I thought I had everyone, but in fact we still need Bug's roll. I'll give him until tonight to answer, so that's 4-5 hours left.
1 - The missing villagers of Tar
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I thought I had everyone, but in fact we still need Bug's roll. I'll give him until tonight to answer, so that's 4-5 hours left.
Rolls
Stealth - (1d20+5)
(18) + 5 = 23
Advantage - (1d20+5)
(14) + 5 = 19
As Tianni reaches the opening, she can observe another one of these mine caves with a large stalagmite at its center. The opening where you are is near the ceiling and seems to have been revealed as some part of the wall collapsed. And while it would be an easy climb down, jumping would actually be dangerous: you are currently standing somewhere around 16 feet high with lots of rocks on the ground.
The voice comes from behind the pillar, where you can glimpse some arms movements without getting a good view of the creature. From what you can see, it might be a kobold. And while you are not able to understand what is being said, you recognize that the orders are given in undercommon. There are different kind of spiders that goes as she dispatches tasks: the spiderlings that you already met, giant spiders, and something that looks like a weird kobold with a spider abdomen attached in his lower back. Nothing Tianni or Sedror have met or heard of.
None of the creatures you can see seems to have noticed your presence, but it probably only is a matter of time!
Rolls
Initiative - (1d20)
(14) = 14
Tianni
Enemies group 1 & 2
Bug, Sedror, Mee'haïl
Rolls
Bug's initiative - (1d20+3)
(2) + 3 = 5
Sedror's initiative - (1d20+2)
(4) + 2 = 6
Enemies group 1 initiative - (1d20+2)
(9) + 2 = 11
Enemies group 2 initiative - (1d20+3)
(13) + 3 = 16
Rolls
Longsword attack vs "kobold" in charge - (1d20+5, 1d8+3)
1d20+5 : (9) + 5 = 14
1d8+3 : (7) + 3 = 10
If so, Bug, Sedror, Mee'haïl how do you react to that?
Edit: Side, useful, note: until you revealed your presence or someone spots you, you benefit from a surprise round.
But if it is, it will definitely be an awesome moment of very high tension. Dice will rule how it goes.
That sucks.
Rolls
Athletics (Long jump) - (1d20+4)
(1) + 4 = 5
Advantage (if allowed) - (1d20+4)
(1) + 4 = 5
Tianni, the moment you hit the ground you start running toward your enemy. You hear the voice shout short orders, probably wondering what the hell is happening. You go around the natural pillar on the left and end up right behind the strange humanoid creature.

Your attack, fulled by the rage of seeing such a creature parading with proofs of the many innocent lives it took, goes exactly as you intended it to go : through the disgusting creature. It roars/shrieks with a terrifying sound, turns around brutally while your sword still is in its body and gives you a look of pure hatred.
Rolls
Falling damage > Tianni (bludg) - (1d6)
(1) = 1
Add. dmg to creature from turning arnoud with you sword in its guts (slashing) - (1d6)
(2) = 2
There is only one of those strange spider humanoids, with a spiderling nearby. The noise you made and orders that were shouted apparently brought back two others spiderling who are rushing into the cave right now, followed by one other creature you can't see well yet.
Rage (last one for the day) 「bonus」Move (to the closest enemy) 「movement」Attack (if in melee) 「action」
Rolls
Attack - (1d20+5)
(17) + 5 = 22
Slashing damage (raged) - (1d6+5)
(3) + 5 = 8
Rolls
Firebolt (orange swarm) - (1d20+4)
(10) + 4 = 14
Fire! - (1D10)
(7) = 7
The barbarian, all rage and fury, jumps out and bolts toward the closest enemy that happens to be facing Tianni. It has a large, open wound and roars and curses in its dark language, ready to jump at Tianni's face and do gods know what. With a single powerful slash, two of the creature's limbs fly away in a nasty splash of ocher blood.
At the same time the scaly dwarf Sedror slides down on the rocks while casts a spell, and releases a blazing fore bolt that goes straight at one of the approaching spiderling. Touché!
Rolls
Falling damage > Mee'haïl (bludg, halved bc rage) - (1d6)
(2) = 2
Falling damage > Sedror (bludg) - (1d6)
(1) = 1
Rolls
Crossbow Attack - (1d20+5)
(11) + 5 = 16
Crossbow Damage - (1d8+3)
(4) + 3 = 7
You are lying on the ground with your vision blurred and your shoulder burning. You can't move. It feels like you have been squeezed into your own body. You see a creature coming to you, very similar to the one currently fighting Tianni and Mee'haïl, but with its abdomen in place and an additional pair of legs. Some kind of pale strings link her abdomen to you. You try to look at where it goes on your body, but as you lower your eyes, you simply blackout.
An arrow, flying off your crossbow. Time is like frozen. The arrow just left your weapon but you know exactly where it's going. You channeled all those burrowed feelings into that shot. You aimed for the head.
Tianni, there's a spiderling 15ft away on your left that was eating something on the ground and that is now running straight at you. Two others are rushing into the cave from the path in front of you. There's something else following them, but you can't see it clearly do to the light that comes the outside, right behind it. What do you do?
Tianni -- You're up!
Enemies group 1 & 2
Bug, Sedror, Mee'haïl