Chapter 2: Welcome to Barovia
Rolls
Hit board - (1d20+1)
(5) + 1 = 6
Break it - (1d6-1)
(2) - 1 = 1
Basra and Wil: You hear a loud crack from an area farther back in the house followed by escalated howling. Ireena and Ismark seem far too busy with their own windows to notice.
Rolls
Eldritch Blast - (1d20+5)
(1) + 5 = 6
Damage - (1d10+3)
(8) + 3 = 11
Basra: You find the source of the noise in the form of a board on a dining room window having been forced off from one side of the wall by a group of wolves that now are trying to push their way inside. At the sight of you, the wolves gain an increased level of excitement.
Making an attack at whatever wolf I can see.
HP 24/24
1st lvl -- 2/4
2nd lvl -- 2/2
AC with bonus -- 20 AC
Rolls
Mace attack - (1d20+4)
(6) + 4 = 10
Damage - (1d6+4)
(3) + 4 = 7
HP: 14/14
AC: 16
Spell DC: 12
Rolls
Silvered shortsword attack vs wolf (w/ sneak attack) - (1d20+5, 1d6+3, 2d6)
1d20+5 : (17) + 5 = 22
1d6+3 : (5) + 3 = 8
2d6 : (42) = 6
Rolls
Eldritch Blast - (1d20+5)
(2) + 5 = 7
Damage - (1d10+3)
(10) + 3 = 13
Ryn and Greymond: Ryn's eldrich blast goes wide but Greymond's flask strikes right in the middle of the wolves, catching 5 in its wake.
Rolls
Wolves - (1d20+2, 1d20+2, 1d20+2, 1d20+2, 1d20+2)
1d20+2 : (2) + 2 = 4
1d20+2 : (1) + 2 = 3
1d20+2 : (18) + 2 = 20
1d20+2 : (4) + 2 = 6
1d20+2 : (13) + 2 = 15
Damage - (1d6, 1d6, 1d6)
1d6 : (1) = 1
1d6 : (1) = 1
1d6 : (1) = 1
Rolls
Insight check - (1d20+2)
(13) + 2 = 15
Perception check - (1d20+2)
(19) + 2 = 21
Guys I think we are in trouble!
Rolls
Charisma saving throw - (1d20+5)
(5) + 5 = 10