May 12, 2025 2:58 pm
After saying your goodbyes and promising to be on the lookout for Jelenneth, you set off east along the bank of the Churnett river towards Thurmaster. Besides a few run-ins with farmers or miners, none of which have seen Jelenneth, the travel is uneventful. There's a light breeze and a few clouds, which protect you from the full blast of the sun and even make this stroll somewhat pleasant, at least until your back and legs start to protest. As the sun goes down and you begin to seek a suitable place to camp for the night, in the general area between the Thornwood and the Hardlow Woods, halfway from Milborne to Thurmaster, you can't shake the feeling that something, or someone, is observing you from a distance, maybe behind the trees and bushes off the edge of the trail path. Cautious, you settle down for the night and arrange lookout shifts, but whatever has been keeping tabs on you does not make its presence known.

27th of Readying (Spring), 576 CY
The next morning, the sky is clear but the temperature has dropped. You're all too keen to get going and warm up your limbs; even better, that sensation of being watched is gone once you're back on more open territory that gives any stalkers a lot less cover to observe you from. Once again, the journey is uneventful, even during that bit where the Churnett river goes through the Redwood and turns south towards Thurmaster.

Thurmaster itself is a walled village, which you reach as the sun is halfway down on its course. Approaching, you see a great many abandoned houses, now falling into ruin, lying outside the rickety wooden walls surrounding the village. Two bored looking militiamen man the gate and give you a casual look as you approach, but obviously decide you're no troublemakers worth questioning and they just let you in. You're in town a day before your delivery deadline expires, so you could head for the inn and handle the package the next morning if you'd like, or you could make a beeline for the southern edge of the village, where a two-storey tower attached next to a house makes it abundantly clear that's the "wizard's tower" you're supposed to deliver the goods at. Those aside, the only other points of interest in the village are the general store of Thurmaster and the house of Squire Marlen, the local representative of Count Parlfray.

27th of Readying (Spring), 576 CY
The next morning, the sky is clear but the temperature has dropped. You're all too keen to get going and warm up your limbs; even better, that sensation of being watched is gone once you're back on more open territory that gives any stalkers a lot less cover to observe you from. Once again, the journey is uneventful, even during that bit where the Churnett river goes through the Redwood and turns south towards Thurmaster.

Thurmaster itself is a walled village, which you reach as the sun is halfway down on its course. Approaching, you see a great many abandoned houses, now falling into ruin, lying outside the rickety wooden walls surrounding the village. Two bored looking militiamen man the gate and give you a casual look as you approach, but obviously decide you're no troublemakers worth questioning and they just let you in. You're in town a day before your delivery deadline expires, so you could head for the inn and handle the package the next morning if you'd like, or you could make a beeline for the southern edge of the village, where a two-storey tower attached next to a house makes it abundantly clear that's the "wizard's tower" you're supposed to deliver the goods at. Those aside, the only other points of interest in the village are the general store of Thurmaster and the house of Squire Marlen, the local representative of Count Parlfray.
OOC:
Reminder, everyone's healed 2 hp by now (one for resting at the Baron of Mutton and another for the night's rest on the 26th) and used up 2 days' worth of rations for your 2 day travel from Milborne to Thurmaster. What do you want to do next?