You could deduce from my post that they are attacking at disadvantage for some reason. Might relieve your friend ;)
1 - The missing villagers of Tar
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You could deduce from my post that they are attacking at disadvantage for some reason. Might relieve your friend ;)
Rolls
Shake and step - (1d20+2, 1d4+2)
1d20+2 : (13) + 2 = 15
1d4+2 : (3) + 2 = 5
Rolls
Vicious Mockery Damage (psychic) - (1d4)
(2) = 2
Sedror runs toward the hole he recently leapt out of and disappears into it, following the low tunnel upwards and away from the swarms.
At the southern entrance they do so by attempting once again to cover and munch what they can of you three, while at the eastern entrance they slowly and apparently clumsily advance in the room.
Edit: my bad, I rolled an attack against Sedror but he isn't facing the spiders anymore. Just ignore it (too bad, it was the only attack to connect ;) )
Spiders
Sedror, Bug, Tianni
Spiders
Mee'haïl -- you're up!
Rolls
Wisdom save vs Vicious Mockery - (1d20-2)
(13) - 2 = 11
Spider attack w/ disadv > Sedror (piercing dmg) - (1d20+3, 1d20+3, 4d4)
1d20+3 : (16) + 3 = 19
1d20+3 : (14) + 3 = 17
4d4 : (1141) = 7
Spider attack w/ disadv > Mee'haïl (piercing dmg) - (1d20+3, 1d20+3, 4d4)
1d20+3 : (19) + 3 = 22
1d20+3 : (10) + 3 = 13
4d4 : (3321) = 9
Spider attack w/ disadv > Tianni (piercing dmg) - (1d20+3, 1d20+3, 4d4)
1d20+3 : (6) + 3 = 9
1d20+3 : (18) + 3 = 21
4d4 : (2132) = 8
Rolls
Attack - (1d20+5)
(17) + 5 = 22
Damage (slashing) - (1d6+3)
(4) + 3 = 7
Bug, from where you are standing it is now clear that the spiders are reluctant to even walk in here and when they do they do their best to stay off the ground and walls.
Sedror, you are now in a dusty tunnel with gravels and small copper ore bits on the ground. The ground is somewhat moist, barely enough to even feel it. Battle is still raging in the cave behind you. And that tunnel, like said before, goes up with random turns that make it impossible to see more than 20 feet away.
Spiders
Sedror, Bug, Tianni -- you're up!
Spiders
Mee'haïl
Rolls
Sneak - (1d20+4)
(17) + 4 = 21
She then tries to fit into the same tunnel the Sedror went into.
"Go choke on filth!" He bellows at the spiders as he flees, his magic words resonating through the caves.
Rolls
Vicious Mockery Damage (if failed saving throw) - (1d4)
(4) = 4
Spiders
Sedror, Bug, Tianni
Spiders
Mee'haïl -- you're up!
Rolls
Spiders trying to eat your face - (1d20+3, 1d20+3)
1d20+3 : (10) + 3 = 13
1d20+3 : (4) + 3 = 7
Anyway, you manage to reach the tunnel and lower to follow your companions, keeping your enemies away with your ax and blocking the way with your shield. As long as you stay in that position and walk backward in a crouched position, few spiders should be able to go passed you. But you'll have to figure how to lower your shield at some point...
Rolls
Something bad could happen
--- End of combat turns : you may act as you wish ---
Order in the tunnel (cannot be changed):
Sedror, Tianni, Bug, Mee'haïl (spiders)
Rolls
Spiders attack > Mee'haïl w/ advg (piercing dmg) - (1d20+3, 1d20+3, 1d4-1)
1d20+3 : (8) + 3 = 11
1d20+3 : (7) + 3 = 10
1d4-1 : (2) - 1 = 1