Allahn nods and calls out a command to the other Journeryers with her, whom all move as one into a tighter formation in front of the mob. The Ryo bodyguards and diplomats - once Tov is able to get their attention, which takes some doing due to the noise - back slowly and cautiously away from the throng. Upon seeing the objects of their anger begin to retreat, the mob presses forward! A handful of people begin to grapple with the original Journeyer guards in their formation, the diplomats hurry to get behind their guards - Ryo and Je'daii - and then... something larger than any other projectile yet comes flying out from the depths of the crowd...
You three watch for what seems like an eternity as the object arcs overhead before clattering along the ground with a metallic resonance. It rolls and rolls and comes to rest amidst you all. It's with some amount of dismay that you all realize it looks like a grenade. And then it detonates...
OOC:
Flipping a Destiny Point to upgrade the attack.
If anyone plans on engaging with the crowd, go ahead and roll initiative, otherwise we'll stay out of structured play just yet...
;)
Bah... what a lousy roll. Well, if it doesn't rankle you guys too much, I'd like to exercise the little blurb in the Blast weapon quality description that reads "In a relatively small area, the GM might decide that everyone in the room suffers damage." First, you guys are fully able to argue the same thing were you to use a grenade, but also I think it will make things more interesting and dramatic >:D
7 Strain damage, all. Soak applies as per normal.
The small cylinder explodes, not with the flesh rending violence of a high-explosive, but with the ear splitting
BANG! of a "mercy" grenade. The droid clerk, as well as several people from the mob who had pushed into the shop, drop to the ground, cupping their hands over their ears (or auditory sensors)! It's only after you've had a few moments to compose yourselves that you realize one amongst the diplomats has also been stunned by the blast, a Ryo bodyguard is already dragging them toward the open door... You hear and see most people in the mob are now screaming in terror and fleeing from the blast, but perhaps ten members still remain... And they come forward in a fresh wave, looking like they're about to scrum with the original three Journeyer guards, still in their formation at the entrance.
...
As Missotrav negotiates with the shop keep he hears a loud, hollow, out-of-place-seeming
POP!.
OOC:
jkl, I'll give you a Boost die to your Negotiation roll for this development (which is going on simultaneously), and if you can muster something else in the Negotiation to warrant another Boost, you have a chance at making a success...