CouchLord0510 says:
I'm wary of the apocalyptic setting for three reasons:
First, it feels like it's not terribly realistic. The idea that this one little town is all that's left of civilization and that it somehow isn't plagued by all the sort of social chaos that reigns in shows like The Walking Dead is just too much for my extended belief to cover.
Second, it adds an inevitable overarching plot, something we almost definitely don't want. If we don't specify an event, the players are going to be looking for
what happened. That's just how its going to go. And Ben Robbins specifically said that there was no overarching plot in his game, because that isn't the point of a West Marches game. If we want to add a plot later we can, but I feel that to begin with we need to avoid one.
Third, post-apocalypse just doesn't seem to be the feel of a West Marches game. As Azira expressed better than I've been able to so far, a West Marches game is about exploration, and I feel that a settling party will be much more likely to do that than the survivors of an apocalyptic
I have examples of "post-apocalyptic" stories that do not destory the landscape.
City of Ember
Matrix
Waterworld
12 Monkeys
Host
The Last Ship
Divergent
I Am Legend
Passengers
The Space Between Us
Maze Runner
I do loke your compromise though. Old world destoryed or left, new world needed to be explored. Also, I was saying that is MANY generations later where no one that could remeber what happened is alive.