Character Generation

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Nov 28, 2016 10:15 pm
Jabes.plays.RPG says:
Are we meant to participate in each others' character background/development threads? If yes, cool. If not, may I suggest making it so each player sees only his/her own thread? It's no biggie, but just prevents "hey cool, new post!" false alarms. ;-)
I don't care one way or the other. I don't know of a way to limit the THREAD to only a specific character. Though I can set up individual forums for each of you. I think I'll do that...now that I think on it.
Nov 28, 2016 10:16 pm
I assume we start at level 1?
Nov 28, 2016 10:20 pm
I must confess I'm not too familiar with Faerun lore. Can someone direct me to a good online resource to learn more about Luskan and Waterdhavian families? I am Googling but you might help me separate the chaff from the wheat so to speak.
Nov 28, 2016 10:27 pm
Naatkinson says:
I assume we start at level 1?
Yup, level 1 to start. Likely going to be doing story-driven XP rather than a hyper strict adherence to the creatures.
Nov 28, 2016 10:30 pm
Naatkinson says:
Wiki!
Thanks! :-)
Nov 28, 2016 10:33 pm
:)

Rolls

Race/Variant - (1d12, 1d10)

1d12 : (3) = 3

1d10 : (5) = 5

Class - (1d12)

(11) = 11

Background - (1d25, 1d20, 2d8, 3d6)

1d25 : (20) = 20

1d20 : (15) = 15

2d8 : (25) = 7

3d6 : (662) = 14

Stats - (2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6)

2d6+6 : (15) + 6 = 12

2d6+6 : (61) + 6 = 13

2d6+6 : (53) + 6 = 14

2d6+6 : (16) + 6 = 13

2d6+6 : (16) + 6 = 13

2d6+6 : (52) + 6 = 13

Mystery Shopper - (3d100)

(428049) = 171

Stat pool - (6d6)

(146564) = 26

Nov 28, 2016 10:34 pm
Hypco, you rolled real bad for stats, but I think your Pool is going to make up for that!
Nov 28, 2016 11:05 pm
@HypCo
High Elf Warlock
Str 15 (swapped 1 for 4)
Dex 18 (swapped 1 for 6)
Con 14
Int 16 (swapped 1 for 4)
Wis 17 (swapped 1 for 5)
Cha 17 (swapped 2 for 6)
Inheritor Background
Feature: Inheritance of arcane book or formulary.
Trait - if someone is in trouble, I'm always ready to lend help.
Trait - I'm confident in my own abilities and do what I can to instill confidence in others.
Ideal - no one should get preferential treatment before the law, and no one is above the law.
Bond - I wish my childhood sweetheart had come with me to pursue my destiny.
Flaw - I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Mystery Shopper provided you with the following extra stuff:
Potion of climbing
Spell Scroll (Mage Hand)
Mariner's armor
Nov 28, 2016 11:19 pm
Going the complete random path, will edit rolls in on this post as to not spam with notifications.

Rolls

Skill prof. - (1d7, 1d7)

1d7 : (3) = 3

1d7 : (5) = 5

Archtype - (1d4)

(3) = 3

Skill prof. - (1d3)

(2) = 2

reroll - (1d7)

(4) = 4

Age(Default 100)/Height/Weight - (1d700-100, 1d2, 1d10, 1d4)

1d700-100 : (538) - 100 = 438

1d2 : (1) = 1

1d10 : (8) = 8

1d4 : (2) = 2

Alignment - (1d6)

(6) = 6

Messed up height - (2d10)

(95) = 14

Language - (1d14, 1d14)

1d14 : (2) = 2

1d14 : (5) = 5

Gaming or Musical - (1d14)

(6) = 6

High Elf cantrip - (1d23)

(13) = 13

Arcane Focus - (1d5)

(5) = 5

Warlock cantrips - (1d13, 1d13)

1d13 : (13) = 13

1d13 : (11) = 11

1st level spells - (1d17, 1d17)

1d17 : (13) = 13

1d17 : (16) = 16

messed up 1st level - (1d13, 1d13)

1d13 : (9) = 9

1d13 : (6) = 6

Family name - (1d10)

(6) = 6

First name - (1d29)

(24) = 24

Nov 29, 2016 12:33 am
How do yall know what to roll for random spells and the like. Is there a guide or did you come up with it from the options available?
Nov 29, 2016 12:39 am
I just pulled down the class spell lists and then rolled dwhatever number of spells there are. So if you have 17 spells for that level, roll 1d17.
Nov 29, 2016 12:43 am
Here we go!

Rolls

Race - (1d12, 1d10)

1d12 : (10) = 10

1d10 : (9) = 9

Class - (1d12)

(1) = 1

Background, Feature - (1d25, 1d20)

1d25 : (11) = 11

1d20 : (20) = 20

Personality - (2d8)

(52) = 7

Ideal/Bond/Flaw - (3d6)

(423) = 9

Stats - (2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6)

2d6+6 : (56) + 6 = 17

2d6+6 : (51) + 6 = 12

2d6+6 : (45) + 6 = 15

2d6+6 : (64) + 6 = 16

2d6+6 : (34) + 6 = 13

2d6+6 : (32) + 6 = 11

Reroll Pool - (6d6)

(662644) = 28

Mystery Shopper - (3d100)

(18887) = 113

Nov 29, 2016 12:45 am
Dramasailor says:
I just pulled down the class spell lists and then rolled dwhatever number of spells there are. So if you have 17 spells for that level, roll 1d17.
Works for me, I'll take a look.
Nov 29, 2016 12:48 am
Clearly I should have used the 2d6+6 method of rolling. But of course then I'd get all 1's.
Nov 29, 2016 1:00 am
A couple of questions:
How was the background feature determined, I didn't roll a d8?
For background equipment what does it mean by: any items with which you are proficient?
What is Mariner's armor? Never mind, useless for warlocks. I'm confused.
Last edited November 29, 2016 1:03 am
Nov 29, 2016 1:06 am
@CancerMan

Aarakocra Barbarian
Str 17
Dex 17 (swapped 1 for 6)
Con 15
Int 16
Wis 16 (swapped 3 for 6)
Cha 15 (swapped 2 for 6)
Sailor Background
Trait - to me, a tavern brawl is a nice way to get to know a new city
Trait - I work hard so that I can play hard when the work is done.
Ideal - I'm a predator and all the other ships on the sea are my pray
Bond - the ship is most important - crew mates and captains come and go
Flaw - once someone questions my courage, I never back down no matter how dangerous the situation.
Mystery shopper gave you the following extra stuff:
Potion of mind reading x 2
Container of 10 ammunition, +2
Nov 29, 2016 1:17 am
@hypco
I took what you rolled on a d20 and divided it by 20, then multiplied by 8 to convert it to what a d8 would have been. Since the backgrounds all have different counts for features, this let me have one dice roll applicable for all.

Mariners armor is light or medium. Since warlocks can wear light armor, this isn't quite useless. If you all end up in the water it can be very useful. You can apply it to any light armor you start with (leather I believe for warlocks).

As for that items you are proficient with thing, any non weapons or armor you are proficient with (so tools and gaming sets and stuff)
Nov 29, 2016 1:18 am
May I use the 6 from my pool and modify my Constitution to 17 instead? Then I can use a 4 in Charisma to bring it to 13.
Nov 29, 2016 1:21 am
Absolutely CancerMan.
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