Norach Maeriks Mac Mahan Mac Hannoc ✎
Vitals
Proficiency Bonus: +3
AC: 12 (12 Hide +2 DEX +0 proficiency)
HP: 17/63
Temp HP: 0
Initiative: +2
Status Effects:
Zero HP State (ZHP)
Exhaustion 1 Disadvantage on ability checks (from ZHP)
Advantage on INT/WIS/CHA Saves for 1 hour. Then +1 to INT/WIS/CHA saves for 7 more hours after that
Death Saves:
+3/-1
Hit Dice: 2/2 Druid, 5/5 Fighter
Weapons and Armor
Equipped
Armor: Hide (12)
Both Hands: Glaive / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d10+4) / Heavy, Two-handed, slashing
Carried
-- Glaive / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d10+4) / Heavy, Two-handed, Reach, slashing
-- Maul "Reave" / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
-- Dagger / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d4+4) / Finesse, light, thrown (range 20/60), piercing, lanyard
-- Javelin x 3 / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d6+4) / Thrown (range 30/120), piercing
-- torches (x2)
-- small bag of fire starting material (dry shavings, lichen)
-- small bag holding rations (x1 ration)
-- waterskin
Tactics
Refresh rest times noted in parentheses
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1: 0/3 (long rest)
---
AB: +7, Save DC 14
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---
Roll with advantage (STR, CON, Some WIS, Attack, Damage): 1/1 (day)
---
Add additional damage die on critical hit
Wild Shape: 2/2 (short rest)
---Dannien Longhorn Bull (Stats as
brown bear )
---Multiattack. The bull makes two attacks: one with its horns and one with its hoves.
---Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
---Trample. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
---HP: 34, AC: 11
---The standard transformation time is 30 minutes to get into Wild Shape form and 5 minutes to revert back to normal.
---Fast transformation time is two turns (12 seconds) Wild Shape form and 1 turn (6 seconds) to revert. Requires DC 10 CON save or suffer 1 level of Exhaustion for 1 minute. Regardless of the result of that save, duration of the Wild Shape form will be half the normal time (1/2 hour at 2nd Level). Upon transforming back to normal after a fast transformation, the character will suffer 2 levels of Exhaustion for 5 minutes.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +2
Constitution: +3
Intelligence: +1
Wisdom: +7
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Polearm Master: Opportunity atk enemies coming in range. Bonus atk with offhand.
Extra Attack: Attack 2x
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native