The Severed Hand
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When all the party has entered, the creature moves back outside and shuts the door from without, just as the cries of the Hungry grow louder. The next sounds that travel through the door are unpleasant, but in short order the collector returns, dark blood staining its gauntlets.
It peers at the group, helmet tracking each one for a moment, then steps back outside and shuts the door once more. A squeal indicates that the strange creature has moved to a sitting position just outside the door.
HP: 125/125
Hit dice: 8/12
Rolls
Hit dice x3 - (3d10+12)
(1086) + 12 = 36
Last one - (1d10+4)
(4) + 4 = 8
Out of hit dice
2 spell slots left after using Arcane Recovery
HP 73/86
Rolls
Investigation - (1d20+6)
(12) + 6 = 18
Hit Dice - (5d10+5)
(34871) + 5 = 28
Last 2 - (2d10+2)
(74) + 2 = 13
Casting Major Image, Fergy says, "Cure Wounds!"
A prismatic glow surrounds Fergy and his wounds look a little better.
"Psssst! Hey guys, I totally got some good weapons off that creep. Check them out."
Fergy opens his cloak to show off the belt and weapons. As the party leans in closer to take a look, Fergy's cloak bulges unnaturally along the sides and back. Looking uncomfortable, Fergy tries to adjust his cloak to make it look like it's just him moving around when a zombie head just like what was on the Collector briefly pokes out before Fergy can shove it back inside.
"Ugh, nevermind that, I'm sure it was nothing."
Another head pops out the other side. "Ack, c'mon guys we had a deal, you said you would stay in there!"
Shoving the second one back in the cloak, Fergy continues, "Anyway, ignore them, they're nothing. So! Who wants to help me figure out these really cool weapons and belt? I'm pretty sure these new friends of mine are here because I licked one, not because the weapons or belt are cursed or anything. Pretty sure..."
A detached hand slowly gropes its way up Fergy's neck, beard, face, and then stops at the top of Fergy's head. Perched and triumphant, taking in the group.
Rolls
Hit dice x5 - (5d6+15)
(15656) + 15 = 38
Hit dice x2 - (2d6+6)
(12) + 6 = 9
He starts when the head pops out, he reaches for his bow, but then he stops and squints, then rolls his eyes, but makes no comment. "Alllllright. Which one's first? We won't have time to get them all right now, but I suppose one or two wouldn't hurt. Alalla; let us know when it's time to move on."
Rolls
Investigation vs Major Image - (1d20+6)
(14) + 6 = 20
Al leaves her glaive leaning against one wall and directs her next words to Zenithral. "We'll start with an hour. I don't want to stay overnight in this place, or be gone from your siblings for too long." She goes to move the debris that is, hopefully, blocking another door.
Rolls
Hit dice - (2d8+4)
(77) + 4 = 18
Lil bit more - (2d8+4)
(41) + 4 = 9
Last one - (1d8+2)
(4) + 2 = 6
You have a +1 bonus to attack and damage rolls made with this weapon.
When you take damage while holding this weapon, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.
Norlinor Stoneshield
Evayne
This weapon uses 2d8 for its damage dice.
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
May this girdle grant ye the strength to defend both our homes!"
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
After the group is looking over the magical weapons, Alalla clears away some debris and discovers a door set into the wall. A sturdy lock thwarts her first attempt to open it, however.