Please post a brief story or explanation of the circumstances that led to your character accepting this job.
Gameplay Thread
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Please post a brief story or explanation of the circumstances that led to your character accepting this job.
My beautiful serving Lady, may i pleasure you for a drink and a fine meal? Then maybe some company and a intimate conversation
Rolls
Persuasion check on the barmaid - (1d20+2)
(11) + 2 = 13
Momo was massively proportioned in ignorance and in physique. He stood nearly seven feet tall and weighed over four hundred pounds. He possessed an abundance of size and strength thanks to his half-orc heritage, which was also the culprit for his sweeping stupidity.
As he pressed his oversized hand to the tavern door, he pushed it with a delicate touch. The great room inside was poorly lit and bounced around the room creating more shadow than light. The floorboards creaked mightly under the stress of each of Momo's footsteps as he walked toward the counter. "Hello. I am Momo." He extended his hand, but the barkeep did not shake it. Instead, he stood staring at Momo with his mouth agape. Momo stood silently staring back until the barkeep pointed toward a hallway to Momo's left.
"Thank you," Momo said as he bowed his head slightly. "Cyrus told me I would meet some new friends and go on an adventure. I hope it's true." Momo then made his way to the back of the tavern where he was instructed to be tonight.
Hello my loud friend, may you have as good a night as i plan to.
Noting where Momo goes, think to myself if things go badly with the barmaid i know where to go
Rolls
persuasion - (1d20+2)
(1) + 2 = 3
To set the scene, Petrev is inside the tavern, charming the barmaid. Momo has just arrived, drawing stares from everyone in the place as he heads toward the back room. Davrick and Mantra can be inside the tavern already, or about to arrive (their choice). It is late evening, about five minutes before the time scheduled to meet with Cyrus.
Rolls
Performance - (1d20+5)
(19) + 5 = 24
Well, my red skinned friend, that was a mighty grand entrance, let me grab you a drink, and then we can head to our meeting. Then you can abed the barmaid while i start a tavern brawl.
BARMAID, get our friend here a drink and point us in the direction of your Master.
Good, glad to hear it.
Barmaid, get my young goblin friend, here, a warm glass of goats milk, and perhaps a nice cookie to go with it.
Flipping her a wink, and glance at the teiflings tail, i comment
With a tail that long, he must be compensating for something
With that i wander off down the hall to the meeting with The Spider
Petrev sees the above and realises the door must be the entrance to Cyrus' office.
At Mantra's entrance, the barmaid turns pale and claps both hands to her chest as if stricken speechless. As Mantra and Petrev begin to banter, she regains her composure. 'Goats' milk! Milord is a wizard, that won't do! He'll turn us both into something horrible!' she chides Petrev. She looks confused for a moment before her face lights in recognition. 'Our best liquor, the top shelf stuff, that's what we give wizards,' she says, a little slowly, as if reciting a lesson. She turns and makes a show of reaching on tip-toes for the gin before pouring a glass for Mantra. 'For you, milord, our very best!' she beams.
I give my name and state my business
Hello my burly friend, i'm here by request and not of yours. Best be telling your master, that Petrev is here as requested.
Rolls
Intimidation of the dwarf, to set the boundaries of our interaction - (1d20+4)
(14) + 4 = 18
Persuasion of the dwarf, to do what his better says - (1d20+2)
(18) + 2 = 20
Inside, seated at a large wooden table is Cyrus, the Spider, a lean, graying man with a resting sneer and eyes that glitter with devious malice.
He is facing the door, with a ledger open on the table in front of him. A large, iron-banded chest sits on the floor beside his chair. Davrick, thanks to his short stature, catches a glimpse of a small crossbow attached to the underside of the table. Cyrus' foot appears to rest lightly on a trigger-line.
'Welcome, gents,' he says. 'Let's get down to business, shall we? Here's the deal: you take your sorry selves to Taylor, the tailor, tell her Cyrus sent you, and she'll garb you up for a party – the kind of gear worn by the respectable people you dream of being. Then you take yourselves down to Othorion Manor, and whilst that fat cat Othorion is throwing his 'I'm the richest person in this district, so you can all pucker up and kiss my arsehole' party, you lot creep in like the pack of gutter-rats you really are, filch his precious orb and deliver it here to me, and the lot of you will find yourselves a hundred shining golden sovereigns richer.
Now if you had half a brain between you, which you don't or you wouldn't be in this business – which is why I'm explaining this to you – you'd realise no-one with visible arms or amour is going to make it past the guards. You might also think it a good idea to mingle, case the place, check out the exits, and perhaps think of a way to replace the orb or cause a distraction. And of course, since the orb is one of Othorion's favourite pieces, it will be on prominent display during the party – and also heavily guarded.
Cyrus reaches into a pocket of his cloak and draws out four paper tickets, which he throws on the edge of the table. 'These will get you into the party. I strongly advise that you do NOT lose them. Now unless I've failed to make everything clear, the night is young (unlike myself) and we all have much to do – so kindly fuck off and get to work.
Starting with, why this public display of humiliation, rather than a nice sneak and steal?
Rolls
Intimidation for more answers - (1d20+4)
(16) + 4 = 20
'As for you,' he continues, turning to Petrev. 'take that bass out of your voice before you hurt yourself. I don't care how you get the orb, so long as you get it and bring it back to me. The party just so happens to be the best opportunity to grab the thing you'll ever have, seeing as you can get in the house and move around unmolested, and the thing will be on display rather than in Othorion's bloody vault.'
Cyrus glares at Mantra. 'The crimson-backed spider's venom necrotises flesh with unbelievable speed. In his famed study of death, the necromancer Elbraltar named it the third-most painful way to perish. There's a crossbow bolt slathered in the stuff pointed straight at your bollocks, so kindly un-invite yourself from my table or I'll rot your fucking balls off! When I throw a dog a bone, I don't explain to the bitch where it came from. The contract between myself and the client is confidential, and all you need to know on that regard is that payment is guaran-fucking-teed, which is why my reputation precedes me. You do the job, and I'll make you richer than you've ever been in your pathetic bloody lives.
You hear a distinct cough behind you. Hearing the raised voices, the dwarf has opened the door and holds it open in one hand, his other hand resting on the haft of an axe. 'Sounds like we're all done in here, boss?' he asks.
'I'd about say so, Errol. Fetch me a cup of tea after our guests leave, would you?' Cyrus replies.
But since we are all adults here, we shall be about our business
Wanders out of the room, patting the top of the dwarfs head on the way out.
Would you like some milk and cookies as well, now mummy has let you go?
Whistling merrily i wander back up the hallway
I dont suppose anyone knows much about this Lord?
Rolls
History Check (Intelligence) - (1d20+2)
(6) + 2 = 8
Mantra and Petrev feel their stomachs churn and a sudden heaviness spreads through their limbs. At Cyrus' words, they immediately think of the drinks they received from the barmaid.
Three burly humans make their way through the common room toward the party, cudgels in hand.'Hey friends,' one says in a voice connoting anything but friendliness. 'You haven't paid for your drinks. That'll be twenty gold sovereigns, and we need it now.' The general banter in the tavern ceases as the other patrons quickly clear out of the way.
I've made a thread in the OOC forum as place to discuss thoughts and plans for stealing the orb, if you'd like to do so, here:
https://gamersplane.com/forums/thread/7125/
I retire to a corner table with my Rum, Lime and Butter and start to go through my recolections of the man, who stole the girl i loved from me.
Rolls
History check. - (1d20-1)
(9) - 1 = 8
Rolls
Con save - (1d20+1)
(2) + 1 = 3
Rolls
Con sv - (1d20+1)
(13) + 1 = 14
Petrev feels ill, but is not mechanically affected by the drugs in his drink
Rolls
Intimidation roll - (1d20+4)
(4) + 4 = 8
Rolls
Initiative - (1d20+2)
(19) + 2 = 21
Rolls
Initiative - (1d20+3)
(3) + 3 = 6
It works like this:
I roll 1d6 for NPCs and 1d6 for the PCs. The group with the highest roll goes first (players win if it's a tie).
On the PC turn, all PCs can act in any order they like.
On the NPC turn, all NPCs act in any order I like.
Rolls
Group Initiative: PCs - (1d6)
(3) = 3
Group Initiative: NPCs - (1d6)
(6) = 6
Hearing the commotion, Cyrus exclaims from inside the office, 'Nine bloody Hells! I've told those greedy cretins not to accost my contractors. How am I supposed to run a bloody business like this?! Fetch that miserable excuse for a barkeep for me, Errol!'
The dwarf stalks after the barkeep, eventually cornering and grabbing a hold of the terrified man.
Rolls
Attack roll on Petrev - (1d20+3)
(18) + 3 = 21
Damage roll on Petrev - (1d6+1)
(5) + 1 = 6
Attack roll #1 on Momo - (1d20+3)
(7) + 3 = 10
Damage roll #1 on Momo - (1d6+1)
(5) + 1 = 6
Attack roll #2 on Momo - (1d20+3)
(11) + 3 = 14
Damage roll #2 on Momo - (1d6+1)
(6) + 1 = 7
Rolls
Attack nearest bandit with maul - (1d20+5)
(19) + 5 = 24
Damage if attack hits - (2d6+3)
(63) + 3 = 12
Bonus Action: Bardic Inspiration, Action: Dagger Attack
Bardic Inspiration Die: d6
Bardic Inspiration Status: 2/3 Unexpended
-On Patrev, Unused
Spell Slots: 1st 2/2
9/9 HP | 13 AC | Inspiration 0 | Fire Resistance
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Rolls
Dagger - (1d20+4, 1d4+2)
1d20+4 : (9) + 4 = 13
1d4+2 : (3) + 2 = 5
Petrev and Davrick still to act.
Draws rapier and starts to stap people.
THIS IS THE LIFE
Rolls
Rapier attack - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (7) + 3 = 10
I should help them but i cant pass up such a good opportunity to make some coin from the distraction that has presented itself.
He weaves thru the crowd using the commotion to make contact and make it feel like someone is just trying to get a better view of what is going on. He goes from one patron to the next lifting what he can before ending is run sticky fingers at the front of the crowd watching to see if the loud mouths can back up all their talk with their fighting skills or if they are going to get him killed on this mission. He keeps his trusty daggers concealed but ready to drop into the palms of his hands at a moments notice if it should come to that while he watches the fight.
Rolls__________
Stealth
1d20+5 ( 19 ) + 5 = 24
Sleight of hand
1d20+7 ( 17 ) + 7 = 24
Meanwhile, Errol the dwarf hauls an ashen-faced, sobbing barkeep into Cyrus' office.
Davrick manages to purloin something interesting from a distracted patron. I'm taking suggestions from other players as to what this item is – best suggestion gets an Inspiration token. Send me your idea in a PM.
Now Barmaid, that poor bleeding fool, your bartender and most importantly your boss, just brought us all the drinks we want and another fucking meeting.
So get about your job and get us our drinks, some food and a nice quite table where we can talk.
Rolls
attack with maul - (1d20+5)
(11) + 5 = 16
Damage if attack hits - (2d6+3)
(66) + 3 = 15
'Y-Yes, whatev-ever you w-want,' stammers the barmaid, who spills alcohol all over the bar as she hurriedly pours a round of drinks.
Rolls
To scare the barmaid (with advantage if you are so kind as to grant it for my magical stuff) - (1d20+3, 1d20+3)
1d20+3 : (6) + 3 = 9
1d20+3 : (20) + 3 = 23
Quickly drops the front of my strides and pisses on both unconcious thugs.
Ahh, thats better, we can leave now.
Well if you all have finished your pissing contest i think we may have an issue we may have to rethink any plans that we have thought of
he hands the letter to mantra
Our friend Big O is throwing a party in three days. Big opportunity. Magic. Eanhed's cousin is a guard, can get us invited. If interested, meet us at the Copper Lion in Penshaw at noon the day of the party.
Shand
Ill meet you at the tailors shop shortly, have something i need to take care of
with that he heads down a dark alley to make a quick stop at the temple of Lathander and tosses any coins he gathered in the pub to the priest that is inside and quickly turns to make his way to Taylor
Davrick allows himself to be manipulated like a prop so they can get all the proper measurements.
If it could be a little baggy one me please that would be preferable, i am not in the same shape as i use to be when i was younger and would rather not have it show the extra weight i have put on hehe
Eventually, without being called upon, Momo spoke up. "Ms Taylor, do you know Cyrus?"
'Cyrus?' she says to Momo. 'Don't tell you're mixed up with that odious devil. Oh, and you all looked so nice. Still, he has his uses, I suppose. He once helped me with an old boyfriend. Can you believe he dared to hug another woman, right in front of me? He even tried to tell me she was his cousin, the filthy liar. Well, thanks to Cyrus he won't be giving any other girls that kind of trouble!' she punctuates the exclamation by stabbing a pin deep into a pincushion with startling violence.
Without missing a beat she turns to Petrev. 'Oh, you flatterer! Never fear, you'll turn every head in the place. So, how will you gentlemen be paying today?'
What do you want to do now?
It is a real job, though it does smell somewhat wrong.
I dont know if Cyrus really wanted us harmed. Like a rooster, he wanted us to know who is the boss. Don't worry, when we are done and paid we will certainly pay him back for it. How does that sound?
And as for the plan for the heist, we should wait until we know more because Cyrus didn't give us much to go on.
petrev asks a local merchant if he may know of anyone with a spare wagon?
The Merchant scowls at Petrev's mention of Cyrus, turning away.
Below is edited out.
Petrev wanders over to a local merchant and asks if they know who is Cyrus's prefered transport provider.
Rolls
Persuasion check on the Merchant - (1d20+2)
(6) + 2 = 8
-Each player (in any order) make a DC 12 skill check (12 or better succeeds) and edit their post to describe how the success or failure brought the party closer to getting a wagon (or created a problem, if they failed). Include an updated pass/fail tally and list of which skills have been used so far.
-After a skill has been used once, it can no longer be used by anyone for the remainder of this process.
-After everyone has acted once, repeat, until we have tallied 4 successes or 4 failures.
-If the party succeeded, you have obtained a wagon and 2 horses and made it clear out of the city.
-If the party failed... we'll see when we get there.
-If you need clarification on any of this just ask.
Rolls
Persuasion - (1d20+5)
(18) + 5 = 23
Skills used:
Persuasion
Momo smiled and nodded his head slightly, "Hello. I am Momo. I need a wagon."
The woman scoffed at him. "Hello. I am Kate, and so does everyone else. However, the time when we sold wagons has passed. Right now we are very busy with repairing wagons. I'm sorry but I can't help you." She kept staring at Momo, which he took as a sign that she wanted to keep talking.
"I don't want to buy it. I just want to use it. Do you know where I can find a wagon to rent?"
Kate smiled at Momo and rested a finger to her lips in thought. "Hmmmm. I tell you what. Perhaps we can strike a bargain. A hulking brute like you could help lighten the load, so to speak. Follow me."
Rolls
Athletics check - (1d20+5)
(1) + 5 = 6
Strength check - (1d20+3)
(5) + 3 = 8
Inspiration (reroll Athletics check) - (1d20+5)
(4) + 5 = 9
Momo takes a firm grip on the axle and heaves mightily. A thunderous crack splits the air and Momo sprawls on the ground, still clutching one half of the axle.
Kate looks at the fallen half-orc in shock, before bursting into laughter. 'Well, I never imagined anybody could do that! I'm sorry, lad, but I don't think that wagon is going to be of use to anybody for a while, now...'
1 success, 1 failure
skills used:
Persuasion
Athletics
Davrick walks over to a couple horses that a the stable hands are attempting to hitch up with minor difficulty. He pulls a carrot out of his pocket to distract them to convince them to stay still.
See they love me and i can help then along the way their too for just allowing us to ride with them
Rolls
Animal Handling - (1d20)
(13) = 13
Rolls
Persuasion check - (1d20+2)
(7) + 2 = 9
Tally
2 successes, 1 failure
skills used:
Persuasion
Athletics
Animal Handling
Going with a general wisdom check for the same reason.
PHB 178
"Other Wisdom Checks. The DM mighl call for a
Wisdom check when you try to accomplish tasks like
the following:
Get a gut feeling about what course of action lo follow"
We obviously have a broader interpretation of it, as we use perception also in its literal sense of how perceptive you are to not only objects but feelings. But happy with RAW interpretations as well.
Rolls
General wisdom check about my feeling that the lady doesnt like cyrus - (1d20+1)
(16) + 1 = 17
Jace, I'm going to put that roll down as Insight.
3 successes, 1 failure
Skills used:
Persuasion
Athletics
Animal Handling
Insight
I promise i will do what i can to fix this towns blight when i return.
As i wander off to the Hammer & Reed, i spend some pleasant time musing over how i shall even the score between Cyrus and myself, after all what sort of dread pirate would allow that sort of affront to go unresolved
Rolls
Deception - (1d20+5)
(19) + 5 = 24
What do you want to do now?
He then helps to attach them to the wagon so that the group can begin traveling.
So if you could wake me in a few hours, when it is my turn to drive, i would be very grateful. Also please don't touch me, to wake me. I would hate to see you perforated.
With his little speech out of the way, Petrev stretches out in the back of the wagon and falls asleep.
Rolls
Stealth - (1d20+4)
(3) + 4 = 7
Rolls
Animal handling check - (1d20+2)
(17) + 2 = 19
'I am Morgle,' the orc says, 'and this is Gus, Winter and Stormjaw,' he introduces the wolves.
'Some of our smaller cousins have been raiding around here. My brothers and I have been blamed for it, so we have been tracking them. I believe they have gathered ahead, in force too great for my pack to deal with, planning to waylay travellers on the road. You should turn back, the goblins are cruel and merciless.'
Whilst he speaks, the wolves sniff inquiringly about the wagon. Gus saunters to the side where Mantra lies hidden and growls with sudden emotion. He leaps and scrambles against the side of the wagon, trying to get aboard. Morgle rushes to restrain the eager wolf. 'Gus, heel!' he yells. The orc spots Mantra. 'Wolf-killer! I swore if I never saw you again it would be too soon!'
He says, sitting up from laying down on the wagon. It looks like we're going the same direction and I'm more than willing to kill some damn goblins so I suggest you keep your hands and wolves to yourself. There's no Lenor to protect either of us now. He says in a cynical, cold tone.
She died in my arms after you left!
'I am saddened to hear of her passing,' Morgle says. 'In her memory, let there be peace between us. I will warn you again – death waits ahead on this road. I have said what I came to say.' He turns and begins to walk slowly down the road. After a few moments the wolves join him.
With this ominous warning i decide to be a bit more careful in my observing my suroundings, looking for anything unusual.
Rolls
Perception check - (1d20+1)
(5) + 1 = 6
As he is riding in the run he is fidgeting with a little box that has 4 different locks on it that he keeps with him to keep his skills sharp, not really focusing on it just keeping himself occupied.
I draw my weapons and ready them at my side.
I jump down from the wagon and slide into some cover on the side out of sight letting my daggers fall into my hands.
Rolls
Stealth - (1d20+5)
(17) + 5 = 22
We think that the tree was put across the road on purpose in order for us to stop so the goblins can ambush us he whispers.
Melee distance can be reached in one round by any PC that wants to. Players can now act in any order.
Rolls
Arrow attack on Davrick #1 - (1d20+4)
(17) + 4 = 21
Arrow attack on Davrick #2 - (1d20+4)
(11) + 4 = 15
Arrow damage on Davrick #1 - (1d6+2)
(6) + 2 = 8
Arrow damage on Davrick #2 - (1d6+2)
(3) + 2 = 5
Arrow attack on Mantra #1 - (1d20+4)
(13) + 4 = 17
Arrow attack on Mantra #2 - (1d20+4)
(20) + 4 = 24
Arrow damage on Mantra #1 - (1d6+2)
(1) + 2 = 3
Arrow damage on Mantra #2 - (1d6+2)
(5) + 2 = 7
Arrow attack on Petrev #1 - (1d20+4)
(6) + 4 = 10
Arrow attack on Petrev #2 - (1d20+4)
(14) + 4 = 18
Arrow damage on Petrev #1 - (1d6+2)
(6) + 2 = 8
Arrow damage on Petrev #2 - (1d6+2)
(2) + 2 = 4
Arrow attack on Momo #1 - (1d20+4)
(17) + 4 = 21
Arrow attack on Momo #2 - (1d20+4)
(3) + 4 = 7
Arrow damage on Momo #1 - (1d6+2)
(5) + 2 = 7
Arrow damage on Momo #2 - (1d6+2)
(6) + 2 = 8
Action:
Bardic Inspiration Die: d6
Bardic Inspiration Status: 3/3
Spell Slots: 1st 2/2
0/9 HP | 16 AC | Inspiration 1 | Fire Resistance
Rolls
Death save - (1d20)
(16) = 16
Hp -7
Rolls
Rapier attack - (1d20+5)
(16) + 5 = 21
Rolls
Rapier damage - (1d8+3)
(7) + 3 = 10
Rolls
death saving - (1d20)
(14) = 14
Rolls
Athletics check to flip the cart - (1d20+5)
(11) + 5 = 16
Second Wind - (1d10+1)
(1) + 1 = 2
In the trees, three goblins surround Petrev, taunting and feinting at him, creating openings for each other to strike at the beleaguered dread pirate with their swords.
One of the goblins shouts loudly, in a harsh voice, 'Give up and we not kill you!'
Rolls
Attack on Petrev #1 - (1d20+4)
(18) + 4 = 22
Damage on Petrev #1 - (1d6+2)
(3) + 2 = 5
Attack on Petrev #2 - (1d20+4)
(1) + 4 = 5
Damage on Petrev #2 - (1d6+2)
(6) + 2 = 8
Attack on Petrev #3 - (1d20+4)
(16) + 4 = 20
Damage on Petrev #3 - (1d6+2)
(2) + 2 = 4
Petrev, wills himself to heal, drawing deep from within, hoping for a second wind.
HP- (7)-5-4=-2
Rolls
Death save - (1d20)
(20) = 20
Second wind - (1d10+1)
(8) + 1 = 9
Rolls
Medicine check on on the two fallen PCs - (1d20)
(16) = 16
The goblins crowd around the open side of the wagon, some holding bows, some armed with swords. The archers loose arrows at Momo and Petrev before the sword-wielders close in, kicking at the adventurers and battering them with the flats of their blades.
The melee attacks are non-lethal, if the PCs drop below zero hit points they fall unconscious but are stable.
By my calculations Momo is still conscious, so it is now his turn.
Rolls
Arrow attack on Petrev #1 - (1d20+4)
(11) + 4 = 15
Arrow damage on Petrev #1 - (1d6+2)
(4) + 2 = 6
Arrow attack on Petrev #2 - (1d20+4)
(19) + 4 = 23
Arrow attack on Petrev #2 - (1d6+2)
(1) + 2 = 3
Melee attack on Petrev - (1d20+5)
(16) + 5 = 21
Melee damage on Petrev - (1d6+3)
(5) + 3 = 8
Arrow attack on Momo #1 - (1d20+4)
(4) + 4 = 8
Arrow damage on Momo #1 - (1d6+2)
(4) + 2 = 6
Arrow attack on Momo #2 - (1d20+4)
(3) + 4 = 7
Arrow damage on Momo #2 - (1d6+2)
(4) + 2 = 6
Melee attack on Momo #1 - (1d20+4)
(8) + 4 = 12
Melee damage on Momo #1 - (1d6+2)
(6) + 2 = 8
Melee attack on Momo #2 - (1d20+4)
(15) + 4 = 19
Melee damage on Momo #2 - (1d6+2)
(3) + 2 = 5
Rolls
attack with maul - (1d20+5, 2d6+3)
1d20+5 : (4) + 5 = 9
2d6+3 : (41) + 3 = 8
Rolls
Arrow attack on Momo #2 - (1d20+4)
(5) + 4 = 9
Arrow damage on Momo #2 - (1d6+2)
(5) + 2 = 7
Arrow damage on Momo #3 - (1d6+2)
(4) + 2 = 6
Arrow attack on Momo #4 - (1d20+4)
(11) + 4 = 15
Arrow damage on Momo #4 - (1d6+2)
(5) + 2 = 7
Melee damage on Momo #1 - (1d6+2)
(3) + 2 = 5
Melee attack on Momo #2 - (1d20+4)
(16) + 4 = 20
Melee damage on Momo #2 - (1d6+2)
(6) + 2 = 8
Melee damage on Momo #3 - (1d6+3)
(5) + 3 = 8
The goblins lead the party on a forced march until nightfall, heading eastward, deep into the forest (roughly perpendicular to the road the party was travelling on). Eventually they reach a clearing. The presence of cold ashes and disturbed ground indicate that they have camped here before.
After a short meal (the PCs are offered neither food nor water), the PCs are hogtied and the goblins lay down to sleep. Two sentries keep watch, armed with swords and shortbows.
What do you do?
Rolls
History - (1d20+2)
(6) + 2 = 8
Religion - (1d20+2)
(13) + 2 = 15
Rolls
perception - (1d20)
(17) = 17
Rolls
Acrobatics - (1d20+2)
(7) + 2 = 9
Rolls
Slight of hand - (1d20+7)
(13) + 7 = 20
Stealth - (1d20+5)
(13) + 5 = 18
The sentry that was about to check on Mantra creeps over to the other goblin sentry, and the two begin a whispered conference.
Rolls
Dexterity check to free hands - (1d20+3)
(16) + 3 = 19
Deception check on my fake fit - (1d20+2)
(1) + 2 = 3
Sleight of hand to pick pocket a dagger or similar from the guard - (1d20+5)
(10) + 5 = 15
Rolls
Goblin - Athletics (1d20-1) - (1d20-1)
(5) - 1 = 4
Rolls
Athletics v goblin - (1d20+5)
(14) + 5 = 19
Rolls
Strength check - (1d20+3)
(9) + 3 = 12
Whispered harshly to the goblinIf you make a sound i will put this dagger in your throat.
Rolls
Acrobatics - (1d20+5)
(10) + 5 = 15
Athletics - (1d20+4)
(15) + 4 = 19
Intimidation - (1d20+4)
(15) + 4 = 19
Players have their packs with them, with all their gear except weapons.
Their weapons are with the various sleeping goblins.
Davrick and Momo still to act.
Rolls
Stealth check - (1d20+2)
(11) + 2 = 13
Rolls
Athletics - (1d20-1)
(3) - 1 = 2
Athletics using inspiration - (1d20-1)
(17) - 1 = 16
Stealth - (1d20+5)
(18) + 5 = 23
Stealth using inspiration - (1d20+5)
(6) + 5 = 11
i drive the knife into the goblin i am holdings throat repeatedly until it stops moving, then go looking for the goblins with my weapons.
Rolls
Dagger attack - (1d20+5, 1d4+3)
1d20+5 : (7) + 5 = 12
1d4+3 : (4) + 3 = 7
Rolls
Dagger - (1d20+5)
(8) + 5 = 13
Dagger with adv (if i have it) - (1d20+5)
(19) + 5 = 24
damage - (1d4+3)
(1) + 3 = 4
sneak attack - (1d6)
(2) = 2
Sleeping goblins can be killed automatically without an attack roll, but I do require stealth rolls to see if the others wake up.
Momo and Mantra still to act.
Rolls
Stealth - (1d20+5)
(18) + 5 = 23
Rolls
Stealth Check - (1d20+3)
(1) + 3 = 4
Rolls
Athletics check for throwing the dead goblin into a living one. - (1d20+4)
(3) + 4 = 7
Rolls
attack with greataxe - (1d20+5, 1d12+3)
1d20+5 : (13) + 5 = 18
1d12+3 : (2) + 3 = 5
The goblins scramble for their weapons and begin to fight back.
Unwilling to fire into the swirling melee, Morgle watches from the edge of the clearing, an arrow nocked.
PCs may now act in any order
Rolls
Goblin damage on Momo - (1d6+2)
(2) + 2 = 4
Goblin damage on Davrick - (1d6+3)
(5) + 3 = 8
Goblin attack on Petrev - (1d20+4)
(19) + 4 = 23
Goblin damage on Petrev - (1d6+2)
(5) + 2 = 7
Rolls
Goblin attack on Momo - (1d20+4)
(4) + 4 = 8
Goblin attack on Davrick - (1d20+5)
(12) + 5 = 17
Rolls
Death save - (1d20)
(12) = 12
Rolls
death saving - (1d20)
(12) = 12
Rolls
attack with greataxe - (1d20+5, 1d12+3)
1d20+5 : (14) + 5 = 19
1d12+3 : (6) + 3 = 9
Two goblins are still alive. Yelling curses and threats, they charge at Momo, seeking vengeance for their fallen comrades.
Rolls
Goblin damage on Momo #1 - (1d6+2)
(4) + 2 = 6
Goblin damage on Momo #2 - (1d6+3)
(4) + 3 = 7
Rolls
Attack on Momo #1 - (1d20+4)
(14) + 4 = 18
Attack on Momo #2 - (1d20+5)
(1) + 5 = 6
Rolls
Longbow - (1d20+5)
(5) + 5 = 10
Damage - (1d8+3)
(4) + 3 = 7
Rolls
healing word healing - (1d4+3)
(1) + 3 = 4
HP = 4
Rolls
Dagger attack (with finesse) as per ready action - (1d20+5, 1d4+3)
1d20+5 : (6) + 5 = 11
1d4+3 : (4) + 3 = 7
Adv dagger attack - (1d20+5, 1d4+3)
1d20+5 : (18) + 5 = 23
1d4+3 : (4) + 3 = 7
Rolls
death saving - (1d20)
(19) = 19
Petrev can have advantage for a surprise attack.
Mantra still has an action if he wants to use it, as Healing Word is a bonus action.
Rolls
attack with greataxe - (1d20+5, 1d12+3)
1d20+5 : (1) + 5 = 6
1d12+3 : (8) + 3 = 11
The other goblin sneaks around behind Momo, unwittingly exposing its back to Petrev, who springs to his feet and coolly stabs it in the back.
Morgle's bow sings again, launching an arrow at the goblin leader, who is now the only remaining goblin.
Rolls
Damage on Momo - (1d6+3)
(1) + 3 = 4
Damage on Leader - (1d8+3)
(7) + 3 = 10
Rolls
Throw dagger - (1d20+5, 1d4+3)
1d20+5 : (19) + 5 = 24
1d4+3 : (3) + 3 = 6
Rolls
death saving throw - (1d20)
(5) = 5
Rolls
death saving - (1d20)
(7) = 7
Combat is over.
Rolls
Attack on Petrev - (1d20+5)
(7) + 5 = 12
Attack on Petrev - Disadv - (1d20+5)
(11) + 5 = 16
Damage on Petrev - (1d6+3)
(6) + 3 = 9
Arrow at goblin - (1d20+5)
(9) + 5 = 14
Arrow damage - (1d8+3)
(1) + 3 = 4
Rolls
Medicine - (1d20)
(17) = 17
DAMN this goblin shit in my eyes, i cant see anything.
Rolls
Perception check looking for loot. - (1d20+1)
(3) + 1 = 4
Edit: except this time he's still dying.
Rolls
Medicine - (1d20)
(5) = 5
Petrev's eyes are drawn to the fallen goblin leader's sword. Impossibly flawless, the polished blade gleams in the moonlight.
Petrev, looks for the swords scabard, so it can be belted on. I continue my search for items to appease the jealosy of the other members of our party.
The healing liquid takes effect quickly, restoring Momo to consciousness. Davrick also begins to regain his wits, though both feel very weak.
What do you want to do?
Oh you are building a fire ill just lay do....
Davrick trails off after the beating he took just wants the day to be over
Deep inside Petrevs mind a small voice is saying THIS IS A BAD IDEA, after sitting and staring blankly for a while Petrev calls out to Mantra and Morgle
[B]Hey, have you guys heard of goblin healing mushrooms, any idea if these are them?[\b]
"Hello. I am Momo." It was all he could think to say as he tried to sit up. "Is everyone alive? Where are we? Do we still have to do this job? It's not worth it. I think I will go back to Cyrus and quit."
Petrev, nibbles a tiny piece of the pink mushroom, waiting to see if there is any burning or other adverse affects.j
Would anyone like some fungi
As we wander through the forest my prattling dies down as i focus my attention on the sounds and rythems of the forrst, listening for anything odd.
Rolls
Persuasion check - (1d20+1)
(14) + 1 = 15
Not a huge fan of walking long distances but at least i am alive, It is a price that had to be paid momo, never seen anyone flip a wagon over like it was nothing
A small and modest – bordering on decrepit – town, Peshtar seems to exist entirely so Lord Othorion need not rub shoulders with (shudder) commoners. The residents' livelihood comes from servicing demands issued from Othorion manor – and preferably fulfilled out of the lord's sight. The town's businesses comprise a few artisans and a single inn, The Copper Lion.
Its time for ale, a warm bed and a meal. Hopefully the money from the goblins will cover it..
They awake in the morning to find breakfast being served. Evidently other party guests are also staying in the inn, as several richly-dressed customers obviously do not fit with the inn's modest trappings.
Rolls
Performance - (1d20+5)
(15) + 5 = 20
Rolls
Performance - (1d20+2)
(16) + 2 = 18
Just shy of noon several guards, wearing the red and black livery of Lord Othorion over their mail, enter the tavern. 'We have received notice that a well-known thief, one halfling, is in this establishment, intending to commit conspiracy to unlawfully obtain property belonging to his lordship, the honourable Othorion!' one declares, reading from a scroll. The guards seize Davrick, the only halfling in the common room, and search him. Finding the note, they arrest him and march him out of the inn. Questions are asked about the halfling's companions, but Mantra's and Petrev's many new friends vouch for their character and refuse to accept that they are involved.
From a table in the corner, a shady-looking pair, one half-elf and one human, watch the proceedings with quiet intensity, taking pains to draw no attention to themselves.
Thinking about Cyrus, Momo became noticeably frustrated. "Do you think Cyrus turned in Davrick?"
Petrev continues talking to the other guests, he starts to insinuate that perhaps the shady pair in the corner might have been working with the halfling or maybe even that it wasnt halfling but half elf they were looking for. Perhaps someone should get the guards
Rolls
Performance - (1d20+2)
(13) + 2 = 15
Without looking at anyone in particular, he saysIt seems you were all right, the halfling was taken by mistake and it was the half elf they were after.
In a quieter whisper only the pair can hearCyrus shouldn't have sent you and you shouldn't have gotten our halfling imprisoned.
Again in a louder voice what are you dropping there? Petrev drops his own letter from Cyrus, before picking it up again.
Mantra then turns his attention back to the two. We can't think over something we haven't heard.
'What are you doing? I didn't drop anything!' the human protests indignantly.
The captain and two other guards are led back into the inn by one of the guest. 'Is there a problem here?' the captain asks.
'No, no, everything's alright,' the human replies. 'My friend and I were just about to go outside for some fresh air.' The two exit through the inn's back door.
You notice a resemblance between one of the guards and the human.
I think our only chance of getting those two out of the way just walked out the door.
More loudlyMy friends and i are going to prepare for tonights party, would any of you other invitees wish to head over with us?
Rolls
Persuasion check - (1d20+2)
(15) + 2 = 17
The other guests to excessive drinking. Figuring that extra drunk at the party will help create distractions.
Then at the party i might mix in the minced goblin mushrooms just to make it even more chaotic.
Quietly he speaks to Momo "With these drunk guests and those goblin mushrooms, we can guarantee that there will be plenty of distractions for us to do our job.
The forest gives way to a large clearing. Ahead of you, you can see a villa lit by several torches. The wind carries sounds of laughter and merriment, the party sounds like it is full of revelers. A slow moving line of well-dressed people has formed near the entrance.
While waiting in line Petrev starts telling stories of his dashing adventures at sea.
Rolls
Performance - (1d20+2)
(2) + 2 = 4
That is a story of love, love taken and revenge, and i dont want to spoil our hosts party with such a sad tale. But if people wish to question my stories, perhaps some of you would like to try a few friendly exchanges to the first touch with the rapier? Pick a master and stay true to their style,
And let us enjoy some friendly sport?
Rolls
Rapier - (1d20+1)
(13) + 1 = 14
Rapier (Disadvantage) - (1d20+1)
(14) + 1 = 15
Rolls
Attack Roll - (1d20+5)
(4) + 5 = 9
As you approach the house, you are directed to a coat check window on your right. A guard with deep circles under his eyes sits behind the window. 'Tickets, please' he says with an outstretched hand. 'Are there any items that you would like to check?'
My good fellow, later this evening i was hoping to offer your master displays of fencing by the masters, but in the mean time please feel free to hold this for me. And if you could put a coat of wax on the leathers and a spot of oil on the blade i would be very happy.
Rolls
Persuasion check - (1d20+2)
(15) + 2 = 17
The nicely tiled floor of the coat check leads to a large room that is the hub of the house. There is a small pool in the center of the room, presumably used for collecting rainwater. Four large torches near the corners of the pool cast a dull light over room. There are doors in all directions, although none are open. Guards direct guests toward a large hallway to the west that doubtlessly leads to the party.
Rolls
Investigate - (1d20-1)
(14) - 1 = 13
Liveried servants scurry back and forth carrying trays of wine and hors d'oeuvres for the guests. Lord Othorion himself, garishly overdressed – nearly to the point of caricature – is moving between the nobles, engaging them in small talk.
With a chuckle, Petrev says to himself quietly, thus should be interesting.
Rolls
Sleight of Hand - (1d20+5)
(19) + 5 = 24
'Well-said, Cirn, one thinks that perhaps you are worthy of the great honour I do you, after all. Lord Othorion says, joining Mantra and the guard. 'A fine piece, is it not?' he asks, pointing out the orb. 'A piece of pure elemental chaos, notice the ever-changing shape and colour – no combination is ever repeated, not in a million years. But!' his voice grows louder, now obviously addressing the whole gathering, 'Believe it or not, this is ranks but second among my treasures. Ladies and gentlemen, honoured guests, allow me to present the woman who makes me the happiest man in the multiverse, my darling fiance!'
He gestures to the hallway, where, making her entrance bedecked in glittering jewellery and wearing a stunning golden gown, is Petrev's lost love.
Come to think of it Buttercup wasnt as pretty as he remembered, was his memory playing tricks on him, the light had been dim up in the hayloft that night, when she had slowly removed her clothes and taken him to bed in the hay. He had been pretty drunk and had tripped and smashed his head on the ladder, adding concussion to his drunken state. Had the last part of his life been dedicated to the hazy drunken memory of the first lass who had let him between her thighs, the years at sea, the life and death battles, the horrible torture he had committed. All for the memory of a lass who could be quarter orc.
I should be buying the Lord a drink not stealing from him, but a job is a job and i really want to stab Cyrus in the face when this is over.
Well it is time for a stiff drink.
Petrev freezes and tries to back away behind the other guests as Buttercup follows her sister down the stairs. He had been so wrong, a quarter Orc, what nonsense. She was clearly a lot more than that. The down had grown into thin wiry beard, the teeth were almost tusk like. What had he been thinking? Now that he thought about it, wasnt Buttercup rumored to have been from the mothers first marriage to Org? Oh shit, not to Org to an Orc.
Rolls
Stealth Check - (1d20+3)
(6) + 3 = 9
People are beginning to notice that the party isn't mixing and partaking with the usual polite small-talk. Petrev's attempt to hide behind nearby guests was obvious to those around him, prompting curious looks and muttered questions.
Stepping torwards Buttercup, Petrev drops to a knee and taking her hand in the stunned silence of the room as all eyes turn towards him. Deciding that (almost complete) honesty is the best policy.
My love, can it be? You are not married? When i saw you enter my lords carriage i could not bare to stay and fled to the sea. Can you ever forgive me?
Rolls
Performance - (1d20+2)
(19) + 2 = 21
'Excuse me, boy, but do you know what's going on?' a thin voice asks Momo. The speaker is an elderly elf lady, the wife of the drunken elf noble that Petrev duelled earlier. 'Ha! Sherves him right!' the husband slurs. 'I know he bloody well cheated, and the gods hate a cheater, you- you bloody pirate! Thish ish your jusht dessherts!' he finishes by yelling at Petrev.
'And I thought this was going to be dull!' Cirn chuckles quietly to Mantra.
Blinking back tears, she marshals her dignity and says, 'Do you know, Petrev, that never in our lives had anyone ever chosen me over Margery? Have you ever wondered what might happen if someone did? Well, I'll tell you. After we were together, Margery went crazy for you – you were the one thing she couldn't have. Then you did the worst thing possible: you ran off to sea. She built up a– a crazy image of you in her mind, made you the face of a total fantasy. She nearly broke off the engagement a dozen times. Twice I had to stop her running away to find you. Finally, I thought she was getting over you, and once again you do the worst thing possible! Right in front of her, in front of everyone, on her special night! This engagement was the best thing to ever happen to our family, and you're going to wreck it!'
I am truly sorry, i had no intention of doing anything other than coming here and sticking a sword into his lordship, for stealing you away from me.
I am happy to be out of here as quick as possible but i am also here on a job, again designed to tweak his lordships nose.
Momo makes his way to Mantra. "So, I have a question for you." He looks at the men standing near Mantra and steps several yards away, waiting for Mantra to follow.
The orb is about the size of a fist.
Rolls
Persuasion check - (1d20+2)
(11) + 2 = 13
Cirn gratefully takes another drink and his tongue starts to loosen. 'You know, everyone in this hall envies her,' he says, looking at Margery, 'but I don't. Don't get me wrong, she's very beautiful – and if she had her sister's brain, she'd be the perfect woman – but it's a gilded cage, that life, boring and empty. What I wouldn't give to be back in the field,' he sighs. A pair of young women, having broken off to admire the orb, rejoin their party. Mantra overhears a nasty joke made about himself preferring the company of 'the help', that draws a round of deep laughter.
'That's my brother-in-law-to-be you're talking about!' snaps Buttercup. 'He may not be perfect, but neither is Margery, and as a matter of fact I think they complement each other pretty well. He likes to collect trophies and she likes to be one. And at least he's rich enough to keep her in luxury – what's the most you've ever done for a woman, give her the most disappointing two minutes of her life?' She claps her hands to her mouth, horrified to have gone so far. 'I'm sorry, Petrev, I shouldn't have said that. I don't like that orb, it scares me. It's something from the elemental plane of Chaos. As far as I can work out, that housing keeps it in check somehow, otherwise it would warp reality around it. You- oh gods no, please don't tell me you're here to steal it!'
Continuing to whisper How about i do you and Margery a favour, let me remove that cursed object from your house and let you go back to your life here. That thing will bring you nothing but disaster and strife. And if it casuses him anguish than that is what he deserves for causing me to spend years at sea with a broken heart.
Ok, i can work with that. I can promise you i won't steal anything else or harm anyone who isnt attacking me.
What so you suggest is the best way to steal the Orb?
The Margery thing is going to be far trickier.
A guard approaches Momo. 'Sir, is everything alright? Can I help you with anything' he asks.
'The cabinet has a small lock on it, but as far as I know, that's all. That's why Cirn is there to guard it,' Buttercup tells Petrev.
The guard with Momo gulps nervously and asks, 'Uh, milord, where are your estates located, if you don't mind me asking?' and raises his hand in some sort of signal. He is joined shortly after by another guard. After eyeing the hulking half-orc, the new guard also raises his hand.
'Oh hey! About time something interesting happened around here,' Cirn says. 'Do me a favour, would you? Mind this thing for me. I'll be back soon,' he says to Mantra, and joins the two guards attending to Momo, rolling his shoulders and cracking his knuckles enthusiastically.
Cirn passes Othorion, who stares at him, mouth agape, before exploding with rage. 'Cirn, what are you doing? I gave you strict instruct– have you been drinking? How dare you disrespect my house with such blatant dereliction of duty! You filthy gutter-snipe, I knew you were unworthy of the honour of serving House Othorion! And in front of all my guests, what an insult! What an absolute outrage!'
Momo turns around looking for the nice lady. "Excuse me, where can I report this man for scamming people? He's telling people they have estates but then making them pay to learn more about them."
Exclaiming loudly in a clear and commanding voice, usually reserved for mid battle on a ship.
WELL, it looks like this gathering is primed for a display of Vadi's rapier. I am happy to take on any challengers to the first touch of course. None of that silly blood letting or fights to the death. (Focusing on the guards around Momo). You two gentlemen look like you know which is the pointy end of a sword. Why dont one of you two dears go get my blades from the entry, (their lack of reply, only encourages Petrev to bait them more). Even this lively old gent was more courageous than you two. Come now step up, let me have my dagger and i'll happily fence you both together
Rolls
Sleight of Hand - (1d20+4)
(7) + 4 = 11
'Look out, sonny! There's a face on your spider! Don't worry, I'll get it,' the 'nice lady' says to Momo, giggling, her pupils strangely dilated. She slaps his face, hard.
The two guards become extremely animated. 'Sir! We cannot allow you to harass other guests. I'm afraid we will have to escort you from the premises at once!' they say to Momo.
Othorion rounds on Petrev, transferring his fury from the hapless Cirn. 'You again! What gives you the right to interrupt me? You dare mock me in my own hall? Who are you? How did you even get in here? Yes, one wonders who the fuck you are!'
Mantra's illusion is perfect, and he smoothly gathers the orb from its case. The thing seems alive in his grasp, and he feels magical power flowing into him. As soon as he deposits it in his pouch, someone grabs him roughly and he feels the point of a blade pressing against his side. 'Listen good and don't try anything, this dagger is poisoned,' Mantra recognises the voice of the half-elf, dropped to a hissing whisper. 'We're going to walk back to the kitchen, side by side, like we're best friends. Then you're going to give me the orb, and I'll let you go.'
-Momo and Petrev have their backs to Mantra; they do not see what has happened to him.
-I'll remind everyone that all obvious weapons and armour were cloaked as a condition of entry.
-From now on I'll treat this as combat, all PCs act next in any order, then the NPCs act.
Firstly my lord, i really dont think you want to know who i am, that just ends up in buckets of blood. So how about we say that my estates are vast, as are my resources.
Secondly how did i mock you?
Thirdly, i was attempting to make an obviously disastrous error by your guards not happen.
During his reply to Orthorion, Petrev manouvers himself so no attackers are behind him and carwfully raises his empty hand to infront of his chest. Ready to parry or grapple.
Rolls
Intimidation roll - (1d20+4)
(4) + 4 = 8
'This is my house, and I am only the one allowed to yell in it!' Othorion yells at Petrev. 'This is the second time you have tried to upstage me and I will not stand for it! Not only are you ruining my soirée, your shameful display of bad manners is soiling my home! Cirn, if you will remove this offending disgrace from my house you are entirely absolved, and I will double your pay for the next year!'
'I'm sorry, lord Othorion,' Cirn says stiffly, 'but some things cannot be bought with gold. I can no longer continue in your service.' he walks toward the front entrance, closely passing Momo and the two guards.
Mantra and his captor reach the kitchen, where the half-elf's human comrade waits. 'Alright, hand it over and don't try anything funny,' the half-elf says to Mantra.
Mantra feels a pulse of energy from the orb. Suddenly the sound of breaking glass fills the air as every piece of glass in the hall shatters. The shards fly through the air and swirl around Mantra and the half-elf, leaping and slashing violently at the pair. Simultaneously, small chittering, mephitic, rat-sized demons scurry forth from Mantra's pockets and sleeves and sally forth to defend Mantra from the attacking shards.
Having no such protection, the half-elf is suffers several deep cuts, but does not release his hold on Mantra. 'You bastard! Cut it out and give me the orb right now or you're dead meat!' he snarls.
-Players may now act in any order.
Rolls
Damage - glass shards - (1d8)
(5) = 5
If the spell is effective, he will run away through the back rooms and such until the effects of the or.b stop.
Bardic Inspiration Die: d6
Bardic Inspiration Status: 3/3
Spell Slots: 1st 1/2
4/9 HP | 13 AC | Inspiration 0 | Fire Resistance
Rolls
Dex Save - (1d20+4, 1d20+4)
1d20+4 : (8) + 4 = 12
1d20+4 : (17) + 4 = 21
Thunderwave damage - (2d8)
(24) = 6
Smiling broadly Petrev heads towards the front to collect his weapons and exit the building just behind Momo.
Hearing the glass shattering and the thunderous boom, Petrev ushers Momo towards the treeline to wait for Mantra.
The magic's force warps the fabric of existence, and Mantra finds himself surrounded by four copies of himself, each subtly different, pulled from alternate realities. For an instant they gape at each other in surprise and confusion, whilst the orb pulses with pleasure, enjoying the chaos it has wrought – then all of them (including the original Mantra) simultaneously transform into potted plants.
-Petrev, if you want to change your action in light of what happened, that's fine.
Mantra (and his remaining copies) revert back to their proper form. The guards look at them with a mixture of fear and suspicion. Mantra is struck by a violent coughing fit, and disgorges a glowing potion in a crystal tube. The orb emits pulses that could be chuckles.
Buttercup passes Petrev in the crowd, looking furious. 'You said you wouldn't cause any damage!' she says.
-The three alternative-reality Mantras are NPCs and will act independently
-Mantra is no longer incapacitated, deafened or vulnerable to damage
Beggar-Mantra runs off towards a different exit. A guard chases him.
The remaining Alternate Mantra follows the real Mantra. Two guards are in pursuit.
A flock of roughly forty human-sized geese descend into the garden, honking loudly. They are now between the party and the garden fence (which is climbable).
Players may now act in any order.
Rolls
Athletics - (1d20+5)
(1) + 5 = 6
Rolls
Athletics - (1d20+5)
(15) + 5 = 20
Showing Mantra how it's done, Momo easily clears the barrier.
Petrev still to act.
Rolls
Acrobatics - (1d20+5)
(9) + 5 = 14
The guards enter the garden, halting momentarily in surprise as they are confronted by the flock of enormous geese. Othorion arrives shortly after them, bearing the flaming demon-sword and looking murderously angry. He beheads the closest goose in a burst of fury and the remainder stampede around the garden.
All trees in the garden suddenly vanish.
Alternate Mantra cups his hands and offers to boost Mantra over the fence.
Players may now act in any order.
Rolls
Athletics - (1d20+5, 1d20+5)
1d20+5 : (6) + 5 = 11
1d20+5 : (18) + 5 = 23
Meanwhile, Othorion and the guards bull their way through the crazed flock of giant geese to the fence and attempt to clamber over. The guards are dislodged by attacks from the geese, but with a great effort, Othorion pulls himself over the fence.
Players may act in any order.
With a laugh You couldn't have planned a heist kike that if you tried