The Runes of Oblivion [Game Thread]
Turning next to Barekeln, smiling "No worries Master Dwarf, I'm sure we all look the same crumpled in a heap on a dusty floor"
"Rollo, I can't say for sure what happened to me, but I'm certainly glad that you hesitated long enough to not to give me the troll treatment"
Farandor stands up and dusts off his tunic. Straightening suddenly, as if remembering, he turns to the group: "Wait... the inn! Did you try the house brandy as well? Maybe that would explain the headache. Either way, the exit's not about to come find us, I say we get moving."
On the shelf you find:
* 1 Box with 24 pills
* 1 orange potion
* 2 green potions
* 4 blue potions
* 1 dictionary
OOC: LOOOT :-D
If he succeeds, he touches one understand their purpose.
Rolls
Detect Magic (MND 8 + AU 2) - (1d20)
(1) = 1
Identify Magic (MND + IN 1) - (1d20)
(16) = 16
Rolls
Identify Magic (MND+IN) CTN 10 - (1d20)
(8) = 8
Rolls
Identify Magic (MND+IN) CTN 10 on orange potion - (1d20)
(10) = 10
Identify Magic (MND+IN) CTN 10 on first green potion - (1d20)
(19) = 19
Identify Magic (MND+IN) CTN 10 on second green potion - (1d20)
(1) = 1
Identify Magic (MND+IN) CTN 10 on first blue potion - (1d20)
(3) = 3
Identify Magic (MND+IN) CTN 10 on second blue potion - (1d20)
(9) = 9
Identify Magic (MND+IN) CTN 10 on third blue potion - (1d20)
(9) = 9
Identify Magic (MND+IN) CTN 10 on fourth blue potion - (1d20)
(7) = 7
Identify Magic (MND+IN) CTN 10 on dictionary - (1d20)
(19) = 19
The orange potion are magical.
You cannot feel magic from the green potions.
The blue potions are magical.
The dictionary is not magical but educational :-) Try using it for its intended purpose...
(Only one roll per type. If you fail the character may not try again. Sorry for not clarifying)
Identifying magic always is a two step process. One to feel the magic aura and one to analyze it.
MND+AU for feeling magic then MND+IN to analyze.
I won't have you reroll at this point :-)
Rolls
Identify Magic (MND+IN) CTN 10 on the box of pills - (1d20)
(6) = 6
Identify Magic (MND+IN) CTN 10 on the orange potion - (1d20)
(5) = 5
Identify Magic (MND+IN) CTN 10 on the blue potions - (1d20)
(13) = 13
The orange potion is a potion of shapechanging making you superstretchy for d20 minutes.
OOC: It is already very easy to identify magic and it is possible at 1st level. I do not intend to make it even easier. IN D&D you needed to learn & prepare the spell... I don't know if it was 1st level but anyway you had 1 spell slot at 1st level. So 1 identify and you're out of juice for the rest of the day.
On the other hand I will always reward creativity. If you have a crazy idea I will likely let you try and give you a chance.
The orange potion is a potion of shapechanging making you superstretchy for d20 minutes.
OOC: It is already very easy to identify magic and it is possible at 1st level. I do not intend to make it even easier. IN D&D you needed to learn & prepare the spell... I don't know if it was 1st level but anyway you had 1 spell slot at 1st level. So 1 identify and you're out of juice for the rest of the day.
Well, Those pills can heal minor wounds, and this orange potion makes you super stretchy for a small amount of time, but I cannot discern the use of the green or blue potions. Veldebrand, mind giving it a try as well?