I think it depends on the type of climbing, agro grag in a dessert environment up the side I would agree on athletics maybe due to it being pretty much based on slogging it up fingers and toes. Coordination for tree top running due to being agility based makes sense to me, unsteady surface versus flat ground.
Since this is my first time with the FFG SW dice I'm interesting to see how storytelling dice work for the advantages and threats though, I'm just glad I didn't fail with threats and come crashing down in a twitching heap... yet.
I was surprised when I figured out there's two different skills for initiative depending on the situation. D=
Last edited Oct 9, 2015 6:09 pm