Chapter 2: Killing Some Stinky Trogs

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Len Inactive for 22 days

Mar 11, 2017 5:51 am
With the midday sun beating down on their backs, the party left the scorching sands of the beach and proceeded into the diseased jungle.

Len Inactive for 22 days

Mar 11, 2017 5:57 am
It is now 4pm. You have travelled 6 miles, deep into the heart of this diseased jungle.

You currently staring up at a dead tree dangling with copper pots and other metal knick-knacks, all tied together with ropes. This is the third such tree you've seen. A single pull rope at the base of the tree looks like it can be pulled to bring the whole mess of metal bashing against each other like some kind of primitive alarm. A single troglodyte could have made quite the racket with this contraption.

The jungle is cooler and much darker than the beach, but also damper, stickier, and full of biting insects. The trees are unhealthy, having been chewed through by a passing swarm. Thick vines are choking out much of the vegetation, and thorny underbrush dominates the forest floor. Worst of all, the smell of Troglodyte hangs thick in the air.

Between the biting insects and Ygne's headache, she manages to lose the way. Luckily, with the help of Ryte's maps, you find yourself back on your way in about an hour.

Elspa diligently searches for useful plants to make her people's medicines with, but such plants are not flourishing in this sickly jungle and she finds nothing.

Frick has not seen or heard any sign of trogs along the way. However, on multiple occasions he guided the party around savage spiked pit traps that otherwise would have caused some nasty injuries.

Catching wind of the trogs has been easy; they haven't hid their tracks at all, and their potent odour and penchant for destruction has left telltale signs of their passing. Jarveena is pretty certain that the Trogs are holed up in a cave that opens out from a rocky outcropping that you can just make out through the underbrush up ahead. Frick has also spotted two concealed platforms that would have a good view of the terrain leading up to the cave entrance, one on either side of the cave but each one 30 feet high up in the trees.

What would you like to do?
[ +- ] Summary of Roles

Rolls

Ygne navigation check: (survival) - (1d20+5)

(1) + 5 = 6

Mar 11, 2017 1:09 pm
Ryte walks up beside Jarveena "I don't like this, not at all...who knows how many are living in that cave." he looks at her with a smirk "What say you and I change that. I'd say it's about time they meet extinction."
Mar 11, 2017 3:23 pm
"Let's do it, I'm ready to kill some of the stinky bastards," Frick says happily, thumping the haft of the glaive on the ground in anticipation.
Mar 11, 2017 5:23 pm
"That barrel of rum I found back there might come in handy," says Elspa, who had elected to leave the heavy barrel behind. "We can set fire to it and roll it into the cave. I don't know if these frog-men drink."
Mar 11, 2017 5:24 pm
"We're not wasting good rum!" Frick says in horror.
Mar 11, 2017 5:29 pm
"Then you carry it," Elspa says, flatly. She jerks a thumb back in the direction the party came.
Mar 11, 2017 5:32 pm
"I'm probably going back for it once we got a shelter," Frick says, 100% serious.
Mar 11, 2017 5:33 pm
Elspa nods. "I'd be glad to help you."

Len Inactive for 22 days

Mar 11, 2017 5:43 pm
For those of you who succeeded on your Nature checks to identify Troglodytes, here's a reminder of what you know about their abilities:
[ +- ] Trog Info
Something that you can all agree on: The elaborate rigging of these metal-strewn trees is far beyond their intelligence. Their religious practices are also peculiar. Rarely do such creatures move beyond devouring and violence, but you've witnessed complex ritualistic behaviour, albeit gruesome and gory.

If you wanted to return for the rum, it wouldn't take as long because you have Ryte's map. Moving the 300 lbs. barrel might be a challenge: 3 or 4 strong characters taking turns could do it but it would make stealth pretty difficult. You could find a way to split it up into easier to manage containers as well.

Len Inactive for 22 days

Mar 12, 2017 3:19 pm
Naatkinson says:
"I'm probably going back for it once we got a shelter," Frick says, 100% serious.
As far as shelter goes, now promising solutions have presented themselves. The occasional stone pillar or wall still a stands erect from some long gone civilization The troglodytes' concealed platforms up in the trees are the best idea you've seen yet.
Mar 12, 2017 4:14 pm
"Doan' ye know, trogs c'n see in th' dark where our eyes ain' no good. I'm all fer Elspa's plan: burn 'em out with th' rum an' kill 'em when they bug out." Jarveena points up to the platforms. "I c'n rain death from above, aye." Jarveena secretly hopes there aren't more troglodytes than she has arrows.
Mar 12, 2017 8:24 pm
Ygne seems content to let the others decide this one. Though she tries to keep an eye on the cave entrance, she's instead spending most of her time picking burrs out of her clothes and hair from the bush she'd wandered into during their travels here.

Len Inactive for 22 days

Mar 13, 2017 5:12 pm
OOC:
If hauling a big-ass barel o' booze through the jungle is what you're hankering to do, we will simplify this with having 2 characters do Athletics checks, DC 10. We will also roll for a chance of a random encounter since you can't be stealthy.

So, roll your Athletics check and somebody roll a d6 for random encounter. If you roll a 5 or 6, roll a d20s for the type of encounter. I will be on around 8pm PST to resolve the trouble you get into :-)
Mar 13, 2017 5:18 pm
Frick grumbles angrily the whole trip, but follows along, even helping to drag the barrel back.

Rolls

Athletics - (1d20+7)

(16) + 7 = 23

Encounter? - (1d6)

(1) = 1

Potential encounter on 5/6 - (1d20)

(11) = 11

Mar 13, 2017 5:25 pm
Elspa assists Frick with the barrel. Even if it's not used in combat, it should make for an interesting night.

Rolls

Athletics - (1d20+7)

(20) + 7 = 27

Len Inactive for 22 days

Mar 13, 2017 5:32 pm
You make excellent time and arrive just before the setting of the sun with a 300 lbs. barel of pirate-strength rum. It is twilight, which gives advantage on stealth but disadvantage on perception checks. You park yourselves just outside of visual range from the concealed platforms, just beside the clanging tree, while you set up for your assault.
Mar 13, 2017 5:36 pm
Jarveena starts climbing to take up sniping position.

Rolls

Secret Roll

Len Inactive for 22 days

Mar 13, 2017 11:51 pm
Jarveena scales a big, strong tree which, despite being strangled by vines is still standing. The smell of troglodytes is thick in the air, and you can see a troglodyte in each of the platforms near the entrance. They casually hold ropes which lead back to the clanging tree, presumably to trigger it. You have a reasonable line of sight to the entrance of the cave and the escarpment leading up to it

Len Inactive for 22 days

Mar 13, 2017 11:52 pm
OOC:
where does everyone want to set up? Kill watch trogs first? Try to disable clanging tree? Something else entirely?
Mar 14, 2017 12:21 am
OOC:
How many concealed trogs are there?

Len Inactive for 22 days

Mar 14, 2017 1:03 am
Two. One on each platform.
Mar 14, 2017 6:31 am
Jarveena lines up a shot at one of the trogs, but hesitates. She can take them both out from this distance in a heartbeat but there's a chance the falling corpses will yank those ropes and sound the alarm. Elspa and the others are still too far away to set up their ambush. Jarveena waves the others on and holds her position.
OOC:
Readying my shot for when the others are in position, or the moment they are spotted (whichever occurs first).

• Action Surge
• Sharpshooter: Take -5 to attack, deal +10 damage.
• Precision Attack: Roll superiority die, add to attack roll.
Last edited March 14, 2017 12:52 pm

Rolls

Readied Attack, advantage from being hidden, Superiority die - (1d20+4, 1d20+4, 1d8)

1d20+4 : (14) + 4 = 18

1d20+4 : (11) + 4 = 15

1d8 : (7) = 7

Sharpshooter damage, Sneak attack - (1d8+14, 1d6)

1d8+14 : (6) + 14 = 20

1d6 : (1) = 1

Action Surge?, still advantage? - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (11) + 4 = 15

Sharpshooter damage, Sneak attack? - (1d8+14, 1d6)

1d8+14 : (6) + 14 = 20

1d6 : (1) = 1

Len Inactive for 22 days

Mar 14, 2017 7:21 am
As the sun starts to set, the diseased jungle grows ever louder. The chirping insects are loud enough to make you have to raise your voice to speak with the person next to you. Fireflies are taking flight, filling the trees with wandering spectral lights. The last few lances of sunlight piercing the jungle canopy are being swallowed by steadily growing shadows.
Mar 14, 2017 8:21 am
OOC:
Is each trog holding a single rope that leads up to a tree?
Mar 14, 2017 12:10 pm
Ygne looks to Frick, and then looks back at the trogs. She keeps crouched low, moving silently from point to point within concealment as she tries to get a closer look on their positions.

Rolls

Stealth (Advantage) - (1d20+10, 1d20+10)

1d20+10 : (11) + 10 = 21

1d20+10 : (4) + 10 = 14

Mar 14, 2017 1:09 pm
Frick considers climbing up to assist Jarveena, but doesn't want to risk alerting the Trogs. He simply moves into a position where he could potentially throw a javelin, or two, at them.

Rolls

Stealth (Advantage) - (1d20+2, 1d20+2)

1d20+2 : (19) + 2 = 21

1d20+2 : (17) + 2 = 19

Mar 14, 2017 4:55 pm
Elspa looks at the ropes leading to the jangle-trees, trying to make sense of the tangled mess.
OOC:
Using Inspiration to see if Elspa can figure out 1) how to cut one rope that disables the tree alarm, and 2) to even come up with that idea in the first place given her low Intelligence.

Rolls

Investigation, Inspiration - (1d20-1, 1d20-1)

1d20-1 : (5) - 1 = 4

1d20-1 : (2) - 1 = 1

Len Inactive for 22 days

Mar 14, 2017 6:47 pm
Frick and Ygne silently move into position. Looking above, they see two quick flashes as Jarveena's arrows pass through a shaft of dying light. The watch trogs are impaled against the platform, instantly dead. Their muscles don't even slacken to let go of the alarm's ropes.

Meanwhile, Elspa gets lost in the beautiful sparkly metal that is catching the last rays of sunlight.
OOC:
I didn't roll initiative because you all achieved surprise and Jarveena was in the incarnation of the angel of death with those rolls.

Len Inactive for 22 days

Mar 14, 2017 6:49 pm
OOC:
You are clear to move into position to drop the bomb. I'm not sure how you want to do that, so let me know. Are you just rolling it into the cave? Going to make a fuss first and draw some more out? let me know :)
Mar 15, 2017 11:04 am
Ryte, not one for tactics, waits for the rest of the group. He draws his dual rapiers in preparation.
Mar 15, 2017 1:02 pm
With a sad sigh, Frick helps the others prepare the barrel for lighting, "You own me a barrel of rum," he mutters.
Mar 15, 2017 1:29 pm
Ygne slowly, carefully, slides her blades from their sheathes, ready for the others to spring the trap.
Mar 15, 2017 4:20 pm
"Do we sound this jangle tree now?" asks Elspa. "Draw them out of the cave?"

Len Inactive for 22 days

Mar 15, 2017 9:21 pm
As you position yourself closer to the mouth of the cave, you can make out a few details in the gloom. The 10-foot wide cave entrance is natural in appearance and littered with broken rock and bone. The inside appears to be a steep slope that descends into darkness, and you will need to bring some light to bear to reveal more details within. The smell is ripe even a dozen feet away from the entrance.

Len Inactive for 22 days

Mar 16, 2017 6:35 am
One of the dead watch trogs slumps over and falls out of its concealment. It suddenly snaps to a halt halfway on to the ground, suspended from its wrist by the clanging tree cord.

Crash!

As the watch trog swings from the cord, it continues to yank on the cord, ringing the alarms repeatedly. In response, howls erupt from the cave, unmistakably trogs. Dozens of trogs.
OOC:
Lighting the fuse will require a successful DC 15 intelligence check (no skill attached). You can retry this as many times as you need, but if you fail three times, you will be rolling initiative to fight off Trogs.
Mar 16, 2017 7:31 am
Elspa smiles. "Someone showed initiative," she says, and readies her shield and axe. "Light that fuse," she directs, to no one in particular.
Mar 16, 2017 12:47 pm
Already in position by the barrel, Frick attempts to light it up. Frick lights it easily, then knocks it over and kicks it into the mouth of the cave, sighing in lament over the loss of rum. Once he's got it rolling, he grabs his glaive and prepares to fight.
Last edited March 16, 2017 12:50 pm

Rolls

Int Check x3! - (1d20, 1d20, 1d20)

1d20 : (18) = 18

1d20 : (2) = 2

1d20 : (1) = 1

Len Inactive for 22 days

Mar 16, 2017 4:14 pm
The barel clatters down the dark maw of the cave. You hear it take a few bounces, followed by the yelping of trogs as they try to get out of the way.

When the barel blows, you feel the ground below your feet lurch. A flash of orange light explodes from the cave, followed by a cloud of dirt, debris, and a stench so strong it nearly knocks you off your feet. The whole jungle goes so quiet that you have to test your ears to make sure they didn't rupture in the deafening blast.

The silence is soon pierced by the wails of troglodytes below. It sounds like the cries of the dying in the aftermath of a particularly brutal battlefield.

The orange light continues to flicker from beneath the earth.
Mar 16, 2017 4:25 pm
"That the sound of your heart breaking, Frick?" jokes Elspa. She lights a torch and starts to descend into the cave, shield held in front.
Mar 16, 2017 4:43 pm
Frick nods solemnly, "Wasting that much rum... I'll never be able to forgive myself." he says, falling in step with Elspa.

Len Inactive for 22 days

Mar 16, 2017 11:50 pm
You find yourself breathing as little as possible as you make your way down the slick natural stone ramp of the cave. It widens out at the bottom where the remains of a fortified position lies in tatters. Fire still links at shattered wooden ramparts. Scorched tree roots dangle limped from the ceiling. Bits and pieces of troglodyte defenders litter the macabre scene like a butcher's store after a hurricane.

After the the ramparts, the natural cave opens up into a 100' x 50' irregularly shaped cavern with low ceilings. Strange, rotruding crystals glint dull light off your torch, filling the space with a dim light.

Interspersed between stalactites and stalagmites (great hiding spots for ambushed you note), human bodies are suspended upside down, naked save for random metal trinkets dangling from various parts. They hang from metal rings driven into the ceiling. Copper pots collect the blood draining from their corpses, mostly full.

50 feet away is an artificially carved opening in the stone wall, carved to look like the gaping maw of a snake. Torchlight burns bright from the opening, illuminating four figures that dash out from the other side. These creatures look like bigger, meaner older brothers of the trogs you encountered on the beach. They scream with pure rage and break out into a full run at you.
[ +- ] Troglodyte Broodguard
OOC:
Fight or flight? I've assumed the whole party cam down.
Mar 17, 2017 12:01 am
"That's more like it!" Frick yells, readying his glaive.
OOC:
If they get within 5 feet during combat, I get an attack of opportunity because of Polearm Master

Len Inactive for 22 days

Mar 17, 2017 12:12 am
OOC:
I'll let you guys roll your own initiative. I'll be on late tonight to get the ball rolling. Feel free to take your turn if you end up at the top of the initiative order. The broodguards start the combat 50 feet away.

Rolls

Broodguard 1 - (1d20)

(17) = 17

Broodguard 2 - (1d20)

(13) = 13

Broodguard 3 - (1d20)

(11) = 11

Broodguard 4 - (1d20)

(20) = 20

Mar 17, 2017 12:19 am
Elspa drops the torch in front of her, not only to provide light, but also to free her hand for her favorite battleaxe.
OOC:
Polearm Master should give you 10' of reach for your opportunity attack.
Last edited March 17, 2017 2:04 am

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Mar 17, 2017 12:39 am
Ryte spins his rapiers and gets into a proper fighting pose.

Rolls

Initiative - (1d20+4)

(8) + 4 = 12

Mar 17, 2017 12:56 am
OOC:
Initiative

Rolls

Initiative - (1d20+2)

(2) + 2 = 4

Attack if they enter my reach (Polearm master) - (1d20+7, 1d10+4)

1d20+7 : (14) + 7 = 21

1d10+4 : (2) + 4 = 6

Len Inactive for 22 days

Mar 17, 2017 2:31 am
Jarveena knocks an arrow.

Rolls

Initiative - (1d20+4)

(17) + 4 = 21

Mar 17, 2017 2:36 am
CancerMan says:
OOC:
Polearm Master should give you 10' of reach for your opportunity attack.
OOC:
You're right, I was thinking about Attacks of Opportunity in Pathfinder :/

Len Inactive for 22 days

Mar 17, 2017 4:49 am
Round One: Broodguards are 50 feet away.

1. Ygne the Wicked
2. Jarveena the Maimed Archer
3. Broodguard w/ Broadsword
4. Broodguard w/ Battleaxe
5. Broodguard w/ Khopesh
6. Ryte Colkter
7. Elspa
8. Broodguard w/ Sabre
9. Frick

Battlefield Features

Thick stalagmites & stalactites
Strange crystals
Suspended corpses
Buckets of blood
OOC:
Ygne's quick reflexes will start us off. If anyone wants to control Jabes's character, feel free to volunteer. Otherwise, i don't mind to do it, but if you want to roll more dice and kill more things, be my guest! Let's keep her out of melee range if possible.

Rolls

Ygne's initiative (+9 omg) - (1d20+9)

(13) + 9 = 22

Len Inactive for 22 days

Mar 17, 2017 5:25 am
OOC:
Nature checks for identifying the monsters' abilities (DC 15). No luck.

Rolls

Elspa - (1d20-1)

(12) - 1 = 11

Ryte - (1d20-1)

(5) - 1 = 4

Jarveena - (1d20)

(8) = 8

Ygne - (1d20)

(7) = 7

Frick - (1d20)

(3) = 3

Mar 17, 2017 5:31 am
OOC:
I'm going to bed, so to not clog up the initiative, here are some rolls.

Rolls

Attack/Damage - (1d20+7, 1d8+4)

1d20+7 : (20) + 7 = 27

1d8+4 : (8) + 4 = 12

Extra Attack/Damage - (1d20+7, 1d8+4)

1d20+7 : (14) + 7 = 21

1d8+4 : (1) + 4 = 5

Bonus Attack/Damage - (1d20+7, 1d8+4)

1d20+7 : (7) + 7 = 14

1d8+4 : (4) + 4 = 8

1st attack crit - (1d8)

(1) = 1

Mar 18, 2017 2:27 am
Ygne's feet pad along the cave floor as she dashes off to the side and into the shadows formed by the stalagmites. As she dips behind a rock, she turns and waits to see if one of the Trogs would move past her...
OOC:
Moving 30 feet closer, Cunning Action to hide behind a stalagmite. I'll then Ready an action to attack a Trog if they just happen to come within range. I'll roll the attack/damage now, so that you have it if it ever applies.

Rolls

Stealth - (1d20+10)

(19) + 10 = 29

Attack - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (19) + 7 = 26

1d20+7 : (1) + 7 = 8

1d6+4 : (6) + 4 = 10

3d6 : (646) = 16

Len Inactive for 22 days

Mar 18, 2017 3:27 am
Jarveena careful aim and readies an attack for when an ally gets within 5 feet of an enemy.

The Broadsword and Battleaxe wielding Broodguards dart between the stalagmites and corpses with practiced precision. They take their time, making use of the cover and shadows of their home turf.

The Kopesh wielder moves to the right flank where it is surprised by Ygne, who drives her dagger home deep in it's back. It lets loose a horrible wail. At the same time, Jarveena lets her arrow fly, but the eye-burning stench and the low light combine to make a hellish condition for archery. The arrow sails wide.

The Kopesh wielder retaliates with a horrible fury against Ygne. She deftly dodges all the attacks but one, which does not cut much more than armour. (4 slashing damage, feel free to declare uncanny dodge).
OOC:
1. Broadsword and Battleaxe move 30 feet toward the party and take dodge actions. They have half cover (+2 AC) vs. ranged attacks.

2. Rolling for Jarveena... miss. 1 superiority die used up.

3. Kopesh moves 20 feet up and is shanked by Ygne. It uses "Reckless Attack." Like the barbarian: all attacks it makes this turn have advantage, but all attacks against it also have advantage until the start of its next turn. Forgot to include the +4 attack modifier in the roll, used mental math instead. Kopesh has half cover (+2 AC) vs. ranged attacks.

Rolls

Jarveena's longbow attack at Kopesh - (1d20+4)

(4) + 4 = 8

Damage - (1d8+14)

(2) + 14 = 16

Sneak Attack - (1d6)

(6) = 6

Precision Attack Superiority Die if needed - (1d8)

(4) = 4

Kopesh weapon attack 1 vs. Ygne - (1d20, 1d20)

1d20 : (11) = 11

1d20 : (10) = 10

Kopesh claw attack 1 vs. Ygne - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (9) = 9

Kopesh claw attack 2 vs. Ygne - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (19) = 19

Kopesh slashing damage from claw - (1d6+2)

(2) + 2 = 4

Len Inactive for 22 days

Mar 18, 2017 3:59 am
Ryte storms forward to the Kopesh wielder and finishes the job that Ygne began. After three perfectly-placed strikes, the creature falls dead.

Len Inactive for 22 days

Mar 18, 2017 4:03 am
OOC:
Elspa, your go. You have 2 cautious Broodguards (broadsword and battleaxe) on the left, 20 feet away* and sabre-wielder is still 50 feet away, hasn't acted yet. The kopesh-wielder lies dead 30 feet away from you between Ygne and Ryte.

* all attacks against broadsword and battleaxe have disadvantage, range attacks suffer from half cover (+2 AC).

** you may make use of these battlefield features:

Thick stalagmites & stalactites
Strange crystals
Suspended corpses
Buckets of blood
Mar 18, 2017 7:07 am
Elspa growls, the lust for battle taking hold. She kicks one of the buckets of blood over at the two broodguards on the left flank and charges, swinging recklessly at the battleaxe-wielding one. Her first slash comes down from an outward angle, then she turns the head of her blade and brings it back across the chest before rotating her shield back into place.
OOC:
Rage, Reckless Attack.

Reminder, any ally who wishes to attack BattleaxeBroodguard or BroadswordBroodguard gets advantage since they're now within 5' of me, which ought to help negate the disadvantage.

Rolls

Battleaxe vs BattleaxeBroodguard, Damage - (1d20+7, 1d8+6)

1d20+7 : (11) + 7 = 18

1d8+6 : (5) + 6 = 11

Extra Attack vs BattleaxeBroodguard, Damage - (1d20+7, 1d8+6)

1d20+7 : (13) + 7 = 20

1d8+6 : (6) + 6 = 12

Mar 18, 2017 2:09 pm
Ygne pulls a back-bending stunt that looks impossibly stressful upon her spine in order to lessen the cut from the enemy's khopesh. As she straightens out and gets to her feet, she gives Ryte a bit of a nasty, childish glare for finishing off her mark. Wordlessly, she then turns her attentions toward Elspa's foe.
OOC:
Uncanny Dodge! HP: 26/38

Len Inactive for 22 days

Mar 18, 2017 4:23 pm
The sabre wielder holds back and watches its sister die. Four long strides close the distance. It slams itself between Ygne and Ryte and turns its fury toward Ygne.
OOC:
The Sabre wielder uses Reckless Attack to inflict 13 points of damage on Ygne. All attacks against it have advantage until the start of its next turn. If it is still alive at the beginning of Ygne or Ryte's turn, those characters will have to make a DC 12 con save vs. its stench or be poisoned for 1 round.

Rolls

Sabre's attack on Ygne (weapon attack, piercing) - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (17) + 4 = 21

Sabre's attack on Ygne (claw attack, slashing) - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (18) + 4 = 22

Sabre's attack on Ygne (claw attack, slashing) - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (2) + 4 = 6

Piercing damage from sabre - (1d8+2)

(8) + 2 = 10

Slashing damage from claw - (1d6+2)

(1) + 2 = 3

Len Inactive for 22 days

Mar 18, 2017 4:33 pm
OOC:
Frick, you're up. You see Elspa on the left engaging two broodguards 20 feet away - the one with the battleaxe bears her savage wounds. Although they took dodge actions, Elspa's Wolf Totem ability will cancel that out, so any melee attack will be made without disadvantage or advantage.

On the right, Ryte and Ygne are tangling with the Kopesh and Sabre wielders 30 feet away. The Kopesh wielder lies dead, while the Sabre wielder is heaping damage on Ygne. Jarveena stands by your side looking none-to-happy after having missed a shot.
Mar 18, 2017 7:25 pm
Frick rushes forward toward the saber wielding trog, shoving aside suspended bodies as he goes. He reaches the trog and his glaive becomes a blur of motion; stabbing, slashing, and smashing wildly.

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (10) + 7 = 17

1d10+4 : (1) + 4 = 5

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (3) + 7 = 10

1d10+4 : (1) + 4 = 5

Haft attack - (1d20+7, 1d4+4)

1d20+7 : (12) + 7 = 19

1d4+4 : (3) + 4 = 7

Great weapon fighting reroll 1 - (1d10+4)

(1) + 4 = 5

Len Inactive for 22 days

Mar 18, 2017 7:35 pm
The Sabre-wielder reels under Frick's attacks.
OOC:
Forgot to mention in the summary that you have advantage to attack Sabre because he used Reckless Attack. I'll roll three d20s for ya. Looks like your second attack will now be a hit, giving you another GWF reroll. RNG is so cruel sometimes, how many 1's is that?! Anyway, looks like a total of 17 damage.

Rolls

Advantage roll on attack 1, 2, 3 - (1d20+7, 1d20+7, 1d20+7)

1d20+7 : (17) + 7 = 24

1d20+7 : (7) + 7 = 14

1d20+7 : (5) + 7 = 12

GWF reroll #2 - (1d10+4)

(1) + 4 = 5

Len Inactive for 22 days

Mar 18, 2017 7:47 pm
Round Two

1. Ygne the Wicked
2. Jarveena the Maimed Archer
3. Broodguard w/ Broadsword (AC: 14, 45/45) *
4. Broodguard w/ Battleaxe (AC: 14, HP: 22/45) *
5. Broodguard w/ Khopesh
6. Ryte Colkter
7. Elspa
8. Broodguard w/ Sabre (AC: 14, HP: 28/45)
9. Frick

* until start of their turn, adv / disadv on melee attacks against this creature cancelled out, ranged attacks at disadv.
** melee attacks against this creature have advantage until the start of its turn

Battlefield Features

Thick stalagmites & stalactites
Strange crystals
Suspended corpses
Buckets of blood

Len Inactive for 22 days

Mar 18, 2017 7:49 pm
OOC:
Ygne and Jarveena, you can take your turn in either order. Ygne will have to roll a DC 12 con save at the start of her turn. Failure means poisoned until the start of next turn.
Mar 19, 2017 2:55 pm
Ygne turns just in time to take the full force of the Saber-wielder's charge into her chest. Her shortsword comes loose due to the power behind the attack. She collapses back, wheezing as the air flies from her lungs. She draws her dagger in a reverse grip, making rapid, deadly stabs toward the creature's belly, and slashing with the blade in her other hand.
Last edited March 19, 2017 3:01 pm

Rolls

DC 12 Con Save - (1d20+2)

(16) + 2 = 18

Attack 1 - (1d20+7, 1d4+4, 3d6)

1d20+7 : (17) + 7 = 24

1d4+4 : (1) + 4 = 5

3d6 : (365) = 14

Attack 2 - (1d20+7, 1d6)

1d20+7 : (4) + 7 = 11

1d6 : (3) = 3

Mar 20, 2017 4:48 am
Jarveena snarls angrily as her arrow goes wide. She quickly nocks another and takes careful aim. The lunging combatants jostle the dangling bodies, setting them swinging, casting swaying shadows in the soft light of the strange crystals tinged red by the blood-slick floor. Why, it's a little bit like a battle on a ship's deck! Jarveena slows her breathing, focuses on the sabre-wielding trog's left eye, and lets fly her arrow.
Last edited March 20, 2017 7:32 am

Rolls

Longbow Attack - (1d20+4)

(9) + 4 = 13

Superiority Die (Precision) - (1d8)

(3) = 3

Sharpshooter damage - (1d8+14)

(2) + 14 = 16

Sneak Attack - (1d6)

(2) = 2

Len Inactive for 22 days

Mar 20, 2017 7:30 am
Between Jarveena and Ygne's attacks, the troglodyte staggers back, but its inhuman head snaps back, flames of hate in its eyes. Its singular purpose does not waver even as it faces probable death.

On the left flank, broadswords and battleaxes flash as the Broodguards fight for their lives. They level everything they have against the big woman with the axe.
OOC:
Ygne is immune to Troglodyte poison for the next hour. Broadsword and Battleaxe do not use Reckless Attack this turn as they see an opening.

Elspa takes 27/2 = 13 damage.

Rolls

Broadsword attack 1 (weapon) - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (3) + 4 = 7

Broadsword attack 2 (claw) - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (15) + 4 = 19

Broadsword attack 3 (claw) - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (5) + 4 = 9

Battleaxe attack 1 (weapon) - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (13) + 4 = 17

Battleaxe attack 2 (claw) - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (7) + 4 = 11

Battleaxe attack 3 (claw) - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (18) + 4 = 22

2 weapon attacks and 3 claw attacks including 1 crit get through - (2d8+4, 4d6+6)

2d8+4 : (32) + 4 = 9

4d6+6 : (4341) + 6 = 18

Len Inactive for 22 days

Mar 20, 2017 7:48 am
OOC:
Ryte, you're up.

Starting your turn next to a Trog means you need to make a con save (DC 12). Failure means you are poisoned for 1 turn, success makes you immune to Trog stench for 1 hour.

Sabre stands before you, nearly dead. Its reckless attack leaves it vulnerable - all melee attacks have advantage. Two more level vicious attacks against Elspa 15 feet away to your left. Broadsword is unscathed while Battleaxe has taken considerable wounds from Elspa's axe.

Len Inactive for 22 days

Mar 20, 2017 3:16 pm
OOC:
Elsa, Frick are welcome to take their turns out of order.
Mar 20, 2017 3:33 pm
Ryte pierces forward with his rapier towards the sabre wielder.
OOC:
If I finish him off...
Ryte rushes off to meet the two engaged with Elspa, thrusting forth his points.
OOC:
Rolled extra/bonus attacks separate in case the first attack finishes off the sabre.

Rolls

Poison save - (1d20+3)

(19) + 3 = 22

Attack/Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (5) + 7 = 12

1d20+7 : (10) + 7 = 17

1d8+4 : (6) + 4 = 10

Extra Attack/Damage - (1d20+7, 1d8+4)

1d20+7 : (13) + 7 = 20

1d8+4 : (1) + 4 = 5

Bonus Attack/ Damage - (1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d8+4 : (7) + 4 = 11

Exta/Bonus advantage - (1d20+7, 1d20+7)

1d20+7 : (9) + 7 = 16

1d20+7 : (13) + 7 = 20

Mar 20, 2017 3:34 pm
Glaive spinning around him in a blur, Frick laughed crazily at the trogs. A good fight was a good fight, stranded on an island or not! He pressed the attack on the saber-wielding trog, glaive stabbing and slashing, whipping around in a blur.

Rolls

Con Save - (1d20+5)

(19) + 5 = 24

Attack 2 - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d20+7 : (16) + 7 = 23

1d10+4 : (4) + 4 = 8

Haft attack - (1d20+7, 1d20+7, 1d14+4)

1d20+7 : (16) + 7 = 23

1d20+7 : (3) + 7 = 10

1d14+4 : (8) + 4 = 12

Attack 1 - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (4) + 7 = 11

1d20+7 : (5) + 7 = 12

1d10+4 : (5) + 4 = 9

Mar 20, 2017 4:37 pm
Fueled by pain and blood, Elspa's attacks become more animalistic. She shoves the broodguard with the broadsword to the ground toward one of the stalagmites, hoping to impale it. Meanwhile, her fury slashes into the broodguard with the battleaxe, hacking away with quick overhead chops.
OOC:
Forgot to add +2 damage from Rage. If they hit, should be 8 on the first attack, 14 on the second.
Last edited March 20, 2017 4:40 pm

Rolls

Consititution - (1d20+5)

(20) + 5 = 25

Bonus Action Shield Shove - (1d20+7)

(17) + 7 = 24

Reckless Attack vs BattleaxeBroodguard, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (20) + 7 = 27

1d20+7 : (4) + 7 = 11

1d8+4 : (1) + 4 = 5

Extra Reckless Attack vs BattleaxeBroodguard, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (15) + 7 = 22

1d20+7 : (12) + 7 = 19

1d8+4 : (8) + 4 = 12

Critical Damage - (1d8)

(1) = 1

Len Inactive for 22 days

Mar 20, 2017 7:02 pm
The remaining troglodytes are cut down in short order, their stolen bronze weapons clattering to the floor one after another. Elspa impales the final creature on a stalagmite unceremoniously.

The snake-shaped doorway remains at the far end of the cavern, bright orange firelight spilling from the maw. It dawns on you that it is strange for Trogs to use torches down here since they can see in the dark. The headless corpses continue to sway in the orange light, and you see a red scarf dangling from the waist of one, most certainly belonging to Captain Leatha "Fishwife" Gabranth. The strange crystals continue to reflect the light in the cavern, although they seem to flicker with a life of their own. And there is of course, the exit toward the way you came in.

It is just past 7 and night is falling. What next, brave adventurers?
OOC:
I shifted Frick's damage to another target since Ryte slew it. The last trog still had hit points but I gave Elspa's shove onto a stalagmite actual damage - didn't bother to roll because the fight was basically over. You guys have fantastic damage output!
Mar 20, 2017 7:48 pm
Panting, Ygne wipes the back of her hand across her mouth, smearing blood from her busted lip over her cheek. She spits a pink mixture onto the dead Trog's corpse, and begins to search the bodies for anything of value.

Rolls

Investigation - (1d20+3)

(17) + 3 = 20

Mar 20, 2017 7:56 pm
Elspa heads down the corridor the broodguards arrived from, checking to see whether there are more.
Mar 20, 2017 8:17 pm
Ryte will start cutting down the swinging corpses.

HypCo sent a note to lenpelletier
Mar 20, 2017 8:36 pm
Frick follows Elspa, looking for something to kill.

Len Inactive for 22 days

Mar 20, 2017 11:37 pm
Ygne

Ygne's search is a disgusting one, but fruitful. Aside from their weapons, the Troglodytes have adorned themselves with metal fetishes, much of which is silver and gold. Much of this is coins strung together with sinew (50 gp), but you also find a silver dagger tucked behind a leathery skin fold in one of the creature's tail. Its handle and crosspiece is worked to look like intertwined snakes.

Ygne also notices that one of the Trogs has had some recent surgery. Stiches patch up a wound on the side of one's head, the work of a competent surgeon.

Ryte

Ryte begins cutting down the bodies. They are pale and stiff, much of their mass drained into the pots on the ground. You are pretty certain the cords tying the bodies are intestines.

Elspa & Frick

Elspa and Frick follow a short hall down the gullet of the snakehead entrance that leads to a well-lit square antechamber. The room has been wall-to-wall smeared in blood. Dozens of oil lamps, candles, and other sources of light sit on the floor around the perimeter of the room.

The north-facing wall of the antechamber is dominated by a massive carving which depicts dozens of humanoid creatures with snake heads looking up to a human male on an massive elevated throne. Majestic beams of light leap forth from the throne and the mysterious seated figure. The scene overlooks a massive pit with giant, bizarre monsters writhing about, emanating from a dark, swirling hole. Fountains pour liquid into the pit, and naked human bodies are being tossed in as well for good measure. All of this is far too elaborate to have ever been created by a Troglodyte.

Exits lead east and west from the antechamber. The eastern one is a downward spiralling stair carved into the rock. The west is slightly obscured doorway with a crude curtain fashioned from a sail. The light that spills into the room beyond illuminates some kind of statues hanging from the walls, as well as a good deal of debris on the ground, some of which glints brilliantly in the candlelight like metal.
Mar 21, 2017 5:15 am
Wordlessly, Jarveena lends what meager help she can to Ryte cutting down the corpses, many of whom she recognizes as crew mates. She treats Leatha's corpse with special care, gently arranging the captain's splayed arms and soiled clothing. She tries hard not to cry again. "We've gots t' burn 'em." she whispers to Ryte.
Mar 21, 2017 6:38 am
"I don't know what you believe in, Jarveena, but my mother had a saying when I was young. 'Tuin man lende, tir nia ammen', it's elvish for 'Those who leave, watch over us'. You will see her again when it's your time, so don't waste it in a puddle of tears; she'd want you to move on and better yourself, escape this island and live a happy life. Be strong..." Ryte lifts Jarveena chin "Tuin man lende, tir nia ammen."
Mar 21, 2017 6:53 am
This time Jarveena flinches from Ryte's touch. But she rises to her feet and wipes away at unshed tears. "Aye." she responds simply. She sets about burning the bodies, and rather than lingering to watch, she goes to follow Elspa and Frick. She pauses, as if trying to decide whether to beckon to Ryte, but turns and moves on.
Mar 21, 2017 7:23 am
Ryte stays to make sure the light from the fire doesn't attract anything.
Mar 21, 2017 1:06 pm
Frick shrugs at the odd choice in decoration and moves to see if there's anything valuable or useful on the floor.

Rolls

Perception - (1d20+4)

(13) + 4 = 17

Mar 21, 2017 4:17 pm
Elspa trots over to the western curtain and pulls it aside with her axe, looking into the area beyond.

Len Inactive for 22 days

Mar 21, 2017 9:35 pm
Jarveena & Ryte

You work together quickly to set the day's second funeral pyre ablaze. As Ryte watches out for trouble brought upon by the fire, he notices the sounds of the jungle are starting to get quieter.

Frick

Frick examines the stone brick floor washed in blood. There are only candles and lamps on the stone, but you also notice track marks left in the dried blood. Most are the kind left by sharp claws and scaled feet, but you do notice one unmistakable boot print pressed into the cruor heading down the stair.

You also notice a single loose brick. Prying it up, you reveal that the stone floor was laid upon another surface - black, cold, and perfectly smooth.

Elspa

Elspa peers beyond the curtain. The statues are revealed to be figureheads of old ships, mounted on the walls like trophies. Bare-chested mermaids and heavenly angels all stare down at the room in horror: this appears to be the troglodytes' dining hall. As if a macabre parody of a lordly feast, the hall is filled with shining bronze platters full of half-eaten limbs and copper pots filled with hearts and spleens. The spaces between are littered with cracked bones sucked clean of marrow.

At the back, you spy the Sea Witch's figurehead, cracked down the middle, waiting to be mounted on the wall.

It is 7:45pm. What would you like to do?
OOC:
I assume Jarveena has returned with the others while Ryte is still outside watching the cave entrance.
Mar 21, 2017 9:55 pm
Ygne, recognizing their value, begins pocketing the fetishes. She also takes the dagger and slips it proudly through her belt after admiring its gleam for a moment. She ponders the stitching on the side of the creature's head, but does not find it anything more than noteworthy, and she rises once more to her feet. Afterward, her hands a mess with gore, she smears them down the front of her jerking and walks toward the large design on the north wall.

She steps over to Frick, looking somewhat uncomfortable and grumpy. As she watches him work with the loose brick, Ygne is reaching into her mouth and wiggling a loose tooth. She spits the bad taste from her mouth once more, and asks Frick, "Find anything good?"
Mar 21, 2017 10:43 pm
"A floor under the floor. Wierd..." Frick says, standing up and shrugging.
Mar 21, 2017 10:51 pm
Elspa sniffs once, almost as if she could smell whether or not there is a troglodyte within the room, but it is more of her indifference to the figureheads, even her own. Visually checking the room's occupancy, she turns around to step across the floor to the top of the stairs that descend.
Mar 21, 2017 11:45 pm
Having rejoined the others, Jarveena nods to Frick and Ygne just as Elspa turns towards the stairs.

Len Inactive for 22 days

Mar 22, 2017 12:01 am
It is pitch black down the stairs; taking lanterns?
Mar 22, 2017 12:06 am
Elspa goes back to retrieve her torch.
Mar 22, 2017 2:26 am
Ygne steps over to her pack--which had fallen to the floor when she'd been hit--and upon doing so, notices her dropped shortsword. Collecting that, she sheathes it once more, and begins to root through her belongings. Pulling free a lantern and oil, she fills it up and sets it the burning, the bullseye style shedding a bright light in a cone ahead of her. With everything prepared, she picks up her pack and slings it back onto her shoulders, which sag a bit from the weight. "Floor within a floor," Ygne repeats Frick's words at a low mumble a while later, almost distastefully, "Stupid. Only need one floor."

Ygne walks toward Elspa and, somewhat petulantly, offers the lantern out toward her without a word.

Len Inactive for 22 days

Mar 22, 2017 7:14 am
You descend deeper into the earth through the wide tunnel. The walls here are pocked with the same strange crystals as above, reflecting the lamp light and retaining a glow of their own after you pass.

As the tunnel winds its way through the earth, you begin to hear the sound of cascading water ahead. The tunnel eventually levels out, the bottom submerged within several feet of saltwater and dripping through the ceiling. As you slosh through it waist-deep, you see a light at the end of the tunnel. Turning off your lights, you make your way to the source.

Peering around the corner, you see that the tunnel opens up into a volumous, torchlit cavern with a cracked, rounded dome. Water is gushing in through that wide crack with a deafening roar, filling the cavern with a thick mist. At the centre of the cavern, about 40 feet from your location, a large stack of crates and barrels has created an artificial island.

Atop the island, a haggard looking man sits in a modest wooden throne. He looks weary, his head in one of his hands.
[ +- ] A haggard looking man
He is flanked by three Broodguards, one of which has a beautiful rapier slung at its hip - Jarveena and Elspa recognize it as Leathe's own steel. The other two Broodguards are busy tossing body parts and buckets of blood into the water between you and them.
OOC:
The ground in this cavern is submerged in 3 feet of water and will count as difficult terrain. Climbing the crates to get to the top of the island will require a DC 10 athletics check. The whole room is partially obscured due to the mist; all perception checks are at disadvantage. What would you like to do?
Mar 22, 2017 8:25 am
"Hey!" Ygne shouts, figuring that their sloshing has generated enough noise to render stealth useless (though she hadn't really thought it through that far). "Hey, you, on the boxes!" She points a finger, the rest of the hand gripping her blade, "Are ya human? Are you king here?"
Mar 22, 2017 9:31 am
Jarveena comes up behind Ygne and peers around the corner at whomever the other woman is speaking to. The instant she lays eye on Leatha's sword she angrily whips an arrow onto her bowstring and lets fly.
OOC:
Aiming for the throat of the Broodguard who bears Leatha's rapier. Ugh. Not even gonna bother to roll damage for that.
Last edited March 22, 2017 10:25 am

Rolls

Longbow Attack - (1d20+4)

(2) + 4 = 6

Mar 22, 2017 12:54 pm
As Jarveena releases her arrow, Frick smiles, "Oh yeah, time for some fun!"
Mar 22, 2017 1:43 pm
Lifting my head, surprised to see another human...a living one at that...
Me ? King ? You could put it that way... Honestly I've been thinking about resigning but the alternative offered was less than pleasant... I don't suppose you would care disposing of my subjects for me ?
Last edited March 22, 2017 1:48 pm
Mar 22, 2017 4:30 pm
As if mentally connected with the same thought, Elspa charges for the broodguard with the rapier, axe and shield leading the way.

Len Inactive for 22 days

Mar 22, 2017 5:00 pm
As Ygne calls out, the man on the throne makes his move, pulling a weapon from a concealment. The manacle on his wrist barely even clicks as he readies his strike.
OOC:
Moss has achieved surprise. For initiative, everyone gets to act on round two, players go before monsters. Everyone can take their turn first come first serve style, and Moss can basically take two turns, during the first of which your Assassinate ability is on. I'm on my phone so I'll ask you to refer to my above post for environment summary and I'll repost it in a better format soon.

And everyone, welcome deadpool_qc to the game! We've been setting this up for weeks through PM, hope it was a fun surprise! I'll tell you more in OOC Chat later.

Rolls

Moss sleight of hand check for surprise - (1d20+4)

(19) + 4 = 23

Player initiative - (1d20+4)

(6) + 4 = 10

Monster initiative - (1d20)

(8) = 8

Mar 22, 2017 6:18 pm
"Fuggin' DIE, trog!..." the rest of Jarveena's long stream of curses is unintelligible, and is lost in the roar of the waterfall. She reaches for another arrow, and fittingly just happens to draw one of the bronze-tipped ones she found earlier decorated with a curse word.

Rolls

Longbow Attack - (1d20+4)

(20) + 4 = 24

Sharpshooter damage - (1d8+14)

(6) + 14 = 20

Crit damage - (1d8)

(7) = 7

Sneak attack - (1d6)

(4) = 4

Mar 22, 2017 6:20 pm
Frick runs forward, splashing into the water. He holds his glaive with one hand and draws a javelin off of his back, throwing it at a trog.
OOC:
Technically, drawing a javelin took my free interaction for the turn, but I'll post another throw in case you're a DM that likes to ignore that for throwing weapons
Last edited March 22, 2017 6:30 pm

Rolls

Javelin attack - (1d20+7, 1d6+4)

1d20+7 : (5) + 7 = 12

1d6+4 : (5) + 4 = 9

Javelin attack 2 - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (3) + 4 = 7

Crit? - (1d6)

(1) = 1

Mar 22, 2017 6:25 pm
Elspa charges forward, sloshing 20 feet towards the island to close the distance. She takes one of her javelins and throws it at the broodguard with the rapier. Another javelin is chucked, this time at a different broodguard.
OOC:
Bonus Action, Rage!
Last edited March 22, 2017 6:26 pm

Rolls

Javelin vs Broodguard, Piercing Damage - (1d20+7, 1d6+6)

1d20+7 : (16) + 7 = 23

1d6+6 : (5) + 6 = 11

Extra Attack Javelin vs Broodguard, Piercing Damage - (1d20+7, 1d6+6)

1d20+7 : (7) + 7 = 14

1d6+6 : (6) + 6 = 12

Mar 22, 2017 6:52 pm
With the trogs turning their backs to me to face the intruders, Moss slowly takes a blowgun out of his sleeve and aims for the artery in the back of the neck of the closest one. Then hurries to reload and fire again on his companion...
OOC:

Did my two turns in the same post, hope nobody minds...
OOC:
Edit: Blowgun damage didn't appear, it's 1+4 for each attack that hits...
Last edited March 22, 2017 9:27 pm

Rolls

Assassinate attack(advantage) / blowgun damage / sneak attack damage - (1d20+7, 1d20+7, 6d6)

1d20+7 : (18) + 7 = 25

1d20+7 : (3) + 7 = 10

6d6 : (222432) = 15

2nd round attack(advantage) / blowgun damage / sneak attack damage - (1d20+7, 1d20+7, 3d6)

1d20+7 : (3) + 7 = 10

1d20+7 : (5) + 7 = 12

3d6 : (122) = 5

Mar 22, 2017 8:36 pm
Ygne slips forward, weaving past her comrades to practically swim through the water 30 feet ahead to the nearest Stalagmite. She dips below the splashing of her comrades and behind and rock to move out of sight.
OOC:
Move 15 ft (diff. terrain), Cunning action dash for another 15 ft., and then Action to hide.

Rolls

Stealth - (1d20+10)

(7) + 10 = 17

Mar 22, 2017 8:39 pm
OOC:
Ryte wouldn't be aware of this happening so skip me.

Len Inactive for 22 days

Mar 22, 2017 9:56 pm
Ygne's shouts startle the Trogs, who scramble for weapons. As Jarveena's opening salvo thwacks into the makeshift wooden dais, Moss takes advantage of the distraction and puts two darts his keepers (20 on One-Eye , 10 on Two-Tails). Frick and Elspa charge forward, launching javelins at the Trog who dares to wear Leathe's rapier (8+11+12 = 31 damage). Ygne sets up shop at the base of the platform, ready to strike.

The troglodytes seek retribution. One-eye turns to the man on the throne and unleashes a horrible series of blows (16 damage). The two-tailed one pulls out spears of its own and hurls them back at Frick - one connects (8 damage). The rapier wielder pulls out a nautical whistle, and blows loudly. It then falls back, climbing down the back-side of the platform and hides (gaining total cover for now and a hide DC of 17).

As if summoned by the whistle, a massive, twisted abomination bursts forth from under behind the waterfall. It shambles forward in the water, its speed unimpeded by the water. It makes its way towards a corpse floating in the water, then sees live prey and dashes towards Frick and Elspa, screaming inhumanly loud enough to drown out the roaring waterfall.
[ +- ] Shambling Mound
OOC:
Naatkinson says:
Technically, drawing a javelin took my free interaction for the turn, but I'll post another throw in case you're a DM that likes to ignore that for throwing weapons
To keep things simple, let's just retcon that Frick and Elspa having javelins in hand when the combat began (not even sure if Frick needs a retcon for that). That way Elspa can do the two attacks she stated without dropping her axe, and you can get your two attacks off. It seems like a reasonable thing seasoned warriors like yourselves would have pulled off while Ygne and Moss made small talk :) I've made this assumption in the round 1 summary above!

For future reference, I do like to adhere to the interaction rules in the PHB (and all rules) when possible, thanks for asking first!

Rolls

Attack 1 on Moss, Reckless - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (17) + 4 = 21

Attack 2 on Moss, Reckless - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (18) + 4 = 22

Attack 3 on Moss, Reckless - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (3) + 4 = 7

Spear throw 1 at Frick - (1d20+4)

(18) + 4 = 22

Spear throw 2 at Frick - (1d20+4)

(7) + 4 = 11

Spear throw 3 at Frick - (1d20+4)

(10) + 4 = 14

Rapier Trog's attempt to hide (chameleon skin gives adv) - (1d20+2, 1d20+2)

1d20+2 : (15) + 2 = 17

1d20+2 : (1) + 2 = 3

DAMAGE: 1 spear hit on Frick - (1d6+2)

(6) + 2 = 8

DAMAGE: 3 attacks hit on Moss, including 1 crit claw attack - (1d8+2, 3d6+4)

1d8+2 : (2) + 2 = 4

3d6+4 : (512) + 4 = 12

Len Inactive for 22 days

Mar 22, 2017 10:16 pm
Round Two

Initiative

1. PCs
2. Broodguard with Rapier (AC: 14, HP: 14/45, hiding w/ spot DC 17)
3. One-eyed Broodguard (AC: 14, HP: 25/45, Melee attacks have advantage, on platform)
4. Two-tailed Broodguard (AC: 14, HP: 35/45, on platform)
5. Shambling Mound (AC: 15, HP: 136/136, beside Frick and Elspa)

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)

Notes:
1. To climb up the platform will take a successful DC 10 athletics check.
2. You cannot attack Rapier Trog unless you Passive Perception is 23 or higher (-5 because of mist) until it reveals itself or you use an action to spot it (Perception check, disadvantage)
OOC:
Jarveena won't be able to use that 31-damage crit on Rapier Trog because it hid, so you can retcon her target, Jabes. If you target the Shambling Mound or the One-Eyed Trog hitting on Moss (nevermind it's dead) you can also add an additional 1d6 damage for critting with sneak attack. If you target Two-Tail Trog, you'll have to drop the 4 damage from sneak attack because it is not adjacent to an enemy and you don't have advantage.

One a side note, I hope these summaries aren't information overload. I'm trying to find a good balance to succinctly summarize info so we can have some meaty tactical combats with interesting features without slowing the game down.

Len Inactive for 22 days

Mar 22, 2017 10:24 pm
RYTE

As you watch for odd behaviour drawn by the smoke and light of the funeral pyre, the sounds of the jungle fade away. As the sun sets completely, the only sound in the whole forest is the crackling of burning bodies on the pyre. You feel weirdly exposed, as if something is watching you.

Suddenly, the silence is broken. You hear movement in the cave behind you, and the hiss-click sound of troglodyte speech.

What do you do?
Mar 22, 2017 10:28 pm
Ryte ducks behind one of the stalagmite, hoping to gain an advantageous position.

Rolls

Stealth - (1d20+7)

(16) + 7 = 23

Mar 22, 2017 10:40 pm
Elspa changes the target of her rage as the large abomination rises forth. Cursing in Urgan, she flings herself against the mound to shove the thing down with her shield, then chops rapidly against the mound with her axe.

Rolls

Bonus Action Shove Prone - (1d20+7)

(5) + 7 = 12

Battleaxe, Slashing Damage - (1d20+7, 1d8+6)

1d20+7 : (12) + 7 = 19

1d8+6 : (5) + 6 = 11

Extra Attack Battleaxe, Slashing Damage - (1d20+7, 1d8+6)

1d20+7 : (5) + 7 = 12

1d8+6 : (6) + 6 = 12

Len Inactive for 22 days

Mar 22, 2017 10:43 pm
RYTE

You duck behind and watch as the three corpses of the broodguards you just killed rise up, dripping gore from their wounds. The forth, impaled on the stalagmite, struggles to rise and thrashes about. Their movements are jerky and irregular like a puppet on strings. If they notice you they make no indication.

Len Inactive for 22 days

Mar 22, 2017 10:52 pm
OOC:
Shambling mound contesting shove: success.

Rolls

Contested athletics check vs. Elspa's shove - (1d20+4)

(19) + 4 = 23

Mar 22, 2017 10:52 pm
Ryte grabs a small rock off the ground and tosses it near the pyre.

Rolls

Stealth (if needed again) - (1d20+7)

(12) + 7 = 19

Len Inactive for 22 days

Mar 22, 2017 10:58 pm
RYTE

The troglodyte corpses stagger towards the sound, their speed and predatory gait unhindered by their awkward movements. They arrive at the pyre and look and sniff about for the source of the sound, but fail to find anything.

The noiseless jungle continues its silent vigil on the ghoulish scene.

Rolls

Perception check - (1d20+0)

(7) = 7

Mar 22, 2017 11:10 pm
OOC:
current hp: 17/33 21/33 (not including uncanny dodge)
If possible I'll use Uncanny Dodge on the crit I received, I just don't know how much it did...
Using the instability of the platforms to my advantage, I take out a dagger that was hidden on me and try to remove One-eye's last orb...
I'm not your King anymore, so leave me alone !!
Using the distraction and the mist, Moss tries to hide behind is throne since it's probably the only place he can reach with his chain, and hope One-eye is just dumb enough not to look there with the other threats around.
Last edited March 22, 2017 11:24 pm

Rolls

Dagger Attack(advantage) / Dagger damage / Sneak Attack Damage - (1d20+7, 1d20+7, 1d4+4, 3d6)

1d20+7 : (7) + 7 = 14

1d20+7 : (20) + 7 = 27

1d4+4 : (1) + 4 = 5

3d6 : (523) = 10

Bonus action to hide behind throne - (1d20+10)

(2) + 10 = 12

added damage for crit - (1d4, 3d6)

1d4 : (3) = 3

3d6 : (564) = 15

Len Inactive for 22 days

Mar 22, 2017 11:18 pm
OOC:
Three attacks were 4, 7, and 5 damage. The crit was the 5, but feel free to uncanny dodge any of those.
Mar 23, 2017 12:44 am
Frick howls with glee as the shambling mound appears, "YES! Finally something worth killing!" he shout and leaps at it.
OOC:
Attack, attack, bonus action attack, then action surge for more attacks!

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d10+4 : (10) + 4 = 14

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d10+4 : (7) + 4 = 11

Haft Attack - (1d20+7, 1d4+4)

1d20+7 : (4) + 7 = 11

1d4+4 : (3) + 4 = 7

Action Surge Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (12) + 7 = 19

1d10+4 : (3) + 4 = 7

Action Surge Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (17) + 7 = 24

1d10+4 : (10) + 4 = 14

Advantage - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (8) + 7 = 15

1d20+7 : (20) + 7 = 27

1d20+7 : (5) + 7 = 12

1d20+7 : (11) + 7 = 18

Haft critical - (1d4)

(3) = 3

Mar 23, 2017 3:04 am
OOC:
Frick has advantage on all melee attacks against the shambling mound since it is within 5' of Elspa.
Mar 23, 2017 6:21 am
OOC:
Retconning to target the Shambling Mound instead. Extra d6 added below. If possible, Jarveena moves along the wall of the cavern. The intention is to see where Rapier Trog went.

Rolls

sneak attack damage - (1d6)

(3) = 3

Mar 23, 2017 6:24 am
[ +- ] Previous
Ryte draws his bow, silently nocking an arrow. He takes a deep breath as a somber smile creeps across his mouth Tuin man lende, tir nia ammen. Aiming to take out the leg, he releases the arrow before releasing his breath. He quickly nocks another arrow and fires it just as fast. He then makes his way to put as much distance in between him and the risen as he can.
OOC:
Trip Attack: Str. Saving throw or fall prone; DC 15.
OOC:
If I can't target a different creature with extra attack, I'll put trip on the second attack instead.
Last edited March 23, 2017 6:28 am

Rolls

Attack/Damage/trip (Surprise advantage?) - (1d20+7, 1d20+7, 1d8+4, 1d8)

1d20+7 : (19) + 7 = 26

1d20+7 : (8) + 7 = 15

1d8+4 : (4) + 4 = 8

1d8 : (1) = 1

Attack/Damage (Surprise advantage?) - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (1) + 7 = 8

1d20+7 : (14) + 7 = 21

1d8+4 : (3) + 4 = 7

Len Inactive for 22 days

Mar 23, 2017 7:29 am
Unbeknownst to the two-tailed trog, old one-eyed falls to the platform, twitching and spurting blood from its face. Two-tails is too busy watching as Frick and Elspa hack its beautiful pet to pieces! He screams in rage, leaps to the ground, and charges at Elspa through the water. It drops its spear and attack tooth and claw, so blind is its rage (25 / 2 = 12 damage to Elspa).

The Rapier-wielding trog gives up its hiding spot, and crawls back onto the platform. It sees Moss hiding behind the throne, and hisses in draconic:

Len sent a note to deadpool_qc
and advances, steel drawn. Moss parries the blade but its talons leave their mark (4 + 8 damage to Moss, feel free to use uncanny dodge on either attack).

Meanwhile, the shambling mound reels in the face of Frick's furious attack. Entire clumps of vines severed from its body, it manages to stabalize and counterattack. But the small target is too fast, and its massive fists miss their target!

Rolls

Two-Tails attack on Frick, bite attack (reckless) - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (20) + 4 = 24

Two-Tails attack on Frick, claw attack 1 (reckless) - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (17) + 4 = 21

Two-Tails attack on Frick, claw attack 2 (reckless) - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (7) + 4 = 11

TWO TAILS DAMAGE: Crit bite and 2 claws hit - (2d8+2, 2d6+4)

2d8+2 : (78) + 2 = 17

2d6+4 : (22) + 4 = 8

Rapier's weapon attack on Moss (reckless) - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (2) + 5 = 7

Rapier's claw attack on Moss (reckless) - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (13) + 4 = 17

Rapier's claw attack on Moss (reckless) - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (12) + 4 = 16

RAPIER DAMAGE: 2 claw attacks get through - (1d6+2, 1d6+2)

1d6+2 : (2) + 2 = 4

1d6+2 : (6) + 2 = 8

Shambling mound on Frick slam attack 1 - (1d20+7)

(4) + 7 = 11

Shambling mound on Frick slam attack 2 - (1d20+7)

(2) + 7 = 9

Len Inactive for 22 days

Mar 23, 2017 8:12 am
Round Three

Initiative

1. PCs
2. Broodguard with Rapier (AC: 14, HP: 14/45, Reckless*, beside Moss on platform)
3. One-eyed Broodguard
4. Two-tailed Broodguard (AC: 14, HP: 35/45, Reckless*, beside Elspa)
5. Shambling Mound (AC: 15, HP: 35(!)/136, beside Frick and Elspa)

* Melee attacks against this creature have advantage

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)

Len Inactive for 22 days

Mar 23, 2017 4:20 pm
RYTE
HypCo says:
Ryte draws his bow, silently nocking an arrow. He takes a deep breath as a somber smile creeps across his mouth Tuin man lende, tir nia ammen. Aiming to take out the leg, he releases the arrow before releasing his breath. He quickly nocks another arrow and fires it just as fast. He then makes his way to put as much distance in between him and the risen as he can.
The walking troglodyte corpses are taken by surprise. Ryte knocks down one of them, its leg muscles sloughing with the impact of the arrow. The second and third corpse's heads jerk around at impossible angles and stares at you hungrily. You manage to get a solid shot right between the eyes of the Kopesh wielder and then bolt down the gullet of the snake. The first rises as if untroubled by the loss of its calf, and all three race after you.

Start of Round 3:

Initiative Order

1. Ryte
2. Undead Kopesh (AC: 14, HP: 38/45, 30 feet away)
3. Undead Battleaxe (AC: 14, HP: 36/45, 30 feet away)
4. Undead Sabre (AC: 14, HP: HP: 45/45, 60 feet away)

Rolls

Ryte's Initiative - (1d20+4)

(12) + 4 = 16

Monster's Initiative - (1d20)

(3) = 3

Mar 23, 2017 4:58 pm
"What, jealous?!" growls Elspa, bashing her shield against Two-Tails to knock it down. She diverts her attention from the large mound of vegetation and hacks away at the broodguard. "Fine, I've got plenty to give!"

Rolls

Bonus Action Shield Shove - (1d20+7)

(7) + 7 = 14

Battleaxe vs Two-Tails, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+6)

1d20+7 : (9) + 7 = 16

1d20+7 : (9) + 7 = 16

1d8+6 : (8) + 6 = 14

Extra Attack Battleaxe vs Two-Tails, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+6)

1d20+7 : (20) + 7 = 27

1d20+7 : (11) + 7 = 18

1d8+6 : (3) + 6 = 9

Critical - (1d8)

(1) = 1

Mar 23, 2017 6:25 pm
Frick maintains his furious attacks on the mound, laughing maniacally, "Gods, I don't even want to leave this island anymore!"
Last edited March 23, 2017 6:25 pm

Rolls

Attack 1 - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (12) + 7 = 19

1d20+7 : (6) + 7 = 13

1d10+4 : (7) + 4 = 11

Attack 2 - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (3) + 7 = 10

1d20+7 : (2) + 7 = 9

1d10+4 : (3) + 4 = 7

Haft Attack - (1d20+7, 1d20+7, 1d4+4)

1d20+7 : (12) + 7 = 19

1d20+7 : (2) + 7 = 9

1d4+4 : (2) + 4 = 6

Re-roll of the 2 - (1d4)

(3) = 3

Mar 23, 2017 7:15 pm
Partly dodging one of the claws, Moss starts hissing back at the trog...
deadpool_qc sent a note to lenpelletier
He then tries to plunge his dagger in the rapier wielding arm of the troglodyte
OOC:
current hp: 13/33 (uncanny dodge on 8 damage claw attack included)
Last edited March 23, 2017 7:18 pm

Rolls

Dagger attack w/ advantage, dagger damage, sneak attack damage - (1d20+7, 1d20+7, 1d4+4, 3d6)

1d20+7 : (17) + 7 = 24

1d20+7 : (3) + 7 = 10

1d4+4 : (2) + 4 = 6

3d6 : (465) = 15

Mar 23, 2017 7:29 pm
Jarveena continues inching along the wall, hoping to spot the trog who took Leatha's sword. The moment it shows its ugly face again she snaps her bow up to take it out but the stranger on the throne sinks his blades into the Trog, depriving her of her kill. Roaring with rage, Jarveena takes her frustration out on the shambling mound...but her shot goes wide.
Last edited March 23, 2017 7:42 pm

Rolls

Longbow attack - (1d20+4)

(5) + 4 = 9

Superiority Die (Precision) - (1d8)

(5) = 5

Len Inactive for 22 days

Mar 24, 2017 7:52 am
The rapier-wielding troglodyte falls to the ground dead, its precious weapon clattering to the ground and rolling to the edge of the platform, tottering precariously.

Two-Tails keeps coming at Elspa, even though it's bloodied and bleeding badly, raking claws against flesh (10/2 = 5 damage).

The shambling mound takes a few more hits and stands on the edge of collapse, driven solely by its murderous rage. It manages to finally connect with Frick despite his gleeful maneuvering (10 damage).

Round Four

Initiative

1. PCs
2. Broodguard with Rapier
3. One-eyed Broodguard
4. Two-tailed Broodguard (AC: 14, HP: 11/45, Reckless*, beside Elspa)
5. Shambling Mound (AC: 15, HP: 17/136, beside Frick and Elspa)

* Melee attacks against this creature have advantage

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)

Rolls

Two Tails vs. Elspa bite attack - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (4) + 4 = 8

Two Tails vs. Elspa claw attack 1 - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (2) + 4 = 6

Two Tails vs. Elspa claw attack 2 - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (14) + 4 = 18

Shambling Mound vs. Frick slam attack 1 - (1d20+7)

(7) + 7 = 14

Shambling Mound vs. Frick slam attack 2 - (1d20+7)

(15) + 7 = 22

TWO TAILS DAMAGE: 2 claws hit - (2d6+2)

(33) + 2 = 8

SHAMBLING MOUND DAMAGE: 1 slam hit - (2d8+4)

(24) + 4 = 10

Len Inactive for 22 days

Mar 24, 2017 8:08 am
OOC:
HypCo: If you are planning on running to the rest of the party, you don't need to do it turn-by-turn, we can just fast-forward the action to you getting there. But, if you are planning on a fighting retreat we can certainly conduct that. I've updated the round 3 post with distances to make that easier.

Len Inactive for 22 days

Mar 24, 2017 8:31 am
OOC:
Whoops, I think we skipped Ygne ... MoMo, take a double turn when you get back on.
Mar 24, 2017 3:10 pm
OOC:
No worries! If everyone is outpacing me (especially if I'm behind posting frequency), feel free to keep going. I'll never mind playing catch up if it means the game moves at an enjoyable pace for everybody. :)
Ygne bides her time, waiting for the perfect moment to attack. Of course, several of these moments slide right past, unnoticed by the normally perceptive thief, as her allies are quite able to slaughter the opposition in seconds. Still, she does join in, later if not sooner. She moves through the water, coming up behind Two-Tails as he draws back for another swing. She puts an arm under his, bending it back as she positions one blade over his throat and the other behind his neck. She twists her blades in opposite directions, splitting the lizard's throat in a gruesome display before she turns her attention to the shambling mound.

Finding a spot through all of the disgusting matter covering its mass, Ygne makes two needle-like stabs with her shortswords toward the mound.
OOC:
I'm assuming because of the roll and damage that the lizard dies, so I wrote it in like that.
Last edited March 24, 2017 3:14 pm

Rolls

Attack 1 against Two-Tails - (1d20+7, 1d6+4, 3d6)

1d20+7 : (4) + 7 = 11

1d6+4 : (4) + 4 = 8

3d6 : (265) = 13

Advantage on Attack 1 due to surprise, reckless attack, Elspa, etc. - (1d20+7)

(6) + 7 = 13

Attack 2 as Bonus Action vs Two-Tails (adv. for above reasons) - (1d20+7, 1d6, 3d6)

1d20+7 : (19) + 7 = 26

1d6 : (6) = 6

3d6 : (245) = 11

Attack 1 (current turn) vs. Shambling Mound - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (17) + 7 = 24

1d20+7 : (4) + 7 = 11

1d6+4 : (2) + 4 = 6

3d6 : (242) = 8

Attack 2 (current turn) vs. Shambling Mound - (1d20+7, 1d20+7, 1d6)

1d20+7 : (16) + 7 = 23

1d20+7 : (3) + 7 = 10

1d6 : (5) = 5

Mar 25, 2017 12:47 am
Ryte calms his breathing, draws four arrows and fires them off in quick succession. He moves further back into the tunnel, stopping if he finds a beneficial choke point.
OOC:
Popping an action surge, all for the battleaxe, unless I somehow kill him before my attacks run out.
If there is a beneficial choke point I'll also drop my bow and draw my rapiers.

Rolls

Attack/Damage (1) - (1d20+7, 1d8+4)

1d20+7 : (5) + 7 = 12

1d8+4 : (8) + 4 = 12

Attack/Damage (2) - (1d20+7, 1d8+4)

1d20+7 : (9) + 7 = 16

1d8+4 : (6) + 4 = 10

Attack/Damage (3) - (1d20+7, 1d8+4)

1d20+7 : (4) + 7 = 11

1d8+4 : (8) + 4 = 12

Attack/Damage (4) - (1d20+7, 1d8+4)

1d20+7 : (19) + 7 = 26

1d8+4 : (1) + 4 = 5

Len Inactive for 22 days

Mar 25, 2017 5:13 am
RYTE

Pausing to fire, Ryte gets two solid hits on Battleaxe (21/45 hp), but it doesn't even slow it down. You grab one of the lanterns on the floor and turn down the stairway, scattering some of the candles. As you turn to run again, Kopesh and Battleaxe manage to catch up to you, swinging wildly at your heels. There are no advantageous chokepoints in this damned 10-foot wide snake-like tunnel, but the sounds of water falling are getting louder.
OOC:
After taking you action surge and moving another 30 feet, Kopesh and Battleaxe will dash and get next to you. At the start of your next turn, if you choose to dash again, you will take 2 opportunity attacks. It will take 2 turns of dashing to get to the bottom of the stairs, which will mean 4 opportunity attacks (they don't get multi-attack on. Alternatively you can choose to stand your ground and fight, but that's going to start adding up to 6 and then 9 attacks per round unless you can kill them fast enough.

What does Ryte do?

Len Inactive for 22 days

Mar 25, 2017 5:20 am
EVERYONE ELSE

Ygne majestically carves through the last two dying creatures, pinpointing mortal weaknesses and gracefully stabbing them. The shambling mound stubbornly remains upright for a moment, then crashes into the bloody water with a massive splash, scattering corpses and other debris. The waterfall continues its thunderous assault on the rocks below.

Leathe's sword gleams brilliantly in the torchlight atop the platform.

What would everyone like to do?
Mar 25, 2017 5:24 am
Ryte drops his bow, pulls out his dual rapiers and takes his scorpion pose. He unleashes three quick thrusts to the battleaxe wielder.
OOC:
These rolls are going to be the death of me. ;-;
Last edited March 25, 2017 5:25 am

Rolls

Attack/Damage (1) - (1d20+7, 1d8+4)

1d20+7 : (12) + 7 = 19

1d8+4 : (6) + 4 = 10

Attack/Damage (2) - (1d20+7, 1d8+4)

1d20+7 : (5) + 7 = 12

1d8+4 : (3) + 4 = 7

Attack/Damage (3) - (1d20+7, 1d8+4)

1d20+7 : (5) + 7 = 12

1d8+4 : (7) + 4 = 11

Mar 25, 2017 5:35 am
Jarveena splashes across towards the platform, intent on recovering Leatha's sword.
Mar 25, 2017 3:10 pm
Ygne stands up straight--as opposed to her typical, crouched, stalking position--and sheathes her blades with a big grin on her face. She looks awfully proud. Then something dawns on her, and she points a finger toward Moss, "So who are you?"
Mar 25, 2017 3:49 pm
You can call me Moss. Boat crashed here a few...
Moss looks to be calculating in his head
...I think it was a few months ago give or take. They found me and instead of eating me, they made me their King because of some kind of old prophesy.
Lifting my leg attached to a chain...
They wouldn't take no for an answer... Now, I don't suppose anyone has some tools to get me out of here ?
Mar 25, 2017 4:23 pm
Jarveena stops at the base of the platform and realizes that to reach the rapier she'll have to come within the stranger's striking distance. She could easily pick the manacles, free the man of his bonds, but should she? She looks at Ygne and jerks her head at the man. "What d'ye think?" she asks in Thieves' Cant.
Last edited March 25, 2017 11:53 pm

Len Inactive for 22 days

Mar 25, 2017 5:47 pm
RYTE

The zombie trogs throw you off ... not even trying to defend their bodies like a living creature, they take your rapier stabs in order to get a better chance to extinguish your life (30 damage).

Start of Round 4:

Initiative Order

1. Ryte
2. Undead Kopesh (AC: 14, HP: 38/45, 5 feet away)
3. Undead Battleaxe (AC: 14, HP: 11/45, 5 feet away)
4. Undead Sabre (AC: 14, HP: HP: 45/45, 5 feet away)

Rolls

Kopesh weapon attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (3) + 4 = 7

Kopesh claw attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (12) + 4 = 16

Kopesh claw attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (5) + 4 = 9

Battleaxe weapon attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (7) + 4 = 11

Battleaxe claw attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (3) + 4 = 7

Battleaxe claw attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (19) + 4 = 23

KOPESH DAMAGE - (1d8+2, 2d6+2)

1d8+2 : (2) + 2 = 4

2d6+2 : (55) + 2 = 12

BATTLEAXE DAMAGE - (1d8+2, 1d6+2)

1d8+2 : (7) + 2 = 9

1d6+2 : (3) + 2 = 5

Mar 25, 2017 6:33 pm
Amongst the various attacks, Ryte remains in his fighting stance, taking advantage of the attacks that he avoids he lashes out a final time. Taking out the battleaxe wielder, he turns his attention to the one with the kopesh.
OOC:
For riposte, I meant the battleaxe miss.
Battle takes 11 from riposte.
Kopesh takes 29 from attacks.
Sabre takes 4 from sweep.
Last edited March 25, 2017 6:36 pm

Rolls

Riposte (Kopesh) - (1d20+7, 1d20+7, 1d8+4, 1d8)

1d20+7 : (6) + 7 = 13

1d20+7 : (19) + 7 = 26

1d8+4 : (5) + 4 = 9

1d8 : (2) = 2

Attack/Damage (1) - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (8) + 7 = 15

1d20+7 : (10) + 7 = 17

1d8+4 : (8) + 4 = 12

Attack/Damage (2) - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (4) + 7 = 11

1d20+7 : (11) + 7 = 18

1d8+4 : (2) + 4 = 6

Sweep - (1d8)

(4) = 4

Attack/Damage (b) - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (15) + 7 = 22

1d20+7 : (11) + 7 = 18

1d8+4 : (7) + 4 = 11

Len Inactive for 22 days

Mar 25, 2017 7:49 pm
OOC:
Holy shit! 11 damage from riposte exactly kills Battleaxe, which means Undead Fortitude kicks in ... it has to make a con save, DC = 5 + damage taken (11) = 16. If it dies, you will take 5 less damage because its claw attack would not have gone through. Here goes ...

Well, that's my favourite 1 i've ever rolled on a d20 :) . So you take 5 less damage! But you're not out of hot water yet ...

Rolls

Battleaxe Undead Fortitude save - (1d20+2)

(1) + 2 = 3

Len Inactive for 22 days

Mar 25, 2017 8:07 pm
Ryte executes some of the most beautiful swordsmanship ever performed on Thule. Amidst the unholy fury of the zombies, he manages to find an opening and drive his rapier all the way through Battleaxe's torso, shattering its vertebrae and splitting in half. As it falls, he performs maneuvers some master swordsmen would doubt were even possible, dancing between the jaws and claws, raining strike after strike on the lifeless horrors. Kopesh's namesake sword along with its arm and half its face lie in a heap on the ground beside Battleaxe.

And yet they keep coming.

Ryte dodges as many attacks as he can, but no human could withstand all of those flailing arms and teeth (23 damage, unless you have any more tricks up your sleeve?).

Rolls

Kopesh bite attack reckless - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (5) + 4 = 9

Kopesh claw attack 1, reckless - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (12) + 4 = 16

Kopesh claw attack 2, reckless - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (6) + 4 = 10

Sabre weapon attack, reckless - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (19) + 4 = 23

Sabre claw attack 1, reckless - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (2) + 4 = 6

Sabre claw attack2, reckless - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (20) + 4 = 24

KOPESH DAMAGE: 1 crit bite - (2d8+2)

(21) + 2 = 5

SABRE DAMAGE: 1 weapon, 1 crit claw - (1d8+2, 2d6+2)

1d8+2 : (5) + 2 = 7

2d6+2 : (45) + 2 = 11

Mar 25, 2017 8:07 pm
OOC:
I think hot water is an understatement, what I'm in would probably be considered liquid magma.
*Also, stop taking all the good rolls. Thanks.
Last edited March 25, 2017 8:09 pm

Len Inactive for 22 days

Mar 25, 2017 8:15 pm
HypCo says:
OOC:
I think hot water is an understatement, what I'm in would probably be considered liquid magma.
*Also, stop taking all the good rolls. Thanks.
OOC:
Yeah, sorry about that!
Mar 25, 2017 8:22 pm
OOC:
No worries, just poking fun.
Falied: x
Saved:
Last edited March 25, 2017 8:22 pm

Rolls

Death Save Numero uno - (1d20)

(7) = 7

Mar 25, 2017 8:35 pm
"What kind of prophesy?" Elspa asks above the roar of the waterfall. She strides up the mound, axe in hand, toward the stranger. "And if they kept you, they must have fed you. What did you eat?"
Last edited March 25, 2017 8:36 pm

Rolls

Athletics to climb - (1d20+7)

(9) + 7 = 16

Len Inactive for 22 days

Mar 25, 2017 8:40 pm
Len sent a note to HypCo
Mar 25, 2017 9:55 pm
I was more prisoner than king despite me sitting on a throne. I just kept myself useful to ensure I didn't end up as dinner, and in doing so convinced them that I was a messiah. They didn't revere me, they coveted me, they thought my presence would usher them in a new age. Trust me, they are not capable of love, only jealous possession. They'd rather kill me than let me spoil their idea of messiah...
As for the food... you really don't wanna know...but let me tell you that if I had the choice, I did not take the meat...
Mar 25, 2017 10:15 pm
Elspa tries to see what might be securing the chains. "How did they think you would make a new age?" she asks.
Mar 25, 2017 11:35 pm
Moss laughed at the question...
Nothing grand, you see all I had to do is show them a few tricks. Primitive as they are, it was more than enough to impress them. I showed them how to do a basic alarm with pots and rope and healed a few of them that would have died. I managed to study a few of their dead enough to be able to work my arts. But the weird thing is each time they brought me a body to study it it was missing the head. Never telled me why, each time I asked they started praying...
Mar 26, 2017 12:27 am
Ygne looks over at Jarveena's canting - the body language, the careful use of phrasing and specific lexicon - and she settles upon her a firm gaze. A series of finger twitches and sniffles; the shuffling of her body; the indicative way in which she cracks her neck and rolls her shoulders says to Jarveena that Ygne thinks Moss is telling the truth, but she isn't so sure about his character yet or not.

"Weird." Ygne chimes at Moss' story, with no hint given at the secret conversation with Jarveena (entirely unaware that Moss can likely pick up on this hidden dialogue), "Weird and gross." She wipes her nose on her sleeve and then gestures to the dead lizards, addressing Moss once more, "You're a bad king."

Afterward she approaches him and adds, "But even bad kings can be rich kings, so you owe me two gold bits for this." She'll then pull out the appropriate tools and set to picking Moss' ankle free.

Rolls

Thieves' Tools - (1d20+7)

(9) + 7 = 16

Athletics (if I need to roll to climb while not under pressure) - (1d20+4)

(19) + 4 = 23

Mar 26, 2017 12:31 am
Ryte, suffering tremendous amounts of wounds, gives a final sorrow-filled smile, his final thought is of his mother.
Last edited March 26, 2017 5:43 am
Mar 26, 2017 12:48 am
Thanks for the help, now I'd like to be able to call you all differently than archer girl, axe girl, blades of fury and sneaky child... and since you alrealdy know mine...
Bowing to them all....
Moss, king of the deceased troglodytes...I don't suppose you four would be polite enough to give me yours ?
Mar 26, 2017 12:59 am
"Elspa," answers the barbarian, and she sweeps her axe across the weapons of the fallen broodguards. "You good with any of those?"
Mar 26, 2017 1:08 am
Putting away her tools after freeing Moss, the 'sneaky child' sniffs and introduces herself, "Ygne the Merciful." She then stares at Elspa a moment, looking confused. When she introduces herself, Ygne nods her head and says, "Oh yeah, Elspa. Oh, and that's Frick, and that's... uhm..."

She pauses and looks puzzled toward Jarveena, mumbling, "Actually, I don't remember her name, neither."

"There's also a coxcomb around here somewhere, named something with an 'R'. He'll give you gold if you listen to him lecture."
Mar 26, 2017 1:18 am
With a laugh...
Then I'l make sure to listen long enough to pay you back your two golds !! I don't see him, is he near ?
Then turning to Elspa,
The rapier I could use but even then I prefer to stay away from conflict.
Walking to a hidden crate containing the rest of his stuff...
The rest of my stuff was here, they never wanted me to have my weapons so they left them here...
Taking a backpack, a few pouches and a shortbow from the crate...
Well I'm ready to go and I'd really like to sleep somewhere less...humid...
Mar 26, 2017 1:26 am
Frick smiles, standing over the body of the shambling mound, "Guess we got us a tag-along? Fine by me, just don't get in my way in a fight and we'll get along great."
Mar 26, 2017 3:47 am
"The pointy-sword, where is it?" asks Elspa.
Mar 26, 2017 4:56 am
Jarveena clambers up the platform to claim the rapier with a strength she didn't know she had. She picks it up and holds it to her chest. "Jarveena." she says to the newcomer, Moss. Looking down at the weapon she wonders what to do with it next. Bury it somewhere with Leatha's bones? She imagines the Fishwife would frown on that - this steel is meant to be used. But swordplay isn't Jarveena's style. She looks at Elspa... nope, not her style either. And the rest...well, she just doesn't know or trust them enough just yet. She stows the weapon for now and starts climbing down to see if she can recover any of her arrows. As Ygne mentions Ryte, Jarveena wonders where the man has gone off to.
Last edited March 26, 2017 5:02 am

Rolls

Climb vs DC 10 - (1d20-1)

(18) - 1 = 17

Mar 26, 2017 4:59 am
Elspa glances over. "Never mind," she says, satisfied that the rapier has been claimed.
Mar 26, 2017 5:38 am
Jarveena addresses Moss again. "Whad else is on thih stinkin' isle? Whad else they make ye king of? I tole meself I'd kill all 'em trogs 'fore I build me a boat 'an sail away."
Mar 27, 2017 1:56 am
"Sail away to the bigger island, I hope," Ygne adds to Jarveena, "There's treasure to be had over there, I've been told. My treasure, soon enough."

She sniffs, and spits into the water, "Might be you think you're shipwrecked and stranded, but Frick an' I are right where we want to be." She glances over toward Frick, as though for confirmation.
Mar 27, 2017 2:11 am
I'm sorry to say Miss Jarveena, that I did not have a lot of occasions to wander my kingdom so I do not know much about it...
Moss scans the four of them, looking for something...
OOC:
I'm looking to see if any of you are badly injured...if you are please tell me OOC...
Last edited March 27, 2017 2:11 am
Mar 27, 2017 2:17 am
Ygne has a head wound on the back of her head that may have begun bleeding again from all of the strain of combat. She's constantly squinting her eyes to see anything further away than arm's reach. Her bottom lip is busted and bloody, and a thick bruise around her right eye is forming. She looks to be in somewhat bad shape, but seems very accepting of these conditions, as though they are normal for her.

Ygne, however, looks to be one of the most disagreeable patients that a healer could ask for.
Mar 27, 2017 3:11 am
Rage subsided, Elspa's breathing has become a bit ragged. The constant battles seem to be tiring her, but she pays her bleeding wounds little mind.
[ +- ] Elspa's Status
Mar 27, 2017 6:11 am
"Treasure? Aye, we c'n go t'yer big isle." Jarveena sits in the edge of the platform and rubs her bad leg. She did not take any wounds, but the cold water is starting to make her old injuries ache. "Where the fuck's Rtye?"
Mar 27, 2017 12:56 pm
Frick nods confirmation to Ygne with a smile. He's pretty much covered in blood by this point, but it's hard to tell how much is his. "I don't care where we go, so long as there's fun to be had. But one of you owes me a barrel of rum!"
OOC:
After Second Wind I have 29/44 HP
Last edited March 27, 2017 12:57 pm

Rolls

Second Wind - (1d10+5)

(5) + 5 = 10

Mar 27, 2017 1:26 pm
Looking at Elspa...
You seem to be loosing some blood, can I see your wounds ? I might be able to do something about them if you let me...
Mar 27, 2017 4:33 pm
"It's dark, and we need to find shelter," says Elspa, shrugging off the help. "We'll lick our wounds once we're settled."

Len Inactive for 22 days

Mar 27, 2017 6:53 pm
RYGNAR

Following the sound of the explosion, you made your way into this disgusting smelling cave. Your heart is racing ... could this be the cave the witch woman was talking about? As you make your way down the gullet of the snake-shaped cave, you hear the sound of sword play. Two horrific shapes illuminated by a lantern on the floor are hunched over a body, feasting on its flesh. A second body, more a shattered collection of body parts, lies in a heap. They hear you as you approach, and rise unnaturally.
OOC:
Welcome back, HypCo! Rolling initiative in a sec...

Len Inactive for 22 days

Mar 27, 2017 6:57 pm
EVERYONE ELSE

As you partake in you discussion, you suddenly feel the air grow colder. Without warning, the corpses of the Troglodytes suddenly snap to attention and jerk upright.

Even more horrifyingly, the Shambling Mound's vines suddenly return to life, twitching and flailing as if each one is trying to squirm away from the monster beneath. It ponderously rises, bloody water streaming from its body.

Len Inactive for 22 days

Mar 27, 2017 6:59 pm
Round One

Initiative Order: PCs have surprise to act as the monsters are rising.

1. Rapier Trog (AC: 14, HP: 45/45, on platform)
2. One Eyed Trog (AC: 14, HP: 45/45, on platform)

3. Two Tails Trog (AC: 14, HP: 45/45, in water below platform)
4. Shambling Mound (AC: 15, HP: 136/136 in water below platform)

5. Kopesh Trog (AC: 14, HP: 9/45, in tunnel)
6. Sabre Trog (AC: 14, HP: 41/45, in tunnel)

7. PCs: Jarveena, Elspa, Moss on platform; Frick in water bellow platform; Rygnar in tunnel)

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)

Rolls

PC Initiative - (1d20+4)

(2) + 4 = 6

Monster's Initiative - (1d20)

(12) = 12

Mar 27, 2017 9:17 pm
I don't know about you all, but I don't feel like doing this again right now...
OOC:
If one of you guys move I also move and dash towards the exit.
Mar 28, 2017 12:20 am
"It was for the best." No matter how often I keep telling myself that, I can't help but feel the emptiness left by her absence. I will find her...I must find her; no males allowed be damned, they can not keep me from my kid sister.
-- My worries grow, the witches words echo through my mind, the only thing that echoes through my mind now. "Horrible end in a cave on a godforsaken island." That is not her end, not while I'm still alive; as long as I have breath to give, her end will be of old age.
-- Hearing from a trade ship of a godforsaken island, Rygnar "employs" a fisherman to take him there. The trip is long and choppy, the fisherman says I should give thanks we just missed a storm. He dares not travel to the island for superstitious fears and says I should tread carefully. My only fear is the bone witch's words coming true, if he will not take me the rest of the way, I will take myself.


Seeing the hunched over body, Rygnar's mind races I'm too late, I have failed her. He tightens his grip on his greatsword, as his vision starts to turn a blurry red, an animalistic roar is let out as he charges the ones who killed his kid sister.
OOC:
1st attack: Kopesh
2nd attack: Kopesh (if miss or still alive), Sabre else
(GWM: Reduce a creature to 0) Bonus attack: Sabre
Kopesh: 11
Sabre: 21
Last edited March 28, 2017 1:22 am

Rolls

Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (18) + 7 = 25

1d20+7 : (18) + 7 = 25

2d6+6 : (23) + 6 = 11

Extra Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (7) + 7 = 14

1d20+7 : (6) + 7 = 13

2d6+6 : (12) + 6 = 9

Bonus Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (15) + 7 = 22

1d20+7 : (3) + 7 = 10

2d6+6 : (51) + 6 = 12

Len Inactive for 22 days

Mar 28, 2017 1:19 am
OOC:
I just realized my post on inspiration from earlier today did not go through! To make a long story short, everyone earned it if they didnt already have it.
Mar 28, 2017 7:43 am
"Frick!" Ygne calls out as she dashes down the boxes as quickly and easily as though they were a level plane. She rips her blades from their sheathes and lunges off of the heightened platform and past Two-Tails. As she flies past him, she attempts to drag one of her blades across his spine. Her trajectory lands her into the water just past the Trog, and after becoming submerged, she keeps low, beneath the water's surface, for some time. She emerges several feet beyond the Trog, her movements muted by the deafening waterfall and concealed by a combination of water and mist.
OOC:
Effectively moving 10 feet down the pile, taking a running jump to the Trog, attacking, moving past him with the rest of my movement, and then Cunning Action to Hide.

Also, because everyone else has posted it, Ygne is at 13/38.
[ +- ] Second-Story Work
[ +- ] Long Jump
[ +- ] Surprise Round
Last edited March 28, 2017 7:45 am

Rolls

Acrobatics (to land safely in difficult terrain); DC 10 according to PHB - (1d20+10)

(4) + 10 = 14

Attack 1 - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (12) + 7 = 19

1d20+7 : (11) + 7 = 18

1d6+4 : (4) + 4 = 8

3d6 : (316) = 10

Stealth - (1d20+10)

(5) + 10 = 15

Mar 28, 2017 10:22 am
Jarveena's eye goes wide as the monsters rise. She tries to gain higher ground atop the platform*. Once there she snaps an arrow into the now-unarmed rapier trog.
OOC:
Would climbing past the zombie trogs have provoked opportunity attacks? Because if so, I'd rather move elsewhere.
Last edited March 28, 2017 2:15 pm

Rolls

Climb - (1d20-1)

(12) - 1 = 11

Longbow attack - (1d20+4)

(4) + 4 = 8

Spending Inspiration - (1d20+4)

(18) + 4 = 22

Sharpshooter damage - (1d8+14)

(6) + 14 = 20

Mar 28, 2017 1:09 pm
Seeing his foe rise up again, Frick lets out a cry of excitement, "Come join the fun, Ygne!"

He puts his glaive back into motion, slicing the shambling mound into bits.

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (14) + 7 = 21

1d10+4 : (6) + 4 = 10

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (11) + 7 = 18

1d10+4 : (8) + 4 = 12

Haft Attack - (1d20+7, 1d4+4)

1d20+7 : (18) + 7 = 25

1d4+4 : (2) + 4 = 6

Re-roll of the 2 - (1d4+4)

(2) + 4 = 6

Mar 28, 2017 1:40 pm
Seeing that nobody will be leaving soon, I go back on the top of the platform and since Jarveena is taking care of unarmed trog (formely known as rapier trog), I try to put an arrow in the eye socket of one-eye...
OOC:
Since we have a surprise round, I rolled damage as a critical hit as per assassinate feature.
[ +- ] Assassinate
OOC:
Edit: attack rolls sucked so I'm going to use my inspiration on those...I don't want to waste my critical hit...
Last edited March 28, 2017 1:43 pm

Rolls

Attack(w/ adv.), bow damage, sneak damage - (1d20+7, 1d20+7, 2d6+4, 6d6)

1d20+7 : (4) + 7 = 11

1d20+7 : (2) + 7 = 9

2d6+4 : (56) + 4 = 15

6d6 : (155643) = 24

attack (inspiration) - (1d20+7)

(8) + 7 = 15

Mar 28, 2017 4:21 pm
"On me!" Elspa calls out, slashing her axe against the unarmed creature. "Clear this spot and defend the high ground!" Hammering home that point, she shoves her shield out against One-Eye to try and knock it off the platform.

Rolls

Battleaxe vs Rapier Trog, Slashing Damage - (1d20+7, 1d8+4)

1d20+7 : (18) + 7 = 25

1d8+4 : (2) + 4 = 6

Extra Attack Battleaxe vs Rapier Trog, Slashing Damage - (1d20+7, 1d8+4)

1d20+7 : (19) + 7 = 26

1d8+4 : (3) + 4 = 7

Bonus Action Shield Shove vs One-Eye - (1d20+7)

(8) + 7 = 15

Len Inactive for 22 days

Mar 28, 2017 8:30 pm
OOC:
No opportunity attack on Jarveena ... creatures don't get reactions when surprised anyhow.

One-Eye resists shove attempt.

Rolls

One-Eye resisting Elspa's shove (must beat 15) - (1d20+2)

(20) + 2 = 22

Len Inactive for 22 days

Mar 28, 2017 8:35 pm
RYGNAR (TUNNEL)

Rygnar smashes through the half-corpses that Ryte left standing and barrels into the sabre-wielding, leaving it grievously wounded were it alive. It turns to him without anger or fear, only hunger and strikes. (8/2 = 4 damage)

Rolls

Sabre weapon attack (reckless) - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (11) + 4 = 15

Sabre claw attack 1 (reckless) - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (16) + 4 = 20

Sabre claw attack 2 (reckless) - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (4) + 4 = 8

DAMAGE: 1 weapon and 1 claw - (1d8+2, 1d6+2)

1d8+2 : (1) + 2 = 3

1d6+2 : (3) + 2 = 5

Len Inactive for 22 days

Mar 28, 2017 8:41 pm
FRICK AND YGNE (In the water)

Frick cleaves of more dead matter but the monster ignores it. Ygne stabs deep into Two-Tails' back, leaving its upper torso hanging at an odd angle. She dives into the water unseen ... (hide check successful)

The mound screams at Frick, ruffling his hair and spattering his helm with flecks of dead foliage. It slams a vine from beneath the surface into Frick's side (11 damage).

Two-Tails scrambles up the platform and runs at Jarveena, savagely mauling her (18 damage)

Rolls

Shambling Mound slam attack 1 - (1d20+7)

(12) + 7 = 19

Shambling Mound slam attack 2 - (1d20+7)

(3) + 7 = 10

DAMAGE: 1 slam - (2d8+4)

(61) + 4 = 11

Two-Tails climb check - (1d20+2)

(12) + 2 = 14

2 Tails weapon attack (reckless) - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (2) + 4 = 6

2 Tails claw attack 1 (reckless) - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (1) + 4 = 5

2 Tails claw attack 2 (reckless) - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (10) + 4 = 14

TWO TAILS DAMAGE: 1 weapon and 1 claw hit - (1d8+2, 1d6+2)

1d8+2 : (8) + 2 = 10

1d6+2 : (4) + 2 = 6

Mar 28, 2017 9:32 pm
Rygnar cries out has he slashes out at the remaining trog.

Rolls

Attack/Damage (Reckless GWM) - (1d20+2, 1d20+2, 2d6+16)

1d20+2 : (15) + 2 = 17

1d20+2 : (6) + 2 = 8

2d6+16 : (63) + 16 = 25

Extra Attack/Damage (Reckless GWM) - (1d20+2, 1d20+2, 2d6+16)

1d20+2 : (8) + 2 = 10

1d20+2 : (1) + 2 = 3

2d6+16 : (62) + 16 = 24

(If 0 or crit) Bonus Attack - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (11) + 7 = 18

1d20+7 : (1) + 7 = 8

2d6+6 : (25) + 6 = 13

Len Inactive for 22 days

Mar 28, 2017 10:34 pm
JARVEENA, ELSPA, AND MOSS (on the platform)

Moss gets the jump on the One-Eyed Troglodyte. He skewers the abomination with expert precision, but the creature continues moving.

Jarveena follows up on troglodyte formerly known as Rapier right through the throat as Elpsa savages it with blows. But, she is caught off guard by Two-Tails, which sinks its claws into her.

Elspa rallies, trying to drive One-Eye from the platform, but she is weak from her wounds and it holds on! Rapier takes advantage of her shield being turned against One-Eye and digs its fangs into her undefended flank (17 damage). As Elspa reels, One Eye gets a claw past her shield and digs deep, knocking her unconscious (6 damage).

Rolls

Rapier bite attack - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

Rapier claw attack 1 - (1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (16) + 4 = 20

Rapier claw attack 2 - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (7) + 4 = 11

One-eye bite attack - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (6) + 4 = 10

One-eye claw attack 1 - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (20) + 4 = 24

One-eye claw attack 2 - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (11) + 4 = 15

RAPIER DAMAGE: 1 bite and 2 claws get through - (1d8+2, 2d6+2)

1d8+2 : (8) + 2 = 10

2d6+2 : (32) + 2 = 7

DAMAGE ONE-EYE: 1 crit claw got through - (2d6+2)

(13) + 2 = 6

Len Inactive for 22 days

Mar 28, 2017 10:51 pm
Round Two

Initiative Order: Monsters have already taken their turns.

1. Rapier Trog (AC: 14, HP: 12/45, on platform & reckless*)
2. One Eyed Trog (AC: 14, HP: 6/45, on platform & reckless*)
3. Two Tails Trog (AC: 14, HP: 27/45, on platform & reckless*)

4. Shambling Mound (AC: 15, HP: 108/136 in water below platform)
5. Kopesh Trog
6. Sabre Trog

7. PCs: Jarveena, Elspa (unconscious), Moss on platform; Frick and Ygne (hidden) in water bellow platform; Rygnar in tunnel)

* Melee attacks against creatures that were reckless have advantage

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)
Mar 28, 2017 10:54 pm
Elspa does her best to shield the others from the onslaught, but overpowered by numbers she even throws her body into the fray as cover. Her last conscious thought is the hope that it bought the others time enough to do what's necessary to survive.

Rolls

Death Save - (1d20)

(9) = 9

Len Inactive for 22 days

Mar 28, 2017 10:55 pm
RYGNAR

The pathetic abomination crumbles as your sword rips through its innards. There are only pieces of it left in the tunnel.
OOC:
You still have your movement to use on this turn, Rygnar
Mar 28, 2017 11:03 pm
Rygnar drops to his knees and lifts up the mangled corpse.

If I'm able to tell it isn't Elspa...
Rygnar looks upon the body in slight confusion before throwing it aside and sprinting down the tunnel.

Len Inactive for 22 days

Mar 28, 2017 11:30 pm
HypCo says:
Rygnar drops to his knees and lifts up the mangled corpse.

If I'm able to tell it isn't Elspa...
Rygnar looks upon the body in slight confusion before throwing it aside and sprinting down the tunnel.
You reach the end of the tunnel. As you scan the epic battle unfolding in the cavern, you hear Elspa's ragged voice bellowing a rallying cry but then falling in twisted agony.
OOC:
You are 30 feet away from the platform through difficult terrain. Frick and Shambles are 15 feet away
Mar 29, 2017 2:13 am
Ygne spins about in the water, catching the sight of Elspa falling and Moss being surrounded by three of the Trogs. Her eyes drift to Frick, battling against the monstrous beast by himself. There's a split second of decision-making before she begins weaving through the splashing waters and bypassing the Shambling Mound. She vaults up the pile of crates, aiming her shortsword at rapier Trog, and plunging it into his back. The blade drives between two sections of the Trog's spine with an audible pop, which turns into a loud crack as Ygne twists the blade roughly. She elects to leave her shortsword jammed into the beast's back, and she calls out, "King Moss!" A flash of steel and a dagger is in her freed hand, before Ygne whips her arm and sends the blade spinning like a deadly disc toward One-Eyed Trog nearby, which stabs into it's body with uncertain results...
[ +- ] A bunch of OOC talk/question for GM
Last edited March 29, 2017 2:32 am

Rolls

Athletics (DC 10), INSPIRATION - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (19) + 4 = 23

Attack (Sneak Attack), w/ advantage - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (5) + 7 = 12

1d20+7 : (20) + 7 = 27

1d6+4 : (5) + 4 = 9

3d6 : (316) = 10

Crit damage - (4d6)

(6355) = 19

Bonus Action Dual Wield attack (Adv/Disadv cancel out, I imagine?) - (1d20+7, 1d4+4)

1d20+7 : (13) + 7 = 20

1d4+4 : (4) + 4 = 8

Mar 29, 2017 2:32 am
Running quickly out of energy, Frick has a smile on his face. If he's gotta die, then this is the way he'd like to go. He presses his attack on the mound, "Die you stupid piece of shit!"

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (7) + 7 = 14

1d10+4 : (2) + 4 = 6

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (8) + 7 = 15

1d10+4 : (4) + 4 = 8

Haft Attack - (1d20+7, 1d4+4)

1d20+7 : (18) + 7 = 25

1d4+4 : (4) + 4 = 8

Inspiration for attack 1 - (1d20+7)

(7) + 7 = 14

Mar 29, 2017 2:58 am
Dropping his bow, Moss starts toward Elspa, sliding on his knees near her...
Jarveena !!! Keep him off me !!
Then in record time he uses his dagger to rip open the side off her shirt, takes a big glob of greenish paste that he puts on the wound and ties some of her own clothes tight so it stays. he slaps her hard in the face and shouts...
Come on wake up !! We still need you to get out of here !!
OOC:
1)took a bonus action to disengage
2)moved near Elspa
3)stabilize with healing kit... since I got Healer's feat, Eslpa gain 1 hp back and that means you wake up !
[ +- ] Healer Feat.
deadpool_qc sent a note to lenpelletier
Last edited March 29, 2017 3:02 am

Len Inactive for 22 days

Mar 29, 2017 4:46 am
OOC:
Elspa, feel free to take your turn AFTER Moss applies the healing salve.
Len sent a note to deadpool_qc
Mar 29, 2017 6:52 am
OOC:
Who's left on the platform, opponent-wise?

Len Inactive for 22 days

Mar 29, 2017 7:56 am
CancerMan says:
OOC:
Who's left on the platform, opponent-wise?
This post should still be accurate... Basically all the trogs

Len Inactive for 22 days

Mar 29, 2017 8:17 am
MoMo says:
OOC:
Did Ygne not kill one or two of them?
OOC:
Wow, missed your post entirely, my appologies. Just a sec..

1. No op attack. You were hidden.

2. Yes you can hold your sneak for second attack. Finicky rules are fun!

So, I'm to tired too add correctly right now! I think what you were asking all checks out so let us know what the damage was on each target (fairly sure you can kill Rapier and One Eye). I'll roll undead fortitude for the non-critted trog now and we can compare the results to your damage after and it will fail spectacularly.

Rolls

Undead fortitude - (1d20+2)

(1) + 2 = 3

Mar 29, 2017 3:13 pm
OOC:
So Ygne was going after the rapier trog first, which was a critical, and then against one eye, which was the sneak attack. Unless they have any secret rules, the math adds up that they both be dead. Thanks for letting me work with the finicky rules. :)

Len Inactive for 22 days

Mar 29, 2017 3:20 pm
Ygne falls upon the remaining animated corpse like a dark shadow, prying them apart at their weakest points. Rapier and One-Eye go limp and they fall to the platform in a heap of gore.

Frick levels a few more good hits against his foe, but if this horror felt any pain from these grievous wounds, it did not show it. It looms closer now, towering above Frick, tentacle vines circling from either side in the filthy water.

Moss's quick thinking and deft maneuvers are successful; Elspa wakens with a start.
OOC:
Jarveena and Elspa are left in the initiative order for round 2. There is just:

1. Two-Tails (AC: 14, HP: 27/45, reckless) on platform
2. Shambling Mound (AC: 15, HP: 92/136) in water
Mar 29, 2017 4:44 pm
Elspa gasps at the stinging sensations felt at her side and on her cheek. Reflexively, she grabs her axe to swing at the offender. At the last moment, when it looks like her furious eyes have settled on Moss, she rolls to hack at the legs of Two-Tails. Elspa rises to one knee after her first swing, and with a roar brings her blade around in an overhead chop.

Rolls

Battleaxe vs Two-Tails, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (3) + 7 = 10

1d20+7 : (2) + 7 = 9

1d8+4 : (3) + 4 = 7

Extra Attack Battleaxe vs Two-Tails, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d20+7 : (14) + 7 = 21

1d8+4 : (4) + 4 = 8

Mar 29, 2017 5:25 pm
Quote:
Two-Tails scrambles up the platform and runs at Jarveena, savagely mauling her (18 damage).
Jarveena cries out as the two-tailed one's claws tear into her flesh. With a primal scream she brings up her bow and plugs the trog with an arrow point blank. Taking great lungfuls of air she gathers her strength and nocks another arrow.
Last edited March 29, 2017 5:28 pm

Rolls

Longbow attack, damage, sneak attack damage - (1d20+9, 1d8+4, 1d6)

1d20+9 : (13) + 9 = 22

1d8+4 : (4) + 4 = 8

1d6 : (6) = 6

Second Wind - (1d10+3)

(8) + 3 = 11

Disadvantage roll - (1d20+9)

(7) + 9 = 16

Len Inactive for 22 days

Mar 29, 2017 6:35 pm
** IN PROGRESS **

The Shambling Mound sends everything it has at Frick. Frick intercepts the first tangle of vines, but he doesn't have enough strength left to intercept the second strike from the opposite side (16 damage). Somehow, Frick still manages to stay standing.

The wreck of a corpse in front of Jarveena continues to hack away at her, even though it is barely able to stand. (11 damage).

Rolls

Shambling Mound slam attack 1 - (1d20+7)

(3) + 7 = 10

Shambling Mound slam attack 2 - (1d20+7)

(11) + 7 = 18

SHAMBLING MOUND DAMAGE: 1 slam attack hit - (2d8+4)

(75) + 4 = 16

Trog weapon attack - (1d20+4, 1d20+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (16) + 4 = 20

Trog claw attack 1 - (1d20+4, 1d20+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (6) + 4 = 10

Trog claw attack 2 - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (14) + 4 = 18

TROG DAMAGE - (1d8+2, 1d6+2)

1d8+2 : (1) + 2 = 3

1d6+2 : (6) + 2 = 8

Len Inactive for 22 days

Mar 29, 2017 6:50 pm
Round Three

Initiative Order: Monsters have already taken their turns.

1. Two Tails Trog (AC: 14, HP: 5/45, on platform & reckless*)
2. Shambling Mound (AC: 15, HP: 92/136 in water below platform)
3. PCs: Jarveena, Elspa, Moss, and Ygne on platform; Frick and Rygnar in water bellow platform

* Melee attacks against creatures that were reckless have advantage

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)
Mar 29, 2017 6:53 pm
Elspa looks at the crate Two-Tails stands upon, then past at the shambling mound below. Coiling her legs to her chest, she lashes out a double kick to try and knock the section of platform down. "Look out below!" she cries out in warning.

Rolls

Athletics - (1d20+7)

(13) + 7 = 20

Mar 29, 2017 8:48 pm
Going back for his bow, Moss takes aim on the shambling mound hoping it will be distracted enough to hit a vital spot and lets go an arrow...
OOC:
I rolled the advantage dice and sneak attack just in case the platform falling on the shambling mound gives us advantage, feel free to ignore it if it doesn't.

Rolls

attack, advantage, bow damage, sneak attack... - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (6) + 7 = 13

1d20+7 : (2) + 7 = 9

1d6+4 : (2) + 4 = 6

3d6 : (231) = 6

Mar 29, 2017 8:50 pm
Frick moves to the side at Elspa's call, feet dragging through the mucky water as he staggers to the side. Unwilling to give up, smile still on his face, Frick continues his attack.

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (20) + 7 = 27

1d10+4 : (6) + 4 = 10

Haft attack - (1d20+7, 1d4+4)

1d20+7 : (12) + 7 = 19

1d4+4 : (3) + 4 = 7

Attack 1 Crit - (1d10)

(3) = 3

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (2) + 7 = 9

1d10+4 : (8) + 4 = 12

Mar 29, 2017 9:25 pm
Rygnar begins to make his way towards Elspa but with the mucky water engulfing his foot with every step, he opts for a new plan; kill everything in his path. He walks up to the hulking plant mass and attempts to shove it down before swinging his greatsword in an overhead arch.
OOC:
DC 10 or fall prone
8 slashing
Last edited March 29, 2017 9:26 pm

Rolls

Shove prone Shambler - (1d20+7, 1d20+7)

1d20+7 : (1) + 7 = 8

1d20+7 : (3) + 7 = 10

Extra Attack/Damage - (1d20+7, 2d6+6)

1d20+7 : (17) + 7 = 24

2d6+6 : (11) + 6 = 8

(If prone) Advantage - (1d20+7)

(17) + 7 = 24

Len Inactive for 22 days

Mar 29, 2017 10:41 pm
Elspa launches the last troglodyte off the platform along with a heap of heavy crates, sending them into the path of the Shambling Mound. The troglodyte smashes to pieces as the crates cascade into the shambling mound, knocking it off balance.

Moss's arrow gets lost in the debris from the platform, while Frick stubbornly beats on the monster's backside. The confused monster struggles to turn toward Frick to finish him off, then topples as Rygnar runs into him, landing with an enormous splash. He drives home his greatsword into the monstrosity for good measure.
OOC:
Shambling mound takes 14+20+8 = 42 damage bringing it to 50 hp. It is knocked prone, which mean melee attacks are at advantage and ranged are at disadvantage. Ygne and Jarveena still have turns this round.

Rolls

Trog dex save for 1/2 damage - (1d20+0)

(16) = 16

Damage from falling crates - (3d6)

(536) = 14

Shambling mound resisting Rygnar's shove - (1d20+3)

(4) + 3 = 7

Mar 29, 2017 11:46 pm
Ygne pulls her shortsword free from the corpse of the rapier Trog, emitting a sound of scraping as it drags across bone. After submerging herself in the bloody water, Ygne has crimson rivulets dripping down her face and over the grimace of her mouth. Breathing deeply, she turns once more toward the Mound and charges down the pile toward it. She turns her blades backward in her hands, holding them in a reverse grip before driving them both simultaneously into the mound.

Rolls

Attack 1 - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (5) + 7 = 12

1d20+7 : (3) + 7 = 10

1d6+4 : (6) + 4 = 10

Attack 2 - (1d20+7, 1d20+7, 1d6)

1d20+7 : (4) + 7 = 11

1d20+7 : (19) + 7 = 26

1d6 : (4) = 4

Sneak Attack Damage (Used on the first successful attack) - (3d6)

(663) = 15

Len Inactive for 22 days

Mar 30, 2017 4:14 am
RYTE

Ryte opened his eyes. He could feel the throbbing black cord almost immediately, pumping corruption and power into his body. An incredible hunger drove him to his feet. He picked up the two rapiers he had wielded in life and stalked silently down the tunnel toward the waterfall.

He turned the corner, and saw the battle raging in the cavern beyond. His former comrades gathered around a great monstrosity, hacking and slashing at it as it pummelled them with tumored tentacles. He could see the monstrosity's own black cord too, trailing off in the same direction as his own.

He observed their tactics, their tricks, their movements, all the while gripping his swords tightly. He had never felt stronger, and he knew at once he could take them all. He ached so badly to extinguish their lives. But, that was not to be, for this night he felt the silent summons that called him to the source of his black cord. He took one last look at the battle before departing.

"Tuin man lende, tir nia ammen" he spat, his voice cracking.

Those who leave, watch over us.

Len Inactive for 22 days

Mar 30, 2017 2:43 pm
The mound makes no reaction Ygne stabs it. It begins to rise once more, unaffected by pain or fear.
OOC:
Jarveena still has a turn this round. It is prone, so ranged attacks have disadvantage.
Mar 30, 2017 2:48 pm
Jarveena draws another arrow, has trouble hitting the prone creature.
Last edited March 30, 2017 2:49 pm

Rolls

Longbow attack, damage - (1d20+9, 1d20+9, 1d8+4)

1d20+9 : (2) + 9 = 11

1d20+9 : (1) + 9 = 10

1d8+4 : (2) + 4 = 6

Len Inactive for 22 days

Mar 30, 2017 3:10 pm
The shambling mound rises from the water, water and filth pouring out of its many, many wounds. It refuses to die, and knocks Jarveena's arrow out of the air with a lashing vine. Its hunger will not be refused! It unleashes a horrifying roar as it lashes out in two directions. (Frick takes 11 damage)

Rolls

Slam attack vs. Ygne - (1d20+7)

(5) + 7 = 12

Slam attack vs. Frick - (1d20+7)

(10) + 7 = 17

DAMAGE: 1 slam hits Frick - (2d8+4)

(52) + 4 = 11

Mar 30, 2017 10:47 pm
Rygnar returns the monstrosity's roar with one of his own as he slams into it again. He raises his sword and slams it downwards, towards the mound.
OOC:
If it doesn't get knocked prone, I'll reckless to keep the advantage.

Rolls

Shove prone - (1d20+7, 1d20+7)

1d20+7 : (20) + 7 = 27

1d20+7 : (17) + 7 = 24

Attack/Damage - (1d20+2, 1d20+2, 2d6+16)

1d20+2 : (8) + 2 = 10

1d20+2 : (17) + 2 = 19

2d6+16 : (16) + 16 = 23

Len Inactive for 22 days

Mar 30, 2017 11:06 pm
Rygnar grabs the creature, hoists it into the air above his head, and slams it into the water before assailing it once more with his Greatsword (8 hit points left).
OOC:
DC 27 is impossible to beat for the Shambling Mound! I hope it's okay I narrated it thus, feel free to change it if you'd prefer a different visual :) Rygnar is a beast.
Mar 30, 2017 11:45 pm
Elspa gets back to her feet after recovering from kicking the platform down. "I know that roar," she mutters with a half-grin, and launches herself into the air for the shambling mound, letting the momentum from her leap drive her axe in.

Rolls

Attack vs Mound, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (5) + 7 = 12

1d20+7 : (3) + 7 = 10

1d8+4 : (5) + 4 = 9

Extra Attack vs Mound, Advantage, Slashing Damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d20+7 : (20) + 7 = 27

1d8+4 : (5) + 4 = 9

Critical - (1d8)

(8) = 8

Len Inactive for 22 days

Mar 31, 2017 12:49 am
The undead shambling mound splits in half as Elspa drives her mighty axe through its massive body.
OOC:
Zombies can't reanimate if they're crit! Encounter over :)
Mar 31, 2017 1:16 am
With the immediate threat gone, Rygnar's vision clears as he turns to Elspa, and a relieved smile dons his lips. Unsure if the other humans are threats or not, he opts to keep his sword out, proudly coated in the gore of his previous victims. He reaches out and embraces Elspa in a one arm hug; probably much to her surprise, she could of sworn she saw tears in his eyes.
Mar 31, 2017 1:31 am
Frick lays near death under the water.
Mar 31, 2017 4:25 am
Once the danger is passed, Moss hurries in the water to find Frick. When he finds him, he tries to bring him back on the edge of the platform and uses his healers kit to revive him...
You seem to like fighting. I have a deal for you, keep trouble far from me and I'll make sure to keep you alive so you can fight some more...
Turning to the others...
I don't know when we'll get to rest so if anyone needs me to check their wounds, now's the time !!
Once Moss is finished with those who needs it, he takes care of some of his own wounds.
OOC:
Frick his back to 1 hp
Moss will heal everybody who ask. Regain 1d6+9 hp
[ +- ] Healer feat
OOC:
Edit: current hp 26/33
healer's kit 12 uses left
Last edited March 31, 2017 4:26 am

Rolls

Hp regained with healer's kit - (1d6+9)

(4) + 9 = 13

Mar 31, 2017 4:36 am
After the fight, Ygne turns to Rygnar, blades at the ready. The dark lighting and the mist make her uncertain as to whether he's alive or recently risen, but the way that he treats Elspa is a relief. The thief relaxes, and then pivots as she realizes she cannot find Frick. He was on the other side of the mound while they were fighting, and she heard the beast striking his armor. With a bit of a panic, she surges into the water and searches around blindly for her friend. She comes up moments later, turning left and right in search, until she sees that Moss had found him. She lets out a relieved breath, and takes a quick look around to make certain that no one had seen her reaction. With a huff, Ygne then climbs the pile and goes about collecting whatever weapons she'd dropped or thrown.

"I'm fine," she says to Moss at his offer. Then something dawns on her, and a chill creeps up her spine. She, in an attempt to sound casual, asks Rygnar, "How did you get down here? Wasn't there someone guarding the way?"
Mar 31, 2017 5:12 am
Jarveena watches the newcomer warily. Another man. Thankfully, Elspa seems to know him. But how the hell did he get here? Was he on the Black Lotus? Or hss he been here for a time like this Moss fellow? So many questions. Jarveena shakes her head. Spotting one of her arrows floating in the bloody water, she slips off the platform to retrieve it. Still usable. Hopefully, won't have to so soon. "Ye think these fuckers'll rise back up? We better git movin'"

Rolls

Does Jarveena know you need to burn zombies? - (1d20)

(9) = 9

Mar 31, 2017 5:39 am
"You ol' bear!" Elspa calls out, cuffing Rygnar across the jaw. "What'd you do, swim the whole way? You're like a lost puppy!" With the reunion, she momentarily forgets the pain and exhaustion setting in.
Mar 31, 2017 6:31 am
"Fisherman brought me close then I swam to shore." Rygnar looks over Elspa, ignoring Ygne, then he calls out "Her wounds, tend to her." he doesn't take his eyes off Elspa but is very obviously responding to Moss's offer.
Mar 31, 2017 6:44 am
"Jarveena, this is Rygnar, my old packmate," says Elspa. "He was with me when I signed on t' the Sea Witch, afore we found out he didn't make the cut."

As talk turns to the corpses that come back to life, Elspa suggests, "Maybe chop off their heads. They's did that to the others that washed up, and I never see them start walking again."
Mar 31, 2017 6:50 am
Jarveena nods in acknowledgement of Rygnar. Pointing to his huge sword she says, "Tha' look'h like th' righ' tool fer choppin' 'eads"
Mar 31, 2017 7:39 am
Rygnar grunts to Jarveena, obviously only because Elspa acknowledged her. He is way ahead of Jarveena's suggestion as he hoists his sword up, unsure of where the mound's head is, he starts to just wail on it until it's upper portion is minced.
Mar 31, 2017 9:00 am
"Heeelllooo?" Ygne cups her hands over her mouth and shouts toward Rygnar. Scowling at being ignored, she gestures to the others and points at the man, "Hey, excuse me, but is no one else curious about how the hells he got in here? Shouldn't he have been stopped by our companion at the entrance?"

She pauses a moment, trying to remember the name, and then shouts, "What'd you do to Ryte, you overgrown scab?!" Ygne grits her teeth, stepping up toward Rygnar angrily. The difference in size and the ease by which Rygnar could crush her seems to either not occur to her, or not concern her. Likely it is the former.
Mar 31, 2017 10:04 am
Being alone for so long, Rygnar got used to letting his anger overtake him. At Ygne's minor "insult", he stops chopping the undead corpse, his shoulders stiffen as they flex in anticipation, his grip around his sword tightens, and his teeth grit against each other; his body language says a strike is imminent.
Mar 31, 2017 10:21 am
These signs of danger certainly do occur to Ygne. She shifts her weight to the balls of her feet, ready to spring out of the way, if need be. "What did you do?" She hisses, laying her hands across the pommel of each blade.
Mar 31, 2017 11:20 am
With Elspa vouching for him, Jarveena accepts Rygnar's strange story. But she, too, wonders what became of Ryte. If the trogs rose back up as undead here then the others back in the tunnel may have too and that may have been his doom. No matter, she doesn't need any of these men. She keeps a watchful eye from atop the platform, sweeping her gaze around the chamber. SHe nudges Moss. "There 'nuther way outta here? Other'n th' way we came in?"
Mar 31, 2017 1:09 pm
Frick coughs and sputters as he comes to, "Whoa, what happened?" he asks, looking around to see all of the enemies dead. He relaxes a bit until he sees Ygne arguing with the newcomer. Ignoring his wounds and exhaustion, he stands and walks over, glaring at Rygnar, "This guy bugging you?"
Mar 31, 2017 1:47 pm
Leading Elspa back on the platform,
Can't look at your wounds while we're in the water, now be still it won't take long...
Moss examines Elspa's body thoroughly but definitely in practiced and professional way. Then applies some poultice on the wounds most likely to infect and stiches close the biggest one...
Frick, come back here, I'm not finished with you.
Moss goes in the same motions on Frick.
OOC:
I took the liberty to assume you wouldn't object but feel free to tell me if you don't want to...

Rolls

healing on Elspa - (1d6+9)

(4) + 9 = 13

healing on Frick - (1d6+9)

(4) + 9 = 13

Mar 31, 2017 1:52 pm
Frick allows Moss to tend to him, not taking his eyes off of Rygnar.
Mar 31, 2017 5:20 pm
Elspa's voice cuts in, deliberate and plain as stitching is applied to her body, "You seen a man back in the tunnel?" Her words are directed at Rygnar, but her eyes are on Ygne.
Mar 31, 2017 6:48 pm
Ygne doesn't seem quite so trusting of the newcomer, nor does she feel that any excuse has been given yet. Her eyes narrowed, she watches Rygnar with suspicion, still balancing light on her feet. To Frick, she replies, "Only thing buggin' me's that no one else seems concerned 'bout how this one got in here." Ygne was especially surprised, figuring she'd be the one to care the least about Ryte's well-being.

Her eyes never leave Rygnar, even as she's staring up at him. "Well?" She asks again, "You kill him?"
Mar 31, 2017 7:25 pm
Just as it looks like he's about to turn and strike, his body relaxes and he turns to Elspa, uninterested in the one yelling at him "Yes, I saw a man in the tunnel."
Last edited March 31, 2017 7:25 pm
Mar 31, 2017 7:29 pm
"He living or dead?" she asks, now standing after a nod at Moss' work. Elspa rolls her shoulder to work out the kink.
Mar 31, 2017 7:32 pm
Ygne, looking less frustrated that she isn't addressed and more frustrated that her concern still isn't answered, is about to continue her questioning when Elspa does it for her. Instead, she remains where she stands before Rygnar, eyes narrowed and her hands readied upon her weapons.
Mar 31, 2017 7:42 pm
"Dead." Rygnar raises his sword and points it in the direction of the tunnel "What's left of him is in the tunnel leading down here."
Mar 31, 2017 7:46 pm
She had the thought, but she truly hadn't expected it, and Ygne's heart sank at Rygnar's words. No matter what she thought of Ryte, to know that he was alive one moment and dead the next was something that struck a sensitive cord. She was glad that she hadn't gotten to know the man.

Ygne did her best to hide the reaction, speaking through gritted teeth, "Did you do it?" Her hands are, noticeably, wrapped more firmly about her weapons.
Mar 31, 2017 7:49 pm
Jarveena is paying close attention to the conversation now. If this ragtag group of shipwrecks are going to end up killing each other, she intends to be the last one standing.
Mar 31, 2017 7:53 pm
Rygnar finally looks down at Ygne, his soft voice has faded into a snarl, as if he's only talking​ to her through annoyance "I've killed many...but your friend is not among that list."
Mar 31, 2017 7:55 pm
A thought occurs to Frick, "If the foes we killed here came back to life to fight again... Ryte was up there with the corpses of our foes as well..."
Mar 31, 2017 7:57 pm
"Frick's righ'. We done arguin' then? I figure th' zombie trogs done fer Ryte. We goan end th' same if we doan move th' fuck out."
Last edited March 31, 2017 7:58 pm
Mar 31, 2017 8:20 pm
Ygne stares at Rygnar a few moments longer before she lets go of her weapons. The (not-so-)subtleties of the conversation are not lost on her, and she sniffs arrogantly at the barbarian's response. "That's all you had to say," she remarks, turning her head and spitting into the water. Ygne huffs and trudges through the bloody water, back the way they'd come. She calls out to Jarveena, though she isn't facing her, "Weren't arguing; It was questioning. Should at least owe each other that much, if we die."

Without another word, she'll depart toward where Ryte had been.
Mar 31, 2017 9:59 pm
Following Ygne, Moss points at Jarveena...
She's right, we should move out. It's not safe to stay here...

Len Inactive for 22 days

Mar 31, 2017 10:44 pm
OOC:
To answer some questions:
Jabes.plays.RPG says:
"Ye think these fuckers'll rise back up? We better git movin'"
OOC:
It would seem Jarveena has no knowledge of this topic.
Jabes.plays.RPG says:
"There 'nuther way outta here?"
OOC:
The cavern is a dead end. The only way out is back the way you came.

Len Inactive for 22 days

Mar 31, 2017 11:05 pm
Not wanting to stay much longer - the smell is really getting to everyone except Moss - you return to the surface. You notice one of the bodies of Troglodytes in the tunnel riddled with rapier holes, but no sign of Ryte anywhere.

You pass the mural of the throne and snake men and the pit of monsters. The candles and lanterns have all snuffed out now. You casually avoid stumbling over the loose brick in the floor as you walk past the trophy room filled with ships' figureheads and body parts.

At the mouth of the tunnel, which still smells of rum and burnt flesh, you discover a zombie broodguard which Elspa impaled on stalagmite. It is unable to right itself and flails in futility, neither alive nor dead.

Just outside the cavern the fresh jungle air is hot and moist, which never tasted so sweet. The clanging tree makes soft chiming sounds in the warm breeze that are nearly drowned out by the orchestra of nocturnal insects and frogs.
OOC:
It is now 8:30pm. Feel free to interact with anything still in the cave.

If you want to keep moving before you take a long rest, it will be 2 hours to return to the beach, and 2 hours to get to the other side of the island that you haven't explored yet.

Because you have already done much travelling and hard work today, you risk exhaustion from further exertion. You will have to do Con saves of escalating difficulty for each additional hour of travelling. Also, navigating will be at disadvantage because it is night. Also, you don't have Ryte's maps anymore so getting lost will be more difficult to deal with.

If you prefer to make camp somewhere nearby the troglodytes' cave, you can set up camp and we will roll for random encounters (1d6: a roll of 5 or 6 indicates one of 1d20 possible encounters occurs).

Len Inactive for 22 days

Mar 31, 2017 11:08 pm
OOC:
Also, I forgot who took Leathe's steel rapier that the Rapier Troglodyte was wielding. It is made of steel, unlike all of your bronze weapons, so it functions as a +1 weapon, minus the ability to overcome resistances to non-magical weapons.
Mar 31, 2017 11:13 pm
You all look tired and, except for the last hour, I have not really tired myself today. If you want, while you make camp I can do some scouting around to make sure we are as safe as we can be....
Mar 31, 2017 11:34 pm
Rygnar stops at the perforated troglodytes in confusion, he kneels next to them and mimes what he did when he was first passing them "He was right here, Elspa, something had to of took him."
Mar 31, 2017 11:54 pm
As they pass the impaled troglodyte, Elspa tests her theory and tries to separate the head from the body with her axe.
Apr 1, 2017 1:48 pm
Ygne makes no stops on her way exiting the cave, except a sideways glance at the squirming, undead Trog on the stalagmite. She stands at the cave entrance, arms crossed over her stomach with her weight shifted to one foot. She wasn't quite sure what to make of Ryte's death. On the one hand, she was glad to be spared any further lecture on her behavior. She was certain of that. On the other hand...

Ryte cared, didn't he? Sure, maybe he was kind of a prick, acting all high-and-mighty, making assumptions, but he was saying it out of care, wasn't he? Like I give a shit about that, the thief thought, even going so far as to smirk inwardly. The smile waned though, and a sinking feeling tugged at her chest. Her face drooped somewhat as a sadness dawned on her, and she cast her eyes downward. She cursed herself for being so angry at the time of her confrontation with Ryte that she didn't see he was at least paying her some mind. It's more than the others have done. To them, Ygne bet, she was just a suspicious, mischievous sewer rat, like she'd always been before getting on that boat with Frick. Ryte at least talked to her like a teammate; expected her to be something more, rather than less.

There was a pause, as Ygne's mouth twisted a bit and she seemed to chew the words over before speaking them. Finally, she settled upon what to say. "I'm sorry you died alone," she spoke aloud, confidently, and with finality. She uncrossed her arms and tucked her fingers into her pockets, giving herself a nod, as if she'd done a good deed.
Apr 1, 2017 3:06 pm
Passing the group on the way outside...
I'll be back in an hour, somebody should secure the entrance and throw the bodies out.
Stopping at the entrance for his eyes to adjust to the night, Moss whispers to Ygne
Don't fool yourself, we all die alone...
And then steps into the darkness to scout around the entrance...

deadpool_qc sent a note to lenpelletier

Rolls

Perception - (1d20+8, 1d20+8)

Stealth - (1d20+10, 1d20+10)

Survival - (1d20+5, 1d20+5)

1d20+5 : (17) + 5 = 22

1d20+5 : (1) + 5 = 6

Apr 1, 2017 3:25 pm
Ygne froze at the embarrassing realization that she'd been heard. "Fuck off, your majesty," she blurts out in some manner of self defense, turning and proceeding back into the cave to find the others. Moss' words gave her a chill, however, and she decided she didn't much like the dethroned Trog king. Maybe it was the thought of death or loneliness, or the aforementioned mixture of the two, but she sought out Frick.
Apr 1, 2017 3:30 pm
Frick is sitting not far away, nursing his wounds and humming the tune to a very inappropriate drinking song. Seeing Ygne approaching and looking troubled, he climbs to his feet, "What's wrong?"
Apr 1, 2017 3:48 pm
Ygne just groans, stepping past Frick and taking a seat where he'd just been sitting. She props her elbows onto her knees and puts her face in her hands. She's quiet for some time, breathing deeply and collecting her thoughts. Then she lifts her head, two red prints from her palms are left on her cheeks, and she looks at Frick. "You almost died." She states simply. Interrupting any reply, she adds, "And, yeah, I know. I know you probably don't care, so long as it was a good fight." She speaks slowly, presumably to state her words carefully and purposefully. The change in the pacing of her speech makes her sound strange, since it's unusual for her to do anything but blurt out the first (often rude) thing that comes to mind. "But.." She starts, stopping again as she looks around and makes sure that no one else is listening this time. "But don't, okay?" She pleas, "Don't die here."

There's a pause, a moment where it seems that she might just leave it at that, but then she adds more. As if to "cover her emotional tracks," Ygne says with poorly feigned humor, "I don't want you to come back after dying. Wouldn't want to fight you again. You're not bad at it."

MoMo sent a note to Naatkinson
Apr 1, 2017 4:32 pm
Frick knows Ygne well enough to recognize her weak cover-up, but doesn't comment on it. "Nah, don't worry about me, I ain't gonna die here. Not to a bunch of stinky fuckin' trogs anyway!" he says, patting her on the shoulder, then pauses, "You don't die either, okay?"

Naatkinson sent a note to MoMo
Apr 1, 2017 4:39 pm
Ygne does get best to look offended that he'd suggest such a thing, even if it'd been on her mind. "There no one that can kill Ygne the Quick," she assures him, "I'm just looking out for you, is all." Despite her best attempts to appear completely normal, someone that knew her as well as Frick did could tell that she was feeling relieved.

MoMo sent a note to Naatkinson
Last edited April 1, 2017 4:40 pm

Len Inactive for 22 days

Apr 1, 2017 5:20 pm
CancerMan says:
As they pass the impaled troglodyte, Elspa tests her theory and tries to separate the head from the body with her axe.
The undead creature falls limp. You watch the creature for awhile, and the only movement you see is from the typical rigor mortis you've seen on battlefield corpses.
Apr 1, 2017 5:32 pm
Keeping a wary eye on Rygnar, Jarveena nudges Elspa. "Choppin' heads done it, then. Good t'know." She points out into the inky darkness of the jungle. "So whaddya think? Camp here, an' head out at dawn?"
Apr 1, 2017 11:09 pm
"Here's as good a den as any," Elspa replies. "We practic'ly cleared the place, but let's keep an eye out anyway."
Apr 2, 2017 12:07 am
At Elspa's words, Rygnar draws his sword and makes his way to the cave entrance; where he stands guard with his sword at the ready.

Len Inactive for 22 days

Apr 2, 2017 12:48 am
Elspa, Jarveena, and Rygnar begin setting up camp at mouth of the troglodyte cave. The air is still somewhat toxic here, but it is manageable and will mask your own scents. Frick relieves Ygne's anxieties while they help set up camp.

Moss stalks off into the dark jungle and returns with the alarm ropes that trigger the clanging trees. He then stalks off again into the dark to check the perimeter.

Len Inactive for 22 days

Apr 2, 2017 12:50 am
The evening passes without incident. You wake in the early morning, refreshed. Ygne's vision returns to normal.

Len sent a note to deadpool_qc
OOC:
That counts as a long rest! Each character used 1 daily ration.

Rolls

Random Encounter? - (1d6)

(1) = 1

Random Encounter Table - (1d20)

(17) = 17

Apr 2, 2017 1:25 am
deadpool_qc sent a note to lenpelletier
Last edited April 2, 2017 1:26 am
Apr 2, 2017 1:30 am
Waking up with his belly rumbling from hunger...
I don't suppose anyone has some spare food ? I won't be picky, it can't be worse compared to what I ate in the last months...

Len Inactive for 22 days

Apr 2, 2017 6:26 am
For reference, here is the map of the islands that was tucked in the journal that the captain of the Black Lotus carried.. Your actual location is now the center of the island, not the beach.
[ +- ] MAP
Apr 2, 2017 6:40 am
Jarveena tosses Moss some food from the few rations she managed to grab before abandoning ship. "I'm fer buildin' a boat an' sailin' off. Whaddya say, King? Whad el'h we goan find on thi'h rock 'sides more o' them undead trog?"
Last edited April 2, 2017 6:41 am
Apr 2, 2017 11:58 am
Moss takes a few seconds to think and then answers,
I don't know for the undead trogs but there is at least two other tribes of troglodytes numbering in the 30, maybe 40 individuals.... So the idea of a boat or a raft to go to another isle is pretty much a good one from my point of view.
Apr 2, 2017 2:41 pm
"Goan hafta git wood an' rope an' oars. Barrels, mebbe? Sail's back there." Jarveena jerks a thumb inside the cave.
Last edited April 2, 2017 2:41 pm
Apr 3, 2017 2:44 am
We can probably salvage enough rope from the alarm systems...
Apr 3, 2017 6:45 am
"Aye." Jarveena nods. "Les' git to it." She enlists Elspa and Rygnar's help hauling the sail, and the rope that Moss gathered. "We'll hafta build near th' beach."
Apr 3, 2017 12:46 pm
Ygne sucks on her teeth in thought as she ponders the plan to make a boat. She'll back off a bit, when no one is particularly looking, and she'll go see what she can scavenge for food in the woods.

Rolls

Survival - (1d20+5)

(3) + 5 = 8

Len Inactive for 22 days

Apr 3, 2017 4:51 pm
OOC:
Sounds like everyone is down for building a boat! Constructing a simple raft with a sail to get to the mainland will require 2d4+2 hours, which includes the travel time to return to the beach. I'll do a hidden intelligence check for the sturdiness of the boat; I'll use Moss's INTmodifier and add proficiency because of Jarveena and Elspa's experience with sailing to make it truly a group effort.

After we find out how long it takes, I'll roll random encounters.

BTW: If you wanted to construct a vessel capable of extended ocean-going travel, that would be an entirely different sort of task

Rolls

Time it takes to walk to the shore and build a boat - (2d4+2)

(42) + 2 = 8

Random Encounter check 1 - (1d6)

(4) = 4

Random Encounter check 2 - (1d6)

(4) = 4

How well did the boat turn out? - (1d20+4)

Len Inactive for 22 days

Apr 3, 2017 5:09 pm
The day proceeds peacefully as you set yourselves to building a boat. It is hard work, but you manage to rig up a simple vessel that looks like it will work, at least in the short term. Given the limitation of building supplies, you aren't too confident it could survive a big wave or an impact with rocks, and it certainly isn't going to win any beauty contests.
[ +- ] Your Raft
Ygne struggles to find anything worthy of eating. What little fruit and shoots she finds are diseased and strewn with maggots.

It is now 2pm in the afternoon. The weather is sunny and breezy. You have 6 hour before the sun goes down.

For Reference:
MAP
OOC:
Which shore did you go to, the western one with the debris, or the eastern one closer to the mainland? Also, please note in your character sheets what items you took from the beach salvage before you leave the island; otherwise we will assume you left them behind (ie, copper pots & other junk).
Apr 3, 2017 5:14 pm
OOC:
Hopefully our raft is giant squid free?
Apr 3, 2017 5:19 pm
Elspa pitches in, using her strength to haul materials to the construction site. She has no idea how to build a boat, and makes that fact plainly known. "I have no idea how to build a boat. I hope the rest of you do."
Apr 3, 2017 5:21 pm
Frick finds the work to be a bit boring, but helps out as he can, understanding the necessity of it. He still pays close attention to how it's done; you can never be sure when it might be useful to know how to build a boat!

Len Inactive for 22 days

Apr 3, 2017 5:39 pm
Naatkinson says:
OOC:
Hopefully our raft is giant squid free?
OOC:
Foreshadowing aside, your vessel is currently free of giant squid.
Apr 3, 2017 5:59 pm
Elspa uses her handaxe to trim lumber as needed, or to harvest vines and rope from the trees. While she works, she speaks quietly to Rygnar in conversation, "Nah, they's good folk. Jarveena was in the same pack on the boat, so by blood rights she's with us. The others got some fire in 'em to be sure, but they ain't weak. Might help to keep them around for a while."
Apr 3, 2017 6:02 pm
Frick attempts to keep close to Ygne as much as possible during their work without making it too obvious, knowing she wouldn't appreciate that. He hopes that his proximity helps to quell her fears.

Len Inactive for 22 days

Apr 3, 2017 6:09 pm
OOC:
Feel free to take as much time on this island as you like, doing whatever you need or want to do. When the party is ready, pick a destination. You can travel at the rate of 1 hex, or 6 miles, per hour. Once you're out on the ocean, we'll roll for random encounters and see what happens.
[ +- ] MAP
Apr 3, 2017 10:33 pm
I'll go and try to find some food for the travel, I'll be back before sun down...
If nobody stops Moss, he turns and enters the jungle for some hunting/foraging...
OOC:
I don't know what you need me to roll, so here's a few rolls for you.

Rolls

survival check - (1d20+5, 1d20+5)

perception check - (1d20+8, 1d20+8)

nature check - (1d20+5, 1d20+5)

stealth check - (1d20+10, 1d20+10)

attack / damage with shortbow - (1d20+7, 1d20+7, 1d6+4, 3d6)

Apr 4, 2017 4:27 am
As she is possibly the most experienced sailor among the group, Jarveena directs the building of the raft. It doesn't turn out as seaworthy as she hoped, but with the limited resources she supposes it can't be helped. She nods when Moss says he's going hunting. She's rather not stay another night on this isle but the tide and wind will be better at dawn. "If ye doan come back I ain' searchin' for ye!" she calls after him.
OOC:
Eastern shore makes sense. So we're spending the night at the beach guarding our raft then?
Apr 4, 2017 4:51 am
Much throughout the building process Rygnar is hardly ever seen out of viewing distance of Elspa. He nods as she speaks to him "As long as they show you respect, I will stay my blade."

OOC:
I mean, it is only 2 pm when we finished so we can make it pretty far before nightfall.
Last edited April 4, 2017 5:35 am
Apr 4, 2017 5:43 am
During a break, or when the raft is done, Elspa checks her pack. "I need to find some medicine," she says, referring to her herbalism kit supply. She looks into the jungle. "Rygnar, help me out and use your nose."

Rolls

Survival, Advantage if Rygnar helps - (1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (4) + 4 = 8

Apr 4, 2017 6:38 am
"Elspa, you forget? My nose doesn't work good, one to many breaks I think." While Rygnar smiles, he can't help but feel bad for not being more help for her.

Len Inactive for 22 days

Apr 4, 2017 7:55 am
Moss brings back a whole nest of fat water snakes for dinner, as well as locates a fresh rainwater pond to fill your canteens in.
OOC:
You don't have to spend rations for this day.
Len sent a note to deadpool_qc
Elspa and Rygnar look all over, but find nothing usable among the diseased plants of this jungle. No Troglodytes challenge you, however.

As night approaches, you set up camp on the exposed beach, prepared to keep your new watercraft safe. The sun is setting, and the gorgeous sky paired with the rolling waves and the smell of cooked meat is making this feel quite comfortable. East from your island, you can see cook fires lighting at two distant settlements.
[ +- ] A Beautiful Island Sunset
As night comes, the jungle goes eerily quiet. Everything stands still for an excessively long period of time, but the chirping of frogs and insects eventually returns.
OOC:
We'll do another long rest. Looks like today was completely quiet for action; I guess you scared the Troglodytes well! Let's pick your location for sailing and get to that after your long rest.

Frick, Ygne, and anyone else who did not get a chance to act are welcome to retroactively post what activity they performed during this time.

Rolls

Random Encounter? - (1d6)

(3) = 3

Random Encounter, Night? - (1d6)

(3) = 3

Apr 4, 2017 11:40 am
Ygne took a moment to relax throughout the day, actively avoiding constructing a boat, always disappearing if/when she's needed.
Apr 4, 2017 3:51 pm
Inspecting the raft,
Since we do not know for sure how stable the raft is , I suggest we go for the closest island. But I'll admit that just leaving this one will be good enough for me.

deadpool_qc sent a note to lenpelletier

Rolls

nature check - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (16) + 5 = 21

Apr 4, 2017 4:12 pm
"There be someone living there, too," Elspa states the obvious, tipping her chin over to the campfires in the distance. "But are they frog-men or not?"

Len Inactive for 22 days

Apr 4, 2017 5:06 pm
Len sent a note to deadpool_qc
Apr 5, 2017 4:43 am
"I like His Majesty's suggestion," Ygne says during one of her brief appearances throughout the day, "Get to land quick-like, search it out for anything shiny and valuable, and scoot on to the next."
Apr 5, 2017 12:44 pm
"That sounds fine to me. Let's leave in the morning and check out the locals. Either they'll help us or try to kill us, either way we win!"
Apr 5, 2017 1:43 pm
Before we leave, I just wanted everybody to know, some of the corpses the trogs brought in that washed out on the beach had really scary bite marks... Once I even spotted giant crabs and one of them was massive, maybe 20ft high. We crossed eyes and I swear there was some spark of intelligence in there. The trogs called it "Old One". What I'm trying to say is we'll have to be really careful on the water, because I don't know about you guys, but I plan on staying alive for more than a few hours if possible...

Moss is looking at the water and shivers for a few seconds...

Len Inactive for 22 days

Apr 5, 2017 2:26 pm
Morning arrives without any incident; whether your show of strength has kept the troglodytes wary of engaging you or they just had better things to do you'll never know. The most beautiful sunrise you can imagine stretches before you.

You shove off from land and hop onto your humble vessel, setting sail for the nearby island village. On a beautiful day like today, what could go wrong?

Rolls

Random encounter - (1d6)

(3) = 3

Len Inactive for 22 days

Apr 5, 2017 2:30 pm
OOC:
Thus ends chapter 2. You get 1000 xp each for the exciting story you managed on that hunk of rock! Join us in the chapter 3 thread!

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