Chapter 2: Killing Some Stinky Trogs

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Mar 22, 2017 6:20 pm
Frick runs forward, splashing into the water. He holds his glaive with one hand and draws a javelin off of his back, throwing it at a trog.
OOC:
Technically, drawing a javelin took my free interaction for the turn, but I'll post another throw in case you're a DM that likes to ignore that for throwing weapons
Last edited March 22, 2017 6:30 pm

Rolls

Javelin attack - (1d20+7, 1d6+4)

1d20+7 : (5) + 7 = 12

1d6+4 : (5) + 4 = 9

Javelin attack 2 - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (3) + 4 = 7

Crit? - (1d6)

(1) = 1

Mar 22, 2017 6:25 pm
Elspa charges forward, sloshing 20 feet towards the island to close the distance. She takes one of her javelins and throws it at the broodguard with the rapier. Another javelin is chucked, this time at a different broodguard.
OOC:
Bonus Action, Rage!
Last edited March 22, 2017 6:26 pm

Rolls

Javelin vs Broodguard, Piercing Damage - (1d20+7, 1d6+6)

1d20+7 : (16) + 7 = 23

1d6+6 : (5) + 6 = 11

Extra Attack Javelin vs Broodguard, Piercing Damage - (1d20+7, 1d6+6)

1d20+7 : (7) + 7 = 14

1d6+6 : (6) + 6 = 12

Mar 22, 2017 6:52 pm
With the trogs turning their backs to me to face the intruders, Moss slowly takes a blowgun out of his sleeve and aims for the artery in the back of the neck of the closest one. Then hurries to reload and fire again on his companion...
OOC:

Did my two turns in the same post, hope nobody minds...
OOC:
Edit: Blowgun damage didn't appear, it's 1+4 for each attack that hits...
Last edited March 22, 2017 9:27 pm

Rolls

Assassinate attack(advantage) / blowgun damage / sneak attack damage - (1d20+7, 1d20+7, 6d6)

1d20+7 : (18) + 7 = 25

1d20+7 : (3) + 7 = 10

6d6 : (222432) = 15

2nd round attack(advantage) / blowgun damage / sneak attack damage - (1d20+7, 1d20+7, 3d6)

1d20+7 : (3) + 7 = 10

1d20+7 : (5) + 7 = 12

3d6 : (122) = 5

Mar 22, 2017 8:36 pm
Ygne slips forward, weaving past her comrades to practically swim through the water 30 feet ahead to the nearest Stalagmite. She dips below the splashing of her comrades and behind and rock to move out of sight.
OOC:
Move 15 ft (diff. terrain), Cunning action dash for another 15 ft., and then Action to hide.

Rolls

Stealth - (1d20+10)

(7) + 10 = 17

Mar 22, 2017 8:39 pm
OOC:
Ryte wouldn't be aware of this happening so skip me.

Len Inactive for 22 days

Mar 22, 2017 9:56 pm
Ygne's shouts startle the Trogs, who scramble for weapons. As Jarveena's opening salvo thwacks into the makeshift wooden dais, Moss takes advantage of the distraction and puts two darts his keepers (20 on One-Eye , 10 on Two-Tails). Frick and Elspa charge forward, launching javelins at the Trog who dares to wear Leathe's rapier (8+11+12 = 31 damage). Ygne sets up shop at the base of the platform, ready to strike.

The troglodytes seek retribution. One-eye turns to the man on the throne and unleashes a horrible series of blows (16 damage). The two-tailed one pulls out spears of its own and hurls them back at Frick - one connects (8 damage). The rapier wielder pulls out a nautical whistle, and blows loudly. It then falls back, climbing down the back-side of the platform and hides (gaining total cover for now and a hide DC of 17).

As if summoned by the whistle, a massive, twisted abomination bursts forth from under behind the waterfall. It shambles forward in the water, its speed unimpeded by the water. It makes its way towards a corpse floating in the water, then sees live prey and dashes towards Frick and Elspa, screaming inhumanly loud enough to drown out the roaring waterfall.
[ +- ] Shambling Mound
OOC:
Naatkinson says:
Technically, drawing a javelin took my free interaction for the turn, but I'll post another throw in case you're a DM that likes to ignore that for throwing weapons
To keep things simple, let's just retcon that Frick and Elspa having javelins in hand when the combat began (not even sure if Frick needs a retcon for that). That way Elspa can do the two attacks she stated without dropping her axe, and you can get your two attacks off. It seems like a reasonable thing seasoned warriors like yourselves would have pulled off while Ygne and Moss made small talk :) I've made this assumption in the round 1 summary above!

For future reference, I do like to adhere to the interaction rules in the PHB (and all rules) when possible, thanks for asking first!

Rolls

Attack 1 on Moss, Reckless - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (17) + 4 = 21

Attack 2 on Moss, Reckless - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (18) + 4 = 22

Attack 3 on Moss, Reckless - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (3) + 4 = 7

Spear throw 1 at Frick - (1d20+4)

(18) + 4 = 22

Spear throw 2 at Frick - (1d20+4)

(7) + 4 = 11

Spear throw 3 at Frick - (1d20+4)

(10) + 4 = 14

Rapier Trog's attempt to hide (chameleon skin gives adv) - (1d20+2, 1d20+2)

1d20+2 : (15) + 2 = 17

1d20+2 : (1) + 2 = 3

DAMAGE: 1 spear hit on Frick - (1d6+2)

(6) + 2 = 8

DAMAGE: 3 attacks hit on Moss, including 1 crit claw attack - (1d8+2, 3d6+4)

1d8+2 : (2) + 2 = 4

3d6+4 : (512) + 4 = 12

Len Inactive for 22 days

Mar 22, 2017 10:16 pm
Round Two

Initiative

1. PCs
2. Broodguard with Rapier (AC: 14, HP: 14/45, hiding w/ spot DC 17)
3. One-eyed Broodguard (AC: 14, HP: 25/45, Melee attacks have advantage, on platform)
4. Two-tailed Broodguard (AC: 14, HP: 35/45, on platform)
5. Shambling Mound (AC: 15, HP: 136/136, beside Frick and Elspa)

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)

Notes:
1. To climb up the platform will take a successful DC 10 athletics check.
2. You cannot attack Rapier Trog unless you Passive Perception is 23 or higher (-5 because of mist) until it reveals itself or you use an action to spot it (Perception check, disadvantage)
OOC:
Jarveena won't be able to use that 31-damage crit on Rapier Trog because it hid, so you can retcon her target, Jabes. If you target the Shambling Mound or the One-Eyed Trog hitting on Moss (nevermind it's dead) you can also add an additional 1d6 damage for critting with sneak attack. If you target Two-Tail Trog, you'll have to drop the 4 damage from sneak attack because it is not adjacent to an enemy and you don't have advantage.

One a side note, I hope these summaries aren't information overload. I'm trying to find a good balance to succinctly summarize info so we can have some meaty tactical combats with interesting features without slowing the game down.

Len Inactive for 22 days

Mar 22, 2017 10:24 pm
RYTE

As you watch for odd behaviour drawn by the smoke and light of the funeral pyre, the sounds of the jungle fade away. As the sun sets completely, the only sound in the whole forest is the crackling of burning bodies on the pyre. You feel weirdly exposed, as if something is watching you.

Suddenly, the silence is broken. You hear movement in the cave behind you, and the hiss-click sound of troglodyte speech.

What do you do?
Mar 22, 2017 10:28 pm
Ryte ducks behind one of the stalagmite, hoping to gain an advantageous position.

Rolls

Stealth - (1d20+7)

(16) + 7 = 23

Mar 22, 2017 10:40 pm
Elspa changes the target of her rage as the large abomination rises forth. Cursing in Urgan, she flings herself against the mound to shove the thing down with her shield, then chops rapidly against the mound with her axe.

Rolls

Bonus Action Shove Prone - (1d20+7)

(5) + 7 = 12

Battleaxe, Slashing Damage - (1d20+7, 1d8+6)

1d20+7 : (12) + 7 = 19

1d8+6 : (5) + 6 = 11

Extra Attack Battleaxe, Slashing Damage - (1d20+7, 1d8+6)

1d20+7 : (5) + 7 = 12

1d8+6 : (6) + 6 = 12

Len Inactive for 22 days

Mar 22, 2017 10:43 pm
RYTE

You duck behind and watch as the three corpses of the broodguards you just killed rise up, dripping gore from their wounds. The forth, impaled on the stalagmite, struggles to rise and thrashes about. Their movements are jerky and irregular like a puppet on strings. If they notice you they make no indication.

Len Inactive for 22 days

Mar 22, 2017 10:52 pm
OOC:
Shambling mound contesting shove: success.

Rolls

Contested athletics check vs. Elspa's shove - (1d20+4)

(19) + 4 = 23

Mar 22, 2017 10:52 pm
Ryte grabs a small rock off the ground and tosses it near the pyre.

Rolls

Stealth (if needed again) - (1d20+7)

(12) + 7 = 19

Len Inactive for 22 days

Mar 22, 2017 10:58 pm
RYTE

The troglodyte corpses stagger towards the sound, their speed and predatory gait unhindered by their awkward movements. They arrive at the pyre and look and sniff about for the source of the sound, but fail to find anything.

The noiseless jungle continues its silent vigil on the ghoulish scene.

Rolls

Perception check - (1d20+0)

(7) = 7

Mar 22, 2017 11:10 pm
OOC:
current hp: 17/33 21/33 (not including uncanny dodge)
If possible I'll use Uncanny Dodge on the crit I received, I just don't know how much it did...
Using the instability of the platforms to my advantage, I take out a dagger that was hidden on me and try to remove One-eye's last orb...
I'm not your King anymore, so leave me alone !!
Using the distraction and the mist, Moss tries to hide behind is throne since it's probably the only place he can reach with his chain, and hope One-eye is just dumb enough not to look there with the other threats around.
Last edited March 22, 2017 11:24 pm

Rolls

Dagger Attack(advantage) / Dagger damage / Sneak Attack Damage - (1d20+7, 1d20+7, 1d4+4, 3d6)

1d20+7 : (7) + 7 = 14

1d20+7 : (20) + 7 = 27

1d4+4 : (1) + 4 = 5

3d6 : (523) = 10

Bonus action to hide behind throne - (1d20+10)

(2) + 10 = 12

added damage for crit - (1d4, 3d6)

1d4 : (3) = 3

3d6 : (564) = 15

Len Inactive for 22 days

Mar 22, 2017 11:18 pm
OOC:
Three attacks were 4, 7, and 5 damage. The crit was the 5, but feel free to uncanny dodge any of those.
Mar 23, 2017 12:44 am
Frick howls with glee as the shambling mound appears, "YES! Finally something worth killing!" he shout and leaps at it.
OOC:
Attack, attack, bonus action attack, then action surge for more attacks!

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d10+4 : (10) + 4 = 14

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d10+4 : (7) + 4 = 11

Haft Attack - (1d20+7, 1d4+4)

1d20+7 : (4) + 7 = 11

1d4+4 : (3) + 4 = 7

Action Surge Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (12) + 7 = 19

1d10+4 : (3) + 4 = 7

Action Surge Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (17) + 7 = 24

1d10+4 : (10) + 4 = 14

Advantage - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (8) + 7 = 15

1d20+7 : (20) + 7 = 27

1d20+7 : (5) + 7 = 12

1d20+7 : (11) + 7 = 18

Haft critical - (1d4)

(3) = 3

Mar 23, 2017 3:04 am
OOC:
Frick has advantage on all melee attacks against the shambling mound since it is within 5' of Elspa.
Mar 23, 2017 6:21 am
OOC:
Retconning to target the Shambling Mound instead. Extra d6 added below. If possible, Jarveena moves along the wall of the cavern. The intention is to see where Rapier Trog went.

Rolls

sneak attack damage - (1d6)

(3) = 3

Mar 23, 2017 6:24 am
[ +- ] Previous
Ryte draws his bow, silently nocking an arrow. He takes a deep breath as a somber smile creeps across his mouth Tuin man lende, tir nia ammen. Aiming to take out the leg, he releases the arrow before releasing his breath. He quickly nocks another arrow and fires it just as fast. He then makes his way to put as much distance in between him and the risen as he can.
OOC:
Trip Attack: Str. Saving throw or fall prone; DC 15.
OOC:
If I can't target a different creature with extra attack, I'll put trip on the second attack instead.
Last edited March 23, 2017 6:28 am

Rolls

Attack/Damage/trip (Surprise advantage?) - (1d20+7, 1d20+7, 1d8+4, 1d8)

1d20+7 : (19) + 7 = 26

1d20+7 : (8) + 7 = 15

1d8+4 : (4) + 4 = 8

1d8 : (1) = 1

Attack/Damage (Surprise advantage?) - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (1) + 7 = 8

1d20+7 : (14) + 7 = 21

1d8+4 : (3) + 4 = 7

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