1.1 The Singing Sword
Wow watch out when I start rolling dice for real!!
Rolls
Advantage test roll - (1d20+3, 1d20+3)
1d20+3 : (12) + 3 = 15
1d20+3 : (9) + 3 = 12
Rolls
Perception [+1] - (1d20+1)
(19) + 1 = 20
Only Eiden and Alanya hear the screams over the noise of the morning bustle. The party is weaving through the crowd in single file, and can only effectively communicate with the person adjacent to them.
Eiden acts first, he hears the out of place sound quite clearly and says, "I heard screams, let's see what's happening", and alerts Weylan and Alanya. Alanya nods, "Yes, I heard it too, I'll follow you." Eiden somehow disappears into the crowd and Alanya thinks *damn, lost him*.
Turning, Alanya says to Rufio, "Eiden has gone to investigate some screams to the south, we'd better follow." She then pauses and grabs Samej's arm. Samej, a Druid, is overwhelmed by the noise and bustle, much preferring the tranquility of the forest, and simply follows in compliance. Alanya, Rufio and Samej start heading south, with Alanya leading them towards the sounds.
Meanwhile, near the front of the party Weylan hears Eiden's exclamation that there are screams, but is also mesmerized by Feylinde's rear, and decides to follow her. Seneia, Szent, Feylinde and Weylan continue to weave their way towards the Singing Sword. Only Weylan is aware that the party has separated.
We are now operating by rounds. Roll initiative.
Rolls
Initiative - (1d20+1)
(15) + 1 = 16
Raising his gaze from what's at his eye level, Weylan attempts to catch up to Feylinde and grab her hand.
"Feylinde! Elden heard screams, and he's left us to see what's going on! Szent might want to know, too, and Seneia!"
Rolls
Initiative - (1d20+2)
(20) + 2 = 22
Rolls
Initiative [+2] - (1d20+2)
(1) + 2 = 3
Oops, too late (Initiative)
Rolls
Perception - (1d20+4)
(7) + 4 = 11
Initiative - (1d20+1)
(19) + 1 = 20
Weylan immediately alerts Feylinde that half the party has taken a detour. (Seneia, Szent, Feylinde, Weylan may act independently of initiative but stick to rounds so we keep in sync).
Eiden melds effortlessly with the crowd and moves towards to the sounds. Alanya loses sight of him, but tunes to the sounds and guides Samej and Rufio in that direction. The distance is actually short, and suddenly the four are looking down an alley narrow enough to be shaded despite the morning sun. You spy a cloaked halfling cornered by three equally shady humans.
Initiative order: Halfling, Samej, Rufio, Alanya, Humans, Eiden
The halfling is wildly waving his sword yelling, "Get away from me, help, anybody, help."
Please post your actions.
Rolls
Shady humans - initiative - (1d20+2)
Halfling - initiative - (1d20+4)
(wisdom saving throw)
He prepares to defend himself or the little one if things get dicey.
OOC: Readying an action to attack the first thug that makes a bad move
Rolls
Persuasion to get them to stop - (1d20+2)
(13) + 2 = 15
Potential attack - (1d20+4)
(2) + 4 = 6
Potential damage - (1d6+2)
(4) + 2 = 6
With that, Weylan pulls on Feylinde's hand to lead her through the crowd toward Elden before he loses sight of which way he went completely. Being so short, it's hard to keep track of people in a crowd...and it's hard for others to keep track of him. If Feylinde comes along, hopefully the others will be able to spot Feylinde's flaming red hair in the crowd (OOC: although so many of the party have red hair it might not be that uncommon here) so they can follow.
Let us know when Weylan (and Feylinde, perhaps) arrive with the others.

"I hope you're looking for trouble, because you just found it!" Rufio bows mockingly before walking right up to the closest human and getting right in his face.
OOC: Readied action - If any of the humans act aggressively (and I don't just mean attack - I mean if they show any aggression, even if it's just trying to intimidate right back) then Rufio enters Rage, punches the guy in the face and then attempts to grapple him (Tavern brawler feat grants a bonus grapple whenever Rufio hits with an unarmed attack or improvised weapon).
Rolls
Intimidation - (1d20+1)
(11) + 1 = 12
Punch in the face - (1d20+3)
(6) + 3 = 9
Punch damage if it hits (includes rage damage) - (1d4+5)
(4) + 5 = 9
Grapple attempt if the punch hits (granted by Tavern brawler feat) - (1d20+5)
(2) + 5 = 7