Chapter 2: Killing Some Stinky Trogs

load previous
Mar 26, 2017 4:59 am
Elspa glances over. "Never mind," she says, satisfied that the rapier has been claimed.
Mar 26, 2017 5:38 am
Jarveena addresses Moss again. "Whad else is on thih stinkin' isle? Whad else they make ye king of? I tole meself I'd kill all 'em trogs 'fore I build me a boat 'an sail away."
Mar 27, 2017 1:56 am
"Sail away to the bigger island, I hope," Ygne adds to Jarveena, "There's treasure to be had over there, I've been told. My treasure, soon enough."

She sniffs, and spits into the water, "Might be you think you're shipwrecked and stranded, but Frick an' I are right where we want to be." She glances over toward Frick, as though for confirmation.
Mar 27, 2017 2:11 am
I'm sorry to say Miss Jarveena, that I did not have a lot of occasions to wander my kingdom so I do not know much about it...
Moss scans the four of them, looking for something...
OOC:
I'm looking to see if any of you are badly injured...if you are please tell me OOC...
Last edited March 27, 2017 2:11 am
Mar 27, 2017 2:17 am
Ygne has a head wound on the back of her head that may have begun bleeding again from all of the strain of combat. She's constantly squinting her eyes to see anything further away than arm's reach. Her bottom lip is busted and bloody, and a thick bruise around her right eye is forming. She looks to be in somewhat bad shape, but seems very accepting of these conditions, as though they are normal for her.

Ygne, however, looks to be one of the most disagreeable patients that a healer could ask for.
Mar 27, 2017 3:11 am
Rage subsided, Elspa's breathing has become a bit ragged. The constant battles seem to be tiring her, but she pays her bleeding wounds little mind.
[ +- ] Elspa's Status
Mar 27, 2017 6:11 am
"Treasure? Aye, we c'n go t'yer big isle." Jarveena sits in the edge of the platform and rubs her bad leg. She did not take any wounds, but the cold water is starting to make her old injuries ache. "Where the fuck's Rtye?"
Mar 27, 2017 12:56 pm
Frick nods confirmation to Ygne with a smile. He's pretty much covered in blood by this point, but it's hard to tell how much is his. "I don't care where we go, so long as there's fun to be had. But one of you owes me a barrel of rum!"
OOC:
After Second Wind I have 29/44 HP
Last edited March 27, 2017 12:57 pm

Rolls

Second Wind - (1d10+5)

(5) + 5 = 10

Mar 27, 2017 1:26 pm
Looking at Elspa...
You seem to be loosing some blood, can I see your wounds ? I might be able to do something about them if you let me...
Mar 27, 2017 4:33 pm
"It's dark, and we need to find shelter," says Elspa, shrugging off the help. "We'll lick our wounds once we're settled."

Len Inactive for 22 days

Mar 27, 2017 6:53 pm
RYGNAR

Following the sound of the explosion, you made your way into this disgusting smelling cave. Your heart is racing ... could this be the cave the witch woman was talking about? As you make your way down the gullet of the snake-shaped cave, you hear the sound of sword play. Two horrific shapes illuminated by a lantern on the floor are hunched over a body, feasting on its flesh. A second body, more a shattered collection of body parts, lies in a heap. They hear you as you approach, and rise unnaturally.
OOC:
Welcome back, HypCo! Rolling initiative in a sec...

Len Inactive for 22 days

Mar 27, 2017 6:57 pm
EVERYONE ELSE

As you partake in you discussion, you suddenly feel the air grow colder. Without warning, the corpses of the Troglodytes suddenly snap to attention and jerk upright.

Even more horrifyingly, the Shambling Mound's vines suddenly return to life, twitching and flailing as if each one is trying to squirm away from the monster beneath. It ponderously rises, bloody water streaming from its body.

Len Inactive for 22 days

Mar 27, 2017 6:59 pm
Round One

Initiative Order: PCs have surprise to act as the monsters are rising.

1. Rapier Trog (AC: 14, HP: 45/45, on platform)
2. One Eyed Trog (AC: 14, HP: 45/45, on platform)

3. Two Tails Trog (AC: 14, HP: 45/45, in water below platform)
4. Shambling Mound (AC: 15, HP: 136/136 in water below platform)

5. Kopesh Trog (AC: 14, HP: 9/45, in tunnel)
6. Sabre Trog (AC: 14, HP: 41/45, in tunnel)

7. PCs: Jarveena, Elspa, Moss on platform; Frick in water bellow platform; Rygnar in tunnel)

Interesting Features

Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)

Rolls

PC Initiative - (1d20+4)

(2) + 4 = 6

Monster's Initiative - (1d20)

(12) = 12

Mar 27, 2017 9:17 pm
I don't know about you all, but I don't feel like doing this again right now...
OOC:
If one of you guys move I also move and dash towards the exit.
Mar 28, 2017 12:20 am
"It was for the best." No matter how often I keep telling myself that, I can't help but feel the emptiness left by her absence. I will find her...I must find her; no males allowed be damned, they can not keep me from my kid sister.
-- My worries grow, the witches words echo through my mind, the only thing that echoes through my mind now. "Horrible end in a cave on a godforsaken island." That is not her end, not while I'm still alive; as long as I have breath to give, her end will be of old age.
-- Hearing from a trade ship of a godforsaken island, Rygnar "employs" a fisherman to take him there. The trip is long and choppy, the fisherman says I should give thanks we just missed a storm. He dares not travel to the island for superstitious fears and says I should tread carefully. My only fear is the bone witch's words coming true, if he will not take me the rest of the way, I will take myself.


Seeing the hunched over body, Rygnar's mind races I'm too late, I have failed her. He tightens his grip on his greatsword, as his vision starts to turn a blurry red, an animalistic roar is let out as he charges the ones who killed his kid sister.
OOC:
1st attack: Kopesh
2nd attack: Kopesh (if miss or still alive), Sabre else
(GWM: Reduce a creature to 0) Bonus attack: Sabre
Kopesh: 11
Sabre: 21
Last edited March 28, 2017 1:22 am

Rolls

Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (18) + 7 = 25

1d20+7 : (18) + 7 = 25

2d6+6 : (23) + 6 = 11

Extra Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (7) + 7 = 14

1d20+7 : (6) + 7 = 13

2d6+6 : (12) + 6 = 9

Bonus Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)

1d20+7 : (15) + 7 = 22

1d20+7 : (3) + 7 = 10

2d6+6 : (51) + 6 = 12

Len Inactive for 22 days

Mar 28, 2017 1:19 am
OOC:
I just realized my post on inspiration from earlier today did not go through! To make a long story short, everyone earned it if they didnt already have it.
Mar 28, 2017 7:43 am
"Frick!" Ygne calls out as she dashes down the boxes as quickly and easily as though they were a level plane. She rips her blades from their sheathes and lunges off of the heightened platform and past Two-Tails. As she flies past him, she attempts to drag one of her blades across his spine. Her trajectory lands her into the water just past the Trog, and after becoming submerged, she keeps low, beneath the water's surface, for some time. She emerges several feet beyond the Trog, her movements muted by the deafening waterfall and concealed by a combination of water and mist.
OOC:
Effectively moving 10 feet down the pile, taking a running jump to the Trog, attacking, moving past him with the rest of my movement, and then Cunning Action to Hide.

Also, because everyone else has posted it, Ygne is at 13/38.
[ +- ] Second-Story Work
[ +- ] Long Jump
[ +- ] Surprise Round
Last edited March 28, 2017 7:45 am

Rolls

Acrobatics (to land safely in difficult terrain); DC 10 according to PHB - (1d20+10)

(4) + 10 = 14

Attack 1 - (1d20+7, 1d20+7, 1d6+4, 3d6)

1d20+7 : (12) + 7 = 19

1d20+7 : (11) + 7 = 18

1d6+4 : (4) + 4 = 8

3d6 : (316) = 10

Stealth - (1d20+10)

(5) + 10 = 15

Mar 28, 2017 10:22 am
Jarveena's eye goes wide as the monsters rise. She tries to gain higher ground atop the platform*. Once there she snaps an arrow into the now-unarmed rapier trog.
OOC:
Would climbing past the zombie trogs have provoked opportunity attacks? Because if so, I'd rather move elsewhere.
Last edited March 28, 2017 2:15 pm

Rolls

Climb - (1d20-1)

(12) - 1 = 11

Longbow attack - (1d20+4)

(4) + 4 = 8

Spending Inspiration - (1d20+4)

(18) + 4 = 22

Sharpshooter damage - (1d8+14)

(6) + 14 = 20

Mar 28, 2017 1:09 pm
Seeing his foe rise up again, Frick lets out a cry of excitement, "Come join the fun, Ygne!"

He puts his glaive back into motion, slicing the shambling mound into bits.

Rolls

Attack 1 - (1d20+7, 1d10+4)

1d20+7 : (14) + 7 = 21

1d10+4 : (6) + 4 = 10

Attack 2 - (1d20+7, 1d10+4)

1d20+7 : (11) + 7 = 18

1d10+4 : (8) + 4 = 12

Haft Attack - (1d20+7, 1d4+4)

1d20+7 : (18) + 7 = 25

1d4+4 : (2) + 4 = 6

Re-roll of the 2 - (1d4+4)

(2) + 4 = 6

Mar 28, 2017 1:40 pm
Seeing that nobody will be leaving soon, I go back on the top of the platform and since Jarveena is taking care of unarmed trog (formely known as rapier trog), I try to put an arrow in the eye socket of one-eye...
OOC:
Since we have a surprise round, I rolled damage as a critical hit as per assassinate feature.
[ +- ] Assassinate
OOC:
Edit: attack rolls sucked so I'm going to use my inspiration on those...I don't want to waste my critical hit...
Last edited March 28, 2017 1:43 pm

Rolls

Attack(w/ adv.), bow damage, sneak damage - (1d20+7, 1d20+7, 2d6+4, 6d6)

1d20+7 : (4) + 7 = 11

1d20+7 : (2) + 7 = 9

2d6+4 : (56) + 4 = 15

6d6 : (155643) = 24

attack (inspiration) - (1d20+7)

(8) + 7 = 15

load next

You do not have permission to post in this thread.