You make your way to Detroit. Phang Blades has put you up in an extremely comfortable hotel downtown and pays for a tour bus to the event the next day. The bus taking you to the event leaves at 11:00 AM sharp. As you leave your hotel you find a group of fans waiting for you.
Please Xcrawl, Don't Hurt 'Em
Be sure to read and follow the guidelines for our forums.
You make your way to Detroit. Phang Blades has put you up in an extremely comfortable hotel downtown and pays for a tour bus to the event the next day. The bus taking you to the event leaves at 11:00 AM sharp. As you leave your hotel you find a group of fans waiting for you.
"Whooooooooah yeah..."
"It's the Hex... it's the Hex... it's the Houston HexCrawlers in town, yeah!"
In a flash, he whips out his trusty little silver harmonica out the pocket of his trucker dungarees and right in front of his mouth as he bangs into the sure-fire riff of Mannish Boy.
WAH WAHWAH WAH WAH
"It's the Bombastic one..."
WAH WAHWAH WAH WAH
"...introducin' the crew"
WAH WAHWAH WAH WAH
"They're the Houston HexCrawlers, baybay..."
WAH WAHWAH WAH WAH
"And they in town to rock you!"
WAH WAHWAH WAH WAH
"Gonna blast through that dungeon..."
WAH WAHWAH WAH WAH
"....slay them beasties too"
WAH WAHWAH WAH WAH
"Oh they got them new Phang Blades...
WAH WAHWAH WAH WAH
"...gonna cut right through!"
Rolls
Grandstanding - (d20+5)
(3) + 5 = 8
He waited for his queue. He always liked Butch's harmonica solos - it gave him some time to think.
"...gonna cut right through!"
With a dramatic flourish, Callan shoots two great "swords" of blue light, crossing them to form a "X" at the crescendo of the song.
Rolls
Grandstanding - (d20+5)
(7) + 5 = 12
"Hey you did that same performance at your last appearance!"
"You didn't even bother to customize it for Detroit?"
"I expected Callan to at least make a giant 'D' with his light show instead of the 'X'..."
When it is his turn to walk out, he strolls casually down the ramp, through the crowd. The cigar smoke clings to his dark leather armor and clothing. He raises the arm not holding the battle axe with his fore and middle fingers spread in a V in an acknowledgement of the crowd.
Rolls
Grandstanding - (1d20+2)
(16) + 2 = 18
"We’ve been too busy getting ourselves ready for the show! That’s what people will sing about, just you wait and see!" Violent Violet goes on. She had often had to swoop in and smooth over some sore feelings. Fan Outreach was her speciality.
"Why don’t we get you some one of a kind autographs, and call it even?" she says, whipping out a pen from somewhere within her dragon-emblazoned robe!
He's not the most charismatic, no real stage presence to speak of. But nobody could claim he doesn't have a great deal of authentic enthusiasm. Possibly a little too much.
"Yeah, Detroit! Woooo!" The ground quakes a little under his bulky 6'5 frame as he jumps up and down along with Butch's music. High on adrenaline and largely oblivious to Vi Vi's stalwart attempt to moderate the crowds expectations, he tries to get a chant going in the background. "Hous-ton Hexcrawlers! Hous-ton Hexcrawlers!
Rolls
Grandstanding - (1d20+3)
(14) + 3 = 17
Several crowd members return the V gesture to Tymun. A few make axe chopping gestures with their hands.
When Vi Vi mentions autographs there is a cheer and several people rush forward to get various items signed: caps, shirts, HH team photos, and even body parts.
The rest of the crowd picks up Gabriel Carver's chant, clapping and stomping to the rhythm. "Hous-ton Hexcrawlers! Hous-ton Hexcrawlers!"
How the *fuck* do you make a D with two straight lines?
He signs a few caps, and thinks better of signing a chest aggressively thrust towards him - pretty sure the body hair would mess with the Sharpie.
Rolls
Grandstanding (1d20+Permod+Level) - (1d20+4)
(9) + 4 = 13
Arriving at the event, you are surprised to see that you don’t go to the main arena, the Detroit Flave-o-Ade Bowl—you are brought to the edge of a condemned block of tenement buildings. The entire block is cordoned off with police tape.
The buildings adjacent to the cordoned-off block all have stadium seating along either edges, that will allow a live audience to watch along. There is also a massive three sided AVS scoreboard hovering above the top of the tallest building, a forty-story tenement with boarded up windows and overlapping graffiti as far as a tall delinquent can reasonably reach.
After exiting the bus you are led to a double-wide trailer outside of the police cordon. You see a row of lockers, two changing benches, a table set with Detroit-style pizza, coolers full of drinks, coffee service, a makeup table with lighted mirrors, and a referee. Quiet music plays from a radio set on top of the lockers. A producer in a navy windbreaker waves you over as you enter. He is middle-aged, wearing sunglasses and ponytail, and a STAFF T-shirt under the jacket.
"Welcome to the green room, Houston Hexcrawlers! I'm Larry Funtwell, the Producer. We've got a great Xcrawl for you today, just make sure to be careful. Now the game is set to start at 2:45, which gives you about a half hour. Please enjoy the pizza and refreshments. I'll be back to escort you to the game entrance at the start time. I know you're already familiar with the rules, but just to cover my kiester, anyone who leaves this trailer before the start time is disqualified. Rock on!" He gives the devil horns and exits the trailer.
Between mouthfuls, he says "So y'all ready for this? Looks like it's gonna be a brawl through some urban blight."
"Y'know, how come they never have the flavour you really want? Maybe I'll spring for a few cases with my winnings... when we get famous enough, I can add it to my rider..."
He does eagerly take the pizza - greasy as it is, it'll be good fuel for the activities ahead.
"Mmffm" he replies to Tymun, before swallowing his slice. "Yeah, a little weird, the layout, but we've partied in weirder places."
"It’ll give me a stitch." she claims, rubbing an imagined pain in her lower abdomen as she says so.
"I’ll just have this!" she adds, as she sprays a swirl of whipped cream on top of the coffee she was just finishing up!
"I know Rosie's a big deal, used to watch her crawls a lot back in the day. But dunno if there's a particular theme.... She can put on one nasty Xcrawl, though, be ready for anything."
Anita Ross, AKA DJ Rosie the Riveting, is tough-minded, detail-orientated, unflappable, cunning, pro-active, and just a little cruel. She came up through the Collegiate Division V ranks, famously putting the entire U of M varsity squad into toxic shock with her famous resurging cinnabar room. As a DJ, she prefers few but larger set piece battles, often with many moving pieces to pay attention to.
"Strategy is my middle name. Let’s think her out. Her detail-oriented and cunning nature means she won’t throw random fights at us. Every encounter will likely be meticulously designed, with layers of strategy built in. She might include distractions or force the team to split focus between multiple objectives at once. The cruel streak suggests she won’t hesitate to exploit our weaknesses, so expect traps, misdirection, and psychological plays.
If she pulled off something as infamous as taking down an entire varsity squad, she’s not just a challenge—she’s a reputation-builder. She wants people to talk about how hard her matches are. That means she probably thrives on watching teams struggle rather than just wiping them out outright."
And then she turns a shoulder toward the rest of the HexCrawlers and raises her voice.
"We have to engage with our minds first, our bodies second."
"Mmr, I'll leave the tactical thinking to you, Sass - some of us have our minds a bit full as it is."
He slugs back another drink, and lights a cigarillo.
referee escorts you from the trailer to a riser at the edge of the security cordon while a crowd of several thousand fans cheer.
The announcer addresses the crowd as you are lead to the riser.
"Alright, it’s time for our contest to begin. Lords and Ladies, citizens of the Empire, it is my great honor to introduce the most dangerous woman in Detroit. She is the monster-bringer, the originator of pain. She has come to paint the city and all she brought is red. Ladies and Gentlemen put your hands together for . . . Rosie the Riveting!"
The crowd parts as the roar of a powerful engine echoes through the canyon of buildings. A moment later a red 1965 Shelby Mustang GT350 screams around the corner, accelerates thrillingly towards the podium, then skids to a precision stop right in front of the stairs.
DJ Rosie the Riveting steps out of the car. She is 6’2 and muscular, wearing designer overalls, a black silk tank top that shows off her impressive biceps, and a silver hard hat with the crawl logo. She flexes for the crowd a bit, then motions for them to settle down as she approaches the podium. The DJ picks up a bullhorn and addresses the crowd.

"Thank you, thank you! Thank you so much! Welcome to Detroit, where the weak are killed and the slow are eaten!"
Huge cheers.
"Heheheh thank you! Let me just say what an honor it is to be your DJ for today’s event. We have put together entertainment that is going to blow . . . your . . . minds! So, without further ado, lets meet our first team. Ladies and gentlemen let’s give a warm Detroit welcome to a band of heroes who are going to risk their lives to demonstrate the quality of the American Empire. Houston Hexcrawlers, I salute you!"
The cameras all turn to you and you get a warm round of applause from the live audience.
Rosie the Riveting continues, "Now, before we begin, how are you feeling now? And are there any special someones back home you'd like to give a message to? After all, you never know when you might get another chance."
Then the spotlight is on them, and Vi Vi pulls a shape! She was never off when a camera was on her! She tries to look menacing, cool, calculating, suave and a million other things at once! That was the actress in her…
"I just want to extend a huge thank you to our fans! We’re doing this for you, guys!" she says, playing to the crowd!
Callan strikes a few classic poses with his shortsword; ideally, he wouldn't need it during the crawl, so best to get the promo shots out of the way now.
"Excellent craftsmanship, quality enchantments, and all at affordable prices! With new payment plans for up-and-coming Crawlers!"
Then he spits out the cigar and lifts up his goggles to look in the cameras. "And I wanna say something to my lovely Rebreccia - thanks for sticking with me through all the ups and downs, babe. Once we get paid, I'll make sure you can buy that beard conditioner you like for yourself. Love you, doll! Alright, that's it."
When Rosie the Rovering looks her way, she almost imperceptibly winks, hoping to send her a signal too. One that may buzz around in her head for a few days. One that may lead to a date after this thing is finished.
When the question comes, he just tips down his trucker hat to let the camera catch a glimpse of the Phang Blades logo on the forehead (getting a layer of velcro on that was a GENIUS move, now he could slap any sponsor logo on and off as needed) before speaking. "I ain't got no special someone, dahling, I'm a single man. Ladies, catch me at the hotel after the show, know what I mean. It's all in the song, bebbeh, we came here to fuck shit up and have a good time, woooo!"
But it's one thing to know your DJ is Rosie the Motherf**king Riveting, and a whole other thing to see it in reality
"Yeah, uh, it's an honor... eh, for my kids back home, and all of our fans of course, all out there..." his voice trails off as he searches for something pithy to finish off with. It doesn't go well, and so he just bellows "Houston Hexcrawlers!" and pumps his fist in the air.
"Lord and Ladies, citizens and friends of the Empire, it’s time to lay the hammer down. In the name of Emperor Ronald, first of his name and first in our hearts, I declare this contest began! Crawlers, from this moment on your lives are forfeit in the service of the Empire. In the name of Mighty Apollo and Great Vulcan, may your courage be as armor against the terrors that are to come. May your great deeds this day bring honor to the Empire, and your deaths never be forgotten. Begin!"
The crowd cheers and fireworks explode overhead. A referee approaches you all with instructions, pointing to a few tape marks on the ground.
"Those tape marks show the gap in the force wall you need to pass through. Once inside you are in play, so guard yourself appropriately. You can’t cast spells until you are inside the barrier." He points at the 40-story building. "Your first major challenge is on the roof of that building, but the entire area is in play and there are other dangers throughout the building. Good luck and may Vulcan fortify you all."
There is a short stairwell that leads through unlocked doors to the building lobby.

Once past the force wall, Tymun pulls the telescoping pole from his pack and extends it to its full 10 ft length. Then he sweeps it in front of them, tapping the ground as they make their way to the front steps.
Rolls
Personality - (1d20+1)
(6) + 1 = 7
"Don’t take the elevator. It’ll be trapped…" Vi Vi starts with a warning to the others.
"… is exactly what she’ll want us to think. To make us take the stairs, which is what will really be trapped." she says, having an ah-ha moment.
"Unless she suspected we’d figure that out, and then take the elevator, which will be trapped!"
Rolls
Find trap (Int) - (1d20+4)
(7) + 4 = 11
"But it is worth knowing our options," he adds, catching Bole's look. He begins examining the elevator doors for trip wires or anything suspicious before doing the same to the call button.
Rolls
Find Trap - Int(+0) and Skill(+7) - (1d20+0+7)
(4) + 7 = 11
The needle on the elevator starts swinging left, counting down.
12
9
5
3
1
Ding!
The doors rattle open revealing six purge zombies, in light sports armor and freakish iconic American rubber masks (Abe Lincoln, Nixon, Washington, and three others are are pretty sure you know but would never say outloud for fear of being wrong), all wielding butcher’s knives. When they see the you, they all howl and their weapons catch up with strange orange fire.
Rolls
Zombie Init - (1d20+1)
(16) + 1 = 17
"Bombastic" Butch Bennett: Initiative - (1d20+1)
(19) + 1 = 20
Sassafras: Initiative - (1d20+1)
(7) + 1 = 8
Vi Vi Initiative - (1d20)
(15) = 15
Callan Initiative - (1d20)
(10) = 10
Tymun: Initiative - (Initiative:1d20+1)
(3) + 1 = 4
Bole, the Tree of Repudiation: Initiative - (Initiative:1d20+1)
(17) + 1 = 18
Gabriel Carver: Initiative - (Initiative:1d20+0)
(10) = 10
- action die is 1d20
- +1 chosen weapon
- +1 from AGYmod
The crit range is 19-20 vs undead, so this was not a crit, since I rolled a 17.
It is hitting undead, so I added the 1d5 scourge damage to the base 1d6 bow damage.
Sound correct?
Rolls
+1 Bow shot vs. undead, bow damage+scourge - (1d20+2, 1d6+1d5)
1d20+2 : (17) + 2 = 19
1d6+1d5 : (4) + (1) = 5
Rolls
Grandstanding - (d20+5)
(16) + 5 = 21
Phang Blades Rapier (Attack, Damage) - (d20+4, d5+2)
d20+4 : (7) + 4 = 11
d5+2 : (5) + 2 = 7
Fuck Richard Nixon he thinks to himself, before he plucks a pattern from his mind. The first spell of a Crawl is always a good place to really pull out the stops, and get the crowd going.
He adopts a particularly dramatic pose, arms outstretched to gather magical power as his eyes roll back in his head. He begins intoning a spell, before his jaw drops open.
A stream of mosquitoes, gnats and all manner of tiny, stingy creatures pour from Callan's mouth, before turning around to collide with his face.
Rolls
Grandstanding - (1d20+5)
(15) + 5 = 20
Bug Storm - (1d20+1d5+2)
(5) + (1) + 2 = 8
Mojo: 7
Init | Acted | Grandstanding |
1. Butch | ✅ | 🥈 |
2. Bole | ✅ | |
Zombies | ||
3. Vi Vi | ||
4. Gabriel | ||
5. Callan | ✅ | 🥈 |
6. Sassafrass | ||
7. Tymun |
Rolls
1 - Attack - (1d20+4)
(7) + 4 = 11
2 - Attack - (1d20+4)
(3) + 4 = 7
3 - Attack - (1d20+4)
(15) + 4 = 19
4 - Attack - (1d20+4)
(18) + 4 = 22
5 - Attack - (1d20+4)
(16) + 4 = 20
6 - Attack - (1d20+4)
(10) + 4 = 14
3 - Damage - (1d4+3)
(1) + 3 = 4
4 - Damage - (1d4+3)
(1) + 3 = 4
5 - Damage - (1d4+3)
(3) + 3 = 6
6 - Damage - (1d4+3)
(1) + 3 = 4
Rolls
Reflex - (1d20+2)
(16) + 2 = 18
Possible Damage - (1d3)
(3) = 3
She whips it up with skill, but against a zombie, it barely registers!
Rolls
Attack! - (1d20+2)
(18) + 2 = 20
Damage - (1d6-1)
(2) - 1 = 1
Rolls
Crossbow - Roll - (1d20+3)
(11) + 3 = 14
Crossbow - Damage - (1d6)
(6) = 6
Looks like Butch and Callan rolled high enough anyway on their Grandstanding to earn +1 Fame each, but we don't know the DC of this crowd, so a GM confirmation would be nice, please :)
Rolls
Reflex save vs DC 12, Potential damage - (d20+2, d3)
d20+2 : (19) + 2 = 21
d3 : (1) = 1
"Grnnr!" The grunt slips out as the walking corpse tears into him. He hefts his massive battleaxe (hastily added Phang Blade-sticker glinting in the firelight of the zombies blade) and makes a swing towards its weapon hand, trying to disarm it. He follows it up with a quick punch towards the mask, hoping to crack it and blind it momentarily.
Also, ouch. 7 damage total, reduced to 5 for being a badass brawler
Rolls
Reflex Save DC 12 - (d20+1)
(9) + 1 = 10
Battleaxe Swing, Disarming - (d20+3+d5)
(17) + (3) + 3 = 23
Unarmed Attack, Blinding - (d20+3+d5)
(3) + (1) + 3 = 7
Fire Damage - (d3)
(3) = 3
Battleaxe Damage - (d10+6)
(5) + 6 = 11
Unarmed Damage - (d5+4)
(3) + 4 = 7
The dwarf's arm catches fire and he starts slapping at the flame. "Gah!" He manages to put it out but not before getting a nasty burn.
He unslings the Phang Blade battle axe and takes a swing back at the zombie. "Let's see what kinda bite this lil beauty's got!" he says as the blade slices the zombie.
Rolls
Reflex vs DC12 - (1d20+5)
(6) + 5 = 11
Possible Fire Damage - (1d3)
(3) = 3
Battle Axe to hit - (1d20+3)
(17) + 3 = 20
Battle axe + 1 - Damage - (1d8+1)
(6) + 1 = 7
Rolls
Reflex DC 12 - (1d20)
(16) = 16
Sorry for the if/then/else vibe, it feels like jumping in to give Mojo would wrok fine around a live table but I'm not sure in a PbP setting I'll be around in time to interject myself and do the same.
Rolls
Rapier Attack, Damage - (d20+4, d5+2)
d20+4 : (15) + 4 = 19
d5+2 : (3) + 2 = 5
Rolls
Holy Act check (PER +1, Level +3, Mojo gift +1) - (1d20+5)
(16) + 5 = 21
Enemies affected - (1d3)
(1) = 1
Rolls
Zombie 1 - (1d20)
(1) = 1
Zombie 2 - (1d20)
(12) = 12
Zombie 3 - (1d20)
(13) = 13
Zombie 4 - (1d20)
(5) = 5
Which zombies - (4d6)
(5665) = 22
1 - Attack - (1d20+4)
(1) + 4 = 5
4 - Attack - (1d20+4)
(4) + 4 = 8
Fumble - (1d8)
(6) = 6
Rolls
Acrobatics (Agil) - (1d20+8)
(9) + 8 = 17
Dagger* - Roll - (1d20+5)
(19) + 5 = 24
Dagger* - Damage - (1d4+1)
(3) + 1 = 4
Taking stock of the situation, he quickly moves towards Callan and his foe, hoping to create some distance for the team's blaster.
He dives straight into the zombie with a thigh-and-drive tackle his old coach would have been proud of, and follows up with a quick swing of the axe to force the creature further backwards.
"You okay, Cal?" he says as soon as he's got firm ground under his feet. "Need a hand-" he does a double-take as he gets a closer look, "or, eh, some... some bugspray...?"
Rolls
Unarmed Attack (Deed: Pushback) - (d14+d5+3)
(11) + (4) + 3 = 18
Battleaxe Swing (Deed: Pushback) - (d20+d5+3)
(19) + (2) + 3 = 24
Unarmed Damage - (d5+7)
(1) + 7 = 8
Battleaxe Damage - (d10+5)
(4) + 5 = 9
Rolls
+1 Bow shot vs. undead, bow damage+scourge - (1d20+2, 1d6+1d5)
1d20+2 : (2) + 2 = 4
1d6+1d5 : (2) + (1) = 3
"Just working out the kinks, Gabe."
With a much less flashy build up, Cal prepares a quick blast to finish off his attacker - a blue-light blast of freezing energy.
Rolls
Spellweaver Blast - (1d20+d5+2)
(16) + (5) + 2 = 23
Damage (sonic) - (1d10+5)
(2) + 5 = 7
"That was kid stuff! Let’s get to the roof and really rack up the sponsorship deals!!" she says, stepping into the elevator!
"You must be going up Vi, because those zombies are going down" he says, giving her a wink and the finger gun with his free hand.
Rolls
Grandstanding - (d20+5)
(14) + 5 = 19
"Bring on the REAL challenges! Not these JV stunts," the dwarf says with forced bravado.
Rolls
Post Fight Grandstand - (1d20-1+3)
(5) + 2 = 7
She fully expects a trap at the top too, so she gets her tools out.
As she squeezes in, she give Bole a nod for the shoutout. She wins fans the old fashioned way; by being awesome.
Continuing up the ladder, you emerge onto the roof to a huge cheer. You see stadium seating on the three tall buildings on the sides of the one you stand on, and the capacity crowd are all on their feet. Looking up you see a huge three-sided AVS scoreboard slowly revolving over the roof.
The roof has several interesting features. In the very center is a huge steel wingnut, more than 40’ across, it looks as if it weighs tons. It is screwed down on an equally massive threaded bolt that comes up through the roof. Across the side is painted "RIGHTY TIGHTY," in large, jagged letters.
Set around the edge of the roof are five purple corrugated steel containers, each decorated with large question marks on every side. At the opposite end of the building from where you stand is a huge teeter-totter—an absurdly huge thing, big enough support a compact car. The teeter-totter sits behind a double row of barbed wire. The near end of the teeter-totter is currently down, and there is a
large barrel set upon it. You see a stack of barrels next to the teetertotter as well. Behind the teeter-totter is a huge billboard with a
vintage advertisement for Chrysler. The announcer says: "Crawlers, your challenge is to unscrew and remove that wingnut. Begin!"

As she approaches, she shouts over her shoulder, "I think some of you should feel pretty called out right now!" she giggles.
Rolls
Find trap (Int) - (1d20+4)
(19) + 4 = 23
"But which one to choose?"
But when Vi Vi asks her question, he replies "Well, this one is closest to where we started..." (pointing to "A") "We could start with that."
For Bole, the barrels are on the other side of the roof and behind rows of barbed wire and would take at least half a minute to get there. It's impossible to tell if the barrels are full or empty without peeking inside or giving one a lift.
Mojo: 8
Round 2 | ||
Character | Acted | Grandstanding |
Vi Vi (lionized 3 rnds) | ✅ | |
Sassafras | ✅ | |
Bole | ||
Butch | ✅ | |
Callan | ✅ | |
Tymun | ✅ | |
Gabriel | ||
Spider-dudes x2 | ||
Clown spider-dude (disrespected) | ||
Rust spider |
Result: Vi VI gets +1 to attack rolls, Willpower saves and skill checks for 3 rounds.
Rolls
Lionize - (d20+5)
(13) + 5 = 18
As Bole, Vi Vi, and Butch talk about the boxes, he carefully walks over to box A but doesn't touch anything on it yet. Instead he looks all around it, checking for any kind of traps or surprises.
Rolls
Find Traps - (1d20+7)
(20) + 7 = 27
Rolls
Checking - (1d20+1)
(17) + 1 = 18
Medeski's Transformation could make me strong, but probably not enough to shift that thing... And Blue Streak could give me the speed to really get it going, but I have no idea if I can even go fast enough to add enough force...
In lieu of being able to do much, Callan hangs behind Vi, hoping to be of use when she eventually draws the joker and gets jumped by something in one of these boxes.
"Tada!!" she announces with some flair to the rest of her team!

At the same time, another spider-dude—this one is a spider-dude clown in creepy makeup and a wacky clown outfit loaded with weapons and gear—bursts out of the billboard and lands on the raised end of the teeter-totter, launching the barrel at "Bombastic" Butch! Midway through the barrel's arc the barrel explodes open with a puff of gas revealing a spider the size of a halfling inside! Its exoskeleton is yellow-red, and its eyes are human-like and beady. It has a mouth full of sharp fangs, and its legs are tinged with brown. You are chilled because you know what this is, a rust spider!

Rolls
Barrel vs Butch - (1d20+6)
(16) + 6 = 22
Rust monster damage - (1d6)
(5) = 5
"If it's trapped, there oughta be something useful inside at least," he reasons.
Rolls
Disable Trap - (1d20+8)
(12) + 8 = 20
"Alright you Insane Clown Midget," he regroups, striking a pose with his shield and blade that shows all the proper corporate logos to the camera "...let's dance. Better be a bad enough dude to take me on, 'cause I'm about to make the rust... bite the dust!"
Rolls
Can't touch this (Reflex DC 15) - (d20+2)
(15) + 2 = 17
No respect! - (d20+5)
(4) + 5 = 9
Rolls
Disrespect resist - (1d20+4)
(4) + 4 = 8
Rolls
Spellweaver Blast - (1d20+d5+2)
(15) + (3) + 2 = 20
Damage (fire) - (1d8+3)
(4) + 3 = 7
Rolls
Agility - (1d16+3)
(5) + 3 = 8
Disable trap (Agil) - (1d20+3)
(4) + 3 = 7
"Two can play that game!" she says, before sending her own projectile at him!
Rolls
Attack (+4, I think!) - (1d20+4)
(11) + 4 = 15
Damage - (1d6+2)
(6) + 2 = 8
He takes aim at the spider-creature closest to Sassafras. Goes in with a big swing against the eyes (only two, thankfully) and follows up with a sweeping kick towards the legs (way too many).
Rolls
Battleaxe (Deed: Blinding) - (d20+d5+3)
(7) + (3) + 3 = 13
Unarmed (Deed: Trip Attack) - (d14+d5+3)
(4) + (4) + 3 = 11
Battleaxe Damage - (d10+6)
(6) + 6 = 12
Unarmed Damage - (d5+7)
(2) + 7 = 9
He grabs the book, glancing at the cover, and then runs toward the others to help with the fight.
Mojo: 10
Round 3 | ||
Character | Acted | Grandstanding |
Vi Vi (lionized 2 rnds) | ✅ | |
Sassafras | ✅ | |
Bole | ||
Butch | ✅ | |
Callan | ||
Tymun | ✅ | |
Gabriel | ✅ | |
Spider-dudes x2 | ||
Clown spider-dudes x2 | ||
Rust spider (disrespected) |
Rolls
Diana's bow attack, damage - (1d20+4, 1d6+1)
1d20+4 : (5) + 4 = 9
1d6+1 : (3) + 1 = 4
The spider-dude luchadores rush from their opposing sides and engage with Callan and Bole. Their glistening muscle-bound bodies ripple with intimidating strength as much as their enormous spider lower bodies terrify with their slick black carapace. They both attempt to seize their opponents in wrestling holds.
Meanwhile the disrespected clown, who gives an exagerated frown to the camera, steps off the teeter-totter, grabs another barrel landing nearby, then places it on the teeter-totter. Yet another spider-dude clown jumps through the hole in the billboard and lands on the teeter-totter, sending the barrel arcing through the air, this time at Gabriel Carver! The barrel lands several feet away from Gabriel. It doesn't explode or break, however.
Rolls
Targets - (3d7)
(644) = 14
Reroll - (1d7)
(6) = 6
Why why why - (1d7)
(7) = 7
Which barrel? - (1d4)
(4) = 4
Luchadore west - Attack vs Callan - (1d20+8)
(14) + 8 = 22
Luchadore east - Attack vs Bole - (1d20+8)
(2) + 8 = 10
Barrel attack - (1d20+6)
Rust bite - (1d20+5)
(15) + 5 = 20
Also, I don't have the rulebook but the armor is "Lt. Minilynx", is it even metallic or would it be made of other materials?
Rolls
Disable trap (Agil) - (1d20+3)
(2) + 3 = 5
"Someone get this big bozo-bastard off me!"
Rolls
Grapple Check - (1d20)
(14) = 14
Also, I don't have the rulebook but the armor is "Lt. Minilynx", is it even metallic or would it be made of other materials?
I had to check the rulebook for armor descriptions so here's what your armor looks like.
MiniLynx: Exclusively manufactured by the Blue Skin Jeans Co. of Metairie, MiniLynx® armor is a masterwork of modern combat engineering. The armor consists of a thin layer of titanium alloy mail of interlocking rings, which is flexible, light, and durable."
"That was just for show! I’m making things exciting, that’s all! This time is for real!" Vi Vi says, to all the watchers at home.
With practiced ease, she lines up another, real shot this time, and lets loose!
Rolls
Attack - (1d20+4)
(5) + 4 = 9
Damage - (1d6+2)
(4) + 2 = 6
Thankful that it didn't explode or release something awful, he takes a wide route around it and charges the nearest spider-man. He's gonna get one of those legs as a trophy.
Rolls
Battleaxe (Deed: Trip Attack) - (d20+d5+3)
(8) + (5) + 3 = 16
Unarmed (Deed: Trip Attack) - (d14+d5+3)
(12) + (4) + 3 = 19
Battleaxe Damage - (d10+8)
(9) + 8 = 17
Unarmed Damage - (d5+7)
(4) + 7 = 11
"They're picking us apart!" he shouts to the rest of the Houston Hexcrawlers, trying to get some sort of plan going now that they have a somewhat better idea of what they're up against. "Focus fire and let's take them down one by one! Gabe, go for the mask, I heard it's a big deal"
Rolls
Rapier attack, Damage (plus Devastating Attack) - (d20+4, d5+2+1d5)
d20+4 : (10) + 4 = 14
d5+2+1d5 : (4) + (1) + 2 = 7
Rolls
STR DC10 - (1d20+1)
(9) + 1 = 10
Rolls
Hide In Shadows - (1d20+1+6)
(14) + 7 = 21
Rolls
Poison bite - (1d20+2)
(14) + 2 = 16
Slam - (1d20+5)
(18) + 5 = 23
Barrel Attack - (1d20+6)
(17) + 6 = 23
Barrel type - (1d3)
(3) = 3
Barrel target - (1d7)
(1) = 1
Wacky ball attack - (1d20+7)
(12) + 7 = 19
Wacky ball target - (1d7)
(3) = 3
Rolls
Wacky ball type - (1d3)
(2) = 2
Bomb barrel damage - (2d6)
(53) = 8
Spider-dude bite damage - (1d3)
(3) = 3
Slam damage - (1d6+4)
(5) + 4 = 9
Mojo: 9
Round 4 | ||
Character | Acted | Grandstanding |
Vi Vi (lionized 1 rnd) | ||
Sassafras | ✅ | |
Bole | ||
Butch | ||
Callan | ✅ | |
Tymun | ||
Gabriel | ✅ | |
Spider-dudes x2 | ||
Clown spider-dudes x3 | ||
Baby spiders |
Rolls
Staff attack, damage - (1d20+4, 1d4+1)
1d20+4 : (17) + 4 = 21
1d4+1 : (1) + 1 = 2
Staff attack, damage - (1d20+4, 1d4+1)
1d20+4 : (15) + 4 = 19
1d4+1 : (2) + 1 = 3
The attack comes out of nowhere, just as Gabe starts feeling like he's got his enemy on the ropes. The blow forces him to his knees, spitting blood and broken teeth. His vision swims, heart races. Between the zombie blade and this guy, he's lost a fair amount of blood.
"Is it just me, or does this feel like it's kinda spinning out of control?" he shouts, not really at anyone in particular. He gets to his feet, uses his axe to steady himself, then charges back into the fray. Just gotta make this guy bleed out first.
Rolls
Battleaxe (Deed: Defensive Fighting) - (d20+d5+4)
(14) + (2) + 4 = 20
Unarmed (Deed: Blinding) - (d14+d5+3)
(2) + (4) + 3 = 9
Battleaxe Damage - (d10+5)
(5) + 5 = 10
Unarmed Damage - (d5+7)
(5) + 7 = 12
Rolls
Fort save (DC 13) - (1d20+2)
(14) + 2 = 16
Break the Grapple! (DC 22) - (1d20+4)
(5) + 4 = 9
Rolls
Disable trap (Agil) - (1d20+3)
(19) + 3 = 22
Rolls
Backstab hit, crit II - (1d20+8, 1d12)
1d20+8 : (9) + 8 = 17
1d12 : (6) = 6
Crossbow Dmg - (1d6)
(1) = 1
Rounds Foe Blinded - (1d4)
(3) = 3
Rolls
Rapier Attack, Damage - (d20+4, d5+2)
d20+4 : (14) + 4 = 18
d5+2 : (5) + 2 = 7
Rolls
1d20+3
(9) + 3 = 12
It was a nice bit of kit, and so the small gnome launched herself towards the webs to put the blade to work!
Rolls
Attack - (1d20+1)
(15) + 1 = 16
Damage - (1d6+1)
(4) + 1 = 5
One spider-clown launches four globes of acid while another launches four baseballs. The acid globes shatter around Callan, peppering him with corrosive acid. The four balls pelt into Sassafras with painful force.
Rolls
Str dmg - (1d2)
(1) = 1
Luchadore east - Attack - (1d20+5)
(6) + 5 = 11
Luchadore clown 1 - Attack - (1d20+7)
(19) + 7 = 26
Luchadore clown 2 - Attack - (1d20+7)
(18) + 7 = 25
Spiders - (1d20+1)
(14) + 1 = 15
Clown 1 target - (1d7)
(4) = 4
Clown 2 target - (1d7)
(2) = 2
Acid damage - (1d6)
(2) = 2
Baseball damage - (1d8+2)
(2) + 2 = 4
"Pluto's nuts!"
Leaping to his feet, his t-shirt manages to avoid the worst of it, though a few minor holes are really adding to the battle-damage he can advertise when he sells this one.
"Where is that Pagliacci-punk? Time to see if your nose squeaks, bitch!"
With a dramatic pose, he throws his arms out and points to Gabriel as winds buffer his ragged clothing, summoning a blue lightning bolt to strike the brawler.
"Kick his ass, Gabe!"
Gabe will also get "more badass", so interpret that as you wish!
Also seems a perfect time to try this combat's Grandstanding roll!
Rolls
Reflex Save (DC 14) - (1d20+2)
(16) + 2 = 18
Supercharge! - (1d20+d5+2)
(15) + (3) + 2 = 20
Grandstanding - (1d20+5)
(11) + 5 = 16
Supercharge! Duration - (1d4+3)
(2) + 3 = 5
And to Vi Vi, "Thanks for working on the web!"
Rolls
Disable trap (Agil) - (1d20+3)
(13) + 3 = 16
With sparks of electricity arcing around him, he kicks the spider-dude hard to get some distance between them. Then he launches forward with a leap, axe held high, blue lightning spreading behind him like wings. He messed up before, awestruck by Rosie's presence, but now is the time to drop a good ol' catchphrase.
"Looks like this guy's about to get.... CARVED UP!"
Oh yes. Nailed it.
Rolls
Unarmed (Deed: Pushback) - (d16+d5+3)
(9) + (4) + 3 = 16
Battleaxe (Deed: Grandstanding Attack) - (d24+d5+3)
(18) + (4) + 3 = 25
Unarmed Damage - (d5+9)
(3) + 9 = 12
Battleaxe Damage - (d10+9)
(6) + 9 = 15
Still crackling with energy, Gabe catches his breath and looks towards the nearest camera. He flashes what he hopes is a winning (if also very bloodied) smile and leans forward on his axe. "I don't always cleave my enemies in two with a single strike, but when I do, I use Phang Blades."
Turning around towards the rest of the team, he sees Sassy and Vi Vi fervently working with the thing that actually matters. "Oh, right, the wingnut. Should probably try and help out... he adds a bit sheepishly, mostly to himself.
Rolls
Grandstanding - (d20+3)
(12) + 3 = 15
Then he jogs over to help hack away the webbing on the wing nut, swapping his crossbow for his Phang Blade axe as he does.
Rolls
Grandstanding - (1d20+2)
(11) + 2 = 13
Round 5 | ||
Character | Acted | Grandstanding |
Vi Vi | ||
Sassafras | ||
Bole | ||
Butch | ||
Callan | ✅ | |
Tymun | ✅ | |
Gabriel | ✅ | |
Clown spider-dudes x3 |
Rolls
Damage - (d5+2)
(5) + 2 = 7
Grandstanding - (d20+5)
(13) + 5 = 18
Unfortunately, without an edged weapon I can't help with cutting webs, and I don't have any area effect abilities that could get rid of the tiny spider swarm. I don't trust turning the wingnut (how are we even moving this massive thing?) again before the last trap is disarmed, so...
Rolls
Diana's bow attack, damage - (1d20+4, 1d6+1)
1d20+4 : (2) + 4 = 6
1d6+1 : (4) + 1 = 5
Rolls
Fort! - (1d20+3)
(9) + 3 = 12
She takes cover as best she can, and then starts to squash as many of the damned things as she can manage! She tries to keep the panic out of her actions, instead opting to make it look like she was flicking crumbs off of her shirt!
Unfortunately, without an edged weapon I can't help with cutting webs, and I don't have any area effect abilities that could get rid of the tiny spider swarm. I don't trust turning the wingnut (how are we even moving this massive thing?) again before the last trap is disarmed, so...
Just be careful who's under it after the final turn...
Also don't forget as the healer you can always heal people up if you don't have any other useful actions.
Rolls
Spider-clown 1 - (1d20+7)
(13) + 7 = 20
Spider-clown 2 - (1d20+7)
(10) + 7 = 17
Spider-clown 3 - (1d20+7)
(12) + 7 = 19
Volley targets - (3d7)
(633) = 12
Volley 1 dmg - (1d8+2)
(1) + 2 = 3
Volley 1 dmg - (1d8+2)
(8) + 2 = 10
Volley 1 dmg - (1d8+2)
(3) + 2 = 5
She makes sure the camera follows her movements and gives it her sly grin, then, "anyone out there wanna see a little parkour?!" So she finishes her vault with a somersault and ducks behind mystery box D.
Rolls
Pole vault (Agil) - (1d20+5)
(17) + 5 = 22
Grandstanding - (1d20+3)
(11) + 3 = 14
Pretty easy choice. He might not have much to offer the team except muscle, but he does have a lot of muscle!
Rolls
Turning the Wingnut - (1d20+2)
(19) + 2 = 21
Crash, crash, crash...it falls through the roof and down several floors underneath! This is followed by the large bolt sliding down into the interior of the apartment building. An air horn sounds and a round of pyrotechnics explode overhead. The spectators cheer and shout!
Before the applause can die down, the building sways for a moment. Then the entire top half of the building begins to fold down. At first it seems like it will fall all the way and kill everyone, but instead it leans over as if hinged, depositing everyone mostly gently on to the roof of the next building. It is half the size of the previous building and 10 stories shorter.
"We roll on the rooftops, flip through the grime,
Hustlin’ the crawl one spin at a time.
Bruised but breathin’, we dive and we climb—
The city’s our stage, and the rhythm’s the rhyme."
Rolls
Acrobatics (Agil) - (1d20+8)
(3) + 8 = 11
Luck Die - (1d5)
(5) = 5
Landing in his feet, his knees buckle under him. He's taken quite the beating so far; when he catches his breath, he might need to ask someone to help. First, he'll have to stop yelling in pain.
Rolls
Falling (DC13) - (1d20)
(11) = 11
Fall damage - (1d6)
(1) = 1
Distracted by the book, he stumbles and falls, scraping his elbow.
Rolls
Reflex Save vs DC 13 - (1d20+5)
(7) + 5 = 12
Fall damage - (1d6)
(1) = 1
Rolls
Reflex vs DC 13, Fall Damage - (d20+2, d6)
d20+2 : (6) + 2 = 8
d6 : (5) = 5
Rolls
Reflex Save, DC 13 - (1d20+1)
(11) + 1 = 12
Damage - (d6)
(5) = 5
Rolls
Reflex save DC13 - (1d20+1)
(3) + 1 = 4
Falling off a building onto another building damage - (1d6)
(1) = 1
Rolls
Vi Vi Reflex - (1d20+2)
(6) + 2 = 8
Falling damage - (1d6)
(3) = 3
"Congratulations on your victory, Houston Hexcrawlers. You were brave and tenacious. Now, let’s see what you’ve won! First are these two," she holds out the hands she had been hiding behind her, one holding a flask that looks like it contains liquid lightning in a bottle, the other is a silver sphere that fits in the palm of her hand. "This potion of thundering temporarily turns the drinker's voice into a sonic weapon. And this is, as I'm sure you're familiar with, is a +2 omni-weapon, courtesy of your sponsor, Phang Blades! You will also receive 5,000 gold and a 6-day, all-expenses paid vacation to Mackanee island! Let's hear a round of applause for our Crawlers!" The crowd cheers. During this time, she hands over your two prizes to whomever takes them. When the noise dies down and the rewards taken, the spokesmodel continues, "Now then, your next battle will take place on this roof in about..." she looks at the dainty golden watch on her wrist, "Thirty seconds. Good luck!" She presses her NoGo badge on her bikini top and teleports away.
Round 1 | ||
Character | Acted | Grandstanding |
Vi Vi | ||
Sassafras | ||
Bole | ||
Butch | ||
Callan | ||
Tymun | ||
Gabriel |
Eventually, she was glad to black out. That would at least blot out the increasingly embarrassing oohs of the crowd. She’s only faintly aware of the building giving way, and even less aware that another combat was about to start in thirty seconds.
All she could feel were the massive, baseball size welts forming even as she lay, black out and in pain…
A rare, unsarcastic moment from the acrobat. No sly eyebrow raise. No wry smirk. Just real tender human compassion.
Bole shoulders his way over to Vi Vi and puts his calloused hand on her head.
SECOND ROUND
"Diana, please hear my prayer!"
Rolls
Holy Act: Lay on Hands DC12 (plus 1 Mojo) - (1d20+4+1)
(4) + 5 = 9
Second Round Holy Act: Lay on Hands DC12 - (1d20+4)
(14) + 4 = 18
Seeing Vi Vi begin to breathe again, Bole is filled with holy confidence, and grabs Callan's shoulder.
"Diana, heal my brother!"
Rolls
Holy Act: Lay on Hands DC12 - (1d20+4)
(4) + 4 = 8
Rolls
Find Trap - (1d20+7)
(7) + 7 = 14
Once he finds the trap door, he calls out to the others. "Looks like we got a way down into the building. Not sure what the surprise up here will be, but some of y'all don't look so hot. Maybe we should go down."
Sassafras helps Vi Vi stabilize and get oriented. She fills her in on what happened and how they ended up on a new roof. She also warned her that shit was about to get rough again soon.
Second round
Sassafras looks around the other side of the space where Tymun had not yet looked.
Third round
The acrobat spends some time stretching after loading her crossbow and getting into a position of advantage.
Rolls
Find trap (Int) - (1d20+4)
(12) + 4 = 16
Rolls
3d6
(312) = 6
"What are we doing?" she says, rolling onto her elbows, and then clambering back to her feet!
Round 1 | ||
Character | Acted | Grandstanding |
Vi Vi (Blue Streak) | ||
Bole | ||
Butch | ||
Callan (Arcane Aspect) | ||
Gabriel | ||
War Turtles x3 | ||
Sassafras | ||
Tymun |
Round 2: Lionize, Gabriel Carver On any lionize check of a natural 1 the jammer flubs their performance that it actually gives their opponents a boost. 1 = Bombs! Judge chooses an opponent to gain +1d on their next combat action.
Round 3: Take position somewhere that provides cover and hold/line up a shot with the Repeater Crossbow
Rolls
Grandstanding - (d20+5)
(11) + 5 = 16
Lionize - (d20+5)
(1) + 5 = 6
Butch's encouragement doesn't make him feel much better. Which is strange, it usually does. Oh well.
Gabriel, the potion causes your next words to be amplified and deal 2d8 sonic damage in a 15' cone and potentially deafen the enemy. Yes, this means Gabriel cannot talk until he's ready to trigger the potion's effect lol.
Sassafras, there are no positions of advantage since its a featureless flat roof. You don't find any other traps or doors.
@PiebaldWookie,@KCC you have your 3 actions still.
"That reminds me of SixUp and Snackers! The best time, every time." she says, as she makes a big show of consuming the two items on camera.
Ahhhhhh… she adds, with a suitably satisfied sigh!
Rolls
HP - (1d6)
(4) = 4
When the sound and dust subsides, you hear a new sound. Looking up, you see an incoming airplane, a vintage quad-propeller, coming in hot. A moment later a B-24 Bomber with a Crawl logo flies overhead, and Rosie the Riveting painted on its hull in the style of WWII-era pinup. It pulls a flying banner behind it: "Friki-Choo Cola: Refreshment All The Way Down."

When the plane is directly overhead, its bomber doors open and three giant armored turtles fall to the roof, magically slowing down only at the very last second to land gently on the edges of the building. The turtles are as big as family automobiles, and each one has a repeating ballista mounted on its back, with a tiny blinking red light on the weapon’s stock. The plane also drops three boxes, and those boxes fall until they reach 9’ off the ground, at which point they stop in the air and hover. The boxes are all green with a big purple question mark on every side.

Rolls
Spiked war turtles init - (1d20+0)
(10) = 10
Rolls
Initiative: 1d20+1 - (Initiative:1d20+1)
(4) + 1 = 5
Lacking any cover, Butch would have backed against a corner. Since the turtles take up 2 of them, he'd probably be in one of the other 2 where the boxes landed.
Rolls
Initiative - (d20+1)
(16) + 1 = 17
Rolls
Initiative - (1d20+1)
(7) + 1 = 8
Rolls
Initiative - (1d20)
(17) = 17
Standing in the centre of the arena, he begins his chanting; another Supercharge! for Gabe, Arcane Aspect for himself, and Blue Streak for Vi.
As he weaves Supercharge, he pops one of his teeth - a decent enough sacrifice, surely (that crown cost him a few coins, after all), but the pain of his accumulated wounds distracts him, leading to the pattern unwinding before his hands.
With renewed vigour and determination, he refocuses his magic on himself - blue lightning sparks from his skin and hair as he turns his power inward, aiming to do the most damage he can before he gets knocked out.
With a flick of a finger, he extends some of that arcane fury to Vi, filling her spirit and body with enough energy to be faster than she's ever felt.
"Let's get ready to fucking rumble."
His voice crackles with power; time to go down swinging.
The caster gains a +3 AC, +2 damage rolls (including spell damage) and is at +1d on all Personality checks for intimidation.
Blue Streak
The subject’s movement rate triples for CL+1d14 rounds. In addition, the subject has +6 AC and +4 on Reflex saves. The subject moves so quickly they can move up and/or over vertical surfaces, or even across
water, for 1 round—they must be on a flat, solid surface at the end of their movement or they will fall. The
character moves so quickly that they receive an additional d14 action die, which may be used for combat
or a skill check, but not spell casting.
Rolls
Supercharge! (Gabriel) - (1d20+d5+2)
(6) + (3) + 2 = 11
Arcane Aspect (Callan) - (1d20+d5+2)
(19) + (2) + 2 = 23
Blue Streak (Vi) - (1d30+d5+2)
(24) + (2) + 2 = 28
Blue Streak Duration - (3+1d14)
(4) + 3 = 7
Secret Roll
Initiative - (1d20-1)
(14) - 1 = 13
Bole HP: 14/18
Rolls
Bole's initiative - (1d20+1)
(15) + 1 = 16
Just to make things faster, turtles have AC 18. They can be climbed with a DC 14 Str check and characters will have to make a DC 14 Ref save every round on the turtles' turn to avoid being damaged by spikes. The ballista take a round to reload so they can only fire every other round. The ballista can be disabled via smart plans or with a DC 14 disable trap check.
Everyone except Tymun and Sassafras can now act!
Rolls
Vi Vi Init - (1d20)
(18) = 18
This is exactly why I was reluctant to try turning those basic zombies at the start: Messengers are set up with poor odds (basically coin flips) at the start that get worse the longer they try to use their powers, so it makes sense to use them only when desperately needed. I'm glad it worked with the zombies, of course. But every attempt at a Holy Act that fails brings me closer to complete inability.
Just grousing at bad luck, of course. I wouldn't do anything different, except perhaps to try healing people (and rolling the resultant failures) sooner in the previous combat.
Rolls
Holy Act: Lay on Hands DC12 - (1d20+4)
(4) + 4 = 8
Rolls
Jump, DC 7 - (1d20-3)
(15) - 3 = 12
Rolls
STR DC 7 check to climb - (d20+1)
(7) + 1 = 8
Rolls
Which box? - (1d3)
(2) = 2
Rolls
Spellweaver Blast - (1d20+d5+2)
(10) + (5) + 2 = 17
Blast Damage (fire) - (1d6+5+2+1)
(5) + 8 = 13
Round 1 | ||
Character | Acted | Grandstanding |
Vi Vi (Blue Streak) | ✅ | |
Bole (stabilized) | ||
Butch | ||
Callan (down) | ||
Gabriel | ✅ | |
War Turtle 1 (smoked) | 0 | |
War Turtle 2 | 18 | |
War Turtle 3 (no ballista) | 0 | |
Sassafras | ||
Tymun |
Rolls
Random box - (1d2)
(2) = 2
"Smoke bomb!" she cries, and then tosses it in front of one of the large turtles, hoping that it will slowly have to maneuver out of the smoke for a while!
Rolls
Agility?? - (1d20)
(18) = 18
Rolls
Turtle 1 - (1d20+6)
(5) + 6 = 11
Ballista 1 - (1d20+7)
(2) + 7 = 9
Turtle 2 - (1d20+6)
(13) + 6 = 19
Ballista 2 - (1d20+7)
(19) + 7 = 26
Targets - (4d7)
(7546) = 22
Callan damage - (1d10+5)
(10) + 5 = 15
Bole damage - (3d6)
(662) = 14
Rolls
Leap (Agil) - (1d20+8)
(3) + 8 = 11
Agility - (1d20+3)
(14) + 3 = 17
Disable trap (Agil) - (1d20+3)
(12) + 3 = 15
Rolls
(Throwing) Agility - (1d20+1)
(12) + 1 = 13
(Climb) Strength - (1d20+1)
(6) + 1 = 7
Sassafras puts her acrobatic skills to use by leaping upon the spiked back of one of the war turtles. With tools out, she quickly disarms the firing mechanism, rendering one ballista inoperable!
Round 2, everyone except Tymun and Sassafras are up!
The smoke bomb kept fizzling, but it wouldn’t be enough. Vi Vi was small, and fast! She could move around so fast they’d never be able to get her!
"Hey, dorks! Over here! Take a shot at me!" she says, sticking her tongue out and then starting evasive maneuvers!
Rolls
1d20 + Personality modifier + class level - (1d20+5)
(15) + 5 = 20
Rolls
Turtle 1 - (1d20+6)
(17) + 6 = 23
Turtle 2 - (1d20+6)
(18) + 6 = 24
Turtle 3 - (1d20+6)
(20) + 6 = 26
But gold is no use if you're too dead to spend it. He notes Sassafras success at disabling one of the ballistae. A good sign, let her keep doing what she does best. Butch is apparently a firebender suddenly? And is that a giant dwarf?
Seems they've got this under control. More than him, at least. So while mumbling "Pleasedon'tshootmepleasedon'tshootme..." repeatedly under his breath, he runs into the center of the arena to help his fallen comrades.
Rolls
Luck Die - (1d5)
(1) = 1
Luck Die - (1d5)
(3) = 3
Sassafras, you can burn mojo as well, but mojo has to be spent before the roll.
Round 1 | ||
Character | Acted | Grandstanding |
Vi Vi | ✅ | |
Bole (stabilized) | ||
Butch | ||
Callan (down) | ||
Gabriel (down) | ✅ | |
War Turtle 1 | 0 | |
War Turtle 2 | 29 | |
War Turtle 3 (no ballista) | 0 | |
Sassafras | ✅ | |
Tymun | ✅ |
Rolls
Nat 14?? - (1d14)
(9) = 9
Damage - (1d6)
(5) = 5
"Focus fire! Thin the herd or they'll keep taking us down as we revive each other!" he shouts around, a desperate attempt at tactics or leadership. "Gabe! See if your sonic voice blast can hit a turtle point blank, knock it off the roof altogether" he continues, then chucks a fireball at whichever turtle looks to be the most vulnerable.
Rolls
Fireball damage - (3d6)
(353) = 11
"Gabe! See if your sonic voice blast can hit a turtle point blank, knock it off the roof altogether" he continues, then chucks a fireball at whichever turtle looks to be the most vulnerable.
She doesn't. Once again, nothing happens on Bole's turn. Displeasure rises to 5.
Bole spends two Luck to turn that failure into a success.
Callan gets to roll 2 hit dice for healing.
Bole gains 1 Mojo.
Rolls
Holy Act: Lay on Hands DC12 - (1d20+4)
(6) + 4 = 10
"Did... we win?"
He slips back into unconsciousness before he can hear an answer.
I'll post the turtle's turn in a few hours on my break!
But the turtles aren't taking this lying down. Oh, no, I spoke too soon! Sassafras's turtle is rolling over, trying to crush her between its spiked shell and the roof! The slightly sautéed turtle is too slow to reach anyone but fires a shot at Gabe! Oh dear gods and goddesses it is another impalement! The Houstin Hexcrawler's are falling like, well, humans before ballistas. It's not a very even fight! Vi Vi's smoke bombed turtle has just emerged and fires at the giant dwarf! A miss! That Power-Up Mushroom really saved his bacon!"
Rolls
Ballista 1 vs Gabriel - (1d20+7)
(15) + 7 = 22
Ballista 2 vs Tymun - (1d20+7)
(8) + 7 = 15
Ballista 1 - Damage - (3d6)
(355) = 13
"Oh, motherfAAAARRGHHHH!" The scream tears out of him as he's hit, and amplifies a hundredfold by the thunderous potion. He's out cold before he even sees if he manages to land the counterhit.
Rolls
Knock the turtle of the roof - (D5)
(3) = 3
Sonic damage - (2d8)
(37) = 10
A net!…
Vi Vi would have to do a little magic, but she could trap the thing in a net. Maybe it would be slowed down enough for them to beat on it!
Rolls
Ropework - (1d20+4)
(4) + 4 = 8
Sassafras feels the tilt in the turtle’s stance and predicts its attempt at crushing her. She stylishly dodges it while activating her new Phang Blade Omni-weapon. "Go-go gadget, Short Sword!!" She feels the mystic orb pulse and then stretch into the shape of the finest blade ever. Both she and the blade agree. Time to swing!! She aims for a weak spot in its underbelly.
Rolls
Agility - (1d20+3)
(14) + 3 = 17
New Phang Blade - Roll - (1d20+6)
(14) + 6 = 20
Phang Blade - Damage - (1d6+2)
(1) + 2 = 3
Rolls
Crossbow, 20 - Attack - (1d20+1+4)
(6) + 5 = 11
Round 1 | ||
Character | Acted | Grandstanding |
Vi Vi | ✅ | |
Bole | ||
Butch | ✅ | |
Callan | ||
Gabriel | ✅ | |
War Turtle 2 | ✅ | 36 |
War Turtle 3 (no ballista) | ✅ | 14 |
Sassafras | ✅ | ✅ |
Tymun |
"Oh shit, that felt close. Was that close? Thanks, man."
Rolls
Healing - (2d5)
(43) = 7
He steadies himself on Bole's shoulder, before turning his attention to the turtle he had already hit.
"Round 2, you son of a bitch!"
He preps another reliable Blast, focusing the light beam to dazzle the beast, hoping to distract it for a while...
Rolls
Spellweaver Blast - (1d20+d5+2)
(17) + (3) + 2 = 22
Blast Damage (stun) - (1d10+3)
(4) + 3 = 7
The overturned turtle has AC 13 instead of 18 since its underside is exposed. Bole and Butch are up.
Rolls
Save - (1d20+6)
(1) + 6 = 7
Edit: Sure, now I roll high on the Holy Act!
Rolls
Holy Act: Lay on Hands DC12 - (1d20+3)
(12) + 3 = 15
Attack on war turtle AC13, damage - (1d14+4, 1d4+1)
1d14+4 : (3) + 4 = 7
1d4+1 : (4) + 1 = 5
Lay on Hands result - (3d8)
(546) = 15
Rolls
Lionize Tymun - (d20+5)
(19) + 5 = 24
The beaten up war turtle does a short charge at Sassafras while its ballista fires that the enlarged dwarf. Luckily both miss and the turtle paws the ground in frustration.
Rolls
Turtle 2 vs Sassafras - (1d20+6)
(4) + 6 = 10
Ballista 2 vs Tymun - (1d20+7)
(8) + 7 = 15
Rolls
Holy Act: Lay on Hands DC12 - (1d20+3)
(11) + 3 = 14
He looks around wildly. Two turtles left, and thankfully nobody else seems to have been impaled in the meantime. "Thanks Bole! Did I miss anything important?"
So, is it -1 permanently to a physical stat, but since I've been magically healed, not the -4 to all rolls?
Rolls
Lay on Hands healing - (3d10)
(539) = 17
With her solid strike, she turns the logo on her blade to the camera and gives her understated, but cheeky grin to her loyal fans and new fans alike. "What a Phang Bang!"
Rolls
Acrobatics (Agil) - (1d20+8)
(11) + 8 = 19
Omni Shortsword - Roll - (1d20+5)
(18) + 5 = 23
Grandstanding - (1d20+1+3)
(18) + 4 = 22
Omni Shortsword - Damage - (1d6+2)
(1) + 2 = 3
Edit: Oh FFS! At least the turtle still has to make an easy DC 6 Willpower save, instead of the ability backfiring on a nat1 like Lionize...
Rolls
Disrespect - (d20+5)
(1) + 5 = 6
Grandstanding - (d20+5)
(5) + 5 = 10
"Hey asshole, think you lost something!"
Rolls
Spear throw (disarming deed) - (1d20+1d5)
(10) + (3) = 13
Rolls
Turtle Will - (1d20+6)
(8) + 6 = 14
"Eat this!" she says, drawing back on her tried and trusted old bow.
Rolls
Attack, Damage - (1d20+2, 1d6+2)
1d20+2 : (19) + 2 = 21
1d6+2 : (6) + 2 = 8
Rolls
Battle axe + 1 - Attack - (1d20+1+1+4+2)
(13) + 8 = 21
Battle axe + 1 - Damage - (1d8+1+4)
(3) + 5 = 8
Round 1 | ||
Character | Acted | Grandstanding |
Vi Vi | ||
Bole | ||
Butch | ||
Callan | ||
Gabriel | ||
Sassafras | ||
Tymun |
Rolls
Phang Blades staff attack, damage - (1d20+4, 1d4+1)
1d20+4 : (16) + 4 = 20
1d4+1 : (4) + 1 = 5
Rolls
Turtle 3 vs Bole - (1d20+6)
(10) + 6 = 16
Turtle 2 vs Tymun - (1d20+6)
(7) + 6 = 13
Ballista 2 vs Sassafras - (1d20+7)
(10) + 7 = 17
Turtle 3 - Damage - (1d10+5)
(5) + 5 = 10
Ballista 2 - Damage - (3d6)
(325) = 10
Knowing the ball takes around to recharge, she sees her opportunity. With a cartwheel and a leap, she mounts the back of the still armed turtle and attempts to disable its weapon.
Rolls
Acrobatics (Agil) - (1d20+8)
(7) + 8 = 15
Leap (Agil) - (1d20+8)
(14) + 8 = 22
Disable trap (Agil) - (1d20+3)
(7) + 3 = 10
Luck Die - (1d5)
(3) = 3
Agility - (1d20+3)
(8) + 3 = 11
Luck Die - (1d5)
(2) = 2
"HADOUKEN!"
Rolls
Fireball damage - (3d6)
(265) = 13
With everyone else also focusing on the same turtle, Gabe charges in, battleaxe over his head, swinging and kicking wildly towards the turtle's face.
Rolls
Battleaxe (Deed: Blinding) - (1d20+1d5+3)
(15) + (1) + 3 = 19
Unarmed (Deed: Blinding) - (1d20+1d5+3)
(6) + (4) + 3 = 13
Battleaxe Damage - (1d10+4)
(4) + 4 = 8
"With only one injured war turtle standing against seven Crawlers, the contest has been ruled in favor of the Houston Hexcralwers! What an exciting performance indeed! Gwendolyn, please show these contestants what they've won!"
Another bikini-clad spokesmodel teleports onto the roof. She beams a perfectly white smile at you all. "Congratulations, Houston Hexcralwers! Your cash prize is five thousand gold! Each of you also will receive an Art Van Dinette Set! And from your sponsor, Phang Blades, one set of +2 omni armor!" he spokesmodel holds up a silvery disk in one hand.
Result: Sassafras gets to roll all of her Hit Dice to regain HP.
How hurt is everyone else?
Current chance of catastrophic failure: 20%
Rolls
Holy Act: Lay on Hands DC12 - (1d20+5)
(17) + 5 = 22
She rushes to Bole as she sees him approaching.
"Thank you, and your Diana. I will try to keep my thoughts positive and honor this gift of healing."
And, after feeling restored, "You seem hurt as well. Ask for your own healing or your goodwill serving days are done."
Rolls
Healing - (3d6+1)
(553) + 1 = 14
"They pretty much ignored me. Even when I stick my tongue out at them! Someone else should get it!"
Rolls
Grandstanding - (1d20+3)
(4) + 3 = 7
Then, more quietly, he prays, holding the golden bow he wears around his neck: "Glorious Diana, if it please you, heal your servant, too." Diana is pleased with him, despite his weak grandstanding, and his body's wounds vanish.
Bole HP: 18/18 AC: 15
Chance of catastrophic failure: 20%
Rolls
Grandstanding - (1d20+4)
(5) + 4 = 9
Holy Act: Lay on Hands DC12 - (1d20+3)
(13) + 3 = 16
3 HD healing - (3d8)
(851) = 14
Also, his armor is +2 already so I would say give the omni armor to one of the frontliners.
Rolls
Grandstanding - (1d20+2)
(19) + 2 = 21
Rolls
Gramdstanding - (d20+5)
(12) + 5 = 17
"Your final challenge lies down below. Good luck!" the spokesmodel says before teleporting away.
Rolls
Detecting Traps - (1d20+7)
(19) + 7 = 26
Success! Butch is able to roll 3 HD for healing.
Bole HP: 18/18 AC: 15
Chance of catastrophic failure: 20%
Rolls
Holy Act: Lay on Hands DC12 - (1d20+4)
(16) + 4 = 20
Just before you reach the door, an AVS appears in front of it. DJ Rosie the Riveting greets you. She sits among a pile of all sorts of toys.
"Houston Hexcrawlers, I have to hand it to you. You fought good today, real good. You did yourselves proud. And I have only one more challenge for you. One more chance to live or die for the glory of the Empire. I like toys. I mean, sure we all do, but since I was little I’ve been crazy about them. I used to make little Xcrawl mazes for my figures to crawl through . . . ah, those were the days. So the last stop is my toy shop. There is a lot of fun to be had here, so enjoy yourself. But be careful, some of these are collectors’ items. And by that, I mean that the items collect Xcrawlers and leave them broken in a pile under the bed. Last little bonus, this final door has no trap nor lock. Have fun!"
The AVS disappears.
True to her word, the last door is neither trapped not locked. You step into an arena room—the crowd gives you a standing ovation as you enter. The room has been stage-dressed to look like the interior of a huge toy store.
In the center of the room is a glass-faced shop counter, like one might encounter in a department store, with several displays on it. There are shelves all around the wall with boxed toys. Behind you is a shelf full of action figures, dozens of different kinds, six of them are unboxed: a cyborg cop, a flying princess, an iconic hero, a dark anti-hero, a burning hero, and a rescue worker.
There are three toys sitting prominently on the counter. As you watch, they suddenly grow into huge creatures—a ten-foot-tall monster, a giant red dinosaur, and what appears to be a huge blob of kid’s play putty. They all prepare to lunge at you.

Rolls
Monster Toys Init - (1d20+1)
(16) + 1 = 17
Round 1 | ||
Character | Acted | Grandstanding |
Frankenstein's Monster | ||
Demonasaurus | ||
Killy Putty | ||
Tymun | ||
Vi Vi | ||
Bole | ||
Butch | ||
Callan | ||
Gabriel | ||
Sassafras |
Rolls
Initiative - (1d20+1)
(14) + 1 = 15
Rolls
Initiative - (1d20)
(4) = 4
Rolls
Healing - (3d8)
(454) = 13
Rolls
Initiative: 1d20+1 - (Initiative:1d20+1)
(16) + 1 = 17
I thought Bole said I can roll 3HD and Jammers have a d8 hit die, if I did something wrong let me know how I should have done it and I'll take care of it in my next post.
Rolls
Initiative: 1d20+1 - (Initiative:1d20+1)
(2) + 1 = 3
Rolls
Tree initiative - (1d20+1)
(3) + 1 = 4
Rolls
Vi Vi - (1d20)
(11) = 11
Callan - (1d20-1)
(14) - 1 = 13
She spins on her heel and runs as fast as she can!
Rolls
Init - (1d20)
(9) = 9
Since she passed the toyshelf without grabbing anything, she felt a pang of regret that they were magical. After seeing her bolt find purchase in the monster’s knee, Sassafras moved in and took the anti-hero off the shelf.
Rolls
Crossbow - Roll - (1d20+3)
(16) + 3 = 19
Crossbow - Damage - (1d6)
(6) = 6
Round 1 | ||
Character | Acted | Grandstanding |
Frankenstein's Monster | ✅ | |
Demonasaurus | ✅ | |
Killy Putty | ✅ | |
Tymun | ✅ | |
Vi Vi | ||
Bole | ||
Butch | ✅ | |
Callan | ||
Gabriel | ||
Sassafras | ✅ |
"Just… wait a sec!" she calls to the others! It’d take her a minute to get over to the action!