1 - The missing villagers of Tar

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Oct 9, 2018 12:58 pm
OOC:
@Kuroi: carrying a torch in complete darkness kinda reduces your stealth ;)

I thought I had everyone, but in fact we still need Bug's roll. I'll give him until tonight to answer, so that's 4-5 hours left.
Oct 9, 2018 10:03 pm
OOC:
Sorry for the lack of content, just throwing these rolls while I’m at work.

Rolls

Stealth - (1d20+5)

(18) + 5 = 23

Advantage - (1d20+5)

(14) + 5 = 19

Oct 11, 2018 3:27 pm
Well aware of the fact that you would be in a bad situation if you got caught while in that tunnel, you all advance with exceptional coordination and stealth.

As Tianni reaches the opening, she can observe another one of these mine caves with a large stalagmite at its center. The opening where you are is near the ceiling and seems to have been revealed as some part of the wall collapsed. And while it would be an easy climb down, jumping would actually be dangerous: you are currently standing somewhere around 16 feet high with lots of rocks on the ground.
The voice comes from behind the pillar, where you can glimpse some arms movements without getting a good view of the creature. From what you can see, it might be a kobold. And while you are not able to understand what is being said, you recognize that the orders are given in undercommon. There are different kind of spiders that goes as she dispatches tasks: the spiderlings that you already met, giant spiders, and something that looks like a weird kobold with a spider abdomen attached in his lower back. Nothing Tianni or Sedror have met or heard of.

None of the creatures you can see seems to have noticed your presence, but it probably only is a matter of time!
OOC:
Here's 50XP each for that amazing moment of stealth. Sometimes, you just want to let the characters have full control on their next move...
Oct 11, 2018 3:57 pm
Tianni whispers back to the group and says, for the villagers. She then rushes up, her sword and shield drawn and ready for battle.

Rolls

Initiative - (1d20)

(14) = 14

Oct 12, 2018 8:49 am
OOC:
I'll roll Initiative, just in case

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Oct 12, 2018 9:37 am
Unless someone stops Tianni, we're now in combat and you benefit from a surprise round. What do you do?
OOC:
Initiative order:
Tianni
Enemies group 1 & 2
Bug, Sedror, Mee'haïl

Rolls

Bug's initiative - (1d20+3)

(2) + 3 = 5

Sedror's initiative - (1d20+2)

(4) + 2 = 6

Enemies group 1 initiative - (1d20+2)

(9) + 2 = 11

Enemies group 2 initiative - (1d20+3)

(13) + 3 = 16

Oct 12, 2018 3:06 pm
Tianni will run up to the one barking the orders, and once she gets a good, uncovered look at him, she will attempt to thrust her sword into him.

Rolls

Longsword attack vs "kobold" in charge - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (7) + 3 = 10

Oct 15, 2018 7:52 am
OOC:
Just to make sure, Tianni jumped out of the opening? That's a 16ft fall in heavy armor!
If so, Bug, Sedror, Mee'haïl how do you react to that?

Edit: Side, useful, note: until you revealed your presence or someone spots you, you benefit from a surprise round.
Oct 15, 2018 1:19 pm
OOC:
To be honest, given Tiani’s one-track mind, I thought it was a fitting tactical move.
Oct 15, 2018 3:42 pm
OOC:
I'm not saying it isn't, just making sure that this choice in made in the knowing of the fact that it is a pretty risky jump and that her character is aware of it.
But if it is, it will definitely be an awesome moment of very high tension. Dice will rule how it goes.
Oct 15, 2018 5:14 pm
Oh, she's jumping. Can we roll athletics for a more lateral approach?
OOC:
*lol* figures. Any chance she can get advantage? Maybe through an inspired action?

That sucks.
Last edited October 15, 2018 5:15 pm

Rolls

Athletics (Long jump) - (1d20+4)

(1) + 4 = 5

Advantage (if allowed) - (1d20+4)

(1) + 4 = 5

Oct 16, 2018 7:27 am
OOC:
Tianni, you action ties into one of your character’s personal characteristics so you can indeed make it an Inspired Action. Sucks that you rolled so badly twice :/
Everyone, Tianni jumps out of the opening without giving it a second thought. As she lands with a loud, unmitigated noise, you know that you have to either use that surprise element or hold back to engage your enemies later, leaving her alone.

Tianni, the moment you hit the ground you start running toward your enemy. You hear the voice shout short orders, probably wondering what the hell is happening. You go around the natural pillar on the left and end up right behind the strange humanoid creature.
[ +- ] The unknown spider humanoid
It look like the ones you saw through the opening and that have been sent to some task, with two major differences. The first and most obvious given where you are standing is that its spider abdomen have been severed from its body and that a large scar sits where the abdomen should be. The second one is that the creature is holding a dried human leg that it uses as a staff and wears various trophies from its numerous victories over humanoids, most of them being bones and trinkets.
Your attack, fulled by the rage of seeing such a creature parading with proofs of the many innocent lives it took, goes exactly as you intended it to go : through the disgusting creature. It roars/shrieks with a terrifying sound, turns around brutally while your sword still is in its body and gives you a look of pure hatred.
OOC:
Sedror, Bug, Mee'haïl, what do you do? (probably in order due to being in that tunnel)
Ornux sent a note to Ornux

Rolls

Falling damage > Tianni (bludg) - (1d6)

(1) = 1

Add. dmg to creature from turning arnoud with you sword in its guts (slashing) - (1d6)

(2) = 2

Oct 16, 2018 8:35 am
OOC:
How many of them there are again?
Oct 16, 2018 9:04 am
[ +- ] Tianni
The battle map (that you can find here):
OOC:
I'll gloss over movement distance for that surprise round, because rule of cool. Go nuts.
Oct 16, 2018 11:56 pm
— Vait! Wherre? Ar-re ve? Vell... I shrug, take out handaxe and join with Tianni RRRoarrr! Arrrrghh !

Rage (last one for the day) 「bonus」Move (to the closest enemy) 「movement」Attack (if in melee) 「action」

Rolls

Attack - (1d20+5)

(17) + 5 = 22

Slashing damage (raged) - (1d6+5)

(3) + 5 = 8

Oct 17, 2018 3:44 am
Sedror follows into the chamber, scrambling halfway down the rocks to the landing west of the opening. As his companions launch themselves at the strange creature beside the pillar, he chooses a group of spiderlings to launch a bolt of fire towards.

Rolls

Firebolt (orange swarm) - (1d20+4)

(10) + 4 = 14

Fire! - (1D10)

(7) = 7

Oct 17, 2018 6:33 am
OOC:
I'll add that if Meeh can't reach melee range - he will throw that axe at the closest one. Same attack roll, damage is less by 2
Oct 17, 2018 10:07 am
OOC:
Magnus, those are not spider swarms but spiderlings. Or whatever you call them if you want to name them differently. They're bigger :)
Let by Tianni, Mee'haïl and Sedror jump out of the opening and try to get rid of the enemies before they get a chance to react.
The barbarian, all rage and fury, jumps out and bolts toward the closest enemy that happens to be facing Tianni. It has a large, open wound and roars and curses in its dark language, ready to jump at Tianni's face and do gods know what. With a single powerful slash, two of the creature's limbs fly away in a nasty splash of ocher blood.
At the same time the scaly dwarf Sedror slides down on the rocks while casts a spell, and releases a blazing fore bolt that goes straight at one of the approaching spiderling. Touché!
OOC:
Still need Bard's action. I'll default it to shooting a crossbow bold from the safe spot if agentoforange can't show up today.
Ornux sent a note to Ornux

Rolls

Falling damage > Mee'haïl (bludg, halved bc rage) - (1d6)

(2) = 2

Falling damage > Sedror (bludg) - (1d6)

(1) = 1

Oct 17, 2018 8:07 pm
"Whoa, whoa, WHOA!" Bug shouts in surprise as the knight goes tumbling down below. He curses the ugly scene as it develops with monsters and spiders alike. He raises his crossbow and aims for the monstrosity that is closes to Tianni, letting a quarrel fly through the air.

Rolls

Crossbow Attack - (1d20+5)

(11) + 5 = 16

Crossbow Damage - (1d8+3)

(4) + 3 = 7

Oct 18, 2018 12:44 pm
[ +- ] Bug
The arrow flies off Bug's crossbow and goes straight to the menacing creature facing Tianni. The bolt hits the most deadly of all targets, and you simply see half of it stinking out of the creature's head. A horrible shiver runs through its body and it falls dead on the ground, clearing the path toward the incoming enemies.

Tianni, there's a spiderling 15ft away on your left that was eating something on the ground and that is now running straight at you. Two others are rushing into the cave from the path in front of you. There's something else following them, but you can't see it clearly do to the light that comes the outside, right behind it. What do you do?
OOC:
Initiative order:
Tianni -- You're up!
Enemies group 1 & 2
Bug, Sedror, Mee'haïl
Ornux sent a note to Ornux
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