Galen seems to anticipate the owl's feint and does not buy into it. He is knocks the badger's attack aside with the flat of his blade, knocking the Timmerman off balance and leaving him open for counterattack. The greatsword Reaver strikes true and lands a devastating blow upon the Badger. His armor is sundered and you can see a wound gushing blood. The badger limps backwards and takes up a defensive fighting stance, though his wound makes it clear he no longer has the strength to fight.
OOC:
I accept the decreased Difficulty to attack Badger as the benefit of your natural 20. That is a permanent decrease for anyone attacking Badger, so Difficulty 2(6) to hit this Timmerman. That is the power of the 20.
Carrick has less luck reading his opponents. Falling for Hyena's feint, he commits to his own improvised attack with the stock of his crossbow as a club. He smashes through the eye plate of the Timmerman's armor, and sends him reeling. Carrick;s commitment to the attack leaves him open to the Boar's spear. It slashes Carrick's thigh.
OOC:
Yeah...I think improvising the use of the crossbow as a club makes sense. It wasn't designed to be used that way after all. So you made the right call in my opinion. 6 damage minus armor
Yaru was not anticipating being left alone to deal with Goat, and his inexperience with battle is showing. The energy whip strikes him, leaving a black, smoking wound. The shock of the whip attack throws off Yaru's own energy attack and it strikes the ground far from Goat's feet.
OOC:
Ouch, bad luck on those rolls. Don't forget your Ward armor. It isn't currently on your sheet. 6 damage minus armor
Pha manages to dodge the Hound's trident, but the Bull is to much for him and his ax strikes true, wounding Pha. Pha sends some kind of energy back up the Bull's ax that causes him to release it with a howl. Then taking advantage of the opening, Pha rounds on the Bull and slashes open his throat. The hulking man stumbles back ward two or three steps and collapses to his knees. Shock reads plain in his eyes. One hand covers the wound as blood flows between his fingers at an increasing rate, the other hand is clinched in a fist and trembles. the bull seems to be gathering his strength. He lurches to his feet in a suddenly and moves to charge Pha. However he only makes it a half step before collapsing flat on his face. His ragged breath escapes as a pathetic, wet, choking sound as death overcomes him.
OOC:
Yes, 8 damage minus armor, but the bull is out...for good.
Everyone hears two horrid wailing voices cry out in supreme agony. Turning to see what could be the source of that noise you see Kveit wrestling with Lord Death. Somehow Kveit has escaped her bonds and the young mutant girl is locked in an impossible embrace with the ghoulish Timmerman. Their limbs and bodies seem fused together, Kveit's own bone spur pierces Lord Death's chest while his pale hands, that had been covered in black armor moments ago, attempt to crush her throat. Arching bolts of a strange purple energy erupt form their skin as they scream in macabre harmony. A bolt arcs toward the transport vessel and it rocks with several small explosions. The owl Timmerman rushes toward his leader and is struck by another. In a flash of light that leaves you momentarily blind, his flesh is burned away leaving only a blackened skeleton and a small crater. A group of villagers bolt through the square, headed to homes for protection most likely, the slowest two don't make it, each struck down by their own arcing bolt of death.
It lasts only seconds, but the aftermath leaves everyone stunned and speechless. Roiling clouds of black smoke obscure the place where Kveit and Death last stood. A long moment passes before the smoke clears and you are able to see what remains. The two figures still cling to each other, but they are completely encased in dull gray metal. They look like lovers exchanging an embrace, except their faces are contorted in anguish and hatred and a wordless scream of pain. Their dull eyes locked upon those of their enemy, perhaps forever.
Hound being the closest Timmerman now approaches cautiously. Another spark from the transport makes him flinch and step back. Boar back away from Carrick slowly, keeping his weapon ready and moves toward the transport ship. He takes a device from a compartment and points it at Death and Kveit. Yaru can tell it is some kind of scanner that determines a person's vital health status.
"HE'S STILL ALIVE. They are both STILL ALIVE! We are done here brothers! We have to return to the stronghold now if we are to render assistance."
The Timmermen all move away from their opponents. Goat and Badger head for the smaller personal transports, the rest scramble toward Lord Death and Kveit. They begin to lift them onto the transport.
OOC:
It is clear to all of you that the Timmermen are fleeing. You are of course free to choose your actions. No more defense rolls needed.