Chapter 2.2: First Encounters in the Dim

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Apr 6, 2025 4:09 pm
OOC:
Aanbo took the Dodge action as a bonus action, to apply disadvantage on attack rolls. Doesn't apply to the spirits, unfortunately.

Rolls

Wisdom save - (1d20+3)

(20) + 3 = 23

Apr 6, 2025 4:18 pm
https://gamersplane.com/characters/avatars/31873.jpg?1739084733 Aanbo, Myrtha, Theran, and Manthis are all caught within the cloud; each of them needs to roll a WIS saving throw. They will take 20 necrotic damage on a fail, or 10 on a success.

Sword swinging Manthis is lucky to get a possible saving 17. So, he may be around and has 1 hp to his name.

GM: Does the cloud persist after doing its dear damage? Otherwise does lucky Manthis need to move to save his soul from being tested.
Last edited April 6, 2025 4:25 pm

Rolls

WIS - (1d20-2)

(19) - 2 = 17

Apr 6, 2025 4:42 pm
Myrtha’s eyes widen in horror as the wicked sorcerer invokes hideous energies from the void beyond the spheres.
OOC:
I’ve played clerics many times, and never have I managed to do so much damage with spirit guardians! Gotta love the randomness of DnD though, that’s how the game’s supposed to be!

Let’s see if she lives out this round.

EDIT: Noooooope!

EDIT 2: just realized that as long as we are alive and within the area of effect, we’ll have to roll wisdom saves and, upon failure, fail one or two death saves. So yeah, I guess I’d better start rolling a new character! :-D
Last edited April 6, 2025 4:53 pm

Rolls

Wisdom save - (1d20)

(9) = 9

Apr 6, 2025 4:56 pm
WanderOne says:
Does the cloud persist after doing its dear damage? Otherwise does lucky Manthis need to move to save his soul from being tested.
OOC:
Unless it is a variant spell, it is a continuing effect, so it will hit us every round as long as the cleric maintains concentration. Anyone who starts their round in the area will take damage — full on a failed Wis save, half on a successful save.
Last edited April 6, 2025 5:14 pm
Apr 6, 2025 5:55 pm
Unless it is a variant spell, it is a continuing effect, so it will hit us every round as long as the cleric maintains concentration. Anyone who starts their round in the area will take damage — full on a failed Wis save, half on a successful save.

Well then Unlucky Manthis is doomed. With currently 1 HP and will be starting his turn in the cloud means it is automatically going to eat his 1 hp before he can do anything.

This is assuming his 17 saved in the first place.
Last edited April 6, 2025 5:57 pm
Apr 6, 2025 7:22 pm
OOC:
Arya, Chase and Theran are the only ones who can save us. If they take out the cleric before it is our turn, we might have a chance of not dying. Well, Jonel too: he still hasn’t acted and maybe a ranged attack could take down the cleric…
Apr 6, 2025 8:53 pm
OOC:
I have an arrow with that cleric's name on it.
Apr 6, 2025 9:04 pm
Oh. Right now, Manthis is full HP.

The damage comes at the start of his turn because he is in the cloud. It isn't immediately unless I read spirit guardian wrong. Oh. Yes. Disrupt that nasty cleric spell before his turn comes.
[ +- ] Spirit Guardians
Last edited April 6, 2025 9:37 pm
Apr 6, 2025 11:57 pm
OOC:
Please if the damage is at the begining of the round, is it possible for Arya to enter the cloud, drag someone out and heal him without siffering the 20 dmg? Since she wasn't designated at the time the spell was cast she should be fine?

We are level 1, so we will explode to -10 if fail that save.
Last edited April 7, 2025 12:00 am
Apr 7, 2025 12:48 am
OOC:
Round 2 Action:
I deleted a post where I had Jonel using a Ray of Frost. It could not have happened as I would need to take the Dash action to be in range. I believe my choice would be to Dash one square west of Arya (5 ft.) I apologize for my mistake.
I made this decision due to the actions of the enemies.
Can I roll an Arcana check for details on what the caster (six) is casting?
"We have to do something before they die in there!"
Last edited April 7, 2025 12:59 am
Apr 7, 2025 1:48 am
CancerMan says:
Aanbo took the Dodge action as a bonus action, to apply disadvantage on attack rolls.
OOC:
Correct; I added a second roll for the DISADV. Unfortunately, both rolls were successful.
Apr 7, 2025 3:37 am
KidEnnui says:
Round 2 Action:
I deleted a post where I had Jonel using a Ray of Frost. It could not have happened as I would need to take the Dash action to be in range.
OOC:
It's up to you, of course. But I'll point out that Ray of Frost has a range of 60', which is well within range of where you were after your move action.
Fire Bolt, another cantrip Jonel knows, has a range of 120', so it could also reach.
KidEnnui says:
Can I roll an Arcana check for details on what the caster (six) is casting?
OOC:
Sure; tell me which spell you want to get details on: the glowing club, or the demonic shades?
WanderOne says:
The damage comes at the start of his turn because he is in the cloud. It isn't immediately unless I read spirit guardian wrong.
OOC:
I went on a long deep dive on this one; I will post more about that in the Rules thread. In brief: yes, this spell won't affect any of the four PCs until the start of their next turns.
Apr 7, 2025 12:38 pm
In a surge of unwavering, almost reckless faith, Arya dashed through the spectral forms, her warhammer a blur of righteous fury. With a mighty cry that echoed with divine grace, she slammed the weapon into the evil cleric's chest.
OOC:
6 dmg
Last edited April 7, 2025 12:42 pm

Rolls

Attack evil cleric - (1d20+5+1d4)

(15) + (4) + 5 = 24

Dmg - (1d8+3)

(3) + 3 = 6

Apr 7, 2025 3:38 pm
Nebula says:
Please if the damage is at the begining of the round, is it possible for Arya to enter the cloud, drag someone out and heal him without siffering the 20 dmg?
OOC:
No, the spell would take effect immediately on anyone entering its area for the first time on their turn.
Nebula says:
Since she wasn't designated at the time the spell was cast she should be fine?
OOC:
This spell doesn't specify targets (though it does allow the caster to exclude targets, like his allies); it's just an entire area that is affected. Anyone that enters such a spell's area will be affected when they enter (the first time they enter on a turn - which means that if a person were to move into the area, then move out, then move in again on the same turn, they'd only be affected once, not twice).
Nebula says:
We are level 1, so we will explode to -10 if fail that save.
OOC:
That's true. Arya has 10 HP: failing the save would mean instant death for her, no death saves (since it is instant death to take damage from a single attack that would bring you to a negative value of your maximum HP). Succeeding on the saving throw would just mean that she was down and dying (ie, making death saves at 0 HP).

Given that, @Nebula, do you still want Arya to run into the area? The spell would affect her before she could reach the enemy to attack with the warhammer. If, on the other hand, there was a ranged attack she could make without entering the area, she wouldn't be affected. Is there something like that you'd want to do?
Apr 7, 2025 5:23 pm
OOC:
Demonic shades.

Rolls

Arcana - (1d20+2)

(11) + 2 = 13

Apr 7, 2025 6:31 pm
KidEnnui says:
Demonic shades.
Jonel recognizes that the spell that has been cast is a summoning of spirits that has the following characteristics:
- it is maintained by the caster's concentration
- it makes all the terrain within its area Difficult Terrain
- characters who enter the area are immediately affected when they enter
- each character in the spell's area is affected again at the start of their turn
- the demonic spirits ravage the affected people with necrotic damage (3d8 necrotic damage)
- the damage can be reduced with a strong will (that is to say, a successful WIS save halves the damage).
OOC:
The spell is called "Spirit Guardians," a L3 spell in the Players Handbook.
Apr 7, 2025 8:17 pm
OOC:
We are still on round 2 right?
Apr 7, 2025 11:27 pm
Round three
(this was preceded by round two, followed by round four)

As round three begins, Arya, Jonel, Rosemary, and Chase are all watching in horror as their other four teammates - Aanbo, Manthis, Myrtha, and Theran - are engulfed in swirling demonic spirits that will surely kill them if nothing is done to stop the spirits (or the spell that Six has cast to summon them). There are, of course, five other ambushers as well (One, Two, Four, Five, and Seven).

https://i.imgur.com/Bjsoqys.jpeg

Arya yanks out her crossbow, cocks it, loads a quarrel, and, with a cry resounding with Pelor's wrath, triggers the release. The crossbow leaps in her hands, and a bolt sinks into Six's chest, blood blossoming on his robes.
Ambusher Six takes 3 piercing damage! "No...!" he yells.
With a shriek of the host of damned souls, the demonic spirits dissipate like smoke as Six loses concentration on his spell.
Refusing to be distracted by his own injuries, Chase pulls another arrow from his quiver, nocks, draws on the inhale, aims, and releases with the exhale. Like Arya's before this, the ranger's aim is true: a feathered shaft appears in Six's breastbone.
Ambusher Six takes 9 piercing damage and dies. The glowing club winks out of existence like a snuffed candle flame.
[ +- ] Arya and Chase finish off the bandit priest
Seeing the enemy priest feathered with arrows, Aanbo moves to the next target and attacks with his staff, swinging hard at Ambusher Two's legs. Two leaps over the staff, and Aanbo kicks him hard in the gut while he's in midair. Two lands on his side and does not get up again.
Two takes 6 damage and is out.
Seeing that Aanbo has that enemy handled, Myrtha rushes over to help badly-injured Theran and attacks Ambusher Four, who manages to dodge the incoming sword.
Swinging his swollen staff as funky dust cascades off of him, Theran attacks Ambusher Four as well, but the crafty bandit ducks and weaves with a smirk.
[ +- ] Two goes down
Nobly Manthis runs up and attempts to cleave into Ambusher Four...but like with all the others, Four is able to evade his attacks with a ever-more-contemptuous grin.

Ambusher One draws a scimitar and runs toward the closest hero - Theran - attempting to disembowel him. Myrtha interposes her shield to defend her druid companion, knocking the blade aside before it can sink into Theran's back.
"You thought you'd gang up on me, eh?" Ambusher Four, short sword still dripping with Theran's blood, chuckles, then is wracked with coughing as the druid's spores rip into the lining of his lungs.
Ambusher Four takes 7 necrotic damage.
Through his coughing, he tries to put a brave face on things, with a wheezing laugh. "You did me a favor - now I'll lead this squad! Too bad I've got to kill you all!" whereupon Four attacks both Myrtha and Manthis.
Manthis is able to deflect the blow, but Myrtha, leaning to defend Theran, is too exposed. The blade bites deep.
Myrtha takes 16 piercing damage and falls, dying.
Four cackles and then disengages with the heroes and backpedals away from them. "You know what she told us, boys! NO MERCY!"
"Slade! No!" Ambusher Five is distressed at Aanbo's dispatching his friend, Two (who was apparently called 'Slade'); Five draws a scimitar and runs forward, intending to get revenge for Slade's death by killing the monk. His swings are wild, and the dwarf easily avoids the blade with minimal effort.
"You don't need to tell ME," Ambusher Seven shakes his head in response to Four's shout. "I know my job." As usual, though, his companions are ignoring the real threat of the ranged attackers. He hurries forward, slotting another bolt in his crossbow, and attacks the one who first shot their leader, Six: Arya. The crossbow bolt stops an inch short of Arya's face, punched halfway through her shield.

Rosemary yells and runs toward Ambusher Four. She doesn't know Myrtha yet, but she recognizes bad guys, she saw how Four attacked Manthis, AND she heard Four's yell about "No Mercy!"
[ +- ] Myrtha is down
As yet unnoticed by Ambusher Four, pulse pounding in her ears, raging Rosemary runs up and hits him cleanly at the base of the skull with the side of her paddle.
Ambusher Four takes 14 bludgeoning damage and dies instantly, his dreams of leading this band extinguished.

"Let's clean up this mess!" Jonel says to Arya, releasing a searing gout of flame from his outstretched hand, which jets across the forest in between the trees, to scorch Ambusher Seven.
Ambusher Seven takes 10 fire damage. He screams but remains standing.
Bradley watches in horrified fascination as, once again, the heroes who rescued him massacre what initially seemed like an overwhelming threat.
18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (0/18) Dying
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two, Three, Four, Five (-2), Six, Seven (-10)
9 - Rosemary (8/13) Raging
0 - Jonel (7/7)
0 - Bradley
Apr 7, 2025 11:32 pm
Knowing what needs to be done Chase will nock, draw, inhale, aim, exhale, and loose at 6.

Rolls

to hit, damage - (1d20+5, 1d8+3piercing)

1d20+5 : (8) + 5 = 13

1d8+3piercing : (6) + 3 = 9

Apr 8, 2025 12:32 am
OOC:
She wont enter the spell, i thought it only affect selected people at the beginning of the spell, not everybody in the radius. I misunderstood. Instead she used her crossbow on the evil priest number 6 if you agree. For 3 dmg if reusing the same d8.
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