Ez, 17 + 6 temp from Kray's last rally.
Episode 2
Be sure to read and follow the guidelines for our forums.
Ez, 17 + 6 temp from Kray's last rally.
Will really depend on the aforementioned variables and Bryn's solving the chains. And don't forget your CTM rerolls. I think you still have two.
Ez, 17 + 6 temp from Kray's last rally.
The wrecked Snake Door that you guys burned is way back - up the ascending natural tunnel, through the Séance Chamber landing, up another meandering stretch of natural stones, across a stone work entryway room. Would have to think it out for that difference - reserving right to rethink this later for accuracy check, but quick estimate I think that would be about 150' (50 yards) from where Thorn is now.
The unworked passage tunnel that stretches, with a downward natural stair step slope, from the Séance Chamber to the Chamber of the Pit is about 25' in distance.
Natural tunnel height varies, from low 7' to high 12'.
Probably with the bad lighting, could attempt to Hide in some shallow alcoves or irregular outcrops on the sidewalls.
Handholds - I think yes. Some rough edges on rocks here and there on the walls and floor. The worked blocks that make the threshold entryway into the Pit Chamber might be handholds, depending on angle, but the majority of the trim and structure of that stonework are on the other side from Thorn, within the Pit Chamber.
Initiative Order
1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Mystery
11. Kray
11. Pit Fiend
17. Elam
TBD: Thorn
Awaiting Action from...
Ryhim
Who has the ball?
Hyp
Who's Up Next?
J
Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
Action (1d8, in case it's a greatsword)
Move (1d6)
Rolls
Action, disadvantage - (1d8, 1d8)
1d8 : (1) = 1
1d8 : (5) = 5
Movement, disadvantage - (1d6, 1d6)
1d6 : (1) = 1
1d6 : (5) = 5
Initiative Order
1. Ryhim
4. Flier 11
5. Flier 5
6. Thorn
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Mystery
11. Kray
11. Pit Fiend
17. Elam
Awaiting Action from...
Ryhim
Who has the ball?
Hyp
Who's Up Next?
J
Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
Nobody wants to get over in DT. Have you ever realized that? Everybody takes the punch on the chin.
High guilt / high integrity environment.
Initiative Order
1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Mystery
10. Thorn
11. Kray
11. Pit Fiend
17. Elam
Awaiting Action from...
Ryhim
Who has the ball?
Hyp
Who's Up Next?
J
Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
Rolls
Attack, sneak - (1d20+7, 1d4+4, 2d6)
1d20+7 : (8) + 7 = 15
1d4+4 : (2) + 4 = 6
2d6 : (56) = 11
(if attack hits) - (1d8)
(2) = 2
Now I understand: it's a Pushing Attack Battle Maneuver. Moving forward with that idea anyway.
I'm not a big fan of the arrow as a Melee weapon, getting the DEX Mod as if it is a Finesse trait hand-held weapon. Will roll with it this time, but in the future, that's an Improvised Weapon with STR as Modifier. Run that same scenario with a kukri, scimitar, short sword, etc. - no complaints.
All good for now though on that front, but I don't see an angle for Sneak Attack. Hide from last Round was allowed v. edimmu flier that was shot, but things are out in the open now. Few hiding spots in the small platform area under heavy light from multiple large fires. No criteria for SA by having opponent adjacent to an ally. So in the end I think this shakes out to a normal Attack. Damage 6 + 2 = 8.
Attack, Pushing Maneauver - Hit.
Fail Save. Opponent Shoved.
The stocky monster is hit hard, and Ryhim expertly manages the transfer of momentum. The fiend gets off its footing in the beginning, Ryhim makes sure that a slip turns into a full-blown throw and fall.
Rolling legs overhead, the round monster is rolled right to the edge and topples off of the sloping floor. Ryhim catches one of the tilted column blocks on the edge to stop his own momentum, pulling back as his victim falls into the Pit.
Rolls
Lesser Pit Fiend Resist, DC 15 STR Save vs. Pushing Attack - (1d20+3)
(5) + 3 = 8
Sneak attack applies: (Rakish Audacity-
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
In any case, maybe it doesn't matter because that beefcake got thrown off the cliff.
Round 2

Forgoing the more tedious effort of enwrapping the bull and injecting the incubation fluid down its throat, the two edimmu settle for landing on the bull and biting it.
E5, E11 Bite Attack v. Bull Maeriks
"BITE THE MEAT - GGZZZZAAAAAAAAAAA!!!" one of them buzzes before sinking its fangs into the side of the bull's neck.
Hit.
Hit.
Rolls
E5 Attack v. Bull Maeriks - (1d20+4)
(16) + 4 = 20
damage - (1d6+2)
(6) + 2 = 8
E11 Attack v. Bull Maeriks - (1d20+4)
(18) + 4 = 22
damage - (1d6+2)
(4) + 2 = 6
(DM Control)
R2
Bryn reads the runes and passes his fingers along the chains. He mumbles words and phrases as he grabs one chain in each hand.
The Irons he grips break loose and unravel, snapping out and withdrawing and rising to hang limply in the chamber near the entryway.
Bryn is gradually opening space in the barrier, but not yet enough to pass through one way or the other.
Continue chain manipulation attempt initiated R1
(DM Control)
R2
Maeriks was assigned as anchor because of his weight and size, but most of the boys on his team were not happy to have him. Rigin, Donnchad, and many of the other favored sons were on the other team. Maeriks was stuck mostly with the other dregs on his team.
Earlier in the day, Rigin had thrown Maeriks down after slugging him, shoved his face into the muck, and threatened to hurt him even worse afterwards if he didn’t cooperate and throw the match.
"You better not pull, pig," Rigin had demanded. "If you do, we’ll thresh your back bloody with reeds tonight."
In the contest, Maeriks had pulled anyway. He knew he was always strong in a pull, and he had wanted to get a javelin set. Maeriks’ team won the day, largely because of Maeriks’ heavy set and strong step.
After the contest was over, Maeriks’ father Mahan had clapped Maeriks on the shoulder and praised him. "Well done, boy. You were a strong bull out there. Everyone saw you pull it through."
Hearing that, Maeriks knew it had been worth it.
-------------------------------------------------------------
The bull is so tired though. So thirsty.
The cuts hurt so bad now. It’s skinned feels tight and stretched, and there is a deep dull ache down in its bones.
When the bull reaches the alcove to the side of the raised fire hearth, it swings its head hard to the left, smashing one of the bat-head fliers into a bloody pulp against the rising rim of stone blocks. The exhausted animal cannot do anything about the other foul creature that is biting; it is too far back out of reach.
Back end against the wall now, the bull dips low and shifts weight to its back legs to hold position.
Now Maeriks remembers the short time when he was The Norach.
He was proud to be The Norach, but it was a mean night when he was. He remembers when the women were calling for him to save them. Maeriks wanted to save them so much, but he could not figure out how. The Hive was there, and plus there were so many monsters too.
Maeriks remembers when he couldn’t help the rest of the clan. Boann had died. He had never felt worse in his life. It was worse than any beating.
It had felt bad the same ever since then, when Maeriks had escaped but Boann and the rest of the Bat Hannoc women had died. Maeriks never wanted to feel that again.
It was better to fight until the very end to save your people, even if it really hurts.
Maeriks’ dad had told him it’s best to die in a fight. Maeriks had never known exactly why that was when he was younger, but he thinks he does now.
-------------------------------------------------
Raising back up again, the bull sounds out with a loud puff and makes one last defiant shake of the horns. The massive muscles of its broad shoulders shake and then lock tight again. For a moment the bull is a great mound of stone. Immoveable.
But then the great beast’s knees buckle. With nothing left to give, the bull falls forward and the physical transformation begins.
The bull is turning back into Maeriks, just as the Small Irons snatch tight.
Forced Transformation out of Wildshape by HP Loss
Reconcile of Fast Transform: 1 Level of Exhaustion
Maeriks moves to net 2 Levels of Exhaustion
Maeriks Mac Mahan Mac Hannoc ✎

Vitals
Proficiency Bonus: +3
AC: 11 (wildshape) 12 (10+2 DEX) 14 (12 Hide +2 DEX)
HP: 0/34 (wildshape) 18/77
Temp HP: 0
Speed: 40 ft. (wildshape) 30 ft.
Initiative: +2
Status Effects:
Zero HP State (ZHP)
Exhaustion 1 Disadvantage on ability checks (from ZHP)
+1 to INT/WIS/CHA saves for 7 hours
Death Saves: +3/-1
Hit Dice: 2/2 Druid, 6/6 Fighter
Weapons and Armor
Equipped
Armor: Unarmored (11 wildshape) Hide (12)
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. (wildshape)
Trample. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. (wildshape)
Dropped to ground
-- Maul "Reave" / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
-- Glaive / Attack Bonus: +8 (STR 5 + 3 proficiency) / Damage: (1d10+5) / Heavy, Two-handed, Reach, slashing
-- Dagger / Attack Bonus: +8 (STR 5 + 3 proficiency) / Damage: (1d4+5) / Finesse, light, thrown (range 20/60), piercing, lanyard
-- Javelin x 3 / Attack Bonus: +8 (STR 5 + 3 proficiency) / Damage: (1d6+5) / Thrown (range 30/120), piercing
-- torches (x2)
-- small bag of fire starting material (dry shavings, lichen)
-- small bag holding rations (x1 ration)
-- waterskin[/s]
Tactics
Refresh rest times noted in parentheses
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1: 0/3 (long rest)
---AB: +7, Save DC 15
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---Roll with advantage (STR, CON, Some WIS, Attack, Damage): 0/1 (day)
---Add additional damage die on critical hit
Wild Shape: 1/2 (short rest)
---Dannien Longhorn Bull (Stats as brown bear )
---Speed: 40 ft.
---Multiattack. The bull makes two attacks: one with its horns and one with its hooves.
---Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
---Trample. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
---HP: 34, AC: 11
---The standard transformation time is 30 minutes to get into Wild Shape form and 5 minutes to revert back to normal.
---Fast transformation time is two turns (12 seconds) Wild Shape form and 1 turn (6 seconds) to revert. Requires DC 10 CON save or suffer 1 level of Exhaustion for 1 minute. Regardless of the result of that save, duration of the Wild Shape form will be half the normal time (1/2 hour at 2nd Level). Upon transforming back to normal after a fast transformation, the character will suffer 2 levels of Exhaustion for 5 minutes.
Saving Throws
Brown text indicates proficiency
Strength: +5
Dexterity: +2
Constitution: +4
Intelligence: +1
Wisdom: +7
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice (2-handed or heavy)
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Polearm Master: Opportunity atk enemies coming in range. Bonus atk with offhand.
Extra Attack: Attack 2x
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native
Yuoric - Intermediate
Rolls
Gore - (1d20+7)
(3) + 7 = 10
damage - (1d8+4)
(5) + 4 = 9
Gore - (1d20+7)
(4) + 7 = 11
damage - (1d8+4)
(4) + 4 = 8
R2
The Small Irons fling like razor wires, slashing and wrapping the transforming Maeriks without mercy.
Maeriks is cut to ribbons as his body converts from animal back to man.
Cruelty of the Small Irons
Successful Save for half damage
Despite the onslaught, Maeriks is somehow still alive! He lies on the floor face down at first and then slowly pushes up to his hands and knees, covered in blood as his body continues to shrink and change.
Maeriks Mac Mahan Mac Hannoc ✎

Vitals
Proficiency Bonus: +3
AC: 11 (wildshape) 12 (10+2 DEX) 14 (12 Hide +2 DEX)
HP: 0/34 (wildshape) 2/77
Temp HP: 0
Speed: 40 ft. (wildshape) 30 ft.
Initiative: +2
Status Effects:
Zero HP State (ZHP)
Exhaustion 1 Disadvantage on ability checks (from ZHP)
+1 to INT/WIS/CHA saves for 7 hours
Death Saves: +3/-1
Hit Dice: 2/2 Druid, 6/6 Fighter
Weapons and Armor
Equipped
Armor: Unarmored (11 wildshape) Hide (12)
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. (wildshape)
Trample. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. (wildshape)
Dropped to ground
-- Maul "Reave" / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
-- Glaive / Attack Bonus: +8 (STR 5 + 3 proficiency) / Damage: (1d10+5) / Heavy, Two-handed, Reach, slashing
-- Dagger / Attack Bonus: +8 (STR 5 + 3 proficiency) / Damage: (1d4+5) / Finesse, light, thrown (range 20/60), piercing, lanyard
-- Javelin x 3 / Attack Bonus: +8 (STR 5 + 3 proficiency) / Damage: (1d6+5) / Thrown (range 30/120), piercing
-- torches (x2)
-- small bag of fire starting material (dry shavings, lichen)
-- small bag holding rations (x1 ration)
-- waterskin[/s]
Tactics
Refresh rest times noted in parentheses
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1: 0/3 (long rest)
---AB: +7, Save DC 15
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---Roll with advantage (STR, CON, Some WIS, Attack, Damage): 0/1 (day)
---Add additional damage die on critical hit
Wild Shape: 1/2 (short rest)
---Dannien Longhorn Bull (Stats as brown bear )
---Speed: 40 ft.
---Multiattack. The bull makes two attacks: one with its horns and one with its hooves.
---Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
---Trample. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
---HP: 34, AC: 11
---The standard transformation time is 30 minutes to get into Wild Shape form and 5 minutes to revert back to normal.
---Fast transformation time is two turns (12 seconds) Wild Shape form and 1 turn (6 seconds) to revert. Requires DC 10 CON save or suffer 1 level of Exhaustion for 1 minute. Regardless of the result of that save, duration of the Wild Shape form will be half the normal time (1/2 hour at 2nd Level). Upon transforming back to normal after a fast transformation, the character will suffer 2 levels of Exhaustion for 5 minutes.
Saving Throws
Brown text indicates proficiency
Strength: +5
Dexterity: +2
Constitution: +4
Intelligence: +1
Wisdom: +7
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice (2-handed or heavy)
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Polearm Master: Opportunity atk enemies coming in range. Bonus atk with offhand.
Extra Attack: Attack 2x
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native
Yuoric - Intermediate
Rolls
Cruelty of the Small Irons to Bull Maeriks - (6d10)
(499281) = 33
Bull Maeriks CON Save DC 14 for half damage - (1d20+4)
(16) + 4 = 20
Bound by the Iron Bands, Iasu comes face to face with Elam. Both of them hover in the air, suspended high by The Irons which writhe and slither like serpents through the air.
Another terrible monster climbs out from the Pit, clambering up the sloped side and striding forward with a loud moan and bark.
Larger and bulkier than the previous, this brute stands taller than a man and has a frame like a great oak tree trunk.

Initiative Order
1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Greater Pit Fiend
10. Thorn
11. Kray
11. Lesser Pit Fiend
17. Elam
Awaiting Action from...
Thorn, Kray
Who has the ball?
X, Ex
Who's Up Next?
J
Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
MAP NOT UPDATED. LPF knocked off cliff. GPF has entered.
"It is tragic, brother, but such is the price of salvation!," he says in Heshbaan.
Switching to Otessite, he pulls close to speak, quiet compared to the noise of the chains, so that only Iasu can hear.
Previously note="jabes.plays.rpg"] "I will be able to escape through the Small Irons Gate above, but you must begin The Devotion of the same. A terrible sacrifice, but it is the only way that at least one of us can leave this place and begin a new life. I have enough wealth stored away to build a city. Now with Ninsunu's Garments, the wives I take will be able to birth my children. I know you cannot see the miracle of that, brother, but it is a glory beyond measure." [/note]
Elam pushes Iasu's wool hat off of his head. It falls to the floor below. Elam runs his hands through Iasu's hair, thumbing the nubs of Iasu's sawn-off horns as he continues one last message.
Previously note="jabes.plays.rpg"] "My first son I will name after you. Shining Horns - my brother who gave his own life to save mine." [/note]
Elam floats backwards as The Irons tilt Iasu up and move him gradually towards The Pit.