1 - The missing villagers of Tar

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Aug 21, 2018 12:17 pm
OOC:
Hehe!
You could deduce from my post that they are attacking at disadvantage for some reason. Might relieve your friend ;)
Aug 21, 2018 3:14 pm
Tianni, still engrossed with this spider threat, shakes herself and tries to stomp a few more spiders. She yells, Guys, find a way out of here!

Rolls

Shake and step - (1d20+2, 1d4+2)

1d20+2 : (13) + 2 = 15

1d4+2 : (3) + 2 = 5

Aug 21, 2018 11:29 pm
Bug groans audibly as he looks about for an exit. "That passage has got 'em too! Those stupid shit munching vermin!" The boy's exclaim becomes more than words as his voice becomes heavy with an ethereal reverberation!
OOC:
Vicious Mockery on the oncoming swarm. They need to make a wisdom saving throw vs 15. Failure means full damage, and disadvantage on their next attack.

Rolls

Vicious Mockery Damage (psychic) - (1d4)

(2) = 2

Aug 22, 2018 12:17 am
"There's 'undreds an 'undreds of the little biters! Come on! Follow me! This way!"

Sedror runs toward the hole he recently leapt out of and disappears into it, following the low tunnel upwards and away from the swarms.
Aug 23, 2018 12:08 pm
OOC:
Just as a reminder, you currently know four ways out of this room : the tunnel south where the fire was, the collapsed tunnel east, the path north where the ground seem to have broken and rose about 5 feet, and the small tunnel where Sedror just went back.
Just as Sedror disappears in the hole he just came from, spiders charge from both path in a ravenous attack.
At the southern entrance they do so by attempting once again to cover and munch what they can of you three, while at the eastern entrance they slowly and apparently clumsily advance in the room.
Edit: my bad, I rolled an attack against Sedror but he isn't facing the spiders anymore. Just ignore it (too bad, it was the only attack to connect ;) )
OOC:
Initiative order:
Spiders
Sedror, Bug, Tianni
Spiders
Mee'haïl -- you're up!
Ornux sent a note to Ornux

Rolls

Wisdom save vs Vicious Mockery - (1d20-2)

(13) - 2 = 11

Spider attack w/ disadv > Sedror (piercing dmg) - (1d20+3, 1d20+3, 4d4)

1d20+3 : (16) + 3 = 19

1d20+3 : (14) + 3 = 17

4d4 : (1141) = 7

Spider attack w/ disadv > Mee'haïl (piercing dmg) - (1d20+3, 1d20+3, 4d4)

1d20+3 : (19) + 3 = 22

1d20+3 : (10) + 3 = 13

4d4 : (3321) = 9

Spider attack w/ disadv > Tianni (piercing dmg) - (1d20+3, 1d20+3, 4d4)

1d20+3 : (6) + 3 = 9

1d20+3 : (18) + 3 = 21

4d4 : (2132) = 8

Aug 24, 2018 7:54 am
— Retr-reat! I vill kover you! Arrrrghh! I scream to the rest of the group while swinging at spiders around me...

Rolls

Attack - (1d20+5)

(17) + 5 = 22

Damage (slashing) - (1d6+3)

(4) + 3 = 7

Aug 31, 2018 9:47 am
OOC:
I was certain I posted that message on Monday O_O'
The axe attack seems to be pretty ineffective, passing through the spiders while only killing a few. They reply by climbing on the axe's handle and biting your hand, probably so that you let it go. Tianni, some of them got into your armor and attempt to take advantage of that situation.
Bug, from where you are standing it is now clear that the spiders are reluctant to even walk in here and when they do they do their best to stay off the ground and walls.
Sedror, you are now in a dusty tunnel with gravels and small copper ore bits on the ground. The ground is somewhat moist, barely enough to even feel it. Battle is still raging in the cave behind you. And that tunnel, like said before, goes up with random turns that make it impossible to see more than 20 feet away.
OOC:
Initiative order:
Spiders
Sedror, Bug, Tianni -- you're up!
Spiders
Mee'haïl
Ornux sent a note to Ornux
Sep 1, 2018 12:45 am
Sedror continues up the twisting tunnel but slows down after having put some ground between himself and the swarms, but also his companions, he is cautious of whatever may lie ahead.
OOC:
sneaking quickly as possible without penalty, basically taking corners slowly and allowing for my stonecunning senses to alert me if the tunnel looks like it's going to collapse or anything

Rolls

Sneak - (1d20+4)

(17) + 4 = 21

Sep 4, 2018 2:30 pm
OOC:
Bug, Tianni, we're waiting for your inputs.
Sep 4, 2018 4:06 pm
Tianni, noticing Sedror is not around them, says, Everyone, follow that dwarf!

She then tries to fit into the same tunnel the Sedror went into.
Sep 6, 2018 10:02 pm
Bug scrambles to follow the group as they chase the Dwarf away from the spider onslaught.
"Go choke on filth!" He bellows at the spiders as he flees, his magic words resonating through the caves.

Rolls

Vicious Mockery Damage (if failed saving throw) - (1d4)

(4) = 4

Sep 12, 2018 7:29 am
Mee'haïl, as Tianni and Bug disappear in the tunnel, you are now left alone in a room that starts to get overrun by spiders. They shriek and jump everywhere, visibly uncomfortable with what they have to go through to catch the intruders. If you want to join the rest of the team, you'll have to walk on them (which is a difficult terrain, so half your speed rounded down). Or come up with a brilliant idea of some kind. What do you do?
OOC:
Initiative order:
Spiders
Sedror, Bug, Tianni
Spiders
Mee'haïl -- you're up!
Ornux sent a note to Ornux

Rolls

Spiders trying to eat your face - (1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (4) + 3 = 7

Sep 12, 2018 9:28 am
I sheathe the sword and equip axe and a shield while slowly retreating towards my companions...
OOC:
Double movement, so - 30ft
Sep 17, 2018 7:31 am
OOC:
Damn I don't want to have another week like this one! Sorry guys, I'm back on the normal posting rate now.
Crossing the room is hard even for you Mee'haïl, with all the spiders they try their best to jump on you while doing their best to stay out of the ground. None of them even tried to climb on the walls or ceiling, which is pretty unusual for spiders as far as you can tell.
Anyway, you manage to reach the tunnel and lower to follow your companions, keeping your enemies away with your ax and blocking the way with your shield. As long as you stay in that position and walk backward in a crouched position, few spiders should be able to go passed you. But you'll have to figure how to lower your shield at some point...

Rolls

Something bad could happen

Sep 20, 2018 7:08 pm
OOC:
so it's on to our turns now? My actions will be the same as last round
Sep 24, 2018 10:33 am
OOC:
Sorry, I should have made it more explicit.
--- End of combat turns : you may act as you wish ---

Order in the tunnel (cannot be changed):
Sedror, Tianni, Bug, Mee'haïl (spiders)
So you end up packed in that narrow tunnel with Sedror leading and Mee'haïl protecting your back. Spiders will certainly follow you, but they have little room to reach you as you slash and smash them: we'll consider that you take damage here and there, but not much.
OOC:
I'll make an attack roll per posting day vs Mee'Haïl with minimal damage to keep a small pressure while leaving some room to plan ahead.
So what do you guys want to do now that you are here? There isn't much choice for the way to go, but you have some time to plan or think of something...
Sep 25, 2018 12:12 am
"Go! Go! Go!" Shouts the young Bard. "We can't let them swarm us while we're this packed!"
Sep 25, 2018 2:26 pm
Despite Mee'haïl's efforts to contain them, some spiders slip through his guard and attack him. Fighting in such a small tunnel makes it really hard for you to dodge incoming attacks. But, alert as he is, Mee'haïl stops the spiders mid-way with a deadly hit.

Rolls

Spiders attack > Mee'haïl w/ advg (piercing dmg) - (1d20+3, 1d20+3, 1d4-1)

1d20+3 : (8) + 3 = 11

1d20+3 : (7) + 3 = 10

1d4-1 : (2) - 1 = 1

Sep 25, 2018 3:46 pm
Tianni shoves the dwarf in the front of the pack. Come on, man! Move!
Sep 25, 2018 6:13 pm
Sedror hears his companions following in the tunnel behind him and picks up his pace.
OOC:
I can't do much in this tunnel but if it opens into a room I have an idea.
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