The Runes of Oblivion [Game Thread]

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May 11, 2015 5:20 am
Initiative count:
Farandor: 13
Flossi: 9
???: 8
Rollo:6
Barekeln: 6
Grapthor: 4
Veldebrand: 4

Farandor is up. Rounds are 6 seconds I think so only very short speeches :-)
May 11, 2015 5:32 am
To be... or not to be... jk
Farandor looks around furiously for the source of Grapthor's anguish, no way he's just had a sudden migraine he thinks to himself.

OOC:Farandor will try to find a warm body to kill in response to Grapthor's suffering. Assuming he's in the next row behind the fighters, he will move right, and should he see a target he'll engage.

Rolls

RAT in case of viable target. RAT=15 - (1d20)

(20) = 20

May 11, 2015 6:02 am
No target is visible to Farandor at this point. But in his eagerness pull out a spear Farandor stumbles. The spear gets caught in some crack in the floor and breaks with a snap.
May 11, 2015 6:02 am
Flossi shoots forward and scratches at the pile of junk furiously. He is constantly growling and snarling.
May 11, 2015 6:50 am
???'s turn...

@Veldebrand: roll to defend if successful...

Rollo's turn...

Rolls

Something happens (11) - (1d20)

(15) = 15

May 11, 2015 10:15 am
"Flossi, let me see what is there" Rollo moves up to the pile of furniture and pulls into the side the first piece.
May 11, 2015 10:18 am
Rollo tosses a broken chair to the side but you'll have to remove more pieces to get to the boittom of this pile.
Barekeln's turn is up now.
May 11, 2015 12:55 pm
OCC: Going into meetings. For my turn:

Veldebrand watches the dog and his owner. "They must know something I don't" he shrugs and joins in on going through the pile of junk.
May 11, 2015 4:54 pm
(OOC: Rounds are actually 5 seconds. 12 rounds a minute.)

Barekeln helps Rollo clearing out the pile of junk quicker, hoping to find as quickly as possible what is causing Grapthor's headache...
Last edited May 11, 2015 4:57 pm
May 11, 2015 5:14 pm
3 pieces of junk gone but you are not at the bottom yet.

Next up Grapthor...
May 11, 2015 8:12 pm
Staggering and muttering curses, Grapthor tries to see through the haze of pain.

Rolls

PERCEPTION to see invisible foe or WTF is causing this... - (1d20)

(8) = 8

May 11, 2015 9:32 pm
"Gods! Make it stop!"

Rolls

If I see a target. MAT = 16 - (1d20)

(8) = 8

May 12, 2015 4:22 am
Flossi continues to scratch at the pile barking and snarling.
May 12, 2015 4:35 am
@Grapthor: after a moment the pain is gone again.

??? - Barekeln looks tasty, too.

Rolls

??? does something (11) - (1d20)

(12) = 12

Barekeln's defense (11) - (1d20)

(17) = 17

May 12, 2015 4:49 am
Farandor, slightly shamed after his spear breaking debacle, will enter the room and assist in searching through the junk.
May 12, 2015 4:51 am
Nothing happens to Barekeln this time...
Rollo is up next...
May 12, 2015 5:01 am
"Let's see, maybe another one" Rollo moves another piece of junk.
May 12, 2015 5:08 am
Finally you remove the last piece of the pile and reveal...

...a big jar that somehow survived the collapse of the shelves and the decades. In it floats a tentacled brain that somehow also survived the years and years of imprisonment.

http://summerisle.wdfiles.com/local--files/adventure-log/TentacledBrain

Barekeln is up again...
May 12, 2015 5:34 pm
Quickly thinking.

That thing sensed us without seeing us...

Barekeln grabs the jar and opens it, freeing the creature so that everyone can attack it normally.
May 12, 2015 5:47 pm
The tentacled brain slowly floats to eye level.
Grapthor's turn.
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