Chapter 2.2: First Encounters in the Dim

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Apr 3, 2025 4:01 pm
Theran draws on the power of nature all around them, channeling that force through himself and into his staff before moving forward with Myrtha and Aanbo. A smile, brief as it was, plays across the Wood Elf's lips as the air around him -- unknowingly to anyone else -- explodes into life... and death.
OOC:
Action: Activate Symbiotic Entity.
Bonus Action: Cast Shillelagh.
Move: 35 feet towards Two.

Symbiotic Entity grants 8 temporary HP.
Last edited April 3, 2025 4:02 pm
Apr 3, 2025 4:04 pm
DireHalfling says:
Do Dungeon Busters have badges or anything identifiable so we would know this group is part of the same organization?
OOC:
We never made any badges or anything identifiable.
Apr 3, 2025 4:05 pm
CancerMan says:
OOC:
We never made any badges or anything identifiable.
OOC:
We don't need no stinking badges!
Apr 3, 2025 4:08 pm
MaJunior says:
CancerMan says:
OOC:
We never made any badges or anything identifiable.
OOC:
We don't need no stinking badges!
OOC:
LOL! I was hoping Bradley would casually explain he'd been saved by the Dungeon Busters, and that would make the travellers realize that we are their allies, but well, who knows if that would've worked...
Last edited April 3, 2025 4:09 pm
Apr 3, 2025 9:17 pm
Round one, continued...

Arya prays Pelor's blessing down on herself, Manthis, and Rosemary and hurries down the road, trying to talk the ambushers into peace. "Hold! In the name of Pelor, I command an immediate cessation of bloodshed!"
"We're outnumbered and wounded," says Aanbo. "I'll try and distract these bandits and give those travelers a chance to escape. Chase, can you give me some cover?" Aanbo begins rushing toward the nearest ambusher.
"You got it Aanbo." Chase slides around tree trunks, nocking an arrow, drawing, and then loosing the string as soon as he sees Three.
Three is hit for 7 piercing damage and staggers.
A moment later, Aanbo arrives, erupting out of the shrubbery to attack the wounded Three with his staff.
Three takes 10 bludgeoning damage and is out, dead or comatose.
"Things are about to get ugly, Bradley," Myrtha says, pushing the rescued cooper away from the ambush, "You head to those travellers there, and stay away from the fighting." Then Myrtha barrels through the underbrush to fling a handaxe at Two.
Two is hit for 4 slashing damage.
Theran calls upon the brotherhood of fungi that surrounds and permeates all living things.
Theran gains 8 temporary hit points and is filled with a necrotic righteousness as he imparts some of that power to his staff, which swells with vigor and new growth, spouting green shoots and dark buds. As his staff continues to bulge, blossoming with small black flowers, the druid jogs over to join Myrtha.
Manthis runs down the road, passing protectively in front of Arya, sword at the ready.
[ +- ] Bandit Ambush, middle of round one

18 - Arya (10/10)
17 - Chase (14/14)
14 - Aanbo (17/27)
13 - Myrtha (15/18)
12 - Theran (4/13, 8 temporary HP)
11- Manthis (11/11)
10 - Bandits One, Two (-4), Three, Four, Five, Six, Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley
Apr 3, 2025 10:26 pm
OOC:
Dash action twelve squares to the east.
Jonel stays close to provide some support. "You there. Are you under attack?" to the two strangers in sight.
Apr 3, 2025 11:18 pm
Round one, continued...

Seeing the fighter's handaxe throw, Ambusher One raises a crossbow and sends a bolt at Myrtha. The bolt is lost in the foliage of the forest forever.
Staggered by the handaxe, Ambusher Two draws arrows, loosing one at Myrtha and another at Aanbo (the view of whom is partially blocked by a tree). The first skips off of Myrtha's armor, the second thunks into the tree.
Ambusher Four ducks behind a tree to Hide...and disappears from view.
Ambusher Five finishes cocking his crossbow and sends a bolt at Aanbo, but the monk is too nimble and ducks.
"Don't you worry, boys!" Ambusher Six calls out, sauntering toward the Dungeon Busters, "Her power will strengthen your arms and will with supernatural might! Witness the WONDER!" With that pronouncement, a glowing club of fire appears, floating in the air by Aanbo, and swings at him. But the villain's monologue was too much warning, and the Earthshaker monk is able to leap back from the sizzling swings of the magic weapon.
Looking for the source of the arrow that hit his companion, Ambusher Seven spots Chase and sends a bolt from his crossbow at the ranger. Chase never even sees it, though he hears the whistle of its passing.

Hearing Aanbo mention 'bandits,' valiant little baker Rosemary clutches her paddle in one burly first and rushes toward the other Dungeon Busters just as they move away from her.
Jonel follows Manthis down the road, and calls to Bradley: "You there. Are you under attack?"
"YES!" Bradley shrieks, his nerves already shot from the previous ordeal. Bradley runs trustingly into the road and up to the armed heroes there. "Those people rescued me," the man points roughly in the direction of the other heroes, then points at the ambushers and adds, "and now those ruffians have ambushed us!!"

https://i.imgur.com/P3Llekw.jpeg
OOC:
This completes round one. You may post your turns for round two.

18 - Arya (10/10)
17 - Chase (14/14)
14 - Aanbo (17/27)
13 - Myrtha (15/18)
12 - Theran (4/13, 8 temporary HP)
11- Manthis (11/11)
10 - Bandits One, Two (-4), Three, Four, Five, Six, Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley

Rolls

One crossbow attack on Myrtha AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (4) + 3 = 7

1d8+1 : (4) + 1 = 5

Two bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d8+3)

1d20+4 : (9) + 4 = 13

1d8+3 : (8) + 3 = 11

Two bow attack on Aanbo AC17, piercing damage - (2d20l1+4, 1d8+3)

2d20l1+4 : (713) + 4 = 11

1d8+3 : (3) + 3 = 6

Four Hide - (1d20+4)

(18) + 4 = 22

Five cross attack on Aanbo AC15, piercing damage - (2d20l1+4, 1d8+1)

2d20l1+4 : (194) + 4 = 8

1d8+1 : (5) + 1 = 6

Six Spiritual weapon attack on Aanbo AC15, force damage - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (4) + 3 = 7

Seven crossbow attack on Chase AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (5) + 3 = 8

1d8+1 : (2) + 1 = 3

Six DISADV Spiritual weapon attack on Aanbo AC15 - (1d20+5)

(5) + 5 = 10

Apr 4, 2025 12:20 am
Chase seeing the magic caster will draw and aim at 6. Inhale, draw, aim, exhale, release.

Rolls

to hit - (1d20+5, 1d8+3piercing)

1d20+5 : (9) + 5 = 14

1d8+3piercing : (8) + 3 = 11

Apr 4, 2025 7:51 am
Myrtha draws her longsword as she rushes the obvious spell-caster, neglecting the archer who just shot at her.
OOC:
Movement = using up to 30ft to stand between six and two (I'm assuming that two has no opportunity attack because (1) he has no melee weapon in hand and (2) she hasn't left a square bandit two is threatening; if that assumption would be obviously flawed to Myrtha, I'd reconsider her positioning)
Action = melee attack with longsword against bandit six
Bonus action = try not to poop her pants.

Rolls

longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (4) + 3 = 7

Apr 4, 2025 11:54 am
Arya's keen eyes swiftly identified the opposition: a cleric whose aura spoke of a different, certainly less righteous power. But she also recognized the besieged group as fellow Dungeon Busters. "Ah, we're with the Dungeon Busters too!" she called out, her voice ringing with newfound purpose. "Let's deal with these bandits first; we can sort out the rest later!"

Without hesitation, she sprints towards the melee, her focus fixed on the enemy cleric.
OOC:
Run as fast she can, not sure how much feet full action running is.
Last edited April 4, 2025 11:54 am
Apr 4, 2025 1:13 pm
OOC:
I'm gonna be pretty radio silent today. I've got a test for work and a doctor's appointment. Plus, I'm not available on weekends. If the DM would like to take over my character during that time, that's totally understandable. I don't want to hold up the game.
Apr 4, 2025 2:55 pm
Aanbo warily tumbles away from the disembodied glowing club. He may not recognize a spellcaster at first glance, but he does understand that the one delivering a monologue must be a leader of some kind. Supported by his companions, Aanbo presses the attack against Six with a swing of his quarterstaff. He prepares himself to dodge any retaliation.
OOC:
Movement: 1 square west of Six
Action: Quarterstaff 2H vs Six
Bonus Action: Spending last ki point to Dodge.

Rolls

Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (6) + 2 = 8

Apr 4, 2025 7:26 pm
Nebula says:

Run as fast she can, not sure how much feet full action running is.
OOC:
Arya's move is 30, so she can move 6 squares, and then another six squares by Dashing as her action. 12 squares means that she could be anywhere from two squares to the left of Theran to any square in the column below that space. Where do you want her to arrive at the end of this turn?
[ +- ] Arya's potential destinations
Apr 4, 2025 7:47 pm
OOC:
Forgot to say it in Myrtha’s post, but she will definitely be using her reaction to protect Aanbo or Theran in case they are targeted by a melee attack while next to her. Same with the newcomers, if any of them are adjacent to her, and get attacked.
Apr 4, 2025 8:12 pm
https://gamersplane.com/characters/avatars/31873.jpg?1739084733 Sword swinging Manthis runs full till into combat. He is warning shouting, "Begone bandits" as he is vigorously swinging his great sword in aggressive patterns while quickly approaching. He has dropped away from protecting Arya and is in full attack mode. He arrives there, ready to cross swords with Bandit 2.
OOC:
Manthis executes a double move and is now adjacent to bandit 2 on the bandit's direct west side. AC 16.
Apr 4, 2025 9:46 pm
OOC:
In the cicle two squares west of Theran is good thanks.
Apr 4, 2025 10:40 pm
Jonel rushes forward, eyes focused to keep from taking an arrow.
OOC:
Seven diagonals to the northeast if allowed.
Last edited April 4, 2025 10:41 pm
Apr 6, 2025 3:47 am
Round two
(this was preceded by round one, followed by round three)

Arya yells "Ah, we're with the Dungeon Busters, too! Let's deal with these bandits first; we can sort out the rest later!" while running to join the others in the trees.
Chase pulls, nocks, draws, and releases a shaft at Ambusher Six.
Ambusher Six is hit for 11 piercing damage.
Aanbo dodges past the glowing club and rushes Ambusher Six, striking with his staff!
Ambusher Six takes 8 bludgeoning damage.
Myrtha runs up, bulling past Ambusher Two and slashes at Ambusher Six with her sword!
Ambusher Six takes 7 slashing damage.
Theran moves to flank Ambusher Two and attacks, battering the villain with his dark-blooming shillelagh!
Ambusher Two takes 4 bludgeoning and 5 necrotic damage!
Manthis runs forward, yelling "Begone bandits!" as he rushes to solidly confront Ambusher Two.

https://i.imgur.com/8Fs32xh.jpeg

Ambusher One loads his crossbow and looses a bolt at Chase! Again, the aim fails.
Ambusher Two whips out a short sword and attacks Myrtha! His attack is thrown off by Theran's savagery, and he misses!
Having hidden from view, Ambusher Four has snuck through the undergrowth unseen and springs out to attack Theran! The short sword bites deep into the druid!
Theran takes 10 piercing damage!
Ambusher Five coughs on Theran's spores!
Ambusher Five takes 2 necrotic damage!
Then Five looses a bolt at Arya, but it whizzes harmlessly past her head!
Having been hit by a fusillade of blows, Ambusher Six yells "I'm in trouble, boys! HELP!" but it is clear that he is speaking not just to his fellow ruffians, but to unseen evil spirits. A cloud of such spirits answers his call, erupting from the air to swirl around their friend, attacking those hostile to him.
Aanbo, Myrtha, Theran, and Manthis are all caught within the cloud; each of them needs to roll a WIS saving throw at the start of their next turns if they are still in the area of the spell (if this happens, they will then take 20 necrotic damage on a fail, or 10 on a success).
The glowing club pursues Aanbo and strikes him from behind!
Aanbo takes 8 bludgeoning damage!
Ambusher Seven looses a bolt at Chase! This time, the attacker hits his mark!
Chase takes 8 piercing damage!
Rosemary runs forward after Arya, feeling the rage building within her. When Ambusher Four leaps out to attack Theran, she flings a javelin at the villain. Even at that extreme distance, she manages to throw true!
Ambusher Four takes 2 piercing damage.
Jonel runs toward the fighting, keeping low to make a smaller target for the crossbowmen. He runs up to Arya and, seeing the demonic spirits whirling nearby, yells: "We have to do something before they die in there!"

https://i.imgur.com/Bjsoqys.jpeg

Rescued cooper Bradley runs down Cecily's Road a ways, then turns back, torn between the desire to get away and the fear of being along in the dangerous forest.
18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (15/18)
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two (-13), Three, Four (-2), Five (-2), Six (-26), Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley
Apr 6, 2025 2:14 pm
Theran will move closer to one of the ambushers and take a swing with his staff.
OOC:
Moving one square to the right of Two, and attacking Two.
That should put Ambusher Five within 10 feet, so he can make a CON Save of DC 13 or take the rolled damage.

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(9) + 5 = 14

Damage (Bludgeoning, Magic + Necrotic) - (1d8+1d6+3)

(1) + (5) + 3 = 9

Halo of Spores (Necrotic Damage) - (2d4)

(11) = 2

Apr 6, 2025 2:27 pm
Round two, continued...
OOC:
Note: editing to insert Theran's move (cross-posted with the attacks), Rosemary's DISADV for the long-distance throw, and to make clear that the area effect spell won't affect the characters until the start of their next turns...
Theran moves to flank Ambusher Two and attacks, battering the villain with his dark-blooming shillelagh!
Ambusher Two takes 4 bludgeoning and 5 necrotic damage!
Ambusher One loads his crossbow and looses a bolt at Chase! Again, the aim fails.
Ambusher Two whips out a short sword and attacks Myrtha! His attack is thrown off by Theran's savagery, and he misses!
Having hidden from view, Ambusher Four has snuck through the undergrowth unseen and springs out to attack Theran! The short sword bites deep into the druid!
Theran takes 10 piercing damage!
Ambusher Five coughs on Theran's spores!
Ambusher Five takes 2 necrotic damage!
Then Five looses a bolt at Arya, but it whizzes harmlessly past her head!
Having been hit by a fusillade of blows, Ambusher Six yells "I'm in trouble, boys! HELP!" but it is clear that he is speaking not just to his fellow ruffians, but to unseen evil spirits. A cloud of such spirits answers his call, erupting from the air to swirl around their friend, attacking those hostile to him.
Aanbo, Myrtha, Theran, and Manthis are all caught within the cloud; each of them needs to roll a WIS saving throw at the start of their next turns if they are still in the area of the spell. They will take 20 necrotic damage on a fail, or 10 on a success.
The glowing club pursues Aanbo and strikes him from behind!
Aanbo takes 8 bludgeoning damage!
Ambusher Seven looses a bolt at Chase! This time, the attacker hits his mark!
Chase takes 8 piercing damage!
Rosemary runs forward after Arya, feeling the rage building within her. When Ambusher Four leaps out to attack Theran, she flings a javelin at the villain. Even at that extreme distance, she manages to throw true!
Ambusher Four takes 2 piercing damage.
Jonel runs toward the fighting, keeping low to make a smaller target for the crossbowmen. He runs up to Arya and, seeing the demonic spirits whirling nearby, yells: "We have to do something before they die in there!"

@KidEnnui - as a human, Jonel's move is 30. That corresponds to 6 five-foot squares. I've moved Jonel six spaces; he can now use his action for something else. It could be to move further, it could be to attack, it could be something else. Post how you'd like to use Jonel's action now. If you were to attack, I'd recommend targeting Six with an attack!

https://i.imgur.com/Bjsoqys.jpeg

Rescued cooper Bradley runs down Cecily's Road a ways, then turns back, torn between the desire to get away and the fear of being along in the dangerous forest.
OOC:
This is very grim, folks. Unless I made a mistake or someone has a reaction that could prevent it, at least two but as many as four of the party members are going down next round (depending on the saving throws). Ambusher Six - the spellcaster - is very badly hurt, as is Ambusher Two. Taking them out will go a long way to evening the odds.

18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (15/18)
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two (-13), Three, Four, Five (-2), Six (-26), Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley

Rolls

One crossbow attack on Chase AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (10) + 3 = 13

1d8+1 : (3) + 1 = 4

Two sword attack on Myrtha AC18, piercing damage - (1d20+3, 1d6+1)

1d20+3 : (2) + 3 = 5

1d6+1 : (1) + 1 = 2

Four sword attack on Theran AC13 (ADV from being hidden), piercing damage, sneak attack - (2d20h1+4, 1d6+2, 2d6)

2d20h1+4 : (118) + 4 = 22

1d6+2 : (2) + 2 = 4

2d6 : (15) = 6

Five crossbow attack on Arya AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (10) + 3 = 13

1d8+1 : (7) + 1 = 8

Spirit Guardians' necrotic damage - (3d8)

(488) = 20

Glowing club attack on Aanbo AC15, force damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (5) + 3 = 8

Seven crossbow attack on Chase AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (14) + 3 = 17

1d8+1 : (7) + 1 = 8

Rosemary javelin attack on Four AC12, piercing damage - (1d20+2, 1d6)

1d20+2 : (17) + 2 = 19

1d6 : (2) = 2

Five CON save DC13 - (1d20+1)

(6) + 1 = 7

Glowing club attack on Aanbo AC15 (DISADV from Dodge) - (1d20+5)

(12) + 5 = 17

Rosemary javelin attack on Four AC12 (DISADV for range) - (1d20+2)

(20) + 2 = 22

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