OOC (HitH)

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Jun 20, 2025 1:25 am
Noellins, you can have Tovrunn's horse, I thought that was implied but I'll say it clearly here ๐Ÿ˜
Jun 20, 2025 1:34 am
The way I read it, it looked like you were taking my horse for some suicide mission and keeping your your horse for a hasty escape... Misunderstanding on my part.
Jun 20, 2025 1:46 am
She was, but then Lan pulled her on to his. It's musical horse-chairs!
Jun 20, 2025 2:26 am
Confusing! I think I got it now!
Jun 20, 2025 2:46 am
Actually Ira was the escape plan, I have no intention of losing my horse ๐Ÿ˜
Jun 21, 2025 1:07 pm
Right, so before I write a post on this let me just clarify - what was the spell and what's the intended outcome?
Jun 21, 2025 5:03 pm
The spell is Flaming Sphere, cast in the field and used to just burn whatever it touches, kept up for the full length of time allowed. The use is to ride East-Southeast (pretty sure there is a fence running that direction but I'm not 100% on that), perpendicular to the wind, cast the spell between us and the baddies, ride Northwest pulling the spell along for half it's duration, then turn Southwest and pull it the remaining distance. The intention is to draw our chasers towards us, box them in using the fire and force them to backtrack as the wind pushes the fire southwest.

I also planned on letting Corson's horse drag a burning blanket in that same Southwest direction to force the enemies to either try to outrun the animal, cut East and run into the fire, or retreat south to regroup. We'll see if we need that though.

Bonus action to move the sphere, Action to dodge for the duration of this gambit, if it's necessary. The goal is to keep concentration up and force their hand.
Last edited June 21, 2025 5:10 pm
Jun 21, 2025 9:04 pm
I have a good feeling about this plan, especially how we'll be arrested as soon as we reach the Free City of Endier.
Jun 21, 2025 10:02 pm
That's only a problem for people who can't shapeshift
Jun 21, 2025 10:18 pm
It wasn't me! It was the one-armed squirrel!
Jun 22, 2025 4:33 am
None of these uses of fire as an escape mechanism have ever cause raging infernos or actually killed anyone (well, maybe at the inn?). It's winter and the crops are either young or the fields are fallow. You won't create an impenetrable box or flame that will rosat your foes alive. But horses don't like fire, so the best case scenario is that this slows pursuit quite considerably as they have to back up and go around the flames or wait for them to die back. That's precious minutes to lengthen your lead, which is not nothing.

The downside is that a big sphere of flame in the middle of some fields will be seen from a long way off, so the riders you successfully evaded at the tradehouse will now be able to meet up with this group.

This'll make your situation better by creating a good lead, giving you tolerance for more failures, but there will still be some rolls coming.
Jun 22, 2025 3:51 pm
Can I make an argument for this being an auto-success for our getaway attempt? I'm not sure what our metrics are as far as the successes before failures we need to escape, but this is a lot of resources I'm dropping on this (I'm handicapping myself for any fight we have tonight and for days after this just on this one move), and I'd like that to make a bit bigger of a difference.
Jun 22, 2025 5:56 pm
What is with this dice roller? ๐Ÿ˜•
Jun 22, 2025 8:28 pm
LloganTamm says:
What is with this dice roller? ๐Ÿ˜•
It's certainly been quite bipolar (or bimodal, I guess?) lately.
Last edited June 22, 2025 8:28 pm

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