Chapter 2: Killing Some Stinky Trogs
She sniffs, and spits into the water, "Might be you think you're shipwrecked and stranded, but Frick an' I are right where we want to be." She glances over toward Frick, as though for confirmation.
Moss scans the four of them, looking for something...
Ygne, however, looks to be one of the most disagreeable patients that a healer could ask for.
Rage remaining: 0
Rolls
Second Wind - (1d10+5)
(5) + 5 = 10
You seem to be loosing some blood, can I see your wounds ? I might be able to do something about them if you let me...
Following the sound of the explosion, you made your way into this disgusting smelling cave. Your heart is racing ... could this be the cave the witch woman was talking about? As you make your way down the gullet of the snake-shaped cave, you hear the sound of sword play. Two horrific shapes illuminated by a lantern on the floor are hunched over a body, feasting on its flesh. A second body, more a shattered collection of body parts, lies in a heap. They hear you as you approach, and rise unnaturally.
As you partake in you discussion, you suddenly feel the air grow colder. Without warning, the corpses of the Troglodytes suddenly snap to attention and jerk upright.
Even more horrifyingly, the Shambling Mound's vines suddenly return to life, twitching and flailing as if each one is trying to squirm away from the monster beneath. It ponderously rises, bloody water streaming from its body.
Initiative Order: PCs have surprise to act as the monsters are rising.
1. Rapier Trog (AC: 14, HP: 45/45, on platform)
2. One Eyed Trog (AC: 14, HP: 45/45, on platform)
3. Two Tails Trog (AC: 14, HP: 45/45, in water below platform)
4. Shambling Mound (AC: 15, HP: 136/136 in water below platform)
5. Kopesh Trog (AC: 14, HP: 9/45, in tunnel)
6. Sabre Trog (AC: 14, HP: 41/45, in tunnel)
7. PCs: Jarveena, Elspa, Moss on platform; Frick in water bellow platform; Rygnar in tunnel)
Interesting Features
Waist-deep bloody water (difficult terrain)
Heavy mist (everything lightly obscured)
Deafening Waterfall
Makeshift platform made of crates (climb up: DC 10 athletics)
Rolls
PC Initiative - (1d20+4)
(2) + 4 = 6
Monster's Initiative - (1d20)
(12) = 12
-- My worries grow, the witches words echo through my mind, the only thing that echoes through my mind now. "Horrible end in a cave on a godforsaken island." That is not her end, not while I'm still alive; as long as I have breath to give, her end will be of old age.
-- Hearing from a trade ship of a godforsaken island, Rygnar "employs" a fisherman to take him there. The trip is long and choppy, the fisherman says I should give thanks we just missed a storm. He dares not travel to the island for superstitious fears and says I should tread carefully. My only fear is the bone witch's words coming true, if he will not take me the rest of the way, I will take myself.
Seeing the hunched over body, Rygnar's mind races I'm too late, I have failed her. He tightens his grip on his greatsword, as his vision starts to turn a blurry red, an animalistic roar is let out as he charges the ones who killed his kid sister.
2nd attack: Kopesh (if miss or still alive), Sabre else
(GWM: Reduce a creature to 0) Bonus attack: Sabre
Sabre: 21
Rolls
Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)
1d20+7 : (18) + 7 = 25
1d20+7 : (18) + 7 = 25
2d6+6 : (23) + 6 = 11
Extra Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)
1d20+7 : (7) + 7 = 14
1d20+7 : (6) + 7 = 13
2d6+6 : (12) + 6 = 9
Bonus Attack/Damage (Reckless) - (1d20+7, 1d20+7, 2d6+6)
1d20+7 : (15) + 7 = 22
1d20+7 : (3) + 7 = 10
2d6+6 : (51) + 6 = 12
Also, because everyone else has posted it, Ygne is at 13/38.
Rolls
Acrobatics (to land safely in difficult terrain); DC 10 according to PHB - (1d20+10)
(4) + 10 = 14
Attack 1 - (1d20+7, 1d20+7, 1d6+4, 3d6)
1d20+7 : (12) + 7 = 19
1d20+7 : (11) + 7 = 18
1d6+4 : (4) + 4 = 8
3d6 : (316) = 10
Stealth - (1d20+10)
(5) + 10 = 15
Rolls
Climb - (1d20-1)
(12) - 1 = 11
Longbow attack - (1d20+4)
(4) + 4 = 8
Spending Inspiration - (1d20+4)
(18) + 4 = 22
Sharpshooter damage - (1d8+14)
(6) + 14 = 20
He puts his glaive back into motion, slicing the shambling mound into bits.
Rolls
Attack 1 - (1d20+7, 1d10+4)
1d20+7 : (14) + 7 = 21
1d10+4 : (6) + 4 = 10
Attack 2 - (1d20+7, 1d10+4)
1d20+7 : (11) + 7 = 18
1d10+4 : (8) + 4 = 12
Haft Attack - (1d20+7, 1d4+4)
1d20+7 : (18) + 7 = 25
1d4+4 : (2) + 4 = 6
Re-roll of the 2 - (1d4+4)
(2) + 4 = 6
Rolls
Attack(w/ adv.), bow damage, sneak damage - (1d20+7, 1d20+7, 2d6+4, 6d6)
1d20+7 : (4) + 7 = 11
1d20+7 : (2) + 7 = 9
2d6+4 : (56) + 4 = 15
6d6 : (155643) = 24
attack (inspiration) - (1d20+7)
(8) + 7 = 15