Game Thread: Harmia

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Nov 27, 2016 7:36 am
Harmia will sneak up towards the gate, swords at the ready.

Rolls

Stealth - (1d20+7)

(9) + 7 = 16

Nov 27, 2016 8:16 am
You slip inside the village walls. Ten ransack led houses form a crescent around what is likely a wonderful sight. Man unlit bonfire sits in the towns centre.
Nov 27, 2016 8:55 am
Tired, bruised and worn, Harmia heads toward the bonfire and attempts to light it. If successful, she will rest and aim to learn more about the items she has acquired...
Nov 27, 2016 10:23 am
Holding out your hand, the bonfire springs to light. For a fleeting moment warmth fills your cold heart, restoring your vigour and your strength.

White Soapstone: In Legrion, the flow of time is distorted, and the White Sign Soapstone allows Undead to assist one another. Leave a summoning sign through which other undead can summon you into their world.

Estus Flask: The undead treasure these dull green flasks, which promise survival in a land dominated by death. Estus flasks provide swift healing, and are replenished at bonfires. You have a number of estus flasks equal to half your level, rounded up. You can drink an estus flask as a bonus action, which restores hit points equal to 1d6 + your Constitution modifier. All empty estus flasks restore when you rest at a bonfire.

Fading Soul: The fading soul of a lost Undead who has gone Hollow and still. Use to gain 100xp or for trading. The soul is the source of all life, and even in undeath, or hollowing, the mind seeks souls.

Troll Soul: The trolls are ancient beings, who often guarded villages which could not protect themselves in exchange for food. Use to gain 400xp or trading.

Humanity: This black sprite is called humanity, but little is known about its true nature. If the soul is the source of all life, then what distinguishes the humanity we hold within ourselves? Offer to a bonfire to restore humanity.
Nov 27, 2016 8:09 pm
Intrigued, Harmia will scrawl a sign on the ground with the White Soapstone. She'll stand after resting a moment, watching it for any sign of activity. Should nothing immediately occur, she will start to go through the homes, looking for anything of interest. She will attempt to do so as stealthily as possible.

Rolls

Perception (If needed) - (1d20+6)

(13) + 6 = 19

Investigation - (1d20)

(18) = 18

Stealth - (1d20+7)

(18) + 7 = 25

Nov 30, 2016 11:08 am
Many of the doors are locked, the first one that does open has is slightly stuck, but you manage to shift it quietly. The house is filled with carved stone idles about 3 feet tall. The sound of scrapping can be heard from within.
Nov 30, 2016 7:17 pm
Harmia takes a couple steps back from the door, rapping the blades of her shortswords together to make a ringing sound, hoping to draw out whatever is within.
Dec 1, 2016 4:18 am
The scrapping sound within stops and a old crackly voice calls out. Is there some one out there, hello?
Dec 1, 2016 4:20 am
Harmia is taken aback somewhat, but replies, "Yes, and lucky for you I'm not hollow. I killed the beast that lurked here, so come out."
Dec 1, 2016 4:23 am
The scrapping sound continues Oh, err, I'm not hiding, hehe. This is my workshop and I'm working. The troll doesn't really come into the village, he just mopes around the gate. This ones almost finished, come and take a look.
Dec 1, 2016 4:24 am
Harmia mutters under her breath, "What is with the giggling..."

She then enters the building, approaching slow but steadily, weapons at the ready.
Dec 1, 2016 4:43 am
A haggard old lady stoops over a 3 foot statue which she is finishing carving. Well, it's funny that you think I'd be hiding in here from a troll. Please I mean you no harm put that away.
Dec 1, 2016 5:03 am
Harmia sheathes the blades, quirking a brow at the statue, "Who are you? And that is that?"
Dec 1, 2016 5:08 am
I am Hagria, and these are idols. I think their saints but I can't quite remember, I have so many stoned that I collected I figured I should use them.
Dec 1, 2016 7:00 am
Harmia can't see the purpose in something so impractical and meant only for its artistic value. She places her hands on her hips and watches for a moment, "So, Hagria, anything of interest in this town? Most of the homes here are locked."
Dec 1, 2016 7:05 am
Well there use to be lots of fishers here but their gone now, just me left. Not a lot in the houses, I'm surprised the doors are still closed.
Dec 1, 2016 7:47 am
"Anything interesting here to take a look at? Anything need doing?" She asks.
Dec 1, 2016 11:26 am
Well if you want to help me carve stones... I don't think that's your taste. There is the pit out the back of the village. It's pretty horrible down, the villagers cast there waste down there but it's something to look at, or you can follow along the coastal road, it leads to a cave... That's not very nice either but because of the ghosts. I have lots of stones though, some magical stones.
Dec 1, 2016 5:10 pm
Harmia raises a brow, "Magic stones, huh?" She doesn't want to give the old lady the satisfaction of her being interested, just in case she's playing games, and so her response sounds dull and bored, but she is genuinely curious.

"I suppose I could look at this cave," she ponders aloud, glancing back toward the door. "Any idea what's in it? Would magic stones help?" She grins at her own humor, however lackluster it may be.
Dec 2, 2016 3:38 am
Well I know smiths used to use magic stones to improve weapons and armour, but I am no smith, I just like stones. Maybe the stones would be helpful in the cave but not without a smith first. There is a old ruin in the cave, it leads deep into the earth. But there are ghosts so I try not to go their.
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