OOC: Any rolls needed?
Nope -- based on Heyop's description of the equipment used.
Deception (Cunning)
1 Success, 2 Advantage, 1 Triumph
Total: 1 Success, 2 Advantage, 1 Triumph
2 Failure
Total: 2 Failure
Coercion (Willpower)
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
Discipline of affected mercenaries
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
Rolling a Force die for points to use Sense
2 White Force Points
You're feeling very... FREAKED OUT MAN! GAME OVER! Influence Force Power Attempt
1 White Force Point
Initiative for the mercenaries
Init Roll (Cool Rank 1)
2 Success
Total: 2 Success
Cool (Presence)
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Vigilance (for initiative)
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Perception (to see/hear what's going on at the bridge)
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Difficulty of Perception check (forgot to add this)
1 Failure, 2 Threat
Total: 1 Failure, 2 Threat
Perception Check
3 Success, 1 Failure, 4 Threat
Total: 2 Success, 4 Threat
Initiative
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Ranged (Heavy) (Agility)
4 Advantage
Total: 4 Advantage
Difficulty dice for medium range + 1 for cumbersome
3 Threat
Total: 3 Threat
Totally Aimed...
Ranged Heavy @ Med Range (Agi 3 Rank 0) + Quick Strike Rank 1
3 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 2 Success, 3 Advantage
Advantage boost passed on by Dagger.
2 Advantage
Total: 2 Advantage