawler.

"Kick his ass, Gabe!"
OOC:
Supercharge XXL! Caster or ally gains +1d on attack rolls, and a +2 on damage rolls, other action die rolls, and saving throw for 5 rounds. In addition, the subject gains a +5’ movement rate for the duration of the spell.

Gabe will also get "more badass", so interpret that as you wish!

Also seems a perfect time to try this combat's Grandstanding roll!
Last edited April 17, 2025 9:25 pm

Rolls

Reflex Save (DC 14) - (1d20+2)

(16) + 2 = 18

Supercharge! - (1d20+d5+2)

(15) + (3) + 2 = 20

Grandstanding - (1d20+5)

(11) + 5 = 16

Supercharge! Duration - (1d4+3)

(2) + 3 = 5

Apr 17, 2025 9:51 pm
Feeling encouraged by her success with the first level of the trap, and annoyed by the bruising from the baseballs shot out of the clown cannon, Sassafras begins work on the second level.
And to Vi Vi, "Thanks for working on the web!"
OOC:
She will burn luck if just short.
Last edited April 17, 2025 10:06 pm

Rolls

Disable trap (Agil) - (1d20+3)

(13) + 3 = 16

Apr 18, 2025 3:49 am
Darkstar8 says:
OOC:
She will burn luck if just short.
OOC:
16 is it exactly so you're good. The final one is DC 17.
Apr 18, 2025 7:08 am
As the spell charges his body into overdrive, Gabriel flashes a big grin towards Callan. Oh yeah, this is just what the doctor ordered!

With sparks of electricity arcing around him, he kicks the spider-dude hard to get some distance between them. Then he launches forward with a leap, axe held high, blue lightning spreading behind him like wings. He messed up before, awestruck by Rosie's presence, but now is the time to drop a good ol' catchphrase.

"Looks like this guy's about to get.... CARVED UP!"

Oh yes. Nailed it.
OOC:
If the first attack just barely misses, I'd like to burn some luck.
Last edited April 18, 2025 7:13 am

Rolls

Unarmed (Deed: Pushback) - (d16+d5+3)

(9) + (4) + 3 = 16

Battleaxe (Deed: Grandstanding Attack) - (d24+d5+3)

(18) + (4) + 3 = 25

Unarmed Damage - (d5+9)

(3) + 9 = 12

Battleaxe Damage - (d10+9)

(6) + 9 = 15

Apr 18, 2025 11:14 am
OOC:
Nice! A 16 hits and kills him! Go ahead and describe it if you want.
Apr 18, 2025 11:38 am
With a streak of blue lightning, the axe slices straight down, and moments later, the two halves of the creature fall in separate directions.

Still crackling with energy, Gabe catches his breath and looks towards the nearest camera. He flashes what he hopes is a winning (if also very bloodied) smile and leans forward on his axe. "I don't always cleave my enemies in two with a single strike, but when I do, I use Phang Blades."

Turning around towards the rest of the team, he sees Sassy and Vi Vi fervently working with the thing that actually matters. "Oh, right, the wingnut. Should probably try and help out... he adds a bit sheepishly, mostly to himself.
OOC:
Great! Doing a mid-combat grandstanding attempt as well, with my pitiful 9 Personality!
Last edited April 18, 2025 12:04 pm

Rolls

Grandstanding - (d20+3)

(12) + 3 = 15

Apr 18, 2025 12:50 pm
OOC:
Grandstanding DC is 15 so both Gabriel and Callan succeed!
Apr 18, 2025 1:52 pm
Tymun grins as blood streams down into the barrel loading spider clown's eyes. "Time to take a break from clowning around," he says.

Then he jogs over to help hack away the webbing on the wing nut, swapping his crossbow for his Phang Blade axe as he does.
OOC:
Moving and swapping weapons for my action.

Rolls

Grandstanding - (1d20+2)

(11) + 2 = 13

Apr 18, 2025 2:37 pm
OOC:
Swapping weapons doesn't take an action as you can do it during your move. Webs don't require an attack roll so you can just roll damage.
Apr 18, 2025 2:55 pm
OOC:
Awesome! Thanks.

Rolls

Battle axe + 1 - Damage - (1d8+2)

(5) + 2 = 7

Apr 19, 2025 11:50 am
OOC:
Tracker
[ +- ] Tracker
Apr 19, 2025 11:58 am
"Whoa, Xcrawl fans, it seems the Houston Hexcrawlers have finally found their rhythm! Callan has boosted Gabriel with, what I believe, is the Supercharge! spell! With that boost, Gabe has just cleaved one of the spider-luchadores in half! I hope he was insured! Over by the wingnut, Tymun has cut through the last of the webbing trapping the wingnut. It appears as if Sassafras has unlocked the second lock! The wingnut spins two full rotations with the webbing gone now. Just one more rotation left!"
OOC:
Callan has for his mercurial magic that he has to break something he owns as part of casting that spell so go ahead and choose one item and narrate it. @spaceseeker19,@DarK_RaideR,@KCC you three are up! Vi Vi still has hundreds of baby spiders crawling on her, the webbing is destroyed, both spider-luchadores are defeated. You still have 3 clowns behind barbed wire, 3 puzzle boxes unopened, and the wingnut needs just one more turn. It can indeed be manually turned with a Str check as well.
Apr 19, 2025 2:00 pm
Butch smiles at Gabriel's sponsor plug, seeing his chance to segway into one of his own. "Did you know, Phang Blades carve through everything like butter, whether it's the spider or it's webbing?" he says, before putting his words into action with a swing at the web.
OOC:
Apologies for the delay, Easter's slowed my online presence down a bit.

Rolls

Damage - (d5+2)

(5) + 2 = 7

Grandstanding - (d20+5)

(13) + 5 = 18

Apr 19, 2025 2:29 pm
OOC:
The webbing on the wingnut is already deatroyed. Sassafras is still covered in webs though if that's the webbing you're attacking. No prob about Easter, I totally forgot that was this weekend lol.
Apr 19, 2025 4:05 pm
OOC:
Just to confirm: we've got no enemies standing on our side of the barbed wire aside from the hundreds of tiny spiders on Vi Vi, correct? And on the other side of the barbed wire, we have three clowns with guns who've been shooting at us and a fourth blood-blinded clown who was loading the barrels for launching.

Unfortunately, without an edged weapon I can't help with cutting webs, and I don't have any area effect abilities that could get rid of the tiny spider swarm. I don't trust turning the wingnut (how are we even moving this massive thing?) again before the last trap is disarmed, so...
"Vi Vi, those spiders! Stop, drop, and roll!" Bole yells his suggestion, not having any better idea. With that, he draws and aims with his bow at one of the gun-toting clowns. Unfortunately, his aim is as lame as that advice.
Last edited April 19, 2025 4:05 pm

Rolls

Diana's bow attack, damage - (1d20+4, 1d6+1)

1d20+4 : (2) + 4 = 6

1d6+1 : (4) + 1 = 5

Apr 20, 2025 2:51 am
It’s only when the things start to gather in her hair and crawl down the back of her shirt that she can’t ignore them any more!
OOC:
Oh come on!!
OOC:
Exact same thing as last time! I’ll use another mojo to stave off the damage again!
Last edited April 20, 2025 2:52 am

Rolls

Fort! - (1d20+3)

(9) + 3 = 12

Apr 20, 2025 2:54 am
She hears the words stop, drop and roll and decides that now would be a good time to do just that! Impossible to do with flair, but she’d have to try her best to make it look cool!

She takes cover as best she can, and then starts to squash as many of the damned things as she can manage! She tries to keep the panic out of her actions, instead opting to make it look like she was flicking crumbs off of her shirt!
OOC:
I’ll use my action to try get rid of these things!
Apr 20, 2025 3:35 am
spaceseeker19 says:
OOC:
Just to confirm: we've got no enemies standing on our side of the barbed wire aside from the hundreds of tiny spiders on Vi Vi, correct? And on the other side of the barbed wire, we have three clowns with guns who've been shooting at us and a fourth blood-blinded clown who was loading the barrels for launching.

Unfortunately, without an edged weapon I can't help with cutting webs, and I don't have any area effect abilities that could get rid of the tiny spider swarm. I don't trust turning the wingnut (how are we even moving this massive thing?) again before the last trap is disarmed, so...
OOC:
90% correct! Sassafras isn't disabling traps, she's disabling locks. Essentially it takes 3 turns to unscrew the wingnut, each lock turning it once. Characters can also just use Strength to push on the wingnut to rotate it. Some of the mystery boxes also contain ways to turn the wingnut. So you can use any combination of methods to turn it three times.
Just be careful who's under it after the final turn...

Also don't forget as the healer you can always heal people up if you don't have any other useful actions.
Apr 20, 2025 4:05 am
"As if from the mouth of a prophet, Butch's Phang Blade cuts through the spider web binding Sassafras in place! The messenger, Bole, fires what seems to be a warning shot, or maybe a kind of suppressing fire, at the clowns behind the razorwire. Too bad the arrow got stuck in the defensive perimeter! Vi Vi has been overwhelmed by the spiders enough to stop, drop, and roll to squish those buggers! I don't envy her or her drycleaning after today! She must have hundreds of squished spider bodies and their internal juices all over her! On the other side of the roof, the spider-clowns have prepared another volley! An all baseball volley! It seems the spider-clowns are attempting to just take out as many Cralwers as possible now that the luchadores are out of the fight! One volley clips Bole but poor Vi Vi! Eight baseballs right to the body! That has gotta hurt!"
OOC:
Bole takes 3 damage, Vi Vi takes 15! PCs are all up.

Rolls

Spider-clown 1 - (1d20+7)

(13) + 7 = 20

Spider-clown 2 - (1d20+7)

(10) + 7 = 17

Spider-clown 3 - (1d20+7)

(12) + 7 = 19

Volley targets - (3d7)

(633) = 12

Volley 1 dmg - (1d8+2)

(1) + 2 = 3

Volley 1 dmg - (1d8+2)

(8) + 2 = 10

Volley 1 dmg - (1d8+2)

(3) + 2 = 5

Apr 20, 2025 4:12 am
KCC says:
OOC:
Exact same thing as last time! I’ll use another mojo to stave off the damage again!
OOC:
Don't forget you are lionized which gives +1 to all rolls so you don't have to spend anything, you just made it. You also had that when you saved the first time so you don't take that Str damage either, I forgot you had the bonus as well lol. This is the last round though so now you can forget you had the buff.
Apr 20, 2025 6:13 am
Sassafras, grateful to be free from the webbing and worried about what might happen should she still be on her back under the giant wingnut when the last piece comes free, stands up with a flourish. She grabs her pole, gets a running start and vaults over the shortest part of the wingnut.
She makes sure the camera follows her movements and gives it her sly grin, then, "anyone out there wanna see a little parkour?!" So she finishes her vault with a somersault and ducks behind mystery box D.
OOC:
She figures that she has loosened the wingnut enough for the meatheads to be able to move it. So she is now on the other side of the wingnut and fixing to load her crossbow. She is attempting to have full cover until her next turn.
Last edited April 20, 2025 6:18 am

Rolls

Pole vault (Agil) - (1d20+5)

(17) + 5 = 22

Grandstanding - (1d20+3)

(11) + 3 = 14

Apr 20, 2025 10:15 am
Still fresh from the kill, Gabe looks between the boxes and the wingnut and weighs his options. He could try to cleverly disarm one of the boxes, maybe gain an advantage. Or he could throw his weight at the wingnut.
Pretty easy choice. He might not have much to offer the team except muscle, but he does have a lot of muscle!
OOC:
Just a straight Strength check for trying to turn the wingnut? I don't think the Supercharge from Callan helps in this situation, if I'm reading it right?

Rolls

Turning the Wingnut - (1d20+2)

(19) + 2 = 21

Apr 20, 2025 11:21 am
OOC:
You do. "Other action rolls" means any ability check during combat. But you succeeded without it!
With his Supercharge! boost, Gabriel charges the wingnut with all his boosted speed and might and sends the wingnut spinning up...up...and off the screw! Wisely, Sassafras moved out of the way just in time as the wingnut comes spinning down, slamming into the roof.

Crash, crash, crash...it falls through the roof and down several floors underneath! This is followed by the large bolt sliding down into the interior of the apartment building. An air horn sounds and a round of pyrotechnics explode overhead. The spectators cheer and shout!

Before the applause can die down, the building sways for a moment. Then the entire top half of the building begins to fold down. At first it seems like it will fall all the way and kill everyone, but instead it leans over as if hinged, depositing everyone mostly gently on to the roof of the next building. It is half the size of the previous building and 10 stories shorter.
OOC:
DC 13 Ref to control your fall onto the roof of the adjacent building. Failure means 1d6 damage and you are prone. Out of combat but everyone go ahead and make their rolls and some description/banter in one post and then we'll move on!
Apr 20, 2025 3:39 pm
Fresh from her grandstanding move, Sassafras lives for this kind of acrobatics. She shrieks with childlike joy, showing a rare glimpse of her innocent side.
"We roll on the rooftops, flip through the grime,
Hustlin’ the crawl one spin at a time.
Bruised but breathin’, we dive and we climb—
The city’s our stage, and the rhythm’s the rhyme."
OOC:
No way is she gonna fail this one. Burning 1pt Luck
Last edited April 20, 2025 3:40 pm

Rolls

Acrobatics (Agil) - (1d20+8)

(3) + 8 = 11

Luck Die - (1d5)

(5) = 5

Apr 20, 2025 9:19 pm
Callan winces as his nose ring breaks - he forgot to replace his bracelet of pukka beads before this crawl! But, a spell so powerful needs a sacrifice; just a shame it *popped* in such a weird way. Before he can shake off the pain, the floor falls out from under him.

Landing in his feet, his knees buckle under him. He's taken quite the beating so far; when he catches his breath, he might need to ask someone to help. First, he'll have to stop yelling in pain.
OOC:
I am down to 3HP, and I am not confident I will survive another run-in with a melee monster!
Last edited April 20, 2025 9:22 pm

Rolls

Falling (DC13) - (1d20)

(11) = 11

Fall damage - (1d6)

(1) = 1

Apr 20, 2025 9:24 pm
Just as Tymun begins looking at the book he collected earlier to see if it is worth hanging onto, the roof tilts and dumps the party on another building.

Distracted by the book, he stumbles and falls, scraping his elbow.
Last edited April 20, 2025 9:26 pm

Rolls

Reflex Save vs DC 13 - (1d20+5)

(7) + 5 = 12

Fall damage - (1d6)

(1) = 1

Apr 20, 2025 9:28 pm
Too preoccupied with thinking what'll happen now that the spider lucha dude bros are gone, Butch doesn't fully grasp how quick the others manage to take care of the wingnut. Just as he thinks this run might already be over, the building buckles over. Caught by surprise, he lands awkwardly and hopes the camera didn't catch that bit.
OOC:
Down to 5hp, could use some healing
Last edited April 20, 2025 9:30 pm

Rolls

Reflex vs DC 13, Fall Damage - (d20+2, d6)

d20+2 : (6) + 2 = 8

d6 : (5) = 5

Apr 21, 2025 7:21 am
"So, is that it, did we wi-?" The words barely have time to form before the entire world starts turning sideways. With a surprised shout he tumbles onto the other roof, lands hard and lets out a tiny whimper as he lies on the roof clutching his knee.
Last edited April 21, 2025 7:40 am

Rolls

Reflex Save, DC 13 - (1d20+1)

(11) + 1 = 12

Damage - (d6)

(5) = 5

Apr 21, 2025 3:11 pm
"Holy...!" Bole yells in triumph as Gabe completes the mission, but it turns into a shriek as the building topples and then deposits them almost gently onto another building. "....yyyyyyyyyyyy-oof!" (Bole takes 1 damage from the fall)
OOC:
Quick check, everybody: how hurt are your characters? Damage keeps going on and coming off, happening/not happening - I have no idea where everyone is with hit points. Who is in desperate need?
Bole's current HP: 14/18
Last edited April 21, 2025 3:13 pm

Rolls

Reflex save DC13 - (1d20+1)

(3) + 1 = 4

Falling off a building onto another building damage - (1d6)

(1) = 1

Apr 21, 2025 8:46 pm
OOC:
@Piebaldwookie mentioned Callan is at 3hp, sounds like the #1 priority thus far. Butch is at 5/18
Apr 21, 2025 8:55 pm
OOC:
Gabriel is at 4/21. Thankfully he gets 2 points of damage reduction against melee attacks, or else it would be 0/21
Apr 22, 2025 4:29 am
OOC:
Since Tymun didn't get attacked that last fight, he is good on HP for now.
Apr 22, 2025 10:57 am
OOC:
I'll roll for Vi Vi. Vi Vi is down! She needs to be healed within 3 rounds or will be dead.

Rolls

Vi Vi Reflex - (1d20+2)

(6) + 2 = 8

Falling damage - (1d6)

(3) = 3

Apr 22, 2025 11:18 am
You find yourself on another roof, this one smaller and on a significantly shorter building. A blonde spokesmodel in a chainmail bikini wearing a NoGo badge is waiting for you, smiling, with her hands behind her back.

"Congratulations on your victory, Houston Hexcrawlers. You were brave and tenacious. Now, let’s see what you’ve won! First are these two," she holds out the hands she had been hiding behind her, one holding a flask that looks like it contains liquid lightning in a bottle, the other is a silver sphere that fits in the palm of her hand. "This potion of thundering temporarily turns the drinker's voice into a sonic weapon. And this is, as I'm sure you're familiar with, is a +2 omni-weapon, courtesy of your sponsor, Phang Blades! You will also receive 5,000 gold and a 6-day, all-expenses paid vacation to Mackanee island! Let's hear a round of applause for our Crawlers!" The crowd cheers. During this time, she hands over your two prizes to whomever takes them. When the noise dies down and the rewards taken, the spokesmodel continues, "Now then, your next battle will take place on this roof in about..." she looks at the dainty golden watch on her wrist, "Thirty seconds. Good luck!" She presses her NoGo badge on her bikini top and teleports away.
OOC:
You have 3 rounds to prepare. The roof looks empty on first glance, it will take investigating checks to discover anything. Also any healing you have would be good lol.
Apr 22, 2025 11:24 am
OOC:
Tracker
[ +- ] Tracker
Apr 22, 2025 11:58 am
OOC:
So, Vi Vi of course went down to that massive baseball hit. She can’t roll to save herself anyway, as she’s unconscious. Nezz failed the roll in any case and I took three extra damage. Does that count as a failed death save, or what?
Apr 22, 2025 12:01 pm
Vi Vi gets hammered again, again and again in the chest. It wasn’t dignified. It wasn’t cool. It wasn’t even heroic. The damned clowns had pinpoint accuracy, and she had just been through the indignity of stomping out spiders…

Eventually, she was glad to black out. That would at least blot out the increasingly embarrassing oohs of the crowd. She’s only faintly aware of the building giving way, and even less aware that another combat was about to start in thirty seconds.

All she could feel were the massive, baseball size welts forming even as she lay, black out and in pain…
Apr 22, 2025 1:02 pm
OOC:
No death saves in this game lol. You get rounds per level to get healed once you drop, so 3 rounds until you are dead dead. Until then you're unconscious.
Apr 22, 2025 2:13 pm
Although she ain’t no do-gooder, Sassafras has a sense of allegiance to any woman who Xcrawls. She sees Vi Vi is unmoving and rushes to her side. "Healer! Here! This one is hurt!"

A rare, unsarcastic moment from the acrobat. No sly eyebrow raise. No wry smirk. Just real tender human compassion.
Apr 22, 2025 3:50 pm
FIRST ROUND

Bole shoulders his way over to Vi Vi and puts his calloused hand on her head.
OOC:
OK, if I'm understanding this correctly, I get to spend my own Mojo on my own actions, so I'm going to spend a Mojo on this Holy Act: Lay on Hands check.

OOC:
Well, that's a failure. Diana's disapproval of Bole rises to 2 and Vi Vi gets no healing.

SECOND ROUND

"Diana, please hear my prayer!"
OOC:
Whew! That's a success, and Vi Vi gets to roll all 3 of her hit dice to determine how many HP she regains. Bole gains 1 Mojo for successfully healing someone back from 0 HP.
Bole 14/18
Last edited April 22, 2025 4:00 pm

Rolls

Holy Act: Lay on Hands DC12 (plus 1 Mojo) - (1d20+4+1)

(4) + 5 = 9

Second Round Holy Act: Lay on Hands DC12 - (1d20+4)

(14) + 4 = 18

Apr 22, 2025 4:02 pm
THIRD ROUND

Seeing Vi Vi begin to breathe again, Bole is filled with holy confidence, and grabs Callan's shoulder.
"Diana, heal my brother!"
OOC:
Damn, another failure. Callan is not healed, and Diana's disapproval rises to 3.
Bole 14/18
Last edited April 22, 2025 4:02 pm

Rolls

Holy Act: Lay on Hands DC12 - (1d20+4)

(4) + 4 = 8

Apr 23, 2025 12:24 am
OOC:
Lol Diana might be busy getting a manicure or something this Crawl.
Apr 23, 2025 12:45 am
Tymun reloads his crossbow and spends the rest of the time searching the new roof for hidden trap doors or anything else suspicious.
OOC:
The book from the mystery box isn't useful outside of the previous challenge, right?

Rolls

Find Trap - (1d20+7)

(7) + 7 = 14

Apr 23, 2025 1:48 am
Tymun finds a trapdoor hidden on the eastern portion of the roof. It looks like it probably leads down into the building itself, just as they used a trapdoor to reach the roof of the previous building from the inside.
OOC:
You never know until you look!
Apr 23, 2025 2:11 am
"Any of you magic types want a book? I ain't much of a reader," Tymun says, holding up the book from the mystery box.

Once he finds the trap door, he calls out to the others. "Looks like we got a way down into the building. Not sure what the surprise up here will be, but some of y'all don't look so hot. Maybe we should go down."
Apr 23, 2025 3:46 am
First round
Sassafras helps Vi Vi stabilize and get oriented. She fills her in on what happened and how they ended up on a new roof. She also warned her that shit was about to get rough again soon.

Second round
Sassafras looks around the other side of the space where Tymun had not yet looked.

Third round
The acrobat spends some time stretching after loading her crossbow and getting into a position of advantage.
Last edited April 23, 2025 3:47 am

Rolls

Find trap (Int) - (1d20+4)

(12) + 4 = 16

Apr 23, 2025 12:54 pm
Vi Vi comes around, groggy, sore but with a warm glow start to blossom somewhere deep within!
OOC:
Not that warm, apparently.
Last edited April 23, 2025 12:55 pm

Rolls

3d6

(312) = 6

Apr 23, 2025 12:56 pm
It’s more of a luke warm kind of warm, but it was something. She opens her eyes, and finds the group in a new location.

"What are we doing?" she says, rolling onto her elbows, and then clambering back to her feet!
Apr 23, 2025 2:36 pm
OOC:
Tracker
[ +- ] Tracker
Apr 23, 2025 4:24 pm
KCC says:
"What are we doing?" she says, rolling onto her elbows, and then clambering back to her feet!
"What we always do" Butch responds, wiping some blood off his mouth with the back of his forearm. "Fuck shit up and have a good time" he says with a wink to Gabe.
OOC:
Round 1: Grandstanding, after the end of the previous combat.
Round 2: Lionize, Gabriel Carver On any lionize check of a natural 1 the jammer flubs their performance that it actually gives their opponents a boost. 1 = Bombs! Judge chooses an opponent to gain +1d on their next combat action.
Round 3: Take position somewhere that provides cover and hold/line up a shot with the Repeater Crossbow
Last edited April 23, 2025 4:24 pm

Rolls

Grandstanding - (d20+5)

(11) + 5 = 16

Lionize - (d20+5)

(1) + 5 = 6

Apr 23, 2025 7:02 pm
Gimme gimme gimme! is all that runs through Gabe's head at the sight of that beautiful omni-weapon orb. But, with a reluctant sigh, he has to admit he's barely holding together. He does accept the bottle, though.

Butch's encouragement doesn't make him feel much better. Which is strange, it usually does. Oh well.
OOC:
Gabe's taking the bottle, assuming nobody objects. Spends his turns keeping close to Vi Vi as she recovers, and chugs the potion on turn 3.
Last edited April 24, 2025 8:41 am
Apr 24, 2025 2:04 am
OOC:
Butch, I would love a description of the flub lol. Also the roof is completely flat and empty so there's nowhere to take cover. You can change your third round action with this information.

Gabriel, the potion causes your next words to be amplified and deal 2d8 sonic damage in a 15' cone and potentially deafen the enemy. Yes, this means Gabriel cannot talk until he's ready to trigger the potion's effect lol.

Sassafras, there are no positions of advantage since its a featureless flat roof. You don't find any other traps or doors.

@PiebaldWookie,@KCC you have your 3 actions still.
Apr 24, 2025 9:52 am
"Having a good time…" Vi Vi says with a wince. She reaches for her pack and starts rummaging. She pulls out a can of soda and a bar of chocolate.

"That reminds me of SixUp and Snackers! The best time, every time." she says, as she makes a big show of consuming the two items on camera.

Ahhhhhh… she adds, with a suitably satisfied sigh!
OOC:
Not sure what else I really need to do before we mess some more stuff up!
Last edited April 24, 2025 9:53 am

Rolls

HP - (1d6)

(4) = 4

Apr 24, 2025 2:10 pm
During your 30-second window, the building you were just on begins to groan. The giant bolt that held the wingnut and crashed down into the interior seems to have created a chain reaction. The building collapses in upon itself, kicking up massive clouds of dust and debris.

When the sound and dust subsides, you hear a new sound. Looking up, you see an incoming airplane, a vintage quad-propeller, coming in hot. A moment later a B-24 Bomber with a Crawl logo flies overhead, and Rosie the Riveting painted on its hull in the style of WWII-era pinup. It pulls a flying banner behind it: "Friki-Choo Cola: Refreshment All The Way Down."
https://i.imgur.com/JFxiqFV.jpeg
When the plane is directly overhead, its bomber doors open and three giant armored turtles fall to the roof, magically slowing down only at the very last second to land gently on the edges of the building. The turtles are as big as family automobiles, and each one has a repeating ballista mounted on its back, with a tiny blinking red light on the weapon’s stock. The plane also drops three boxes, and those boxes fall until they reach 9’ off the ground, at which point they stop in the air and hover. The boxes are all green with a big purple question mark on every side.
https://i.imgur.com/s5uWqj1.jpeg
OOC:
Encounter 2! Describe where you are and roll initiative.

Rolls

Spiked war turtles init - (1d20+0)

(10) = 10

Apr 24, 2025 2:18 pm
Tymun is sitting near the trap door he found, flipping through the book he found earlier.
OOC:
Is the trap door the 'give up' option like on the previous roof?

Rolls

Initiative: 1d20+1 - (Initiative:1d20+1)

(4) + 1 = 5

Apr 24, 2025 2:29 pm
The book is written in cramped Latin that looks to be very old. Scrawled on the central two pages in red ink is a magical phrase that would have turned the wingnut on the previous roof.
OOC:
It doesn't. It is more of a bypass encounter I think. The module doesn't say what happens if you go through the door before the encounter ends, but I think you just don't get any of the prizes.
Apr 24, 2025 2:34 pm
"Ah piss," the dwarf says upon realizing the book is useless. He tosses it over the side of the building.
OOC:
Got it. Thanks!
Apr 24, 2025 5:19 pm
"Crossbow mounted turtles? What's next, teenage mutant ninjas?"
OOC:
Apologies for the lack of inspiration and infrequent presence, been renovating the house on Easter week and this one. Unless something goes terribly wrong, I should be done by the weekend.

Lacking any cover, Butch would have backed against a corner. Since the turtles take up 2 of them, he'd probably be in one of the other 2 where the boxes landed.

Rolls

Initiative - (d20+1)

(16) + 1 = 17

Apr 24, 2025 5:20 pm
Sassafras is on the opposite side of the secret door. With her crossbow loaded.
OOC:
I would place her right by the word mystery box at the bottom of the picture
Last edited April 24, 2025 5:22 pm

Rolls

Initiative - (1d20+1)

(7) + 1 = 8

Apr 24, 2025 7:02 pm
That is so cool! Classic Rosie! Gabe is about to say something to the same effect, but feels something thunderous force its way up his throat. With effort he pushes it back down. Right, no talking until he's ready.
OOC:
Gabe is near Tymun and the trap door.
Last edited April 24, 2025 7:02 pm

Rolls

Initiative - (1d20)

(17) = 17

Apr 24, 2025 7:31 pm
Callan bitterly mutters to himself about the capriciousness of the Gods; time to take matters into his own hands.

Standing in the centre of the arena, he begins his chanting; another Supercharge! for Gabe, Arcane Aspect for himself, and Blue Streak for Vi.

As he weaves Supercharge, he pops one of his teeth - a decent enough sacrifice, surely (that crown cost him a few coins, after all), but the pain of his accumulated wounds distracts him, leading to the pattern unwinding before his hands.

With renewed vigour and determination, he refocuses his magic on himself - blue lightning sparks from his skin and hair as he turns his power inward, aiming to do the most damage he can before he gets knocked out.

With a flick of a finger, he extends some of that arcane fury to Vi, filling her spirit and body with enough energy to be faster than she's ever felt.

"Let's get ready to fucking rumble."

His voice crackles with power; time to go down swinging.
OOC:
The caster’s arcane aspect is a shocking display of power lasting for CL minutes.
The caster gains a +3 AC, +2 damage rolls (including spell damage) and is at +1d on all Personality checks for intimidation.
OOC:

Blue Streak
The subject’s movement rate triples for CL+1d14 rounds. In addition, the subject has +6 AC and +4 on Reflex saves. The subject moves so quickly they can move up and/or over vertical surfaces, or even across
water, for 1 round—they must be on a flat, solid surface at the end of their movement or they will fall. The
character moves so quickly that they receive an additional d14 action die, which may be used for combat
or a skill check, but not spell casting.
Last edited April 24, 2025 9:36 pm

Rolls

Supercharge! (Gabriel) - (1d20+d5+2)

(6) + (3) + 2 = 11

Arcane Aspect (Callan) - (1d20+d5+2)

(19) + (2) + 2 = 23

Blue Streak (Vi) - (1d30+d5+2)

(24) + (2) + 2 = 28

Blue Streak Duration - (3+1d14)

(4) + 3 = 7

Secret Roll

Initiative - (1d20-1)

(14) - 1 = 13

Apr 25, 2025 2:04 am
OOC:
Needless to say, since his last action was trying to heal Callan, Bole is right next to him in the center of the roof. If the fight begins, he will still try to Lay Hands on his teammates, but right now, we're just rolling initiative...
Bole watches with admiration as Callan imbues himself with lightning and he looks at the turtles. ::They're gonna move slow out of the water...:: Then it occurs to him. "Hexcrawlers - how fast can we get on their shells and steer them over to the boxes so we can reach them and get the ammo so we can load up to shoot whatever comes at us out of that hatch?!"

Bole HP: 14/18
Last edited April 25, 2025 5:49 am

Rolls

Bole's initiative - (1d20+1)

(15) + 1 = 16

Apr 25, 2025 2:17 am
OOC:
The boxes are 9 feet up, so only a 3 foot jump for most characters. Human-sized characters can reach a box with a DC 7 Str check, dwarves, gnomes, and halflings need to hit a DC 14.

Just to make things faster, turtles have AC 18. They can be climbed with a DC 14 Str check and characters will have to make a DC 14 Ref save every round on the turtles' turn to avoid being damaged by spikes. The ballista take a round to reload so they can only fire every other round. The ballista can be disabled via smart plans or with a DC 14 disable trap check.

Everyone except Tymun and Sassafras can now act!

Rolls

Vi Vi Init - (1d20)

(18) = 18

Apr 25, 2025 5:51 am
Bole calls on Diana again. "Diana, hear my prayer and give Callan strength!" Bole is filled with an echoing sense of absence, and nothing happens.
OOC:
Diana's busy. Disappointment threshold increases to 4.

This is exactly why I was reluctant to try turning those basic zombies at the start: Messengers are set up with poor odds (basically coin flips) at the start that get worse the longer they try to use their powers, so it makes sense to use them only when desperately needed. I'm glad it worked with the zombies, of course. But every attempt at a Holy Act that fails brings me closer to complete inability.

Just grousing at bad luck, of course. I wouldn't do anything different, except perhaps to try healing people (and rolling the resultant failures) sooner in the previous combat.
Bole HP: 14/18
Last edited April 25, 2025 6:00 am

Rolls

Holy Act: Lay on Hands DC12 - (1d20+4)

(4) + 4 = 8

Apr 25, 2025 8:25 am
Those shell-spikes look painful. And the ballista probably doesn't tickle either. Rather than tangle with that, Gabe goes into a running leap for the nearest box. Has to be something useful in there, right?
OOC:
Trying to get the box to the right of the trapdoor.

Rolls

Jump, DC 7 - (1d20-3)

(15) - 3 = 12

Apr 25, 2025 8:25 am
OOC:
Bad luck indeed :( With your bonuses it you only need an 8 or better so its not terrible odds, just really bad luck with rolls. I'm sure it will work out with when its really needed though!
Apr 25, 2025 11:01 am
"Remember, it's about solving the puzzles, not murdering everything!" Butch shouts to his teammates, as he tries to reach the box closest to him. Hopefully it'll contain something useful that will help the group tackle this situation quicker.

Rolls

STR DC 7 check to climb - (d20+1)

(7) + 1 = 8

Apr 25, 2025 12:57 pm
OOC:
Ok just pick if it's the south or east corner so I know which box has been interacted with.
Butch bonks the box with his head and it makes a bwoing! sound like a video game sound effect. A cartoon flame holographic pops out of the box and lands on Butch. A fireball appears in one of his hands, hovering just above his palm. The box he hit drains of color and becomes shades of grey, clearly now inert.
OOC:
Buch gains a fireball ranged attack, doing 3d6 damage with a 30' range (half the distance of the rooftop) to a single target. If thrown, a new fireball will appear. This effect lasts until the end of this combat.

Rolls

Which box? - (1d3)

(2) = 2

Apr 25, 2025 9:04 pm
OOC:
Let's say he got the south box.
Apr 25, 2025 9:33 pm
DarK_RaideR says:
"Remember, it's about solving the puzzles, not murdering everything!"
"Says you!" Callan grits his teeth and prepares another spell, summoning a gout of blue fire aimed at the turtle next to the southern box Butch just collected.
Last edited April 25, 2025 9:35 pm

Rolls

Spellweaver Blast - (1d20+d5+2)

(10) + (5) + 2 = 17

Blast Damage (fire) - (1d6+5+2+1)

(5) + 8 = 13

Apr 26, 2025 5:25 am
OOC:
Tracker
[ +- ] Tracker
Apr 26, 2025 5:26 am
OOC:
@PiebaldWookie you're 1 away from hitting their AC. Would you like to spend 1 Luck?
When Gabe smashes his box, a graphic pops out of the top reading: "+1,000 GP!," then disappears a second later. On the scoreboard, a field pops up reading "BONUS GOLD," next to the Houston Hexcrawler's logo and 1,000 GP has been added to your winnings. Unlike Butch's box, this one does not grey out and it seems as if it can be hit again.

Rolls

Random box - (1d2)

(2) = 2

Apr 26, 2025 7:46 am
"Crap! Alright, let’s do this!" Vi Vi says, rummaging through her pack once her knees stop aching from the turtles impacting so close to her small body.

"Smoke bomb!" she cries, and then tosses it in front of one of the large turtles, hoping that it will slowly have to maneuver out of the smoke for a while!
OOC:
A roll to throw? I could obscure myself, but then I wouldn’t be able to see!

Rolls

Agility?? - (1d20)

(18) = 18

Apr 26, 2025 11:26 am
OOC:
I will absolutely depend a point of Luck!
Apr 26, 2025 12:38 pm
"Well ladies and gentleman, the second event has started! Our lovely Rosie the Riveting has been creative with this crawl! She has dropped three armored war turtles armed with ballista on their spiked shells from a cargo plane along with three mystery boxes! Poor Vi Vi was knocked unconscious for a moment but Bole the messenger has got her back to her feet. Tymun scoured the rooftop and found the trapdoor in the east. Callan has wisely used some spells to boost his teammates although it appears one fizzled. Gabe and Butch headed for two of the three boxes. Gabe found the multi-use LootBox and has won his team 1000 gold on his first hit! Butch found the FirePower box and now controls a magical ball of flame! Callan meanwhile has scored a direct hit with his signature Spellweaver Blast! Vi Vi has gone the tactical route and used a smoke bomb to engulf the turtle. It will have a hard time aiming its ballista now! Oh dear gods in Mount Olympus, this has taken a sudden turn! The second turtle has missed all of its shot but the third turtle, Big Spike Daddy, has just taken out two Hexcralwers! Poor Callan has been impaled on the war turtle's shoulder spikes while Bole has been skewered through the torso by the heavy ballista spear! That's two Hexcralwers down! Let's hope the team can salvage this quickly!"
OOC:
Yikes! Callan takes 15 damage and Bole 14, which I believe drops both of them. Correct me if I missed anything. They have until round 4 to be healed. Tymun and Sassafras are up!

Rolls

Turtle 1 - (1d20+6)

(5) + 6 = 11

Ballista 1 - (1d20+7)

(2) + 7 = 9

Turtle 2 - (1d20+6)

(13) + 6 = 19

Ballista 2 - (1d20+7)

(19) + 7 = 26

Targets - (4d7)

(7546) = 22

Callan damage - (1d10+5)

(10) + 5 = 15

Bole damage - (3d6)

(662) = 14

Apr 26, 2025 2:30 pm
Sassafras knows what she must do, but is shaking with adrenaline. She recalls her mentor, Weird Uncle B, and his advice, "Forget that calm breathing shit! Stay amped and rock-n-roll!" This boosts her up. She uses her acrobatic flair to leap onto the back of the nearest turtle and tries to disable the ballista during its reload phase.
OOC:
The middle roll is the reflex save to avoid spikes. Let me know if any rolls miss and I’ll burn luck.
Last edited April 26, 2025 2:32 pm

Rolls

Leap (Agil) - (1d20+8)

(3) + 8 = 11

Agility - (1d20+3)

(14) + 3 = 17

Disable trap (Agil) - (1d20+3)

(12) + 3 = 15

Apr 26, 2025 2:55 pm
Tymun pulls a grappling hook and rope out of his pack and starts twirling it around as he runs toward the last box. As he gets near, he launches the hook at the box, hoping the rope will make it easier for him to climb.

Rolls

(Throwing) Agility - (1d20+1)

(12) + 1 = 13

(Climb) Strength - (1d20+1)

(6) + 1 = 7

Apr 27, 2025 2:25 am
Bole burbles a bloody froth and writhes a little.
OOC:
Confirming: he had exactly 14 HP remaining when that hit him.
Bole HP: 0/18
Apr 27, 2025 4:11 am
Darkstar8 says:
OOC:
The middle roll is the reflex save to avoid spikes. Let me know if any rolls miss and I’ll burn luck.
OOC:
DC is a 14 so you'll have to burn 3 luck. Everything else succeeds.
Apr 27, 2025 4:15 am
Tymun hooks the box and climbs up to touch it. A glowing graphic mushroom falls down on him. Upon impact it sends a rainbow of digital confetti over him. Tymun grows to twice his height! The box turns grey just as his head bonks it from his sudden growth spurt.
OOC:
Tymun is enlarged 100%, and gets +4 to attacks, damage, AC, and +10 hp. This effect lasts for the entire encounter.

Sassafras puts her acrobatic skills to use by leaping upon the spiked back of one of the war turtles. With tools out, she quickly disarms the firing mechanism, rendering one ballista inoperable!

Round 2, everyone except Tymun and Sassafras are up!
Apr 27, 2025 5:08 am
"Frick, frick, frick!" the gnome says, as she sees the ballistas skewer her friends all of a shot!

The smoke bomb kept fizzling, but it wouldn’t be enough. Vi Vi was small, and fast! She could move around so fast they’d never be able to get her!

"Hey, dorks! Over here! Take a shot at me!" she says, sticking her tongue out and then starting evasive maneuvers!
OOC:
Drawing Agro, so others can get some heals in!

Rolls

1d20 + Personality modifier + class level - (1d20+5)

(15) + 5 = 20

Apr 27, 2025 10:00 am
OOC:
Resisting Draw Aggro. Dear lord those rolls lol.
The war turtles look at Vi Vi and seem confused with what she is doing and then promptly ignore her.

Rolls

Turtle 1 - (1d20+6)

(17) + 6 = 23

Turtle 2 - (1d20+6)

(18) + 6 = 24

Turtle 3 - (1d20+6)

(20) + 6 = 26

Apr 27, 2025 4:41 pm
Callan lies motionless, one of the turtle's spiked scutes embedded in his shoulder.
OOC:
Boy, we are lucky we don't go into negatives in XCC, or Callan would be dead as shit right now.
Last edited April 27, 2025 4:41 pm
Apr 27, 2025 5:49 pm
Gabriel throws a wistful look at the box, teasingly hovering there in the air with promises of even more wealth.

But gold is no use if you're too dead to spend it. He notes Sassafras success at disabling one of the ballistae. A good sign, let her keep doing what she does best. Butch is apparently a firebender suddenly? And is that a giant dwarf?

Seems they've got this under control. More than him, at least. So while mumbling "Pleasedon'tshootmepleasedon'tshootme..." repeatedly under his breath, he runs into the center of the arena to help his fallen comrades.
OOC:
Spending a point of luck and my whole turn to stabilize, starting with Bole.
Last edited April 28, 2025 8:20 pm
Apr 27, 2025 5:58 pm
OOC:
rolling luck
OOC:
For future: can I burn mojo instead/in addition to luck?
Last edited April 27, 2025 6:19 pm

Rolls

Luck Die - (1d5)

(1) = 1

Luck Die - (1d5)

(3) = 3

Apr 28, 2025 2:19 am
OOC:
Ok awesome. Bole is stabilized and is back at 1hp. He takes -4 to all rolls for 1 hour and loses -1 from a physical stat as a permanent injury. The -4 penalty can be removed when magically healed.

Sassafras, you can burn mojo as well, but mojo has to be spent before the roll.

KCC

Apr 28, 2025 6:44 am
nezzeraj says:
OOC:
Resisting Draw Aggro. Dear lord those rolls lol.
The war turtles look at Vi Vi and seem confused with what she is doing and then promptly ignore her.
OOC:
What the heck?????
Apr 28, 2025 7:00 am
OOC:
Clearly they are very disciplined war turtles lol. Don't forget you get a bonus action at d14 thanks to Callan's blue streak spell.
Apr 28, 2025 7:00 am
OOC:
Tracker
[ +- ] Tracker
Apr 28, 2025 7:45 am
"Oi! I was talking to you!" Vi Vi says, angry at being ignored! She fires her bow quick, the equivalent of from the hip, at the indignity of it!

Rolls

Nat 14?? - (1d14)

(9) = 9

Damage - (1d6)

(5) = 5

Apr 28, 2025 10:53 am
OOC:
You still get your usual attack bonuses but a 13 will still miss.
Vi Vi's arrow plinks off the heavily armored spiked shell of the giant war turtle.
Apr 28, 2025 12:07 pm
OOC:
Can I get a quick summary of where (and in what condition) everyone is? I'm weighing my options here and wouldn't want to chuck a fireball at a spot where it would cause friendly fire.
Apr 28, 2025 12:53 pm
OOC:
No friendly fire possible, it's like a Mario fireball that only hits one target. But Callan is down, Bole is 1 hp, Gabriel is 4 hp, everyone else is 10+ hp.
Apr 28, 2025 8:17 pm
"What the hell are we supposed to do here? What's the puzzle?" Butch mutters to himself as he sees things fall apart for the team. At least in the first roof there was the wingnut as an obvious goal, now is there any way out of this that doesn't require them to eliminate the turtles?

"Focus fire! Thin the herd or they'll keep taking us down as we revive each other!" he shouts around, a desperate attempt at tactics or leadership. "Gabe! See if your sonic voice blast can hit a turtle point blank, knock it off the roof altogether" he continues, then chucks a fireball at whichever turtle looks to be the most vulnerable.

Rolls

Fireball damage - (3d6)

(353) = 11

Apr 28, 2025 11:10 pm
OOC:
Good tactics! I'll say that's cool enough to work if a success on a deed die with the sonic attack.
Apr 29, 2025 3:07 pm
DarK_RaideR says:

"Gabe! See if your sonic voice blast can hit a turtle point blank, knock it off the roof altogether" he continues, then chucks a fireball at whichever turtle looks to be the most vulnerable.
OOC:
Cool idea, I'll give it a shot next turn!
nezzeraj says:
OOC:
Good tactics! I'll say that's cool enough to work if a success on a deed die with the sonic attack.
OOC:
What kind of attack roll do I make for the sonic blast? Just a straight 1d20+deed die? I assume Strength probably doesn't help me here?
Last edited April 29, 2025 3:09 pm
Apr 29, 2025 3:32 pm
Bole crawls over to Callan and touches the dying man. "Diana, HEAR MY PRAYER!"

She doesn't. Once again, nothing happens on Bole's turn. Displeasure rises to 5.

Bole spends two Luck to turn that failure into a success.
Callan gets to roll 2 hit dice for healing.
Bole gains 1 Mojo.
Last edited April 30, 2025 2:37 pm

Rolls

Holy Act: Lay on Hands DC12 - (1d20+4)

(6) + 4 = 10

Apr 29, 2025 7:36 pm
The sudden touch and shouting brings Callan around, for a spell - he reaches over and lays his hand atop Bole's.

"Did... we win?"

He slips back into unconsciousness before he can hear an answer.
Last edited April 30, 2025 6:44 am
Apr 30, 2025 3:58 am
Synaptic says:
OOC:
What kind of attack roll do I make for the sonic blast? Just a straight 1d20+deed die? I assume Strength probably doesn't help me here?
OOC:
No attack needed since the spell is an automatic hit. Just roll your deed die and get a 3+.

I'll post the turtle's turn in a few hours on my break!
Apr 30, 2025 7:17 am
"Well what a mixed bag these last few moments have been!" the announcer shouts over the AVS. "Vi Vi attempted to get a turtle's attention but it promptly ignored her. She followed that with an arrow that was ineffective against the reptile's spiked armor. Or maybe Diana is just in a foul mood at everyone as she has also rejected numerous pleas from her messenger, Bole. I can't help but feel he's gotta be rethinking his allegiance after this match. If he doesn't meet her in the afterlife that is! Speaking of, Bole was saved from meeting her early with some quick medical attention by Gabriel. That is what teamwork is all about. Callan is still in danger but it looked like he managed to get some words in before losing consciousness. Butch is putting that fireball to good use by scorching some turtle meat. But that meat is tough and is going to need further roasting before it's ready for the dinner table. And finally our two specialists. Sassafras has disabled one of the ballistas! That definitely buys the team some time. Tymun, meanwhile, has found the Power-Up Mushroom! He's now a 9-foot-tall behemoth! The crowd is going wild after such a sight!

But the turtles aren't taking this lying down. Oh, no, I spoke too soon! Sassafras's turtle is rolling over, trying to crush her between its spiked shell and the roof! The slightly sautéed turtle is too slow to reach anyone but fires a shot at Gabe! Oh dear gods and goddesses it is another impalement! The Houstin Hexcrawler's are falling like, well, humans before ballistas. It's not a very even fight! Vi Vi's smoke bombed turtle has just emerged and fires at the giant dwarf! A miss! That Power-Up Mushroom really saved his bacon!"
OOC:
Sassafras needs a DC 15 Ref save to avoid being crushed for 5d6 damage. Definitely something you might want to spend to avoid lol. Gabe takes 13 points of damage and is down. I'll rule you can shout in pain and do your deed die in an attempt to knock off the turtle as you go down. PCs turn!

Rolls

Ballista 1 vs Gabriel - (1d20+7)

(15) + 7 = 22

Ballista 2 vs Tymun - (1d20+7)

(8) + 7 = 15

Ballista 1 - Damage - (3d6)

(355) = 13

Apr 30, 2025 7:53 am
Man, the gods are being real pricks today. The thought is barely finished when Gabe looks up and sees the ballista primed and ready to fire at him.

"Oh, motherfAAAARRGHHHH!" The scream tears out of him as he's hit, and amplifies a hundredfold by the thunderous potion. He's out cold before he even sees if he manages to land the counterhit.
Last edited April 30, 2025 7:56 am

Rolls

Knock the turtle of the roof - (D5)

(3) = 3

Sonic damage - (2d8)

(37) = 10

Apr 30, 2025 8:27 am
OOC:
Since that deed die came up a 3, I'm secretly hoping he knocked the 100% operational turtle off the roof so we're left with a lightly scorched one and another that's had its ballista deacivated :D
Apr 30, 2025 9:00 am
OOC:
Yes, that does seem like the best course of action. If I can pick and choose, I'm aiming for the unharmed one. Failing that, the other one with a working ballista would be my second choice!
Apr 30, 2025 2:36 pm
OOC:
I still haven't got GM confirmation of this, but I'm going to proceed as if it works this way. Bole is spending the two luck to make that Holy Act check a success. With a bare minimum success like that, Callan gets to roll 2 hit dice for healing. Bole's Luck decreases by 2, Diana's Displeasure remains at 4, and Bole gains 1 Mojo.
May 1, 2025 12:43 am
Seeing the turtle emerge from the smoke, Vi Vi tries to think of a way to slow the thing down again! They were getting pasted, and another turtle would finish them off!

A net!…

Vi Vi would have to do a little magic, but she could trap the thing in a net. Maybe it would be slowed down enough for them to beat on it!
OOC:
Loss + Failure. I’ll just continue to not do a single thing all game!!
Last edited May 1, 2025 12:44 am

Rolls

Ropework - (1d20+4)

(4) + 4 = 8

May 1, 2025 12:52 am
OOC:
Reflex

Sassafras feels the tilt in the turtle’s stance and predicts its attempt at crushing her. She stylishly dodges it while activating her new Phang Blade Omni-weapon. "Go-go gadget, Short Sword!!" She feels the mystic orb pulse and then stretch into the shape of the finest blade ever. Both she and the blade agree. Time to swing!! She aims for a weak spot in its underbelly.
Last edited May 1, 2025 12:57 am

Rolls

Agility - (1d20+3)

(14) + 3 = 17

New Phang Blade - Roll - (1d20+6)

(14) + 6 = 20

Phang Blade - Damage - (1d6+2)

(1) + 2 = 3

May 1, 2025 4:52 am
The now enlarged dwarf takes his now enlarged crossbow and fires a bolt back at the war turtle that just shot at him. He is aiming for the ballista on its back and hoping to disable it.

Rolls

Crossbow, 20 - Attack - (1d20+1+4)

(6) + 5 = 11

May 1, 2025 6:45 am
DarK_RaideR says:
OOC:
Since that deed die came up a 3, I'm secretly hoping he knocked the 100% operational turtle off the roof so we're left with a lightly scorched one and another that's had its ballista deacivated :D
OOC:
Yes, it knocked off the smoked turtle who had full hp!
spaceseeker19 says:
OOC:
I still haven't got GM confirmation of this, but I'm going to proceed as if it works this way. Bole is spending the two luck to make that Holy Act check a success. With a bare minimum success like that, Callan gets to roll 2 hit dice for healing. Bole's Luck decreases by 2, Diana's Displeasure remains at 4, and Bole gains 1 Mojo.
OOC:
Sorry, yes you can always burn Luck to succeed so your heal works!
May 1, 2025 7:04 am
OOC:
Tracker
[ +- ] Tracker
May 1, 2025 8:23 am
Callan coughs up a little blood and feels the holy power of Diana flow through him, mending some of his wounds.

"Oh shit, that felt close. Was that close? Thanks, man."
Last edited May 1, 2025 8:24 am

Rolls

Healing - (2d5)

(43) = 7

May 1, 2025 11:19 am
OOC:
Callan can act this round.
May 1, 2025 7:29 pm
With the tingle of magic still coursing through him, Callan stumbles to his feet, light-headed and still reeling.

He steadies himself on Bole's shoulder, before turning his attention to the turtle he had already hit.

"Round 2, you son of a bitch!"

He preps another reliable Blast, focusing the light beam to dazzle the beast, hoping to distract it for a while...
OOC:
Stun: Targets must save or be stunned for 1 round. Stunned targets may defend themselves but cannot act
Last edited May 1, 2025 7:34 pm

Rolls

Spellweaver Blast - (1d20+d5+2)

(17) + (3) + 2 = 22

Blast Damage (stun) - (1d10+3)

(4) + 3 = 7

May 1, 2025 10:04 pm
The blast hits the war turtle square in the face. When the light clears it seems the poor turtle is stupefied.
OOC:
With a fumble I will say the turtle is stunned for 2 rounds instead of 1.

The overturned turtle has AC 13 instead of 18 since its underside is exposed. Bole and Butch are up.

Rolls

Save - (1d20+6)

(1) + 6 = 7

May 3, 2025 2:12 am
Bole will focus on the flipped turtle and perform Two-Fisted Healing (Holy Act: Lay on Hands on himself, attack on the turtle). Bole regains 15 HP and (presumably) misses the enemy.
OOC:
I'm assuming that I can't Lay Hands and use Diana's preferred weapon - a bow - on the same turn. If that's correct, then the Two-Fisted Healing is performed with the Phang Blades Staff.

Edit: Sure, now I roll high on the Holy Act!
Bole HP: 16/18
Last edited May 3, 2025 2:15 am

Rolls

Holy Act: Lay on Hands DC12 - (1d20+3)

(12) + 3 = 15

Attack on war turtle AC13, damage - (1d14+4, 1d4+1)

1d14+4 : (3) + 4 = 7

1d4+1 : (4) + 1 = 5

Lay on Hands result - (3d8)

(546) = 15

May 3, 2025 2:48 am
OOC:
Lol the gods are fickle! Maybe she just hates mortals? Lmao. Also correct, the two-fisted healing ability only works with melee attacks.
May 3, 2025 4:22 pm
"Tymun! Kick that upturned turtle off the roof, will ya?" Bole shouts at the enlarged dwarf, now feeling a rush of optimism at the turn of the battle's tide and his own role in directing traffic.
OOC:
Result: For 3 rounds, Tymun gets +2 to attack rolls, Willpower saves, Reflex saves and skill checks, as well as +1 to Spell Checks or Holy Acts.
Last edited May 3, 2025 4:23 pm

Rolls

Lionize Tymun - (d20+5)

(19) + 5 = 24

May 4, 2025 3:46 am
The turtle on its back slowly turns over to right itself.

The beaten up war turtle does a short charge at Sassafras while its ballista fires that the enlarged dwarf. Luckily both miss and the turtle paws the ground in frustration.
OOC:
You all live to see another day! Except Gabe who is still down and has 2 rounds until dead. Everyone is up!

Rolls

Turtle 2 vs Sassafras - (1d20+6)

(4) + 6 = 10

Ballista 2 vs Tymun - (1d20+7)

(8) + 7 = 15

May 4, 2025 5:59 am
Bole is going to move and implore Diana to heal him. "Diana, hear us down below: lend us your aid and heal Gabe!"
OOC:
Success! Gabe gets to roll all 3 hit dice for healing, and Bole gains another Mojo.
Bole HP: 16/18
Last edited May 5, 2025 2:31 pm

Rolls

Holy Act: Lay on Hands DC12 - (1d20+3)

(11) + 3 = 14

May 4, 2025 7:13 am
"Just five more minutes, please, mom..." Gabe whimpers on the ground, then suddenly startles awake as the holy light of Diana fills him.

He looks around wildly. Two turtles left, and thankfully nobody else seems to have been impaled in the meantime. "Thanks Bole! Did I miss anything important?"
OOC:
Edit: Yes, back up to 18/21 hp!

So, is it -1 permanently to a physical stat, but since I've been magically healed, not the -4 to all rolls?
Last edited May 4, 2025 7:20 am

Rolls

Lay on Hands healing - (3d10)

(539) = 17

May 4, 2025 9:15 am
OOC:
Correct! And you get to describe a wicked scar lol.
May 5, 2025 4:34 am
Perhaps she feels like there is a real showdown on display here between her and this turtle. What an opportunity to earn fans! She has disabled its ballista and inaugurated her new weapon on it. What the spectators want is an epic finish. With the turtle struggling to flip itself upright, it seems a perfect opportunity to grandstand AND try and earn Fame AND Mojo. Sassafras bends and twists and rolls herself into a contortion ball toward the turtle only to spring out of her roll with a flash of her new sword!

With her solid strike, she turns the logo on her blade to the camera and gives her understated, but cheeky grin to her loyal fans and new fans alike. "What a Phang Bang!"
OOC:
Nezz, if this turtle is within a few points of death, I’ll burn luck to finish it off and earn mojo along with my fame point.
Last edited May 5, 2025 4:38 am

Rolls

Acrobatics (Agil) - (1d20+8)

(11) + 8 = 19

Omni Shortsword - Roll - (1d20+5)

(18) + 5 = 23

Grandstanding - (1d20+1+3)

(18) + 4 = 22

Omni Shortsword - Damage - (1d6+2)

(1) + 2 = 3

May 5, 2025 7:29 am
OOC:
The turtle without the ballista has only taken 6 damage. It is very far from death. But you do succeed in Grandstanding!
May 5, 2025 8:58 am
Butch mutters a curse under his breath as the war turtle rolls back on its feet. Would have been such a perfect spot if the enlarged and lionized Tymun hopped to the edge of its shell and launched it off the roof, but that's XCrawl for you, things don't always work out. With that, he turns his attention towards the turtle with the functioning ballista. "That's the best Rosie can muster? I've seen Mack trucks that looked more threatening, and they didn't even have their engine turned on!"
OOC:
Disrespect is a full round action, if I can use the insult to double as Grandstanding, I shall, otherwise ignore that part.

Edit: Oh FFS! At least the turtle still has to make an easy DC 6 Willpower save, instead of the ability backfiring on a nat1 like Lionize...
Last edited May 5, 2025 9:00 am

Rolls

Disrespect - (d20+5)

(1) + 5 = 6

Grandstanding - (d20+5)

(5) + 5 = 10

May 5, 2025 9:15 am
Sassy seems to be singlehandedly holding off one of the turtles. Impressive. Not to be outdone, Gabe picks up the ballista bolt that was just lodged in his shoulder and takes aim at the one with the functioning ballista. Specifically, at the ballista.

"Hey asshole, think you lost something!"
OOC:
Not sure how big the bolts are, but Gabe's gonna try and throw it like a spear/javelin and attempt to mess up the ballista. But it looks like I probably missed either way!
Last edited May 5, 2025 9:16 am

Rolls

Spear throw (disarming deed) - (1d20+1d5)

(10) + (3) = 13

May 5, 2025 10:29 am
OOC:
Rolling Willpower. The ballista bolts are about half the size of a spear, so pretty big. But yes it's a miss :(

Rolls

Turtle Will - (1d20+6)

(8) + 6 = 14

May 6, 2025 12:34 am
"Let’s try this again!" Vi Vi says! This game had bothered her. She was off her game. It was probably this new damned sponsor. They didn’t offer anything for the ranged gentlelady.

"Eat this!" she says, drawing back on her tried and trusted old bow.
OOC:
Now we are talking!!
Last edited May 6, 2025 12:35 am

Rolls

Attack, Damage - (1d20+2, 1d6+2)

1d20+2 : (19) + 2 = 21

1d6+2 : (6) + 2 = 8

May 6, 2025 8:39 pm
Hoping to take advantage of his size before the effect wears off, Tymun readies his Phang Blade axe and holds it high above his head. With a thundering battle roar, he charges the nearest turtle.
OOC:
Damn, missed the Mario moment! I wanted to try and bop the turtles into each other as a backup but I dont think Tymun gets a deed die since he isnt a fighter.

Rolls

Battle axe + 1 - Attack - (1d20+1+1+4+2)

(13) + 8 = 21

Battle axe + 1 - Damage - (1d8+1+4)

(3) + 5 = 8

May 6, 2025 11:16 pm
OOC:
Tracker
[ +- ] Tracker
May 6, 2025 11:18 pm
OOC:
Are you attacking the turtle with a ballista or without a ballista? @spaceseeker19,@PiebaldWookie Callan and Bole are up.
May 6, 2025 11:24 pm
OOC:
Ballista turtle
May 7, 2025 6:06 am
Bole tries to hit the turtle without a ballista in the head with his Phang Blades staff.

Rolls

Phang Blades staff attack, damage - (1d20+4, 1d4+1)

1d20+4 : (16) + 4 = 20

1d4+1 : (4) + 1 = 5

May 9, 2025 12:36 pm
OOC:
I'll go ahead with the turtles while we wait for Callan.
The ballista-less war turtle tries to stomp Bole in retaliation, while the more dangerous one tries to shoulder check the giant dwarf. The ballista rotates and takes aim at Sassafras. The dwarf is able to fend off the blow, but Bole and Sassafras are not so lucky!
OOC:
10 points of damage to both Bole and Sassafras. Everyone else is back up!

Rolls

Turtle 3 vs Bole - (1d20+6)

(10) + 6 = 16

Turtle 2 vs Tymun - (1d20+6)

(7) + 6 = 13

Ballista 2 vs Sassafras - (1d20+7)

(10) + 7 = 17

Turtle 3 - Damage - (1d10+5)

(5) + 5 = 10

Ballista 2 - Damage - (3d6)

(325) = 10

May 9, 2025 3:47 pm
Just when she was getting ready to dodge the ballista, it hit her shoulder and knocked her off balance. Sassafras can’t remember the last time she was off balance. It’s quite rare.
Knowing the ball takes around to recharge, she sees her opportunity. With a cartwheel and a leap, she mounts the back of the still armed turtle and attempts to disable its weapon.
OOC:
Adding 2 luck to make the disable check. And my reflex save to avoid the spikes
OOC:
Sassafras is hurting. Currently 7/21 HP
Last edited May 9, 2025 3:57 pm

Rolls

Acrobatics (Agil) - (1d20+8)

(7) + 8 = 15

Leap (Agil) - (1d20+8)

(14) + 8 = 22

Disable trap (Agil) - (1d20+3)

(7) + 3 = 10

Luck Die - (1d5)

(3) = 3

Agility - (1d20+3)

(8) + 3 = 11

Luck Die - (1d5)

(2) = 2

May 9, 2025 5:19 pm
"This is ridiculous..." Butch mutters to himself, before taking aim at the turtle...
"HADOUKEN!"
OOC:
Tossing a fireball at turtle 2, the one with the functioning ballista.

Rolls

Fireball damage - (3d6)

(265) = 13

May 10, 2025 9:28 am
That spear throw was a nice distraction for his teammates. Yes, absolutely, a distraction. Totally meant to miss that throw.

With everyone else also focusing on the same turtle, Gabe charges in, battleaxe over his head, swinging and kicking wildly towards the turtle's face.
OOC:
Going for the same turtle with the ballista.
Last edited May 10, 2025 9:31 am

Rolls

Battleaxe (Deed: Blinding) - (1d20+1d5+3)

(15) + (1) + 3 = 19

Unarmed (Deed: Blinding) - (1d20+1d5+3)

(6) + (4) + 3 = 13

Battleaxe Damage - (1d10+4)

(4) + 4 = 8

May 10, 2025 11:58 am
Sassafras disables the ballista just moments before Gabe and Butch double-team the turtle and slay it. The heavy reptile collapses and the roof shakes with its impact. A siren sounds and magical confetti blasts across the roof's perimeter. The announcer crackles to life from the AVS screen floating above the roof.

"With only one injured war turtle standing against seven Crawlers, the contest has been ruled in favor of the Houston Hexcralwers! What an exciting performance indeed! Gwendolyn, please show these contestants what they've won!"

Another bikini-clad spokesmodel teleports onto the roof. She beams a perfectly white smile at you all. "Congratulations, Houston Hexcralwers! Your cash prize is five thousand gold! Each of you also will receive an Art Van Dinette Set! And from your sponsor, Phang Blades, one set of +2 omni armor!" he spokesmodel holds up a silvery disk in one hand.
OOC:
Whew, that was a slugfest! Congrats! Decide amongst yourselves who should get the +2 armor.
May 10, 2025 2:24 pm
Bole goes over to Sassy and takes her hand in his. "Diana, heal my badass teammate."
OOC:
Spending 2 Mojo on this attempt.

Result: Sassafras gets to roll all of her Hit Dice to regain HP.

How hurt is everyone else?
Bole HP: 6/18 AC: 15
Current chance of catastrophic failure: 20%
Last edited May 10, 2025 2:29 pm

Rolls

Holy Act: Lay on Hands DC12 - (1d20+5)

(17) + 5 = 22

May 10, 2025 8:08 pm
Sassafras tumbled gracefully off the turtle's back, hiding her grimaces from pain. She plays tough, but these games are brutal. She’s clear, after stowing away enough prize money, she is retiring from Xcrawling.

She rushes to Bole as she sees him approaching.
"Thank you, and your Diana. I will try to keep my thoughts positive and honor this gift of healing."
And, after feeling restored, "You seem hurt as well. Ask for your own healing or your goodwill serving days are done."
Last edited May 10, 2025 8:10 pm

Rolls

Healing - (3d6+1)

(553) + 1 = 14

May 11, 2025 11:20 am
"Pretty swish." Vi Vi remarks, despite having just cursed their sponsor only a moment before. She doubts it would fit someone of her size. These things rarely did.

"They pretty much ignored me. Even when I stick my tongue out at them! Someone else should get it!"
May 11, 2025 3:34 pm
"Yeah!" Gabe roars, still high on adrenaline even though the fight is obviously over. "Houston Hexcrawlers! Tonight we dine on turtle soup!"
OOC:
Gabe's still good on health, 18/21 hp
Last edited May 11, 2025 3:34 pm

Rolls

Grandstanding - (1d20+3)

(4) + 3 = 7

May 11, 2025 3:45 pm
"Houson Hexcrawlers! YEEAAAHHH!" Bole roars and beats his chest, trying to match Gabe's energy. "We kick ass and eat our enemies!!!"
OOC:
That's a Grandstanding attempt.
Then, with his arms raised, trying to provoke some cheers. "And I've gotta give it up for my Diana; she's the BEST!"

Then, more quietly, he prays, holding the golden bow he wears around his neck: "Glorious Diana, if it please you, heal your servant, too." Diana is pleased with him, despite his weak grandstanding, and his body's wounds vanish.

Bole HP: 18/18 AC: 15
Chance of catastrophic failure: 20%
Last edited May 11, 2025 3:50 pm

Rolls

Grandstanding - (1d20+4)

(5) + 4 = 9

Holy Act: Lay on Hands DC12 - (1d20+3)

(13) + 3 = 16

3 HD healing - (3d8)

(851) = 14

May 11, 2025 7:32 pm
"It's gonna take more than a few mutant turtles to take out the Hexcrawlers!" Tymun says, wiping turtle blood off his large Phang Blade ax before the growth magic wears off.
OOC:
Tymun has 16/24 hp so he's probably still ok.

Also, his armor is +2 already so I would say give the omni armor to one of the frontliners.

Rolls

Grandstanding - (1d20+2)

(19) + 2 = 21

May 11, 2025 9:31 pm
"Now THAT'S how we do it!" Butch shouts trying to look triumphant, despite being in obvious pain.
OOC:
Hp: 5/18

Rolls

Gramdstanding - (d20+5)

(12) + 5 = 17

May 12, 2025 1:32 am
OOC:
Butch and Tymun pass the Grandstanding check, everyone else failed. You're out of initiative so feel free to make any healing rolls all together. The omni armor adapts to any size so anyone can wear it. Vi Vi has the lowest AC at 11. Her class ability is also to provoke enemies to attack her so it probably would benefit her most lol.
Once the prizes are accepted, the trapdoor Tymun found earlier opens, revealing stairs into the building.

"Your final challenge lies down below. Good luck!" the spokesmodel says before teleporting away.
May 12, 2025 7:18 pm
"Alright then. Let's head down and finish this", Gabe says once he's calmed down a bit. He heads for the stairs, though he makes room for the trapfinders in the group to take the lead if they want.
OOC:
Sounds like a good idea to give our taunting gnome the armor. Gabe's already got pretty decent chainmail armor.
Last edited May 12, 2025 7:19 pm
May 12, 2025 11:23 pm
Tymun proceeds down the stairs, again using the extended 10 ft pole to check for traps as the Hexcrawlers descend toward the final challenge.

Rolls

Detecting Traps - (1d20+7)

(19) + 7 = 26

May 13, 2025 9:58 am
OOC:
Oh sweet! What would that bring my AC to?
"The final challenge? What, already? Pah! This was easy!" she says, all the while giving the others a moment to head down the stairs before her!!
May 14, 2025 4:05 am
"Bombastic, be healed as Diana wills!" Bole attempts to invite Diana's healing onto his teammate.
OOC:
I'm spending Bole's last Mojo for this roll.

Success! Butch is able to roll 3 HD for healing.
"Woo-hoo! The Houston Hexcrawlers are favored!"

Bole HP: 18/18 AC: 15
Chance of catastrophic failure: 20%
Last edited May 14, 2025 4:08 am

Rolls

Holy Act: Lay on Hands DC12 - (1d20+4)

(16) + 4 = 20

May 14, 2025 2:43 pm
KCC says:
OOC:
Oh sweet! What would that bring my AC to?
OOC:
13!
OOC:
I will push us forward tomorrow if everyone is ready.
May 15, 2025 9:37 am
OOC:
Ready as we’ll ever be!
May 15, 2025 2:26 pm
The trap door leads to a stairway going down ten stories and ending in a hallway with glowing AVS advertisements along both walls. At the end of the 60’ corridor is a door. Halfway down Tymun finds an electric eye sensor that was the trigger for a trap but safely disables it before the sensor is activated. You continue on.

Just before you reach the door, an AVS appears in front of it. DJ Rosie the Riveting greets you. She sits among a pile of all sorts of toys.

"Houston Hexcrawlers, I have to hand it to you. You fought good today, real good. You did yourselves proud. And I have only one more challenge for you. One more chance to live or die for the glory of the Empire. I like toys. I mean, sure we all do, but since I was little I’ve been crazy about them. I used to make little Xcrawl mazes for my figures to crawl through . . . ah, those were the days. So the last stop is my toy shop. There is a lot of fun to be had here, so enjoy yourself. But be careful, some of these are collectors’ items. And by that, I mean that the items collect Xcrawlers and leave them broken in a pile under the bed. Last little bonus, this final door has no trap nor lock. Have fun!"

The AVS disappears.

True to her word, the last door is neither trapped not locked. You step into an arena room—the crowd gives you a standing ovation as you enter. The room has been stage-dressed to look like the interior of a huge toy store.

In the center of the room is a glass-faced shop counter, like one might encounter in a department store, with several displays on it. There are shelves all around the wall with boxed toys. Behind you is a shelf full of action figures, dozens of different kinds, six of them are unboxed: a cyborg cop, a flying princess, an iconic hero, a dark anti-hero, a burning hero, and a rescue worker.

There are three toys sitting prominently on the counter. As you watch, they suddenly grow into huge creatures—a ten-foot-tall monster, a giant red dinosaur, and what appears to be a huge blob of kid’s play putty. They all prepare to lunge at you.

https://i.imgur.com/lcy1ohO.png
OOC:
The final encounter! You have to defeat the three living toys to finish the Crawl. Go ahead and roll initiative. The toy counter is far enough away that it will take 3 rounds of movement to reach melee distance, but likely the second round since they will be approaching you as well.

Rolls

Monster Toys Init - (1d20+1)

(16) + 1 = 17

May 15, 2025 2:27 pm
OOC:
Tracker
[ +- ] Tracker
May 15, 2025 2:50 pm
Sassafras feels excited to have so much space to tumble in. She does a cartwheel over to the corner opposite where she entered and readies her crossbow.

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

May 15, 2025 2:57 pm
Gabriel grins at the sight. "Yeeeesssss, now this is a brawl to my liking. Dibs on not fighting the pile of goo, though."

Rolls

Initiative - (1d20)

(4) = 4

May 15, 2025 3:16 pm
"Let me take a wild guess here..." Butch says, before grabbing the cyborg cop toy and tossing it towards the impending hostiles, fully expecting it to transform into an actual cyborg cop that might fight alongside the group. Sounds just like the thing Rosie would enjoy, pitting her toys against each other in fantasy HexCrawls, plus she loves her boxes of surprise power-ups for crawlers.

Rolls

Healing - (3d8)

(454) = 13

May 16, 2025 12:02 am
Tymun draws his crossbow and moves to the other side of the room as Sassafras, trying to fan out. He glances in amazement at the collection of toys on display as he moves past them.

Rolls

Initiative: 1d20+1 - (Initiative:1d20+1)

(16) + 1 = 17

May 16, 2025 6:47 am
OOC:
I think @DarK_RaideR you rolled the wrong thing lol.
Butch was right about Rosie's concept but wrong in the details. As soon as he touches the cyborg cop doll, the doll glows and Butch feels a tingling sensation. Metal plating encases his body complete with visored helmet. A blaster pistol materializes in one hand. Butch has the sudden urge to say, "Dead or alive, you're coming with me." The thrown doll chatters harmlessly to the ground.
May 16, 2025 7:08 am
OOC:
Groovy! Does the Robocop cosplay come with any mechanical changes or is it just an aesthetic change?

I thought Bole said I can roll 3HD and Jammers have a d8 hit die, if I did something wrong let me know how I should have done it and I'll take care of it in my next post.
May 16, 2025 7:10 am
OOC:
Oh sorry I thought that was supposed to be your initiative roll. Yes there is a bonus! +1 AC, 2d6 damage blaster pistol, -10' movement.
May 16, 2025 9:24 am
nezzeraj says:
OOC:
Oh sorry I thought that was supposed to be your initiative roll. Yes there is a bonus! +1 AC, 2d6 damage blaster pistol, -10' movement.
OOC:
I'd buy THAT for a dollar!

Rolls

Initiative: 1d20+1 - (Initiative:1d20+1)

(2) + 1 = 3

May 16, 2025 2:36 pm
"We're not playing games now!" Bole brandishes his bow and glances at the toys on the shelf behind them.
OOC:
Any further description of the 10'-tall monster? Is it humanoid?
Last edited May 16, 2025 2:38 pm

Rolls

Tree initiative - (1d20+1)

(3) + 1 = 4

May 16, 2025 2:40 pm
OOC:
It looks like Frankenstein's Monster.
May 17, 2025 3:57 am
OOC:
Rolling initiative for Vi Vi and Callan

Rolls

Vi Vi - (1d20)

(11) = 11

Callan - (1d20-1)

(14) - 1 = 13

May 17, 2025 10:17 am
The tall Frankenstein slowly begins clomping closer to the Crawlers while the 60' tall spiked dinosaur walks a little faster to close the distance. The putty stretches and slings itself closer with a rubbery snapping sound.
OOC:
Enemies moving closer for their turn, closing 1/3 the distance. Butch already acted so everyone else is up.
May 17, 2025 10:51 am
"Sweet! Dibs on the flying princess!" Vi Vi chimes, as she gets ready to head of the shelf of toys! The cyborg would have been cool as all hell, but she’ll take what she can get!

She spins on her heel and runs as fast as she can!
OOC:
Which is not that fast at all!
Last edited May 17, 2025 10:51 am

Rolls

Init - (1d20)

(9) = 9

May 17, 2025 1:52 pm
OOC:
The shelf of dolls is close, right next to the doorway you came out of. Which doll is Vi Vi grabbing?
May 17, 2025 1:56 pm
OOC:
Do we all have the chance to grab one of the dolls as we enter, before combat proper starts?
May 17, 2025 2:36 pm
Since Sassafras had nocked her crossbow bolt already in preparation for the fight, she loosed it toward Frankenstein’s monster. If she could hobble its movement at least, that might be helpful.

Since she passed the toyshelf without grabbing anything, she felt a pang of regret that they were magical. After seeing her bolt find purchase in the monster’s knee, Sassafras moved in and took the anti-hero off the shelf.
Last edited May 17, 2025 2:39 pm

Rolls

Crossbow - Roll - (1d20+3)

(16) + 3 = 19

Crossbow - Damage - (1d6)

(6) = 6

May 17, 2025 2:53 pm
OOC:
Combat already started, grabbing the doll will have to be your first turn's action.
May 18, 2025 5:43 am
nezzeraj says:
OOC:
Combat already started, grabbing the doll will have to be your first turn's action.
Noted
May 18, 2025 8:59 am
OOC:
Tracker
[ +- ] Tracker
May 18, 2025 10:22 am
nezzeraj says:
OOC:
Combat already started, grabbing the doll will have to be your first turn's action.
OOC:
Alright!
"Please don't be trapped, please don't be trapped...", Gabe mutters under his breath as he grabs the 'Iconic Hero' figure and then moves to the front of the team, facing the oncoming creatures.
May 18, 2025 10:36 am
Gabriel's outfit changes to a non-copyright-infringing spandex costume with cape and chest logo. He feels his muscles bulge and swell.
OOC:
You gain a 30' leap and damage reduction 6.
May 18, 2025 12:05 pm
OOC:
"Dibs on the flying princess!"

Vi Vi’s choice!
May 18, 2025 2:52 pm
Vi Vi feels a sudden lightness in her body. She slowly floats up and finds she is hovering in the air!
OOC:
Gain 40’ flying movement, flying melee attacks hit for +1d6 damage.
May 18, 2025 3:17 pm
Darkstar8 says:
Sassafras moved in and took the anti-hero off the shelf.
OOC:
Bet that's gonna be Batman :P
May 18, 2025 3:18 pm
Bole frowns uneasily at the figure of the burning hero, and instead picks up the rescue worker doll.
May 19, 2025 12:34 pm
"Sweet!" Vi Vi cries, swiping the air with her sword a few times! She tries to kick off, but doesn’t quite know how to move through the air yet! She begins to tip heel over head, before righting herself.

"Just… wait a sec!" she calls to the others! It’d take her a minute to get over to the action!
May 19, 2025 1:09 pm
DarK_RaideR says:
Darkstar8 says:
Sassafras moved in and took the anti-hero off the shelf.
OOC:
Bet that's gonna be Batman :P
OOC:
Sassafras already moved and took an action so we'll have to wait until the next round to find out lol. Callan's player hasn't logged in in a week and a half so he likely won't be rejoining before the end :( I'll take over Callan.
Bole touches the doll and feels a cool minty soothing flow through him. His hands glow luminescent green with little hospital pluses floating around his skin.
OOC:
Heal 1d6 damage to self or ally by touch once per round. You also heal 1d6 when you touch the doll.
Callan, as someone who can already cast magic, picks up the burning hero. Callan's body goes up in flames. Thankfully his body seems to be immune and he laughs at the cool feeling of being hot.
OOC:
Gain fire blast attack, +3 attack bonus, 1d5 damage, range 90’. Immunity to fire.

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