Episode 3
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Feb 16, 2018 3:48 pm
OOC:
I was headed down stairs since KO'd elf is pretty easy to handle I figure. I mean there's closets, metal... chains...Feb 16, 2018 8:08 pm
I'll go with Aery just in case there are any more enemies around.
OOC:
It's all good SA, life happens. I've was unexpectedly busy the past two weeks but things are slowing down again.Feb 17, 2018 8:44 pm
I'll stick with Butler.
OOC:
So, tying this guy up is going to be a coordination or athletics check I guess? I suck at both so hopefully Butler can deal with tying the elf up.Feb 18, 2018 9:14 am
Butler turns to the others "Shall we see what the commotion is downstairs?" he says as he gestures towards the stairs down to the basement.
OOC:
I've been a bit rammed since the new year as well (started a new job at the beginning of Jan) so I certainly can appreciate that real life can be a bit tricksome sometimesFeb 18, 2018 1:51 pm
Slowly, you make your way down the stairs, taking each step carefully, wary of danger. From the middle of the stairs you can begin to make out a basement storage room, that seems to contain sacks of sand.
On the ground, you can make out two shapes on the ground. You can see a wall on the left hand side of the stairwell has been smashed, revealing a hallway that goes further into the dark. Seems to be an offshoot of the secret passages under the town. You can hear sounds coming from this hallway, and down here they are louder than they used to be. It sounds like a growling of some sort.
In the other end of the room is a door into another room.
On the ground, you can make out two shapes on the ground. You can see a wall on the left hand side of the stairwell has been smashed, revealing a hallway that goes further into the dark. Seems to be an offshoot of the secret passages under the town. You can hear sounds coming from this hallway, and down here they are louder than they used to be. It sounds like a growling of some sort.
In the other end of the room is a door into another room.
OOC:
No need to roll to tie up the half-elf. He won't be going anywhere anytime soon.Feb 19, 2018 3:07 pm
Rapiers out. Moving to the door and kicking it open, ready to be torn apart and then haunt Aery for the rest of his "short" life.
Feb 19, 2018 7:12 pm
Moving past the shapes, seeing them as two of the interim militia. You kick in the door that says "Manager's Office" and reveals a small office where you can see Ameiko tied up on the ground.
From the left hallway, you can hear the growling louder, it seems the sound of the door being kicked down has attracted some attention.
From the left hallway, you can hear the growling louder, it seems the sound of the door being kicked down has attracted some attention.
Feb 19, 2018 9:12 pm
Butler moves to the left hallway and readies his sword and shield. Casting a quick glance back to Alaric and the others he shouts "Get her out of here! The militia too if they’re still alive." then rapping his sword against his shield he moves down the hallway to buy his companions as much time as possible.
Feb 20, 2018 4:49 am
Sheathing the twin rapiers weapons as incidental, picking up Ameiko and carrying her over my Right shoulder. Calling for Jenna to loop a rope around each of the militia guard's chests so I can drag them. Using to have Jenna be able to get a rope around each guard in a single round and draw her bow. I'm going to grab the ropes around the guards with my Left hand and start up the stairs.
So, 4 Strain total taken by me just now; 3 Strain for me to perform Order to Arms and another 1 Strain to take another action. This isn't to be happening very often guys. It hurts.
[ +- ] Order to Arms
When performing Call to Arms, may instead spend 3 strain to allow allies to suffer 1 strain and perform an action instead. Cost: 3 Strain, Leadership PP
So, 4 Strain total taken by me just now; 3 Strain for me to perform Order to Arms and another 1 Strain to take another action. This isn't to be happening very often guys. It hurts.
Last edited February 20, 2018 4:56 am
Rolls
3 Success, 1 Advantage, 1 Failure, 1 Threat
Total: 2 Success
Feb 20, 2018 6:28 am
OOC:
I hate you all for leaving me with the half elf prisoner. He's going to wake up and kill me, I just know it.So, with the half-elf securely and tightly wrapped in chains, I carry the prisoner to the top of the stairs. I'm not coming down, so I hope you're coming up! I yell down at my deranged party members. Seeing Alarics daughter with a drawn bow at the bottom of the stairs, I cast
[ +- ] Empower
May perform the Empower action; grant an ally at short range 2 Advantages to all checks for rounds equal to Successes. Each target can only benefit from this bonus once at any given time. Strain Cost 2: Spirit Check 2 Purple difficuly.
Epic Suckage.
I'll use the 1 advantage to recover one of the two strain I just wasted.
Last edited February 20, 2018 6:31 am
Rolls
3 Success, 2 Advantage, 3 Failure, 1 Threat
Total: 1 Advantage
Feb 20, 2018 8:07 am
I just realized, I can use thar order arms buff from Alric. Trying again to empower Jenna. Don't see the point in empowering Alric since hes an overgrown hotel bellboy right now.
Well, like most of the managers I've worked for over the years, I am proving I have no idea how to effectively empower someone, Using 3A to recover strain, passing 2A to next party member..
Well, like most of the managers I've worked for over the years, I am proving I have no idea how to effectively empower someone, Using 3A to recover strain, passing 2A to next party member..
Last edited February 20, 2018 8:11 am
Rolls
1 Success, 7 Advantage, 2 Failure, 2 Threat
Total: 1 Failure, 5 Advantage
Feb 20, 2018 2:24 pm
Seeing someone else take care of the heavy lifting and someone else on overwatch Aery does what Aery does which is run his mouth.
"Through the fire,
To the limit, to the wall,
For a chance to be with you
I'd gladly risk it all (Your biscuits are really good)
Through the fire
Through whatever, come what may
We're likely to at least get a round of drinks out of this..."
He sings watching as he moves up with Alaric since he's likely the slowest moving of the team.Aery finishes and realizes the song does not have that much effect and realizes he doesn't know that many songs about glass either.
"Well poo..." he states before looking at a battered looking large barrel of silica for glass blowing.
He shrugs and wedges it off the wall and bangs it a couple times to get it going be it rolls/waddles down the hall away from where they're going back of the stairs. It cracks and busts open spreading out making is a little harder to follow the party up the stiars.
"Through the fire,
To the limit, to the wall,
For a chance to be with you
I'd gladly risk it all (Your biscuits are really good)
Through the fire
Through whatever, come what may
We're likely to at least get a round of drinks out of this..."
He sings watching as he moves up with Alaric since he's likely the slowest moving of the team.
OOC:
Casting Inspiring Song and using the boost hopefully it cycles wellOOC:
Update using triumph below."Well poo..." he states before looking at a battered looking large barrel of silica for glass blowing.
He shrugs and wedges it off the wall and bangs it a couple times to get it going be it rolls/waddles down the hall away from where they're going back of the stairs. It cracks and busts open spreading out making is a little harder to follow the party up the stiars.
OOC:
Using the triumph to make the footing harder to move through to follow us up the stairs.Last edited February 20, 2018 3:07 pm
Rolls
Inspiring Song
1 Success, 1 Triumph, 1 Failure, 1 Threat
Total: 1 Threat, 1 Triumph
Feb 20, 2018 11:00 pm
OOC:
I hope Butler is making a strategic retreat...You should have gotten 2 Advantages passed to you from the priest.
Last edited February 20, 2018 11:02 pm
Feb 21, 2018 10:40 am
Abelsbrother says:
OOC:
I hope Butler is making a strategic retreat...You should have gotten 2 Advantages passed to you from the priest.
OOC:
Nope, as I posted Butler is moving to engage whatever is coming down the side passage in the basementFeb 21, 2018 2:11 pm
OOC:
2 Adv he really needs to just pass one gives a boost die unless he wanted to give a specific person the boost die, those cost 2 adv. Fiat: Considering where Butler is could I say I put the rough terrain in front of him so it's easier to attack/defend from things coming towards him versus behind him when he makes a retreat?
Feb 21, 2018 2:25 pm
Remnant says:
OOC:
Fiat: Considering where Butler is could I say I put the rough terrain in front of him so it's easier to attack/defend from things coming towards him versus behind him when he makes a retreat?OOC:
Sure, the rubble from the torn down wall could work as cover and or a defensive position.Feb 21, 2018 2:26 pm
OOC:
Trouble is coming. I'll try to post after work, but in the meantime. If everyone could roll Cool (as you are aware something is stalking through the hallways).Feb 21, 2018 6:33 pm
As Butler moves down the hallway, which has started to tilt downwards, the growling grows higher and higher until a fearsome vision appears before him. Moving towards him is three hairless hunchbacked humanoid figures on back-bent, dog-like legs. Through a hideous mouth that seems to split in three rows of teeth you can see a sinister tongue moving as they growl. Thin arms reach down beyond their knees, ending in three clawed fingers. Their red eyes look at you with a barely subdued hunger.

Anyone still downstairs in the storage room is at medium range. Anyone that's moved upstairs is at long range, and cannot see them.
At least two PCs get to act before the monsters.
2/0 - PC
1/1 - PC
0/4 - NPC

OOC:
Butler is standing in a tight hallway at short range.Anyone still downstairs in the storage room is at medium range. Anyone that's moved upstairs is at long range, and cannot see them.
At least two PCs get to act before the monsters.
2/0 - PC
1/1 - PC
0/4 - NPC
Rolls
Cool
4 Advantage
Total: 4 Advantage
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