JohnStryker says:
Am I being unfair?
Honestly? Yes, I think that you are being a bit unfair. And I think that unfairness started at Halfday.
Look, I get what you're going for. Overwhelming force, backs against the wall, time to get some thrilling heroics on and watch the characters get through a nail-biting sequence by the skin of their teeth. And I'm here for that, normally. But there's two things that turn this from nail-biting sequence to a frustrating inevitable failure, at least for me.
First is that we just got through with a nail-biting sequence where we escaped by the skin of our teeth, and that was the Spiderfell and a fuck-off huge spider named Shivhi The reason we went there in the first place, why we
chose to go through that encounter then with goblins, was to avoid a similar but more complicated one at the border and actually get ahead of our hunters for once. Except now it didn't matter that we went through that and got to our stated destination, exhausted but alive, because an overwhelming force already beat us here now and we're off riding hard again right when a long rest and a chance to actually breathe and think and plan is in our grasp. That's not a tense nail-biting sequence, that's a bait and switch.
Second reason is because of the specifics of the groups involved in this chase. I know you said that this is the less intimidating of the two parties, but twenty CR 1/4 enemies will trounce even fully rested level three characters every single time just due to the action economy and how many times they get to attack. We're running on fumes and rolling at Disadvantage, with a little under half of our party not having proficiency with Athletics. Worse, we got no chance to try to mitigate that first level of Exhaustion, no Constitution Saving Throw, no letting the short rest reset us enough to avoid it, nothing. Even if we
had gone through the border we would still be on Exhaustion 1 the way this played out. Mathematically we are set up to fail, and bumping up our attempts from two turns to three doesn't change that.
Unless I'm horribly misreading the earlier posts in Halfday, there was no way to know that the kitchen boy was a paid off informer, stop said kitchen boy from lighting his signal, or catching the spy as he fled, or done anything else to keep us off of the path we're on. I know you've got a plan for this game and I'm all the way here for that, but in full context this chase encounter
feels really railroad-y to me in a way that the rest of the game just hasn't before, and my attempt to shake things up and provide a plausible way out via said thrilling heroics also feels a little unwelcome. It's also kinda crazy that the consequences of a
lesser failure is a mathematically unwinnable fight with a series of rolls at Disadvantage preceding it, but that's a separate conversation I think.
I could probably say more, but I don't think that it would come across in a way I'd be okay with presenting myself, and it's pretty late where I am, so I think I'll go to bed instead.
Last edited June 23, 2025 5:03 am