Chapter 2.2: First Encounters in the Dim

Apr 2, 2025 5:59 am
After a few days in Orlane, the first group of heroes to visit that village has snuck out of that settlement to report the grim state of affairs to the rest of the Dungeon Busters...and to return the body of their fallen comrade, Reptile. Making their way through the wild, untamed Dim Forest was no less perilous, what with fighting territorial boars to rescuing a Hochoch cooper named Bradley who'd been kidnapped by troglodytes. Following the ranger of the group, they've managed to link back to Cecily's Road once more.

Rolls

Secret Roll

Apr 2, 2025 6:01 am
As those heroes were leaving Orlane and heading west, another group of heroes was heading east from Hochoch on Cecily's Road. But on their first night out from leaving the Jarl family croft, they made camp in the same spot where the sorcerer Jonel had tried to camp the night before. They then were attacked by the same undead who had nearly killed Jonel: a party of adventurers that had been killed and reanimated for some fell purpose. Together, the four heroes managed to escape with their lives and find another place to rest safely. But then they confronted a disgruntled ogrillon and slew him before he could eat Rosemary. Now, finding the undead quiescent in the daytime, they retrieved their equipment and resumed their eastward journey.

Rolls

Secret Roll

Apr 2, 2025 6:03 am
By Cecily's Road, Chase gestures to the others, and Bradley, Myrtha, Theran, and Aanbo settle down in the undergrowth, halting their movement through the brush to listen intently. Now that they aren't moving, they can hear faint snatches of conversation: people are talking to each other as they approach from the west on Cecily's Road! A breeze ruffles the leaves on the trees, drowning out the sound of voices for a moment.

Rolls

Secret Roll

Apr 2, 2025 6:04 am
As their group makes their way east down Cecily's Road, Arya is expounding to Rosemary (and Jonel and Manthis, who can't not listen) about her favorite subject: Pelor. A light wind from the east soughs through the trees, making the leaves overhead rustle.

Rolls

Secret Roll

Apr 2, 2025 6:05 am
With the shift in the wind, Theran suddenly gets a whiff of sour sweat from behind them - he turns and looks back: in the forest behind their group, he catches a glimpse of furtive figures moving in between the trees. As he sees them, they notice that he's turned around. "They see us!" one yells. "Very well, boys," an authoritative voice responds. "Just get them!"

Everyone, please roll initiative.
OOC:
I will post a map of your relative positions tomorrow, but the situation is this: some number of hostile people in the upper right of the map are attacking the "Orlane" group of heroes (the group returning from Orlane, which is near the road), and the four "Hochoch" heroes (the ones heading toward Orlane) are on the road on the left and can hear the fighting break out in the trees.
Apr 2, 2025 6:16 am
Aanbo is about to suggest waiting to see what type of group might be heading towards Orlane when the alarm is raised. "Do you think," he begins in rhetorical consideration, "that they snuck up on us? Or did we accidentally sneak through them?"

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Apr 2, 2025 7:53 am
"That is a good question Aanbo. I think the might have stumble across us when you guys came up with the travois. It is hard to move very quietly dragging Reptile through the woods."

Rolls

initiative - (1d20+3)

(14) + 3 = 17

Apr 2, 2025 12:17 pm
https://gamersplane.com/characters/avatars/31873.jpg?1739084733

Everyone, please roll initiative.

Traveling Manthis has a 11 for Initiative.

With possible unexpected hostile Manthis decide to draw out his great sword with the expectation of possible combat or putting up note to those viewing him that he isn't interested in combat but prepared just the same.
Last edited April 2, 2025 12:21 pm

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Apr 2, 2025 12:37 pm
Myrtha settled the travois with Reptile's body softly on the ground, and observed the group coming down the road from Hochoch. When Theran raised the alarm, she realized that they were pinned between the newcomers and a clearly hostile group. "Aren't they tired of dying?" she stated, as she stood up, spinning around and raising her shield against the group behind her party

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Apr 2, 2025 1:01 pm
"The travois probably left a trail that was easy to follow," Theran said, his anger carried in his eyes and voice. Pulling himself to his full height instead of crouching in bushes, he glances to Myrtha and adds, "Who are we to deny them their favorite pastime?"

Theran plants the butt of his staff in the ground and holds it with both hands, ready to fight.
Last edited April 2, 2025 1:02 pm

Rolls

Initiative - (1d20)

(12) = 12

Apr 2, 2025 1:51 pm
OOC:
Init

Rolls

Init - (1d20+1)

(17) + 1 = 18

Apr 2, 2025 4:01 pm
He sees several figures in the distance, preparing for the worst.

Rolls

Initiative - (1d20-1)

(1) - 1 = 0

Apr 2, 2025 9:52 pm
Round one
(this was followed by round two)

The Dungeon Busters are in two groups: one coming east on Cecily's Road, the other in the trees north of the road. There are a group of hostile humanoids who were trying to sneak up on them, but Theran detected them. We'll call these hostiles collectively "bandits."
[ +- ] Start of round one
[ +- ] Notes about the start of combat
Arya prays Pelor's blessing down on herself, Manthis, and Rosemary and hurries down the road, trying to talk the ambushers into peace. "Hold! In the name of Pelor, I command an immediate cessation of bloodshed!"
"We're outnumbered and wounded," says Aanbo. "I'll try and distract these bandits and give those travelers a chance to escape. Chase, can you give me some cover?" Aanbo begins rushing toward the nearest ambusher.
"You got it Aanbo." Chase slides around tree trunks, nocking an arrow, drawing, and then loosing the string as soon as he sees Three.
Three is hit for 7 piercing damage and staggers.
A moment later, Aanbo arrives, erupting out of the shrubbery to attack the wounded Three with his staff.
Three takes 10 bludgeoning damage and is out, dead or comatose.
"Things are about to get ugly, Bradley," Myrtha says, pushing the rescued cooper away from the ambush, "You head to those travellers there, and stay away from the fighting." Then Myrtha barrels through the underbrush to fling a handaxe at Two.
Two is hit for 4 slashing damage.
Theran calls upon the brotherhood of fungi that surrounds and permeates all living things.
Theran gains 8 temporary hit points and is filled with a necrotic righteousness as he imparts some of that power to his staff, which swells with vigor and new growth, spouting green shoots and dark buds. As his staff continues to bulge, blossoming with small black flowers, the druid jogs over to join Myrtha.
Manthis runs down the road, passing protectively in front of Arya, sword at the ready.
[ +- ] Bandit Ambush, middle of round one
Seeing the fighter's handaxe throw, Ambusher One raises a crossbow and sends a bolt at Myrtha. The bolt is lost in the foliage of the forest forever.
Staggered by the handaxe, Ambusher Two draws arrows, loosing one at Myrtha and another at Aanbo (the view of whom is partially blocked by a tree). The first skips off of the fighter's armor, the second thunks into the tree.
Ambusher Four ducks behind a tree to Hide...and disappears from view.
Ambusher Five finishes cocking his crossbow and sends a bolt at Aanbo, but the monk is too nimble and ducks.
"Don't you worry, boys!" Ambusher Six calls out, sauntering toward the Dungeon Busters, "Her power will strengthen your arms and will with supernatural might! Witness the WONDER!" With that pronouncement, a glowing club of fire appears, floating in the air by Aanbo, and swings at him. But the villain's monologue was too much warning, and the Earthshaker monk is able to leap back from the sizzling swings of the magic weapon.
Looking for the source of the arrow that hit his companion, Ambusher Seven spots Chase and sends a bolt from his crossbow at the ranger. Chase never even sees it, though he hears the whistle of its passing.

Hearing Aanbo mention 'bandits,' valiant little baker Rosemary clutches her paddle in one burly first and rushes toward the other Dungeon Busters just as they move away from her.
Jonel follows Manthis down the road, and calls to Bradley: "You there. Are you under attack?"
"YES!" Bradley shrieks, his nerves already shot from the previous ordeal. Bradley runs trustingly into the road and up to the armed heroes there. "Those people rescued me," the man points roughly in the direction of the other heroes, then points at the ambushers and adds, "and now those ruffians have ambushed us!!"
[ +- ] End of round one

18 - Arya (10/10)
17 - Chase (14/14)
14 - Aanbo (17/27)
13 - Myrtha (15/18)
12 - Theran (4/13, 8 temporary HP)
11- Manthis (11/11)
10 - Bandits One, Two (-4), Three, Four, Five, Six, Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley
Apr 2, 2025 10:11 pm
"We're outnumbered and wounded," says Aanbo. "I'll try and distract these bandits and give those travelers a chance to escape. Chase, can you give me some cover?"

Without waiting for Chase to reply, the monk hustles across the short clearing to get to the flank of Three. He thrusts his staff forward to try and pitch the bandit off-balance, while he uses the trees and his short stature to try and avoid any counterattack.
OOC:
Movement: 35 feet to the square west of Three.
Action: Quarterstaff two-handed attack
Bonus Action: 1 ki point for Patient Defense to Dodge.

Rolls

Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d8+2 : (8) + 2 = 10

Apr 2, 2025 10:27 pm
"You got it Aanbo." chase will move 3 squares to the east and stop and lean his spear against the tree. He will then pull up his bow with arrow nocked. He will sight in number sight in number three. Inhale, draw, aim, exhale release. With the twang of the release of the arrow Chase wastes no time pulling another and nocking as he sees a solid hit into his target.
Last edited April 3, 2025 8:01 am

Rolls

to hit, damage - (1d20+5, 1d8+3piercing)

1d20+5 : (18) + 5 = 23

1d8+3piercing : (4) + 3 = 7

Apr 3, 2025 1:27 pm
Rosemary pulls out her baker's paddle and sighs, looking to Arya. "It's the same ol' song and dance, isn't it?"

Rolls

Initiative - (1d20+2)

(7) + 2 = 9

Apr 3, 2025 1:30 pm
A stark realization washed over Arya: this land was invested by evildoer and worst. It's just one thing after another since yesterday. "Hold! In the name of Pelor, I command an immediate cessation of bloodsheed!" Her tone brooked no argument. Not knowing people from both side or the reason behind this clash between strangers, she is not sure if they should take sides. Instead, she focused her divine energy, bestowing a protective blessing upon the companions she trusted.
OOC:
Bless on Rosemary, Manthis and herself.
Move 30 feet East.
Last edited April 3, 2025 1:31 pm
Apr 3, 2025 2:43 pm
https://gamersplane.com/characters/avatars/31873.jpg?1739084733 "This looks messy." and he moves past Arya to a more defensive position.
OOC:
Double move 60' east.
Last edited April 3, 2025 2:44 pm
Apr 3, 2025 3:47 pm
Myrtha slapped Bradley on the back, before pushing him softly towards the unknown travellers.

"Things are about to get ugly, Bradley," she stated levelly, "You head to those travellers there, and stay away from the fighting".

And without another word, the warrior moved after Aanbo, hoping to link up with the powerful monk and form a line. As she closed in — but slower with her heavy armour —, she threw a hand axe at the closest target once in range (Bandit #3). Her experience in combat suggested that the axe throw was at best a glancing strike.

"Do you think you'll make it out of these woods, fellas?" she exclaimed at the massed ruffians. She tried to project more confidence than she really had in her.
OOC:
Movement = diagonally following roughly the same path as Aanbo, full 30ft movement.
Attack = thrown hand axe at short range (hits AC14 for 4 damage)
Bonus action = curse internally in silence.
Last edited April 3, 2025 3:58 pm

Rolls

Handaxe to hit and damage - (1d20+5, 1d6+3)

1d20+5 : (9) + 5 = 14

1d6+3 : (1) + 3 = 4

Apr 3, 2025 3:57 pm
Hearing the sounds of combat, Rosemary sprints towards where they are coming from.
OOC:
Using Double movement to make it to Theran (I think she can make that [if not it's close]). Do Dungeon Busters have badges or anything identifiable so we would know this group is part of the same organization?
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