Episode 0: The Rescue at Xerxes 4
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Dec 7, 2016 6:22 pm
OOC:
You may be right. I couldn't remember if there was anything special about rolling a 1. I'll have to look through the rules more closely.Dec 7, 2016 7:05 pm
OOC:
Falryx is correct: "The character then rolls two d20s. Each die that rolls equal to or less than the Target Number scores a single Success. Each die that rolls a 1, or equal to or less than an applicable Focus for that Task, scores two Successes." You have one momentum. If you don't use it right away I'll assume you save it. Anyhow, I'll go ahead with the next npc. You did 4 damage + 1 effect, and 2 damage + 1 effect was soaked, so you end up with 2 damage.OOC:
This will be an opposed task. "For a melee Attack, the attacker attempts a Bravery + Security Task with a Difficulty of 1,opposed by the target’s Bravery + Security (also Difficulty 1). If the target wins the
Opposed Task, then they are considered to have made a successful Attack instead." Whoever gets the most successes above 1 wins the opposed task. Whomever wins may do melee damage.
Rolls
Melee attack, Target number 10 - (2d20)
(37) = 10
Dec 7, 2016 8:07 pm
OOC:
Actually I think only 1 damage + 1 effect was soaked. The 3 = 0 on [CD] IIRC?And a good place for Martinez to use our momentum to ensure he succeeds in his defense.
Last edited December 7, 2016 8:08 pm
Dec 7, 2016 8:13 pm
falryx says:
OOC:
Actually I think only 1 damage + 1 effect was soaked. The 3 = 0 on [CD] IIRC?And a good place for Martinez to use our momentum to ensure he succeeds in his defense.
OOC:
Quite right. Forgot about the "ignore 3 and 4". Hope this gets better as I get used to it, seems overly complicated atm. Thanks for checking my numbers. :)Dec 8, 2016 5:15 am
This will be an opposed task. "For a melee Attack, the attacker attempts a Bravery + Security Task with a Difficulty of 1,
opposed by the target’s Bravery + Security (also Difficulty 1). If the target wins the
Opposed Task, then they are considered to have made a successful Attack instead." Whoever gets the most successes above 1 wins the opposed task. Whomever wins may do melee damage
Bravery and Security = 9 + 1 (2d20, use 1M +d20)
opposed by the target’s Bravery + Security (also Difficulty 1). If the target wins the
Opposed Task, then they are considered to have made a successful Attack instead." Whoever gets the most successes above 1 wins the opposed task. Whomever wins may do melee damage
Bravery and Security = 9 + 1 (2d20, use 1M +d20)
OOC:
Looks like 4 successesLast edited December 8, 2016 5:22 am
Rolls
Bravery - (1d20)
(8) = 8
Security - (1d20)
(1) = 1
Momentum - (1d20)
(9) = 9
Dec 8, 2016 7:43 am
OOC:
4 successes it is. go ahead and roll damage (2[CD] in your case). you also have 2 new momentum you may chose to spend or save in the group pool. for example, you may spend momentum for Bonus Damage (1 momentum = 1 damage). The turn passes to the away team, so any of you (except Sevek or Nadim) may act next.Dec 8, 2016 8:37 am
Cmbrian says:
Thyran stumbles out of the head, wiping his mouth on his sleeve and holding his own head, "Who the devil is driving this tin can?!"He turns toward the con, only to see Francisco and Phenna staring daggers at him. Just as he is about to offer his opinion on theirs, he hears the sound of phaser fire and shouting outside the ship!
Instantly shaking off the last effects of his hangover, he draws his phaser, heads to the door and says, to no one in particular, "Situation report!"
OOC:
sorry I'm late to the show -- started a new job this week! I didn't catch that the shuttle was dark and empty, so I'm slightly modifying Thyran's reaction... Instantly shaking off the last vestiges of a hangover, he follows the emergency lighting to the door. Hearing shouting and phaser fire, he draws his weapon and leaps from the shuttle.
OOC:
should he fire, or take an attack first? Last edited December 8, 2016 8:38 am
Dec 8, 2016 9:24 am
OOC:
No worries. I'm unsure what you are asking about by the way. You may fire your phaser at anyone (a difficulty 2 task), or you may move into close combat with the one fighting Martinez (an opposed task with difficulty 1). One of the creatures is reeling from two phaser shots (and another one may bring it down), and the one next to Martinez has suffered a punch to the face (not sure of damage yet, as starwarsrpggm needs to roll it.) Note that the ones not in combat with Martinez has cover (2[CD) soak).Dec 8, 2016 6:49 pm
OOC:
ah, sorry -- meant to ask it he could attach or if it was the opponents turn. Bravery 11 + Security 5
Focus Hand to Hand Combat 4
6[CD]
OOC:
let me try to interpret this -- 2 successes, and if that wins the opposed task, is that 4 total CD with 2 effects?Last edited December 8, 2016 7:16 pm
Rolls
Unarmed Strike - (2d20, 6d6)
2d20 : (138) = 21
6d6 : (625134) = 21
Dec 8, 2016 7:08 pm
OOC:
It's a tie, two successes each, which means player characters win (unless I choose to spend a Threat, but I'll hold off for now). So Thyran wins! You 4 damage + 2 effects. The effect of your melee attack is knockdown, so he is proned.Rolls
Melee oppposed check, Target number 10 - (2d20)
(313) = 16
Dec 8, 2016 7:19 pm
The creature that's wielding the phaser seems to be studying how you point and shoot them, he looks at his own, then points and tries to mimic your movements. As it fires, he panics and drops it. The shot goes wild, way over your heads.
Rolls
Accidental phaser attack. Target number 7 - (2d20)
(113) = 14
Dec 8, 2016 7:19 pm
azira says:
OOC:
4 successes it is. go ahead and roll damage (2[CD] in your case). you also have 2 new momentum you may chose to spend or save in the group pool. for example, you may spend momentum for Bonus Damage (1 momentum = 1 damage). The turn passes to the away team, so any of you (except Sevek or Nadim) may act next.OOC:
PC Remarks-save 2 M to pool
-at work how or what do i roll for damage
Dec 8, 2016 7:23 pm
starwarsrpggm says:
OOC:
PC Remarks-save 2 M to pool
-at work how or what do i roll for damage
OOC:
Your melee damage is listed as 2[CD] Knockdown, so it's 2d6, where 1=1, 2=2, 3=0, 4=0, 5=1+effect, 6=1+effect. The effect for your melee is knockdown (but it's already prone now, so that won't matter)Dec 8, 2016 7:25 pm
OOC:
Oh and the turn passes to the away team again, any of you (except Sevek, Nadim or Thyran) may act next (even Martinez, since his melee attack was initiated by the npc, not him, so it spent the NPC task, not Martinez's).Dec 8, 2016 7:34 pm
Phenna makes her way out of the shuttle finally, momentarily dazed by the harder than normal landing. With her phaser out, and set to stun, she takes aim at the one that just dropped the phaser and triggers her own.
OOC:
Going to include damage with the attack roll, so as to not have to post additional rolls.....gulp.Rolls
Phaser Shot (Control 9 + Security 2 = TN 11) - (2d20)
(152) = 17
Damage roll (If applicable) - (4d6)
(2232) = 9
Dec 8, 2016 7:36 pm
OOC:
I should have waited and acted after another crewman: - Quick to Action: During the first round of any combat, if you have not yet acted, your allies may ignore the normal cost to retain the initiative so long as the turn order is handed to you. Dec 8, 2016 9:49 pm
Cmbrian says:
OOC:
I should have waited and acted after another crewman: - Quick to Action: During the first round of any combat, if you have not yet acted, your allies may ignore the normal cost to retain the initiative so long as the turn order is handed to you. OOC:
Well, now we know for next time. New system and new rules for everybody :)OOC:
Last NPC moves into melee. Opposed check vs Nadim.Rolls
Melee attack, Target number 10 - (2d20)
(49) = 13
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